Tanj 1 the level 5 Halfling Rogue by Teber2

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
AddonsItems Vault 1.0.0
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassRogue
Level / Exp5 / 18%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity24 (base 21)
Constitution11 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning23 (base 20)

Resources

Life161/161
Stamina112/112
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite-998
Infravision1
Stealth6.99

Offense: Mainhand

Damage19
Accuracy25
Crit Chance10%
APR5
Speed1.00

Offense: Offhand

Damage10
Accuracy25
Crit Chance10%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower16.2
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)11 (30%)
Defense17.5
Ranged Defense17.5
Fatigue7
Physical Save7.35
Spell Save7
Mental Save11.55

Defense: Immunities

Knockback Resistance40%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Cunning / Stealth1.30
1/5
1/5
0/5
0/5
Technique / Dual techniques1.30
1/5
1/5
0/5
0/5
Technique / Dual weapons1.30
1/5
1/5
0/5
0/5
Cunning / Dirty fighting1.30
3/5
1/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
2/5

Effects

talent

Quests

active
active

Equipment

Tool
On feet
Around waist
Main armor
In off hand
In main hand
Light source

Inventory

Achievements

Log


Tanj 1 picks up (a.):
regeneration infusion (heal 158 over 5 turns).

Tanj 1 picks up (f.):
phase door rune (range 6).
Talent Infusion: Regeneration is ready to use.

Tanj 1 picks up (b.):
sun infusion (rad 5; power 21; turns 3; dispells darkness).

Tanj 1 picks up (b.):
sneak&LASTLASTLASTsneak&LASTLASTLASTLASTLASTLASTTalent Luck of the Little Folk is ready to use.
Talent Rune: Phase Door is ready to use.
Rested for 33 turns (stop reason: all resources and life at maximum).


Tanj 1 uses Infusion: Regeneration.

Tanj 1 starts regenerating health quickly.

Tanj 1 deactivates Stealth.


Resting starts...

Tanj 1 stops regenerating health quickly.

Talent Stealth is ready to use.
Tanj 1 activates Stealth.

Talent Infusion: Regeneration is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).