














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.5.9Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Halfling |
| Class | Gunslinger |
| Level / Exp | 50 / 2148% |
| Size | big |
| Lifes / Deaths | Killed by Iveda the warg at level 6 on the 9th Dusk 122nd year of Ascendancy at 20:18 / 11Killed by Glubeth the blade horror at level 17 on the 76th Haze 122nd year of Ascendancy at 12:29 Killed by Glubeth the blade horror at level 17 on the 76th Haze 122nd year of Ascendancy at 12:44 Killed by saw horror at level 17 on the 76th Haze 122nd year of Ascendancy at 14:01 Killed by Burb the snow giant champion at level 21 on the 10th Allure 123rd year of Ascendancy at 09:13 Killed by Killy the Bid 3 at level 25 on the 24th Regrowth 123rd year of Ascendancy at 19:39 Killed by Killy the Bid 3 at level 25 on the 29th Regrowth 123rd year of Ascendancy at 18:50 Killed by Killy the Bid 3 at level 27 on the 36th Regrowth 123rd year of Ascendancy at 16:07 Killed by ogric abomination at level 28 on the 40th Regrowth 123rd year of Ascendancy at 09:46 Killed by orc pyromancer at level 38 on the 30th Pyre 123rd year of Ascendancy at 01:00 Killed by Argoniel at level 50 on the 8th Decay 123rd year of Ascendancy at 11:35 |
Primary Stats
| Strength | 85 (base 37) |
| Dexterity | 108 (base 60) |
| Constitution | 39 (base 18) |
| Magic | 75 (base 60) |
| Willpower | 30 (base 14) |
| Cunning | 113 (base 61) |
Resources
| Life | 1149/1149 |
| Equilibrium | 0 |
| Steam | 100/100 |
| Healing Factor | 1.2301339712918 |
| Regeneration | 1.6606808612439 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 12 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, demon/minor, demon/major |
Offense: Mainhand
| Damage | 160 |
| Accuracy | 69 |
| Crit Chance | 62% |
| APR | 39 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 160 |
| Accuracy | 69 |
| Crit Chance | 62% |
| APR | 39 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 47 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +34% |
| Fire | +34% |
| Physical | +38% |
| Mind | +40% |
| All | +15% |
Offense: Damage Penetration
| Lightning | +15% |
| Light | +5% |
| Nature | +10% |
| Physical | +66% |
| Fire | +15% |
| All | +0% |
Defense: Base
| Armour (hardiness) | 29 (30%) |
| Defense | 38 |
| Ranged Defense | 38 |
| Fatigue | 8 |
| Physical Save | 46 |
| Spell Save | 38 |
| Mental Save | 39 |
Defense: Resistances
| Acid | 24%( 70%) |
| Nature | 21%( 70%) |
| Temporal | 26%( 70%) |
| Physical | 30%( 70%) |
| Arcane | 23%( 70%) |
| Fire | 46%( 70%) |
| All | 19%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Pinning Resistance | 66% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 50% |
Inscriptions (5/5)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 11.2 steam per turn. Can be activated for an instant burst of 55 steam. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 204% efficiency and cooldown mod of 63%. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 176% efficiency and cooldown mod of 83%. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 12.8 steam per turn. Can be activated for an instant burst of 64 steam. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 21 for 9 turns. While Heroism is active, you will only die when reaching -1007 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
Class Talents
| Steamtech / Gunslinging | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Steamtech / Bullets mastery | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Elusiveness | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Avoidance | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Steamtech / Automation | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Steamtech / Gunner training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 3/5 |
| 5/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Steamtech / Blacksmith | 1.10 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Steamtech / Engineering | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Agile Gunner |
| talent | Evasive Shots |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife& And now for a grave | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Back and there again | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
Escort: injured seer (level 1 of Dreadfell) | done |
Escort: injured seer (level 2 of Daikara) | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost tinker (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost tinker (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
Escort: lost tinker (level 3 of Dreadfell) | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire) | done |
You successfully escorted the lost tinker to the recall portal on level 4 of Dreadfell. Escort: lost tinker (level 4 of Dreadfell)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 5 of Dreadfell. Escort: lost tinker (level 5 of Dreadfell)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 6 of Dreadfell. Escort: lost tinker (level 6 of Dreadfell)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called &039;, probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Shade. Of trolls and damp caves | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj&039;s new member is Stire of Derth. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
