Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Adjustable Exp 1.0.4This addon allows players to adjust the amount of exp they gain per kill via Game Options. The current allowable range is 0% - 1000%, with 100% being the default rate. The range can be expanded if there's demand for it. The adjustment rate will be set to the default of 100% for each new character made, and once set will remain persistent for that specific character. Also, the level cap on gaining exp from lower leveled opponents has been removed for increased flexibility. Please let me know if there are any issues. Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Adventurer |
| Level / Exp | 15 / 84% |
| Size | medium |
| Lifes / Deaths | Killed by ritch hunter at level 15 on the 76th Pyre 122nd year of Ascendancy at 00:08 / 1 |
Primary Stats
| Strength | 43.575638793133 (base 32) |
| Dexterity | 36.575638793133 (base 23) |
| Constitution | 26 (base 26) |
| Magic | 14 (base 12) |
| Willpower | 13 (base 12) |
| Cunning | 12 (base 12) |
Resources
| Mana | 140/199 |
| Vim | 156/156 |
| Life | -5/384 |
| Stamina | 22/162 |
| Hate | 100/100 |
| Healing Factor | 1 |
| Regeneration | 8.65 |
Speed
| Mental | +33.331041431217% |
| Attack | 0% |
| Movement | +208.51703505799% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 59 |
| Accuracy | 35 |
| Crit Chance | 2% |
| APR | 4 |
| Speed | 0.75 |
Offense: Offhand
| Damage | 37 |
| Accuracy | 35 |
| Crit Chance | 1% |
| APR | 2 |
| Speed | 0.75 |
Offense: Spell
| Spellpower | 17 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13.9 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +36% |
Defense: Base
| Armour (hardiness) | 28.4 (74.117647058824%) |
| Defense | 30.289930549479 |
| Ranged Defense | 30.289930549479 |
| Fatigue | 25 |
| Physical Save | 39.156874819082 |
| Spell Save | 18.45 |
| Mental Save | 23.356138030283 |
Defense: Resistances
| Temporal | 8%( 70%) |
| Lightning | 9%( 70%) |
| Fire | 22%( 70%) |
| All | 3%( 70%) |
Defense: Immunities
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Bleed Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: LightningUse mode: Activated Range: 5.0 Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 36.67 to 110.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) |
Class Talents
| Technique / Dual weapons | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Rampage | 1.20 |
| 2/5 |
| 4/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Effects
| detrimental effect | The target is on fire, taking 30.36 fire damage per turn. Burning |
| detrimental effect | The more you use runes, the longer they will take to recharge (+5 cooldowns). Runic Saturation |
| beneficial effect | The target is rampaging! (+209% movement speed, +33% attack speed, +36% physical damage, +18 physical save, +18 mental save, 28/28 damage shrugged off this turn) Rampaging |
| detrimental effect | The target is confused, acting randomly (chance 46%) and unable to perform complex actions. Confused |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | scholar& scholar&Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Stamina each turn: +0.40 Maximum stamina: +13.00 Spellpower: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Quiver | flaming quiver of elm arrows of amnesia (11/11, 8.5-11.9 power, 5 apr) flaming quiver of elm arrows of amnesia (11/11, 8.5-11.9 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 8.5 - 11.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 11 Special effect when this weapon hits: 25% chance to put talents on cooldown Burst (radius 1) on hit: +6 fire Arrows are used with bows to pierce your foes to death. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | grounding rough leather cap of strength (+3) (0 def, 1 armour) grounding rough leather cap of strength (+3) (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str Changes resistances: +6% lightning / +5% temporal A cap made of leather. |
| Tool | striking ash wand of trap destruction [power 39] (15 cooldown) striking ash wand of trap destruction [power 39] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Talent granted: +1 Strike It can be used to try to disarm traps in a line (disarm power 39), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On hands | rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Around waist | reinforced rough leather belt reinforced rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +6 Defense: +6 Physical save: +10 A belt that goes around your waist. |
| In main hand | acidic dwarven-steel mace of massacre (30-42 power, 4 apr) acidic dwarven-steel mace of massacre (30-42 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 30.0 - 42.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +5 acid Blunt and deadly. |
