Tanj2 the level 1 Higher Necromancer by Teber2

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassNecromancer
Level / Exp1 / 47%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic18 (base 17)
Willpower15 (base 14)
Cunning11 (base 11)

Resources

Life90/90
Mana85/85
Souls8/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage9
Accuracy5
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower20.5
Crit Chance2%
Speed1

Offense: Mind

Mindpower14.9
Crit Chance1%
Speed1

Offense: Damage Bonus

Darkness+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0.35
Ranged Defense0.35
Fatigue0
Physical Save7.35
Spell Save11.55
Mental Save9.1

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
1/5
0/5
0/5
0/5
Spell / Grave1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Divination1.20
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active
active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log


Today is the 75th Pyre of the 122nd year of the Age of Ascendancy of Maj&
LASTLASTLASTLASTLAST039;s Invoke Darkness hits White worm mass for 81 darkness damage.
Tanj2&

White worm mass uses Multiply.


Talent Invoke Darkness is ready to use.

Tanj2 casts Chill of the Tomb.

White worm mass uses Multiply.


Tanj2&
1133F3LASTLAST039;s Chill of the Tomb hits White worm mass for 69 cold damage.
Tanj2&
Tanj2&

Tanj2 casts Invoke Darkness.

Tanj2&
GREYLASTLAST{bold}039;s Invoke Darkness killed White worm mass!

Resting starts...

Talent Invoke Darkness is ready to use.
Talent Chill of the Tomb is ready to use.
Rested for 23 turns (stop reason: all resources and life at maximum).