Anark the level 5 Cornac Marauder by Teber2

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceCornac
ClassMarauder
Level / Exp5 / 47%
Sizebig
Lifes / Deaths

Primary Stats

Strength21 (base 19)
Dexterity21 (base 21)
Constitution12 (base 10)
Magic10 (base 10)
Willpower13 (base 13)
Cunning11 (base 11)

Resources

Life155/155
Stamina119/119
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage22
Accuracy24
Crit Chance1%
APR2
Speed1.00

Offense: Offhand

Damage16
Accuracy24
Crit Chance5%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance1%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense19
Ranged Defense19
Fatigue5
Physical Save15
Spell Save13
Mental Save8

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance19%
Instadeath Resistance100%
Confusion Resistance19%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.20
2/5
1/5
0/5
0/5
Technique / Dual weapons1.20
3/5
1/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
1/5
0/5
Technique / Field control1.30
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
1/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Technique / Thuggery1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
1/5
1/5

Effects

Quests

done
done
active
active

Equipment

On head
On fingers
Around waist
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Log


Space around you starts to dissolve...


Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 36 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 0.05 gold from the transmogrification of
elm wand of clairvoyance [power 9] (6 cooldown).
You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 1.36 gold from the transmogrification of
reinforced iron shield of cold resistance (+15%) (4 def, 6 armour, 44.5 block).
You gain 0.47 gold from the transmogrification of
grounding linen wizard hat (1 def, 0 armour).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 0.59 gold from the transmogrification of
cleansing rough leather belt.
You gain 0.25 gold from the transmogrification of
iron waraxe (11-15.4 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, fire element).
You gain 0.25 gold from the transmogrification of
iron greatmaul (20.5-30.75 power, 1 apr).
You gain 1.89 gold from the transmogrification of
iron battleaxe of daylight (15-22.5 power, 1 apr).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 13%; cure magical).
You gain 1.13 gold from the transmogrification of
sun infusion of the warrior (rad 6; power 33; turns 3; dispells darkness).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 5; power 20; turns 5; dispells darkness).
You gain 0.71 gold from the transmogrification of
regeneration infusion (heal 70 over 5 turns).
There is a Passageway into the Trollmire here (press &039; or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.