








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Forbidden Cults 1.5.9Official Expansion!Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Nur Kit 1.4.0Makes water-breathing equipment reliably available from various locations:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Mindslayer |
| Level / Exp | 50 / 92% |
| Size | medium |
| Lifes / Deaths | Killed by orc high pyromancer at level 41 on the 47th Regrowth 124th year of Ascendancy at 16:15 3 / 4Killed by radiant horror at level 47 on the 25th Pyre 124th year of Ascendancy at 02:34 Killed by overpowered greater multi-hued wyrm at level 49 on the 54th Pyre 124th year of Ascendancy at 01:12 Killed by overpowered greater multi-hued wyrm at level 49 on the 54th Pyre 124th year of Ascendancy at 02:24 |
Primary Stats
| Strength | 107 (base 60) |
| Dexterity | 57 (base 10) |
| Constitution | 49 (base 32) |
| Magic | 16 (base 10) |
| Willpower | 99 (base 60) |
| Cunning | 105 (base 60) |
Resources
| Life | 1242/1242 |
| Psi | 133/133 |
| Healing Factor | 1.6771232876712 |
| Regeneration | 10.817445205479 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +59.307683079891% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 5 |
| See Stealth | 55.74674930024 |
| See Invisible | 58.74674930024 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, humanoid/orc |
Offense: Mainhand
| Damage | 262 |
| Accuracy | 67 |
| Crit Chance | 38% |
| APR | 22 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Mind
| Mindpower | 77 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +5% |
| Nature | +20% |
| Blight | +5% |
| Arcane | +17% |
| Mind | +5% |
| All | +2% |
Offense: Damage Penetration
| Acid | +20% |
| Light | +5% |
| Arcane | +30% |
| Physical | +8% |
| All | +0% |
Defense: Base
| Armour (hardiness) | 86 (98.462686567164%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 28 |
| Physical Save | 41 |
| Spell Save | 37 |
| Mental Save | 63 |
Defense: Resistances
| Acid | 28%( 70%) |
| Blight | 28%( 70%) |
| Arcane | 28%( 70%) |
| Cold | 28%( 70%) |
| All | 15%( 70%) |
| Light | 28%( 70%) |
| Temporal | 37%( 70%) |
| Mind | 43%( 70%) |
| Physical | 24%( 70%) |
| Nature | 46%( 70%) |
Defense: Immunities
| Silence Resistance | 29% |
| Disarm Resistance | 49% |
| Knockback Resistance | 26% |
| Confusion Resistance | 82% |
| Stun Resistance | 100% |
| Pinning Resistance | 38% |
| Instadeath Resistance | 100% |
| Blind Resistance | 30% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 21 for 9 turns. While Heroism is active, you will only die when reaching -720 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 563 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 296 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 599 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 688% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Psionic / Absorption | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Psionic / Kinetic mastery | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Augmented striking | 1.30 |
| 2/5 |
| 2/5 |
| 4/5 |
| 5/5 |
| Psionic / Voracity | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Psionic / Focus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Psi-fighting | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 4/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Augmentation |
| talent | Beyond the Flesh |
| talent | Skate |
| talent | Thermal Shield |
| talent | Deflect Projectiles |
| talent | Chant of Fortitude |
| talent | Kinetic Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife& And now for a grave | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Back and there again | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by ultimate shivgoroth. Escort: injured seer (level 3 of Norgos Lair) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Dreadfell. Escort: lost anorithil (level 2 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Device Mastery (+1 level(s)). | done |
Escort: repented thief (level 2 of Daikara) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Cunning by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 8 of Dreadfell. Escort: temporal explorer (level 8 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 5 of Dreadfell. Escort: worried loremaster (level 5 of Dreadfell)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Shade. Of trolls and damp caves | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj&039;s new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
The Doom of the World! | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak&WHITELIGHT_GREENWHITESLATEWHITELIGHT_GREEN | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj&LIGHT_GREENWHITELIGHT_GREEN There and back again | done |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | plaguebringer&5.0 T5 greatmaul 1H weapon [Ego++] Arcane/Psionic Power 69.0 - 103.5 Physical Uses 169% Wil Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +10 blight On Hit: 10% Epidemic 5 On Hit: * 17% chance to disease * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: ----- def ----- Disease- +15% Massive two-handed mauls. |