The Doom of the World! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak&WHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREEN | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj&LIGHT_GREENWHITELIGHT_GREEN There and back again | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Tool | psionic dwarven-steel torque of psychoportation [power 35] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to teleport randomly (rad 35), putting all charms on cooldown for 30 turns. When used: 100% chance to regenerate 4 psi. Torques are made by powerful psionics to store psionic powers. |
| On feet | Steam Powered Boots (8 def, 15 armour) Requires: - Talent Heavy Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +15 Defense: +8 (+3 eff.) Fatigue: +8% Changes stats: +8 Str / +10 Dex Changes damage: +10% fire Talent granted: +5 Rocket Boots Stealth bonus: +0 Pinning immunity: +50% Generate 3 steam each time you walk. Boots. But with steam power! This item has been sent to the Item& |
| Around waist | Riem Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +11 (+2 eff.) Effects on melee hit: * 35% chance to blind Changes stats: +12 Dex / +12 Cun / +20 Lck Changes resistances: +12% fire Changes resistances penetration: +20% physical / +5% light / +15% fire Changes damage: +9% fire / +23% physical Trap disarming bonus: +42 Stealth bonus: +29 Spell save: +15 (+6 eff.) Light radius: +3 Infravision radius: +12 Size category: +1 A belt that goes around your waist. |
| In main hand | Wildclamor the voratun steamgun Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Infused by psionic forces Powered by steamtech 4.00 Encumbrance. [Random Unique] Type: weapon / steamgun ; tier 5 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Steamgun Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +28 Attack speed: 100% Firing range: +10 On weapon hit: * Slows global speed by 47% * flashes light on your target dealing 149 damage Travel speed: +600% Damage (Ranged): +25 lightning / +20 mind Burst (radius 2) on crit: +4 mind Attacks use: 2.0 Steam When wielded/worn: Physical power: +14 (+3 eff.) Changes stats: +5 Str / +7 Wil / +6 Cun Changes resistances: +3% nature / +9% temporal Changes resistances penetration: +10% nature / +25% physical Changes damage: +19% lightning / +25% mind Critical mult.: +15.00% Mindpower: +14 (+5 eff.) Damage Shield penetration: +57% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. This item has been sent to the Item& |
| On hands | Steam Powered Gauntlets (0 def, 12 armour)Requires: - Talent Heavy Armour Training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Physical crit. chance: +10.0% Armour: +12 Changes stats: +6 Str / +6 Dex Changes damage: +8% all Critical mult.: +30.00% Disarm immunity: +50% Steam crit. chance: +10% Gauntlets. But with steam power! This item has been sent to the Item& |
| Quiver | sentry&Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 63.5 - 76.2 Uses stats: 70% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Crit. chance: +7.0% Capacity: 55 Turns elapse between self-loadings: 2 On weapon hit: * 20% chance to curse the target Damage (Ranged): +20 blight / +18 darkness When wielded/worn: Talent granted: +5 Explosive Shell Shots are used with slings to pummel your foes to death. |
| In off hand | William Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Powered by arcane forces Infused by nature Crafted by a master Powered by steamtech 4.00 Encumbrance. [Random Unique] Type: weapon / steamgun ; tier 5 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Steamgun Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +28 Attack speed: 100% Firing range: +10 On weapon hit: * flashes light on your target dealing 168 damage Travel speed: +600% Damage (Ranged): +20 dazing lightning Attacks use: 2.0 Steam When wielded/worn: Accuracy: +14 (+4 eff.) Physical power: +15 (+3 eff.) Armour: +2 Changes stats: +10 Str / +3 Dex / +4 Mag / +4 Wil / +5 Cun / +4 Con Changes resistances: +5% arcane / +6% acid Changes resistances penetration: +15% lightning / +21% physical Grants telepathy: Demon/Minor Demon/Major Talent cooldown: Strafe (-2 turns) Critical mult.: +15.00% Mental save: +3 (+1 eff.) Damage Shield penetration: +60% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. This item has been sent to the Item& |
Inventory
heroism infusion of the sneak (+19 for 12 turns, die at -868)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 19 for 12 turns. While Heroism is active, you will only die when reaching -868 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
Belogamira the gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -4% Changes stats: +5 Dex / +2 Wil / +2 Cun / +2 Con Changes resistances: +21% lightning Stun/Freeze immunity: +32% Light radius: +3 Amulets can have magical properties. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
copper ring &039;Requires: - Level 15 Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +5 Cun / +10 Dex Critical mult.: +3.00% Life regen: +0.40 Rings can have magical properties. This item has been sent to the Item& |
Duvyzilachik the steel ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Armour: +2 Fatigue: -7% Changes stats: +9 Cun / +10 Wil Changes resistances penetration: +15% acid Critical mult.: +3.00% Maximum encumbrance: +22 Mindpower: +13 (+5 eff.) Rings can have magical properties. |
