Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
| Addons | Items Vault 1.0.1 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Berserker |
| Level / Exp | 22 / 37% |
| Size | medium |
| Lifes / Deaths | Killed by Tanj 3 at level 14 on the 71st Haze 122nd year of Ascendancy at 19:11 1 / 5Killed by Adidhewe the large brown snake at level 16 on the 8th Allure 123rd year of Ascendancy at 04:29 Killed by Xydhewe the storm drake at level 19 on the 33rd Regrowth 123rd year of Ascendancy at 06:06 Killed by Yvarada the eternal bone giant at level 22 on the 40th Pyre 123rd year of Ascendancy at 00:48 Killed by Tanj 3 at level 22 on the 40th Pyre 123rd year of Ascendancy at 01:08 |
| Antimagic | Follower |
Primary Stats
| Strength | 61 (base 38) |
| Dexterity | 22 (base 11) |
| Constitution | 44 (base 35) |
| Magic | 8 (base 10) |
| Willpower | 39 (base 34) |
| Cunning | 19 (base 10) |
Resources
| Life | 693/693 |
| Stamina | 235/235 |
| Equilibrium | 0 |
| Healing Factor | 1.1 |
| Regeneration | 1.375 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 120 |
| Accuracy | 37 |
| Crit Chance | 9% |
| APR | 10 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27.45 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +11% |
| Light | +10% |
| Blight | +4% |
| Physical | +14% |
| Cold | +15% |
| All | +0% |
Defense: Base
| Armour (hardiness) | 44.92 (69%) |
| Defense | 14.2 |
| Ranged Defense | 14.2 |
| Fatigue | 32 |
| Physical Save | 30.875 |
| Spell Save | 22.225 |
| Mental Save | 22.65 |
Defense: Resistances
| Acid | 19%( 70%) |
| Light | 38%( 70%) |
| Nature | 20%( 70%) |
| Blight | 22%( 70%) |
| Lightning | 31%( 70%) |
| Cold | 29%( 70%) |
| All | 11%( 70%) |
Defense: Immunities
| Pinning Resistance | 0% |
| Stun Resistance | 0% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 351 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 829% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Two-handed maiming | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Technique / Bloodthirst | 1.20 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Technique / Two-handed weapons | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | The target is protected by the Eidolon, no creature may harm it (except self-harm). Protected by the Eidolon |
| beneficial effect | Bloodrage |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
Escort: injured seer (level 3 of Norgos Lair) | done |
Escort: injured seer (level 3 of Old Forest) | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos&WHITELIGHT_GREEN | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
Various alchemists around Maj&WHITEREDWHITEREDWHITEGREENWHITELIGHT_GREEN039;ve found the needed pouch of faeros ash. The Brotherhood of Alchemists* You&WHITESLATE039;Needed: one faerlhing fang. I&039;m sure you&039; You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | hardened leather cap of might (0 def, 3 armour) hardened leather cap of might (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +4 Armour: +3 Fatigue: +3% Changes stats: +2 Str / +3 Con A cap made of leather. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | marksman& marksman&Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 Changes stats: +2 Dex Changes resistances: +22% lightning Changes damage: +11% lightning Rings can have magical properties. |
| On fingers | gladiator& gladiator&Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour penetration: +3 Physical power: +6 Defense: +4 Changes stats: +4 Str / +4 Con It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | thought-forged dwarven-steel greatmaul of rage (41-61.5 power, 2 apr) thought-forged dwarven-steel greatmaul of rage (41-61.5 power, 2 apr)Requires: - Strength 24 Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 41.0 - 61.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Damage when this weapon hits: +10 mind Damage conversion: 30% mind When wielded/worn: Accuracy: +9 Changes stats: +3 Str / +2 Wil Changes damage: +9% physical Stamina when hit: +0.96 Massive two-handed maul. |
| On hands | rough leather gloves of strength (+3) (0 def, 1 armour) rough leather gloves of strength (+3) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 Armour: +1 Changes stats: +3 Str Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Brightpython (4 def, 22 armour) Brightpython (4 def, 22 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +22 Defense: +4 Fatigue: +22% Changes stats: +1 Con Damage when the wearer hits(melee): 2 light Maximum life: +26.00 A suit of armour made of metal plates. |
| Cloak | Glibretta (1 def, 0 armour) Glibretta (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +5 Cun / +3 Str Damage when the wearer is hit: 8 acid Changes resistances: +9% acid A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | enraging copper amulet enraging copper amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Physical power: +6 Changes damage: +5% physical Combat speed: +10% Amulets can have magical properties. |
