Tanj the level 9 Cornac Necromancer by Teber2

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassNecromancer
Level / Exp9 / 43%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity10 (base 10)
Constitution12 (base 10)
Magic32 (base 32)
Willpower23 (base 23)
Cunning14 (base 11)

Resources

Life167/167
Mana181/181
Souls9/10
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage19
Accuracy4
Crit Chance2%
APR4
Speed1.00

Offense: Spell

Spellpower35
Crit Chance12%
Speed1

Offense: Mind

Mindpower20.85
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save8.75
Spell Save19.25
Mental Save18.95

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
2/5
1/5
0/5
0/5
Spell / Necrotic minions1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
2/5
0/5
0/5
0/5
Spell / Nightfall1.30
5/5
1/5
2/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Spell / Divination1.20
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
1/5
1/5
0/5
0/5
Spell / Stone alchemy0.80
3/5
3/5
0/5
0/5

Effects

talent
talent

Quests

done
active
done
done
active
active
active
active
done

Equipment

Tool
On feet
Around waist
Main armor
Light source
In main hand

Inventory

Achievements

The Arena Unlocked Arena mode.
By Tanj the Cornac Necromancer level 8
1st Dusk 122nd year of Ascendancy at 12:11
see stats
The secret city Discovered the truth about mages.
By Tanj the Cornac Necromancer level 8
2nd Dusk 122nd year of Ascendancy at 21:13
see stats

Log

Tanj picks up (c.): sun infusion (rad 5; power 20; turns 3; dispells darkness).

Tanj picks up (e.):
teleportation rune (range 20).

Tanj picks up (e.):
biting gale rune (33 cold damage; 20 apply power).

Tanj picks up (c.):
sun infusion (rad 6; power 20; turns 4; dispells darkness).

There is a next level here (press &039; or right click to use).

You gain 0.30 gold from the transmogrification of
supercharged elm wand of clairvoyance [power 9] (9 cooldown).
You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 19.5 block).
You gain 1.91 gold from the transmogrification of
naturalist&LASTLASTBaranarilen the iron gauntlets (0 def, 1 armour).
You gain 3.00 gold from the transmogrification of
Glowvile (10-14 power, 2 apr).
You gain 2.31 gold from the transmogrification of
surging elm magestaff of might (10-12 power, 2 apr, cold element).
You gain 2.63 gold from the transmogrification of
short ash vilestaff (15-18 power, 3 apr, acid element).
You gain 0.70 gold from the transmogrification of
steel longsword of massacre (20-28 power, 3 apr).
You gain 2.00 gold from the transmogrification of
steel dagger of phasing (11.5-14.95 power, 12 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (16-24 power, 1 apr).
You gain 2.75 gold from the transmogrification of
Glintlord (21.5-32.25 power, 2 apr).
You gain 0.53 gold from the transmogrification of
teleportation rune (range 20).
You gain 1.26 gold from the transmogrification of
biting gale rune (33 cold damage; 20 apply power).
You gain 0.62 gold from the transmogrification of
sun infusion (rad 5; power 20; turns 3; dispells darkness).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 4; dispells darkness).
You gain 0.70 gold from the transmogrification of
regeneration infusion (heal 68 over 5 turns).
You gain 1.45 gold from the transmogrification of
insidious poison infusion (10 nature damage, 20% healing reduction).
There is a previous level here (press &039; or right click to use).
Saving game...

Saving done.