




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.0Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
White Monk 1.7.0Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Nur Kit 1.6.0Makes water-breathing equipment reliably available from various locations:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Sun Paladin |
| Level / Exp | 44 / 29% |
| Size | medium |
| Lifes / Deaths | Killed by Norgos, the Guardian at level 11 on the 44th Dusk 122nd year of Ascendancy at 09:57 / 13Killed by Aeruleba the minotaur at level 16 on the 65th Dusk 122nd year of Ascendancy at 18:09 Killed by Zubureda the Guardian at level 18 on the 16th Haze 122nd year of Ascendancy at 22:09 Killed by armoured skeleton warrior at level 26 on the 1st Allure 123rd year of Ascendancy at 01:19 Killed by icy orc wyrmic at level 31 on the 33rd Regrowth 123rd year of Ascendancy at 10:16 Killed by Slasul at level 35 on the 50th Regrowth 123rd year of Ascendancy at 17:56 Killed by Bethuta the war bear at level 40 on the 20th Pyre 123rd year of Ascendancy at 06:50 Killed by Bethobreritta the orc warrior at level 42 on the 45th Pyre 123rd year of Ascendancy at 13:20 Killed by Doomed Shade of Asunder at level 43 on the 53rd Pyre 123rd year of Ascendancy at 07:12 Killed by orc blood mage at level 43 on the 54th Pyre 123rd year of Ascendancy at 08:12 Killed by orc blood mage at level 44 on the 54th Pyre 123rd year of Ascendancy at 12:37 Killed by orc blood mage at level 44 on the 54th Pyre 123rd year of Ascendancy at 14:08 Killed by orc necromancer at level 44 on the 54th Pyre 123rd year of Ascendancy at 16:32 |
Primary Stats
| Strength | 97 (base 62) |
| Dexterity | 35 (base 31) |
| Constitution | 17 (base 11) |
| Magic | 89 (base 60) |
| Willpower | 16 (base 10) |
| Cunning | 38 (base 30) |
Resources
| Life | 1137/1137 |
| Positive | 99/99 |
| Stamina | 214/214 |
| Healing Factor | 1.062941519274 |
| Regeneration | 0.2657353798185 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
Offense: Barehand
| Damage | 43 |
| Accuracy | 56 |
| Crit Chance | 48% |
| APR | 0 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 55 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| All | +2% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 17 |
| Ranged Defense | 17 |
| Fatigue | 0 |
| Physical Save | 29 |
| Spell Save | 28 |
| Mental Save | 48 |
Defense: Resistances
| All | 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 530 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 129 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 545 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 479 damage for 4 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Celestial / Guardian | 1.30 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Shield offense | 1.00 |
| 4/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Celestial / Chants | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Retribution |
| talent | Weapon of Light |
| talent | Chant of Fortitude |
| talent | Second Life |
| talent | Weapon of Wrath |
| talent | Precise Strikes |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife& And now for a grave | done |
Back and there again | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Dreadfell. Escort: worried loremaster (level 4 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 5 of Dreadfell. Escort: worried loremaster (level 5 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 6 of Dreadfell. Escort: worried loremaster (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders&LIGHT_GREENWHITELIGHT_GREEN039;Eyal, the Far East as the people from the west call it. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
You aided various denizens of Maj&039;s new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak&WHITESLATEWHITELIGHT_GREENWHITESLATE | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj&LIGHT_GREENWHITELIGHT_GREEN There and back again | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On fingers | gold onyx ringRequires: - Level 15 Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +7 Mag / +3 Wil / +7 Cun / +3 Con Spellpower: +9 (+3 eff.) Rings make your fingers look great! This item has been sent to the Item& |
Inventory
Ravenquarry the gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +15 (+3 eff.) Armour: +2 Damage when hit (Melee): 2 acid / 2 darkness Changes stats: +5 Cun Changes resistances: +9% darkness Only die when reaching: -40.00 life Amulets make your neck look great! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Atamathon&0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Runed Skull =keep=Powered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+2 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Heart of Poosh =keep=Infused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