| Main armor | rejuvenating steel plate armour of fire resistance (4 def, 9 armour) rejuvenating steel plate armour of fire resistance (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Changes resistances: +20% fire Life regen: +3.40 Stamina each turn: +0.90 A suit of armour made of metal plates. |
| In off hand | flaming iron mace of massacre (14-19.6 power, 2 apr) flaming iron mace of massacre (14-19.6 power, 2 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Burst (radius 1) on hit: +7 fire Blunt and deadly. |
| Cloak | enveloping linen cloak of the Shaloren (6 def, 0 armour) enveloping linen cloak of the Shaloren (6 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 Changes stats: +2 Mag / +1 Wil Physical save: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | steel amulet of dexterity (+4) steel amulet of dexterity (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Dex Amulets can have magical properties. |
Inventory
dwarven-steel dagger (15.5-20.15 power, 7 apr) dwarven-steel dagger (15.5-20.15 power, 7 apr)Requires: - Dexterity 24 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 15.5 - 20.2 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Sharp, short and deadly. |
acidic steel greatmaul of amnesia (22.5-33.75 power, 2 apr) acidic steel greatmaul of amnesia (22.5-33.75 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 22.5 - 33.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Special effect when this weapon hits: 25% chance to put talents on cooldown Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +9 acid When wielded/worn: Damage when the wearer is hit: 10 mind Massive two-handed maul. |
dwarven-steel greatsword (34-54.4 power, 2 apr) dwarven-steel greatsword (34-54.4 power, 2 apr)Requires: - Strength 24 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 34.0 - 54.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Massive two-handed swords. |
balanced iron mace of massacre (14-19.6 power, 2 apr) balanced iron mace of massacre (14-19.6 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% When wielded/worn: Accuracy: +6 Defense: +6 Blunt and deadly. |
steel waraxe (11-15.4 power, 3 apr) steel waraxe (11-15.4 power, 3 apr)Requires: - Strength 16 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% One-handed war axes. |
grounding rough leather belt grounding rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% lightning / +5% temporal A belt that goes around your waist. |
miner& miner&Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +6 Fatigue: +1% Infravision radius: +1 A pair of boots made of leather. |
spiked iron mail armour (2 def, 4 armour) spiked iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Damage when the wearer is hit: 10 physical A suit of armour made of mail. |
steel plate armour of spell shielding (4 def, 9 armour) steel plate armour of spell shielding (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Changes resistances: +6% arcane Spell save: +12 A suit of armour made of metal plates. |
stralite plate armour of spell shielding (7 def, 13 armour) stralite plate armour of spell shielding (7 def, 13 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Changes resistances: +6% arcane Spell save: +10 A suit of armour made of metal plates. |
Achievements
Level 10 (Roguelike)
Got a character to level 10.By Skellie the Skeleton Adventurer level 10
75th Pyre 122nd year of Ascendancy at 06:15 see stats
Log
The shield around Skellie crumbles.
Your hatred grows even as your life fades! (+4 hate)
Skellie wanders around!.
Fire wyrmic hits Skellie for (40 absorbed), 21 physical (21 total damage).
Skellie stops burning.
Your hatred grows even as your life fades! (+4 hate)
Skellie begins rampaging!
Ritch hunter hits Skellie for 48 blight damage.
Your movements fuel your rampage! (+1 duration)
Fire wyrmic uses Infusion: Regeneration.
Fire wyrmic starts regenerating health quickly.
Ritch hunter casts Flame.
Skellie is on fire!
Ritch hunter hits Skellie for 7 fire damage.
Ritch hunter casts Flame.
Your hatred grows even as your life fades! (+4 hate)
Ritch hunter hits Skellie for 35 fire damage.
White crystal casts Ice Shards.
Talent Sweep is ready to use.
Talent Bone Armour is ready to use.
Talent Rune: Lightning is ready to use.
Talent Flurry is ready to use.
Your hatred grows even as your life fades! (+4 hate)
Burning from Ritch hunter hits Skellie for 24 fire damage.
Skellie the level 15 skeleton adventurer was flamed to death by a ritch hunter on level 19 of The Arena.
Burning from Ritch hunter killed Skellie!