Bullit (53/53, 54-64.8 power, 6 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Base power: 54.0 - 64.8 Uses stats: 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +20.0% Capacity: 53 When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 47% chance to gain 10% of a turn (3/turn limit) * 19% chance to disease On weapon crit: * cripple the target Damage (Ranged): +20 light / +18 blight / +4 temporal Burst (radius 1) on hit: +8 acid / +4 temporal Burst (radius 2) on crit: +8 acid Damage against: +26% Undead When wielded/worn: Ammo reloads per turn: +4 Shots are used with slings to pummel your foes to death. This item has been sent to the Item& |
Willowpanic (21/21, 62.5-75 power, 18 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Base power: 62.5 - 75.0 Uses stats: 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +18 Crit. chance: +19.0% Capacity: 21 When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 20% chance to disease * Slows global speed by 47% * 15% chance to gain 10% of a turn (3/turn limit) Travel speed: +200% Damage (Ranged): +20 temporal / +16 nature / +28 blight / +16 cold Burst (radius 1) on hit: +8 nature When wielded/worn: Shots are used with slings to pummel your foes to death. |
Zubuldabrevena the voratun plate armour (9 def, 20 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour penetration: +3 Armour: +20 Defense: +9 (+3 eff.) Fatigue: +26% Changes stats: +6 Str / +4 Con Changes resistances: +45% acid / +14% physical / +21% lightning / +15% fire / +5% arcane / +13% cold Changes resistances penetration: +5% physical Talent cooldown: Rush (-5 turns) Disarm immunity: +40% Stun/Freeze immunity: +38% Knockback immunity: +39% Life regen: +6.20 Only die when reaching: -20.00 life Maximum life: +192.00 Healing mod.: +60% A suit of armour made of metal plates. |
Radiance (15 def, 0 armour)Requires: - Level 35 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +15 (+5 eff.) Damage when hit (Melee): 30 blinding light Changes stats: +10 Dex / +8 Mag / +6 Cun Changes resistances: +0% lightning / +20% light / +20% darkness Changes resistances cap: +10% light Changes damage: +15% light Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Radiance +0.20 Spell / Phantasm +0.20 Celestial / Light Stun/Freeze immunity: +0% Spellpower: +8 (+3 eff.) It can be used to activate talent Barrier (costing 40 power out of 40/40) : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A protective shield forms around you that lasts for up to 10 turns and negates 214 damage. The total damage the barrier can absorb will increase with your Spellpower. This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. This item has been sent to the Item& |
Brass Goggles (10 def, 0 armour)Requires: - Level 25 Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Accuracy: +20 (+5 eff.) Armour penetration: +15 Defense: +10 (+4 eff.) Changes stats: +20 Cun Changes resistances: +20% fire Talent masteries: +0.20 Steamtech / Physics +0.20 Steamtech / Chemistry Mental save: +0 (+0 eff.) Blindness immunity: +100% Silence immunity: +0% Light radius: +0 Infravision radius: +3 Sight radius: +1 Steampower: +5 (+1 eff.) Steam crit. chance: +5% No self respecting craftsman would be caught without them! This item has been sent to the Item& |
Steam Powered Helm (3 def, 12 armour)Requires: - Talent Heavy Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +12 Defense: +3 (+1 eff.) Fatigue: +10% Changes stats: +5 Str / +0 Cun / +5 Con Changes resistances: +10% all Mental save: +0 (+0 eff.) Blindness immunity: +50% A Helmet. But with steam power! |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+2 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Atamathon&0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
70 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
voratun crystal platingPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item worn on slot &ORANGELAST039; When attach to an other item: Changes stats: +10 Str / +10 Dex / +10 Mag / +10 Wil / +10 Cun / +10 Con Tinkers can be attached to normal items to improve them with steam power! |
voratun mental stimulatorPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item worn on slot &ORANGELAST039; When attach to an other item: Changes stats: +10 Cun Mental save: +15 (+5 eff.) Tinkers can be attached to normal items to improve them with steam power! |
simple frost salve [power 21] simple frost salve [power 21]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 176% efficiency and 83% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (21% cold, darkness and nature affinity), putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
potent water salve [power 26] potent water salve [power 26]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 2 Using medical injector with 176% efficiency and 83% cooldown modifier. Activating this item is instant. It can be used to remove 1 mental effects and grants a water aura (26% blight, mind and acid affinity)., putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
amazing healing salve [power 593] amazing healing salve [power 593]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 176% efficiency and 83% cooldown modifier. It can be used to heal 593, putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
Rungof&Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
woodsman&ORANGEInfused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+4 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
WINNER!
