Galat the level 4 Orc Gunslinger by Dhurke

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.4
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceOrc
ClassGunslinger
Level / Exp4 / 92%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity23 (base 20)
Constitution12 (base 11)
Magic9 (base 10)
Willpower14 (base 10)
Cunning21 (base 14)

Resources

Life169/169
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage14
Accuracy25
Crit Chance7%
APR1
Speed1.00

Offense: Offhand

Damage14
Accuracy25
Crit Chance7%
APR1
Speed1.00

Offense: Spell

Spellpower9
Crit Chance4%
Speed1

Offense: Mind

Mindpower18.2
Crit Chance4%
Speed1

Offense: Damage Bonus

All+0%

Defense: Base

Armour (hardiness)3 (30%)
Defense6.55
Ranged Defense6.55
Fatigue7
Physical Save8.4
Spell Save8.05
Mental Save12.25

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Elusiveness1.30
1/5
0/5
0/5
0/5
Steamtech / Avoidance1.30
0/5
0/5
0/5
0/5
Steamtech / Gunslinging1.30
1/5
0/5
0/5
0/5
Steamtech / Bullets mastery1.30
2/5
0/5
0/5
0/5
Steamtech / Gunner training1.30
1/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
0/5
0/5
0/5
Race / Orc1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
0/5
Steamtech / Engineering1.20
2/5
0/5
0/5
0/5

Effects

Quests

done
active

Equipment

Tool
Quiver
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Quest &039; is done! (Press &039; to see the quest log)
Accepted quest &039;! (Press &039; to see the quest log)
Quest &039; completed! (Press &039; to see the quest log)
Space around you starts to dissolve...


Resting starts...

Talent Implant: Medical Injector is ready to use.
Talent Orcish Fury is ready to use.
Rested for 27 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Ran for 15 turns (stop reason: dialog is displayed).


You gain 3.00 gold from the melting of
Coral Spray (8 def, 8 armour, 48 block).
You gain 0.10 gold from the melting of
linen wizard hat (1 def, 0 armour).
You gain 12.50 gold from the melting of
Yeti-fur Cloak (9 def, 2 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron waraxe (12-16.8 power, 2 apr).
You gain 1.35 gold from the melting of
rough leather sling of power.
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron mace (12-16.8 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 2.44 gold from the melting of
chilling iron mace of daylight (12.5-17.5 power, 2 apr).
You gain 1.96 gold from the melting of
ranger&LASTLASTstack of herbs (sessali) (5).
You gain 1.19 gold from the melting of
regeneration infusion of the sneak (heal 136 over 5 turns).
There is an exit to the worldmap here (press &039; or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.