Tanj 2 the level 4 Skeleton Arcane Blade by Teber2

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.3
AddonsItems Vault 1.0.3
Ignore Race/Class Locks 1.0.1
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassArcane Blade
Level / Exp4 / 3%
Sizemedium
Lifes / Deaths

Primary Stats

Strength25 (base 15)
Dexterity18 (base 10)
Constitution10 (base 10)
Magic20 (base 20)
Willpower15 (base 10)
Cunning16 (base 16)

Resources

Life149/149
Mana118/143
Stamina89/101
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage33
Accuracy21
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower22.5
Crit Chance2%
Speed1

Offense: Mind

Mindpower22.45
Crit Chance2%
Speed1

Offense: Damage Bonus

Physical+6%

Defense: Base

Armour (hardiness)8.08 (41%)
Defense4.8
Ranged Defense4.8
Fatigue12
Physical Save22.125
Spell Save12.25
Mental Save10.85

Defense: Resistances

Physical 5%( 70%)
Cold 15%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Magical combat1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.10
1/5
1/5
0/5
0/5
Spell / Earth1.20
0/5
0/5
0/5
0/5
Spell / Fire1.20
3/5
0/5
0/5
0/5
Cunning / Dirty fighting1.20
1/5
0/5
0/5
0/5
Spell / Enhancement1.20
0/5
0/5
0/5
0/5
Spell / Air1.20
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.10
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
2/5
1/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
1/5
1/5
1/5
0/5

Effects

talent
beneficial effect

Quests

active
done

Equipment

Tool
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log


Talent Precise Strikes is ready to use.
Talent Bone Armour is ready to use.

Tanj 2 picks up (f.):
spellwoven linen robe (0 def, 0 armour).

Giant grey rat misses Tanj 2.


Tanj 2 hits giant grey rat for 32 physical damage.
Tanj 2 killed giant grey rat!

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Tanj 2 picks up (e.):
elm magestaff (10-12 power, 2 apr, fire damage).

There is an exit to the worldmap here (press &039; or right click to use).

Tanj 2 wears(replacing):
iron mail armour of cold resistance (2 def, 4 armour).

Tanj 2 wears:
Telekinetic Core.

You gain 0.10 gold from the transmogrification of
pouch of iron shots (18/18, 11.5-13.8 power, 1 apr).
You gain 0.44 gold from the transmogrification of
spellwoven linen robe (0 def, 0 armour).
You gain 1.79 gold from the transmogrification of
surging elm starstaff (10-12 power, 2 apr, light damage).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, fire damage).
You gain 1.00 gold from the transmogrification of
mossy mindstar of life (2.5-2.75 power, 12 apr, mind damage).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 10%; cure mental).
Saving done.

You feel very confident walking into this place.