| Light source | alchemist&039;Elenadin&1.0 T3 lite [Random Unique] Nature/Master While equipped: ----- def ----- Resists +3% mind Max.HP +43.00 Blind- +30% Confus- +15% Pinning- +5% Knockbk- +20% ---------- misc Light +9 See.Stealth +10 See.Invis +7 Track: Puts all charms on 36 cooldown Level 3.0 Pwr.cost 36 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 44 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Helm of Knowledge (0 def, 12 armour)3.0 T3 head armor [Unique] Arcane/Psionic While equipped: Stats +10 Cun +10 Wil ----- def ----- Armour +12 Fatigue +8% Resists +15% mind +10% arcane +15% light HP.reg +2.00 It can be used without being worn. Sense the presence of unique objects. Uses 18 power out of 20/20 A large crown, part metallic part glass that radiates with psionic powers. |
| On feet | undeterred pair of dwarven-steel boots of invasion (0 def, 4 armour)3.0 T3 feet armor [Ego++] Arcane/Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +4 (+1 eff.) Res.pen +8% physical ----- def ----- Armour +4 Fatigue +3% Silence- +29% Confus- +27% Stun/Frz- +26% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Tool | Mayyra [power 71] (18 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% blight +3% mind Melee Ret 20 blight On Hit (Melee): * 20% chance to disease ----- def ----- Resists +15% mind +15% blight Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 71 for 7 turns Puts all charms on 18 cooldown 100% to regenerate 5 psi. Torques are made by powerful psionics to store psionic powers. |
| On fingers | solipsist&0.1 T4 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +8 (+2 eff.) Melee+ 27 light Ranged+ 35 light On Hit (Melee): * 18% chance to blind On Hit (Ranged): * 16% chance to blind Rings can have magical properties. |
| On fingers | Arthakaltholeg the Stormwild0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +8 Con dps ---------- Phys.pwr +11 (+2 eff.) Dmg.mod +18% nature Melee Ret 12 acid On Hit (Melee): * 30% chance to corrode armour by 30% * 30% chance to daze at end of turn ----- def ----- Resists +36% nature +6% acid Max.HP +77.00 HP.reg +1.30 Heal.mod +19% Rings can have magical properties. |
| Around neck | Ragelathakan the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +2 Str ----- def ----- Armour +6 Resists +5% arcane +26% temporal Phys.save +10 (+3 eff.) Mind.save +12 (+3 eff.) Pinning- +33% Stun/Frz- +5% Knockbk- +31% ---------- misc Telepathy Humanoid/Orc Amulets can have magical properties. |
| In main hand | voratun greatmaul &039; (65.5-98.25 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Arcane/Master/Psionic Power 65.5 - 98.3 Physical Uses 169% Wil Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Phasing +20% Melee+ +12 arcane +24 cold On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +1 Wil dps ---------- Crit.mult +10.00% Res.pen +15% arcane Acc +16 (+4 eff.) ----- def ----- Defense +7 (+3 eff.) Disarm- +49% ---------- misc Mana/s.crit +1.00 Massive two-handed mauls. |
| On hands | stone warden&1.5 T5 hands armor [Ego++] Arcane/Psionic While equipped: Stats +9 Con dps ---------- Mind.pwr +6 (+1 eff.) Melee+ 23 mind 34 darkness On Hit (Melee): * 17% chance to cause random gloom ----- def ----- Armour +18 Hardiness +11% Resists +10% physical Mind.save -7 (-2 eff.) Ruined Earth: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
| Around waist | Neira&1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 140, based on Magic) for 10 turns. Uses 18 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| Cloak | elven-silk cloak &039; (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Dex +6 Wil +10 Cun dps ---------- Spell.crit +6% Mind.crit +8% Crit.mult +30.00% Spell.pwr +9 (+5 eff.) Dmg.mod +15% arcane +3% light Res.pen +20% acid +15% arcane +5% light On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Defense +3 (+1 eff.) Resists +9% acid Spell.save +14 (+5 eff.) Mind.save +15 (+4 eff.) ---------- misc Max.mana +64.00 Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | stralite plate armour &039; (7 def, 13 armour)17.0 T4 massive armor [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Cun +7 Wil ----- def ----- Armour +13 Defense +7 (+3 eff.) Fatigue +26% Resists +15% cold Crit.dmg- 15.00% Mind.save +19 (+5 eff.) Max.HP +63.00 HP.reg +2.90 Heal.mod +22% ---------- misc See.Invis +6 A suit of armour made of metal plates. |
Inventory
regeneration infusion of the titan (heal 443 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 443 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion (+7 for 10 turns, die at -312)0.1 T3 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 7 for 10 turns. While Heroism is active, you will only die when reaching -312 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
