ASunny2 the level 1 Shalore Sun Paladin by Teber2

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNightmare Exploration
SexMale
RaceShalore
ClassSun Paladin
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 18)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic16 (base 14)
Willpower13 (base 10)
Cunning11 (base 10)

Resources

Life110/110
Positive28/50
Stamina107/107
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage13
Accuracy16
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower16
Crit Chance1%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)8.5966893384618 (59.10447761194%)
Defense2
Ranged Defense2
Fatigue12
Physical Save9
Spell Save10
Mental Save8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
0/5
0/5
0/5
Celestial / Sun1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
2/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
0/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Character control switched to player.
Character control switched to ASunny2.
There is an exit to the worldmap here (press &039; or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Accepted quest &039;! (Press &039; to see the quest log)
Showing big healthbars and tactical borders.


Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj&
LASTiron mace (12-16.8 power, 2 apr)): iron greatsword (17-27.2 power, 1 apr).

You are now inscribed with Rune: Heat Beam.

You have no more
heat beam rune (40 fire damage).

Resting starts...

Talent Rune: Heat Beam is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).


Bought:
dwarven-steel greatmaul of massacre (49.5-74.25 power, 2 apr) for 26.32 gold.

Sold:
iron mace (12-16.8 power, 2 apr) for 0.25 gold.
Sold:
iron shield (4 def, 2 armour, 9-10.8 power, 18.5 block) for 0.25 gold.