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Killy the Bid 3 the Halfling Gunslinger level 34
74th Regrowth 123rd year of Ascendancy at 20:13 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Killy the Bid 3 the Halfling Gunslinger level 34
73rd Regrowth 123rd year of Ascendancy at 03:15 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Killy the Bid 3 the Halfling Gunslinger level 37
25th Pyre 123rd year of Ascendancy at 19:38 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Killy the Bid 3 the Halfling Gunslinger level 36
23rd Pyre 123rd year of Ascendancy at 05:22 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Killy the Bid 3 the Halfling Gunslinger level 50
77th Haze 123rd year of Ascendancy at 05:36 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Killy the Bid 3 the Halfling Gunslinger level 50
60th Dusk 123rd year of Ascendancy at 21:56 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Killy the Bid 3 the Halfling Gunslinger level 9
21st Dusk 122nd year of Ascendancy at 00:15 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Killy the Bid 3 the Halfling Gunslinger level 39
39th Pyre 123rd year of Ascendancy at 00:47 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Killy the Bid 3 the Halfling Gunslinger level 35
20th Pyre 123rd year of Ascendancy at 04:20 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By Killy the Bid 3 the Halfling Gunslinger level 50
8th Decay 123rd year of Ascendancy at 12:39 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Killy the Bid 3 the Halfling Gunslinger level 18
3rd Decay 122nd year of Ascendancy at 23:20 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Killy the Bid 3 the Halfling Gunslinger level 20
9th Allure 123rd year of Ascendancy at 20:42 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Killy the Bid 3 the Halfling Gunslinger level 50
75th Haze 123rd year of Ascendancy at 18:01 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Killy the Bid 3 the Halfling Gunslinger level 39
39th Pyre 123rd year of Ascendancy at 02:19 see stats
Fool of a Took! (Exploration mode)
Killed oneself as a halfling.By Killy the Bid 3 the Halfling Gunslinger level 25
24th Regrowth 123rd year of Ascendancy at 19:39 see stats
Guiding Hand (Exploration mode)
Saved all escorted adventurers.By Killy the Bid 3 the Halfling Gunslinger level 34
17th Pyre 123rd year of Ascendancy at 02:17 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Killy the Bid 3 the Halfling Gunslinger level 10
27th Dusk 122nd year of Ascendancy at 16:36 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Killy the Bid 3 the Halfling Gunslinger level 20
7th Allure 123rd year of Ascendancy at 07:55 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Killy the Bid 3 the Halfling Gunslinger level 30
42nd Regrowth 123rd year of Ascendancy at 06:12 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Killy the Bid 3 the Halfling Gunslinger level 40
39th Pyre 123rd year of Ascendancy at 02:19 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Killy the Bid 3 the Halfling Gunslinger level 50
54th Dusk 123rd year of Ascendancy at 20:15 see stats
Myths of an age past (Exploration mode)
Learned all there is to learn about the Gods and the Godslayers.By Killy the Bid 3 the Halfling Gunslinger level 18
76th Haze 122nd year of Ascendancy at 18:33 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Killy the Bid 3 the Halfling Gunslinger level 50
60th Haze 123rd year of Ascendancy at 19:46 see stats
Portal destroyer (Exploration mode)
Fought the two Sorcerers and closed one invocation portal.By Killy the Bid 3 the Halfling Gunslinger level 50
8th Decay 123rd year of Ascendancy at 12:38 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Killy the Bid 3 the Halfling Gunslinger level 49
54th Dusk 123rd year of Ascendancy at 20:12 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Killy the Bid 3 the Halfling Gunslinger level 13
61st Dusk 122nd year of Ascendancy at 17:14 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Killy the Bid 3 the Halfling Gunslinger level 32
70th Regrowth 123rd year of Ascendancy at 15:27 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Killy the Bid 3 the Halfling Gunslinger level 18
3rd Decay 122nd year of Ascendancy at 23:22 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Killy the Bid 3 the Halfling Gunslinger level 36
20th Pyre 123rd year of Ascendancy at 05:48 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Killy the Bid 3 the Halfling Gunslinger level 18
76th Haze 122nd year of Ascendancy at 18:33 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Killy the Bid 3 the Halfling Gunslinger level 8
14th Dusk 122nd year of Ascendancy at 08:31 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Killy the Bid 3 the Halfling Gunslinger level 18
76th Haze 122nd year of Ascendancy at 18:33 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Killy the Bid 3 the Halfling Gunslinger level 50
60th Dusk 123rd year of Ascendancy at 14:42 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Killy the Bid 3 the Halfling Gunslinger level 6
5th Dusk 122nd year of Ascendancy at 07:21 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Killy the Bid 3 the Halfling Gunslinger level 31
57th Regrowth 123rd year of Ascendancy at 18:01 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Killy the Bid 3 the Halfling Gunslinger level 19
2nd Allure 123rd year of Ascendancy at 19:52 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Killy the Bid 3 the Halfling Gunslinger level 33
72nd Regrowth 123rd year of Ascendancy at 00:44 see stats
Log
Today is the 3rd Allure of the 124th year of the Age of Ascendancy of Maj&LASTLASTLIGHT_BLUE039;s vault.
Saving done.
Saving game...
Saving done.
There is an item here: Band of Protection
There is an item here: Rope Belt of the Thaloren
Killy the Bid 3 deactivates Agile Gunner.
Killy the Bid 3 deactivates Evasive Shots.





























































