Inventory
clarifying copper amulet of strength (+3) clarifying copper amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Str Changes resistances: +10% mind Confusion immunity: +20% Amulets can have magical properties. |
titan& titan&Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +22% lightning Changes damage: +11% lightning Physical save: +4 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. warbringer&warbringer& Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 33.0 - 52.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +10 light Damage against: +14% Undead When wielded/worn: Physical power: +10 Changes stats: +4 Con Changes resistances penetration: +11% physical Disarm immunity: +18% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. cruel yew magestaff of warding (20-24 power, 4 apr, cold damage)cruel yew magestaff of warding (20-24 power, 4 apr, cold damage) Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Cold Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Maximum wards: +2 cold Changes damage: +20% cold Talents granted: +1 Command Staff +2 Ward Critical mult.: +10.00% Spellpower: +9 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. verdant cashmere robe (2 def, 0 armour)verdant cashmere robe (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Con Changes damage: +8% nature Life regen: +0.90 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dwarven-steel helm of the depths (0 def, 4 armour) dwarven-steel helm of the depths (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Allows you to breathe in: water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. impenetrable dwarven-steel mail armour of spell shielding (3 def, 16 armour)impenetrable dwarven-steel mail armour of spell shielding (3 def, 16 armour) Requires: - Strength 28 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +16 Defense: +3 Fatigue: +16% Spell save: +14 A suit of armour made of mail. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
4 onyx 4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
woodsman& woodsman&Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes resistances: +10% nature It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE |
Achievements
Antimagic!
Completed antimagic training in the Ziguranth camp.By Tanj 3 the Thalore Berserker level 12
46th Haze 122nd year of Ascendancy at 23:37 see stats
Bringer of Doom
Killed a Bringer of Doom.By Tanj 3 the Thalore Berserker level 13
71st Haze 122nd year of Ascendancy at 01:05 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Tanj 3 the Thalore Berserker level 8
9th Dusk 122nd year of Ascendancy at 01:25 see stats
Exterminator
Killed 1000 creatures.By Tanj 3 the Thalore Berserker level 17
8th Regrowth 123rd year of Ascendancy at 13:51 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Tanj 3 the Thalore Berserker level 19
34th Regrowth 123rd year of Ascendancy at 08:50 see stats
Level 10
Got a character to level 10.By Tanj 3 the Thalore Berserker level 10
27th Dusk 122nd year of Ascendancy at 01:06 see stats
Level 20
Got a character to level 20.By Tanj 3 the Thalore Berserker level 20
41st Regrowth 123rd year of Ascendancy at 21:06 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Tanj 3 the Thalore Berserker level 12
72nd Dusk 122nd year of Ascendancy at 08:35 see stats
The Arena
Unlocked Arena mode.By Tanj 3 the Thalore Berserker level 8
2nd Dusk 122nd year of Ascendancy at 10:43 see stats
The secret city
Discovered the truth about mages.By Tanj 3 the Thalore Berserker level 7
10th Flare 122nd year of Ascendancy at 03:50 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Tanj 3 the Thalore Berserker level 16
8th Allure 123rd year of Ascendancy at 03:03 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Tanj 3 the Thalore Berserker level 22
26th Pyre 123rd year of Ascendancy at 23:07 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Tanj 3 the Thalore Berserker level 18
28th Regrowth 123rd year of Ascendancy at 03:04 see stats
Log
Tanj 3 is not cripple anymore.
Yvarada the eternal bone giant hits Tanj 3 for 28 physical damage.
Tanj 3 is invigorated by the attack!
Tanj 3 is invigorated by the attack!
Tanj 3 hits Yvarada the eternal bone giant for 5 acid, 8 blight, 5 acid, 8 blight damage (total 23.26).
Yvarada the eternal bone giant hits Tanj 3 for 9 physical, 5 blight, 20 darkness, 4 physical damage (total 36.73).
Yvarada the eternal bone giant killed Tanj 3!
Tanj 3 the level 22 thalore berserker was stabbed to death by Yvarada the eternal bone giant on level 2 of Last Hope Graveyard.
You have 1 life(s) left.
Tanj 3 deactivates Precise Strikes.
Tanj 3 stops bleeding.
Tanj 3&LASTLASTLASTLIGHT_BLUELASTLIGHT_REDLASTLASTLASTLASTTalent Infusion: Movement is ready to use.
Talent Stunning Blow is ready to use.
Talent Infusion: Wild is ready to use.
Talent Nature&LASTTalent Warshout is ready to use.
Saving done.
Saving done.
Saving game...