shielding rune of the psychic (absorb 430 for 4 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 430 damage for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune (power 11 for 8 turns)0.1 T3 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to become invisible (power 11) for 8 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
gold amulet of the fish0.1 T3 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% cold ---------- misc Breathe water Amulets can have magical properties. |
serendipitous stralite amulet of constitution (+14)0.1 T4 amulet jewelry [Ego+] Nature While equipped: Stats +14 Lck +6 Con dps ---------- Acc +15 (+4 eff.) ----- def ----- Defense +10 (+5 eff.) Unseen.red 12% Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Demonwrest the voratun ring0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Dmg.mod +6% darkness +19% cold Res.pen +15% mind ----- def ----- Resists +38% cold +15% mind +9% darkness ---------- misc See.Invis +9 Telepathy Humanoid/Orc Rings can have magical properties. |
Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+5 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+4 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up mana into a powerful bolt doing 101.19 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
void walker&5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+8 eff.) Dmg.mod +30% fire ----- def ----- Resists +11% darkness +5% temporal Anom.red +20 Def/telep +18 Res/telep +20% Dur/telep +20% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Telos&5.0 staff 1H weapon Reqs Mag 35 [Unique] Arcane A part of set. Power 0.0 - 0.0 Physical Uses 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+2 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos& |
thunderous voratun greatmaul of shearing (68-102 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego++] Nature/Master Power 68.0 - 102.0 Physical Uses 169% Wil Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% On Hit: * 33% chance to daze at end of turn While equipped: Stats +2 Str +3 Dex +5 Mag +3 Wil +3 Cun +5 Con dps ---------- Dmg.mod +12% physical Res.pen +14% lightning +16% physical Apr +12 Massive two-handed mauls. |
warbringer&5.0 T5 greatmaul 2H weapon [Ego++] Master/Psionic Power 67.0 - 100.5 Physical Uses 169% Wil Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +7 Con dps ---------- Phys.pwr +10 (+2 eff.) Res.pen +14% physical ----- def ----- Disarm- +20% Massive two-handed mauls. |
plaguebringer&3.0 T5 greatsword 2H weapon [Ego+] Arcane/Master Power 75.5 - 120.8 Physical Uses 169% Wil Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +7 blight On Hit: 10% Epidemic 5 On Hit: * 14% chance to disease While equipped: ----- def ----- Disease- +24% Massive two-handed swords. |
Blade of Distorted Time (40-56 power, 10 apr)3.0 T4 longsword 1H weapon [Unique] Arcane Power 40.0 - 56.0 Physical Uses 137% Wil, 20% Mag Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +10 Crit +8.0% Atk.spd 100% Dmg.conv 20% temporal On Hit: * inflicts bonus temporal damage and slows target While equipped: dps ---------- Dmg.mod +12% temporal +10% physical Rethread: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Rethread the timeline, dealing 47.01 temporal damage to the target before moving on to a second target. Rethread can hit up to 3 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
thunderous voratun longsword of massacre (51-71.4 power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Nature/Master Power 51.0 - 71.4 Physical Uses 148% Wil Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 9% chance to daze at end of turn While equipped: Stats +2 Str +3 Dex +2 Mag +3 Wil +3 Cun +3 Con dps ---------- Res.pen +8% lightning Sharp, long, and deadly. |
Malediction (55-66 power, 15 apr)3.0 T4 waraxe 1H weapon [Unique] Arcane Power 55.0 - 66.0 Physical Uses 148% Wil Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +15 Crit +10.0% Atk.spd 100% HP.leech +5% On Hit.r1 +25 blight On Hit: 10% Curse of Death 3 On Hit: 10% Curse of Vulnerability 3 While equipped: dps ---------- Spell.pwr +20 (+10 eff.) Dmg.mod +20% blight On Spell Hit: 10% Curse of Impotence 3 On Spell Hit: 10% Curse of Defenselessness 3 The land withers and crumbles wherever this cursed axe rests. |
inquisitor&3.0 T5 waraxe 1H weapon [Ego++] Disrupt/Psionic Power 40.0 - 56.0 Physical Uses 148% Wil Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% On Hit: * 22 arcane resource burn * 25% chance to put talents on cooldown On Crit: * burns latent spell energy While equipped: One-handed war axes. |
