


Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! White Monk 1.7.0Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Ashes of Urh'Rok 1.7.3Official Expansion!Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Retro Kit 1.6.0Re-adds various useful 1.5-vintage items that were removed in the 1.6 game release. Currently supports:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Nur Kit 1.6.0Makes water-breathing equipment reliably available from various locations:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Embers of Rage 1.7.3Official Expansion!ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.3Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Arcane Blade |
| Level / Exp | 50 / 1026% |
| Size | medium |
| Lifes / Deaths | Killed by thought-forged bowman at level 13 on the 24th Haze 122nd year of Ascendancy at 18:07 / 13Killed by radiant horror at level 18 on the 3rd Decay 122nd year of Ascendancy at 16:02 Killed by Isleriamina the searing horror at level 18 on the 3rd Decay 122nd year of Ascendancy at 16:48 Killed by venom drake at level 31 on the 47th Pyre 123rd year of Ascendancy at 09:45 Killed by The Shade of Telos at level 36 on the 6th Dusk 123rd year of Ascendancy at 18:22 Killed by Grushnak, Battlemaster of the Pride at level 38 on the 25th Dusk 123rd year of Ascendancy at 19:38 Killed by Gloridhetta the nightmare horror at level 40 on the 71st Dusk 123rd year of Ascendancy at 13:03 Killed by orc necromancer at level 43 on the 9th Haze 123rd year of Ascendancy at 00:16 Killed by Poribrera the fire wyrm at level 45 on the 38th Haze 123rd year of Ascendancy at 17:51 Killed by orc high pyromancer at level 47 on the 55th Haze 123rd year of Ascendancy at 18:23 Killed by Vor, Grand Geomancer of the Pride at level 48 on the 56th Haze 123rd year of Ascendancy at 13:18 Killed by Yvayalevena the orc high pyromancer at level 48 on the 56th Haze 123rd year of Ascendancy at 20:30 Killed by Argoniel at level 50 on the 4th Decay 123rd year of Ascendancy at 10:29 |
Primary Stats
| Strength | 106 (base 60) |
| Dexterity | 88 (base 38) |
| Constitution | 19 (base 14) |
| Magic | 126 (base 60) |
| Willpower | 20 (base 9) |
| Cunning | 95 (base 60) |
Resources
| Life | 1336/1336 |
| Mana | 314/314 |
| Stamina | 202/202 |
| Healing Factor | 1.0791723257555 |
| Regeneration | 0.26979308143887 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 5 |
| See Stealth | 43.973116976327 |
| See Invisible | 43.973116976327 |
Offense: Barehand
| Damage | 55 |
| Accuracy | 78 |
| Crit Chance | 78% |
| APR | 0 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 72 |
| Crit Chance | 45% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +28% |
| Fire | +44% |
| All | +9% |
Offense: Damage Penetration
| All | +0% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 43 |
| Ranged Defense | 43 |
| Fatigue | 4 |
| Physical Save | 32 |
| Spell Save | 36 |
| Mental Save | 38 |
Defense: Resistances
| Fire | 39%( 70%) |
| All | 7%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 100% |
| Confusion Resistance | 10% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1283 damage for 6 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 330 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1235% for 10 turns (130 total) and instantly restoring 61 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 3/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Spell / Air | 1.50 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Enhancement | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Magical combat | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 4/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.20 |
| 0/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Thunderstorm |
| talent | Precise Strikes |
| talent | Shock Hands |
| talent | Arcane Feed |
| talent | Shielding |
| talent | Arcane Combat |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife& And now for a grave | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Back and there again | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Dreadfell. Escort: worried loremaster (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Dreadfell. Escort: worried loremaster (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 6 of Dreadfell. Escort: worried loremaster (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 8 of Dreadfell. Escort: worried loremaster (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called &039;, probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj&039;s new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Marus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
The Doom of the World! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak&WHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREEN | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj&LIGHT_GREENWHITELIGHT_GREEN There and back again | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On head | Crown of Burning Pain (13 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +13 (+5 eff.) Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire It can be used to activate talent Meteor Rain (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 110.63 fire and 83.74 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. This item has been sent to the Item& |
Inventory
Withering OrbsRequires: - Level 15 Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... This item has been sent to the Item& |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
gold ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 Rings make your fingers look great! |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 180% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+11 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher&YELLOWLASTANTIQUE_WHITE{italic} |
Cloak of Deception =keep=Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+0 eff.) Spellpower: +5 (+1 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Storm Bringer&Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +5 Changes stats: +6 Mag Changes resistances: +15% lightning Changes damage: +15% lightning Critical mult.: +20.00% Spellpower: +12 (+3 eff.) Spell crit. chance: +5% Learn an unarmed attack talent or enable &039; to see combat stats. Talent level: +1 to all lightning damage spells. Talent on hit(spell): Lightning (10% chance level 1). This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. This item has been sent to the Item& |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Heart of Poosh =keep=Infused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
iron pickaxe (dig speed 37 turns) =digger=3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command) =keep=Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) =keep=Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) =keep=Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) =keep=Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
WINNER!