Storm Fury4.0 T5 longbow 2H weapon Reqs Mag 30 Shoot [Unique] Arcane Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.2% crit / acc Atk.spd 143% Range +10 While equipped: Stats +5 Dex +7 Mag dps ---------- Spell.pwr +20 (+10 eff.) Mov.spd +10% Ranged+ 75 lightning Dmg.mod +20% lightning ----- def ----- Rng.Def +15 (+7 eff.) Resists +20% lightning ---------- misc Masteries +0.10 Spell/Storm +0.20 Spell/Air Automatically fires lightning bolts at nearby enemies, with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
verdant silk robe of power (3 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane/Nature While equipped: Stats +4 Con dps ---------- Spell.pwr +11 (+6 eff.) Dmg.mod +14% nature +8% all ----- def ----- Defense +3 (+1 eff.) Poison- +31% Disease- +24% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
psion&2.0 T5 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Mind.crit +3% Spell.pwr +15 (+8 eff.) Mind.pwr +8 (+2 eff.) Dmg.mod +10% mind +6% all Res.pen +18% mind ----- def ----- Defense +5 (+2 eff.) ---------- misc Psi/turn +0.77 Max.psi +23.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
voratun plate armour of the dragon (9 def, 16 armour)17.0 T5 massive armor [Ego+] Nature While equipped: Stats +3 Str +4 Con ----- def ----- Armour +16 Defense +9 (+4 eff.) Fatigue +26% Resists +8% acid +10% physical +10% cold +9% lightning +10% fire Disarm- +31% Stun/Frz- +31% Knockbk- +40% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Dragonskull Helm (0 def, 2 armour)3.0 T5 head armor [Unique] Master While equipped: ----- def ----- Armour +2 Fatigue +12% Resists +15% acid +15% fire +15% cold +15% lightning Phys.save +12 (+4 eff.) Spell.save +12 (+5 eff.) Mind.save +12 (+3 eff.) ---------- misc Telepathy Dragon Traces of a dragon& |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
16 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
643 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
65 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Rungof&1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 90 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
brutal voratun pickaxe (dig speed 12 turns)3.0 T5 digger tool [Ego+] Master While equipped: Stats +3 Str dps ---------- Crit.mult +13.00% Phys.pwr +7 (+1 eff.) Apr +5 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 182 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rhudralathatar [power 2] (9 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Mind.crit +1% Mind.pwr +4 (+1 eff.) ----- def ----- Phys.save +20 (+7 eff.) Disease- +15% Confus- +25% Stun/Frz- +10% ---------- misc Wards +2 physical +3 mind +3 darkness Talents +1 Ward Absorb and nullify at most 2 detrimental mental status effects in the next 10 turns Puts all charms on 9 cooldown 100% to regenerate 4 psi. Torques are made by powerful psionics to store psionic powers. |
The Guardian&2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+2 eff.) Melee Ret 18 nature slow ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+7 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 32 power out of 35/35 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Alnan the Cornac Mindslayer level 36
8th Haze 123rd year of Ascendancy at 14:26 see stats
Against all odds
Killed Ukruk in the ambush.By Alnan the Cornac Mindslayer level 35
6th Haze 123rd year of Ascendancy at 13:02 see stats
Arachnophobia
Destroyed the spydric menace.By Alnan the Cornac Mindslayer level 43
56th Regrowth 124th year of Ascendancy at 16:07 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Alnan the Cornac Mindslayer level 49
54th Pyre 124th year of Ascendancy at 00:32 see stats
Brave new world
Went to the Far East and took part in the war.By Alnan the Cornac Mindslayer level 38
29th Haze 123rd year of Ascendancy at 04:33 see stats
Bringer of Doom
Killed a Bringer of Doom.By Alnan the Cornac Mindslayer level 23
72nd Regrowth 123rd year of Ascendancy at 00:37 see stats
Clone War
Destroyed your own Shade.By Alnan the Cornac Mindslayer level 41
36th Regrowth 124th year of Ascendancy at 11:21 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Alnan the Cornac Mindslayer level 13
74th Haze 122nd year of Ascendancy at 09:47 see stats
Destroyer of the creation
Killed Slasul.By Alnan the Cornac Mindslayer level 40
38th Haze 123rd year of Ascendancy at 08:04 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Alnan the Cornac Mindslayer level 37
16th Haze 123rd year of Ascendancy at 01:11 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Alnan the Cornac Mindslayer level 17
9th Regrowth 123rd year of Ascendancy at 01:24 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Alnan the Cornac Mindslayer level 42
49th Regrowth 124th year of Ascendancy at 23:26 see stats
Exterminator
Killed 1000 creatures.By Alnan the Cornac Mindslayer level 17
34th Regrowth 123rd year of Ascendancy at 21:01 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Alnan the Cornac Mindslayer level 26
44th Pyre 123rd year of Ascendancy at 04:40 see stats
Fear me not!
Survived the Fearscape!By Alnan the Cornac Mindslayer level 28
2nd Dusk 123rd year of Ascendancy at 10:48 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Alnan the Cornac Mindslayer level 49
52nd Haze 124th year of Ascendancy at 11:45 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Alnan the Cornac Mindslayer level 31
40th Dusk 123rd year of Ascendancy at 23:59 see stats
Level 10
Got a character to level 10.By Alnan the Cornac Mindslayer level 10
8th Mirth 122nd year of Ascendancy at 21:07 see stats
Level 20
Got a character to level 20.By Alnan the Cornac Mindslayer level 20
51st Regrowth 123rd year of Ascendancy at 20:58 see stats
Level 30
Got a character to level 30.By Alnan the Cornac Mindslayer level 30
38th Dusk 123rd year of Ascendancy at 06:53 see stats
Level 40
Got a character to level 40.By Alnan the Cornac Mindslayer level 40
37th Haze 123rd year of Ascendancy at 00:48 see stats
Level 50
Got a character to level 50.By Alnan the Cornac Mindslayer level 50
16th Regrowth 125th year of Ascendancy at 12:08 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Alnan the Cornac Mindslayer level 49
4th Decay 124th year of Ascendancy at 18:46 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Alnan the Cornac Mindslayer level 31
49th Dusk 123rd year of Ascendancy at 07:33 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Alnan the Cornac Mindslayer level 44
71st Regrowth 124th year of Ascendancy at 20:12 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Alnan the Cornac Mindslayer level 13
69th Dusk 122nd year of Ascendancy at 13:30 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Alnan the Cornac Mindslayer level 30
39th Dusk 123rd year of Ascendancy at 18:22 see stats
Size is everything
Did over 1500 damage in one attack.By Alnan the Cornac Mindslayer level 46
13rd Pyre 124th year of Ascendancy at 06:20 see stats
Size matters
Did over 600 damage in one attack.By Alnan the Cornac Mindslayer level 33
1st Haze 123rd year of Ascendancy at 21:34 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Alnan the Cornac Mindslayer level 38
16th Haze 123rd year of Ascendancy at 04:40 see stats
The Arena
Unlocked Arena mode.By Alnan the Cornac Mindslayer level 6
1st Mirth 122nd year of Ascendancy at 20:20 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Alnan the Cornac Mindslayer level 49
79th Haze 124th year of Ascendancy at 02:13 see stats
The secret city
Discovered the truth about mages.By Alnan the Cornac Mindslayer level 6
79th Pyre 122nd year of Ascendancy at 11:27 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Alnan the Cornac Mindslayer level 25
38th Pyre 123rd year of Ascendancy at 04:11 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Alnan the Cornac Mindslayer level 29
13rd Dusk 123rd year of Ascendancy at 19:16 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Alnan the Cornac Mindslayer level 18
36th Regrowth 123rd year of Ascendancy at 22:01 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Alnan the Cornac Mindslayer level 35
6th Haze 123rd year of Ascendancy at 00:19 see stats
You were not supposed to see that!
Read a Forbidden Tome.By Alnan the Cornac Mindslayer level 36
13rd Haze 123rd year of Ascendancy at 22:17 see stats
Log
Saving done.
Saving game...
Saving done.
Today is the 21st Regrowth of the 125th year of the Age of Ascendancy of Maj&LAST039;Eyal.
The time is 02:55.
Ran for 3 turns (stop reason: hostile spotted to the north (Orcs patrol)).
Today is the 23rd Regrowth of the 125th year of the Age of Ascendancy of Maj&LASTLASTLASTLASTLAST039;Eyal.
The time is 05:06.
Today is the 25th Regrowth of the 125th year of the Age of Ascendancy of Maj&LASTLAST039;Eyal.
The time is 01:53.
Today is the 27th Regrowth of the 125th year of the Age of Ascendancy of Maj&LASTLASTYELLOW_GREEN039;&LASTLASTLASTLASTLASTLASTLAST




















































































