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Thor the Skeleton Arcane Blade level 26
40th Regrowth 123rd year of Ascendancy at 04:38 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Thor the Skeleton Arcane Blade level 26
38th Regrowth 123rd year of Ascendancy at 12:02 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Thor the Skeleton Arcane Blade level 31
43rd Pyre 123rd year of Ascendancy at 22:40 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Thor the Skeleton Arcane Blade level 48
61st Haze 123rd year of Ascendancy at 07:06 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Thor the Skeleton Arcane Blade level 30
42nd Pyre 123rd year of Ascendancy at 09:19 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Thor the Skeleton Arcane Blade level 50
80th Haze 123rd year of Ascendancy at 20:45 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Thor the Skeleton Arcane Blade level 27
52nd Regrowth 123rd year of Ascendancy at 09:39 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Thor the Skeleton Arcane Blade level 47
43rd Haze 123rd year of Ascendancy at 23:01 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Thor the Skeleton Arcane Blade level 8
67th Dusk 122nd year of Ascendancy at 04:47 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Thor the Skeleton Arcane Blade level 42
5th Haze 123rd year of Ascendancy at 17:51 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Thor the Skeleton Arcane Blade level 29
40th Pyre 123rd year of Ascendancy at 00:37 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Thor the Skeleton Arcane Blade level 28
14th Pyre 123rd year of Ascendancy at 22:33 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Thor the Skeleton Arcane Blade level 50
3rd Decay 123rd year of Ascendancy at 21:33 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By Thor the Skeleton Arcane Blade level 50
4th Decay 123rd year of Ascendancy at 12:20 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Thor the Skeleton Arcane Blade level 16
46th Haze 122nd year of Ascendancy at 01:24 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Thor the Skeleton Arcane Blade level 20
10th Allure 123rd year of Ascendancy at 09:25 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Thor the Skeleton Arcane Blade level 38
25th Dusk 123rd year of Ascendancy at 02:51 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Thor the Skeleton Arcane Blade level 50
80th Haze 123rd year of Ascendancy at 00:15 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Thor the Skeleton Arcane Blade level 42
5th Haze 123rd year of Ascendancy at 19:15 see stats
Guiding Hand (Exploration mode)
Saved all escorted adventurers.By Thor the Skeleton Arcane Blade level 28
27th Pyre 123rd year of Ascendancy at 10:57 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Thor the Skeleton Arcane Blade level 49
61st Haze 123rd year of Ascendancy at 08:40 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Thor the Skeleton Arcane Blade level 47
55th Haze 123rd year of Ascendancy at 07:44 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Thor the Skeleton Arcane Blade level 10
74th Dusk 122nd year of Ascendancy at 01:29 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Thor the Skeleton Arcane Blade level 20
9th Allure 123rd year of Ascendancy at 14:27 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Thor the Skeleton Arcane Blade level 30
40th Pyre 123rd year of Ascendancy at 00:37 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Thor the Skeleton Arcane Blade level 40
60th Dusk 123rd year of Ascendancy at 19:42 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Thor the Skeleton Arcane Blade level 50
70th Haze 123rd year of Ascendancy at 10:50 see stats
Myths of an age past (Exploration mode)
Learned all there is to learn about the Gods and the Godslayers.By Thor the Skeleton Arcane Blade level 17
51st Haze 122nd year of Ascendancy at 02:04 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Thor the Skeleton Arcane Blade level 48
56th Haze 123rd year of Ascendancy at 14:20 see stats
Portal destroyer (Exploration mode)
Fought the two Sorcerers and closed one invocation portal.By Thor the Skeleton Arcane Blade level 50
4th Decay 123rd year of Ascendancy at 12:19 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Thor the Skeleton Arcane Blade level 50
70th Haze 123rd year of Ascendancy at 15:39 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Thor the Skeleton Arcane Blade level 19
1st Allure 123rd year of Ascendancy at 21:42 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Thor the Skeleton Arcane Blade level 20
14th Regrowth 123rd year of Ascendancy at 23:32 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Thor the Skeleton Arcane Blade level 17
3rd Decay 122nd year of Ascendancy at 00:28 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Thor the Skeleton Arcane Blade level 30
40th Pyre 123rd year of Ascendancy at 01:45 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Thor the Skeleton Arcane Blade level 17
51st Haze 122nd year of Ascendancy at 02:04 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Thor the Skeleton Arcane Blade level 7
61st Dusk 122nd year of Ascendancy at 22:57 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Thor the Skeleton Arcane Blade level 17
51st Haze 122nd year of Ascendancy at 02:04 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Thor the Skeleton Arcane Blade level 47
54th Haze 123rd year of Ascendancy at 06:35 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Thor the Skeleton Arcane Blade level 7
42nd Dusk 122nd year of Ascendancy at 12:44 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Thor the Skeleton Arcane Blade level 26
38th Regrowth 123rd year of Ascendancy at 11:42 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Thor the Skeleton Arcane Blade level 17
51st Haze 122nd year of Ascendancy at 04:17 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Thor the Skeleton Arcane Blade level 25
37th Regrowth 123rd year of Ascendancy at 23:58 see stats
Log
Today is the 5th Regrowth of the 124th year of the Age of Ascendancy of Maj&LASTLASTpouch of voratun shots &039; (22/22, 69-83 power, 6 apr)
There is an item here: Killy Four (54/54, 67-80 power, 6 apr)
There is an item here: sentry&
There is an item here: Ancient Tome titled &039;
There is an item here: sentry&
There is an item here: pouch of voratun shots &039; (22/22, 69-83 power, 6 apr)
There is an item here: Killy Four (54/54, 67-80 power, 6 apr)
The furious lightning storm around Thor calms down and disappears.












































