woodsman&ORANGEInfused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Destruction (Orb of Command) =keep=Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target&LASTANTIQUE_WHITE |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 384/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Asunder the Shalore Sun Paladin level 30
27th Regrowth 123rd year of Ascendancy at 10:46 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Asunder the Shalore Sun Paladin level 30
25th Regrowth 123rd year of Ascendancy at 21:07 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Asunder the Shalore Sun Paladin level 34
38th Regrowth 123rd year of Ascendancy at 01:13 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Asunder the Shalore Sun Paladin level 21
78th Haze 122nd year of Ascendancy at 03:23 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Asunder the Shalore Sun Paladin level 40
22nd Pyre 123rd year of Ascendancy at 03:51 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Asunder the Shalore Sun Paladin level 43
53rd Pyre 123rd year of Ascendancy at 09:25 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Asunder the Shalore Sun Paladin level 9
26th Dusk 122nd year of Ascendancy at 02:59 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Asunder the Shalore Sun Paladin level 35
50th Regrowth 123rd year of Ascendancy at 19:38 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Asunder the Shalore Sun Paladin level 31
33rd Regrowth 123rd year of Ascendancy at 11:13 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Asunder the Shalore Sun Paladin level 41
29th Pyre 123rd year of Ascendancy at 09:45 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Asunder the Shalore Sun Paladin level 18
17th Haze 122nd year of Ascendancy at 13:41 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Asunder the Shalore Sun Paladin level 20
51st Haze 122nd year of Ascendancy at 06:30 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Asunder the Shalore Sun Paladin level 38
1st Pyre 123rd year of Ascendancy at 13:47 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Asunder the Shalore Sun Paladin level 36
50th Regrowth 123rd year of Ascendancy at 20:51 see stats
Guiding Hand (Exploration mode)
Saved all escorted adventurers.By Asunder the Shalore Sun Paladin level 31
32nd Regrowth 123rd year of Ascendancy at 12:20 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Asunder the Shalore Sun Paladin level 10
34th Dusk 122nd year of Ascendancy at 04:34 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Asunder the Shalore Sun Paladin level 20
50th Haze 122nd year of Ascendancy at 22:32 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Asunder the Shalore Sun Paladin level 30
25th Regrowth 123rd year of Ascendancy at 15:21 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Asunder the Shalore Sun Paladin level 40
17th Pyre 123rd year of Ascendancy at 16:25 see stats
Lost in translation (Exploration mode)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Asunder the Shalore Sun Paladin level 3
77th Pyre 122nd year of Ascendancy at 02:39 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Asunder the Shalore Sun Paladin level 19
39th Haze 122nd year of Ascendancy at 17:42 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Asunder the Shalore Sun Paladin level 22
2nd Decay 122nd year of Ascendancy at 07:38 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Asunder the Shalore Sun Paladin level 18
16th Haze 122nd year of Ascendancy at 12:26 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Asunder the Shalore Sun Paladin level 32
33rd Regrowth 123rd year of Ascendancy at 12:14 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Asunder the Shalore Sun Paladin level 18
5th Haze 122nd year of Ascendancy at 19:17 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Asunder the Shalore Sun Paladin level 8
20th Dusk 122nd year of Ascendancy at 19:27 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Asunder the Shalore Sun Paladin level 18
5th Haze 122nd year of Ascendancy at 19:17 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Asunder the Shalore Sun Paladin level 20
77th Haze 122nd year of Ascendancy at 10:04 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Asunder the Shalore Sun Paladin level 5
5th Mirth 122nd year of Ascendancy at 13:11 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Asunder the Shalore Sun Paladin level 27
1st Allure 123rd year of Ascendancy at 23:12 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Asunder the Shalore Sun Paladin level 18
5th Haze 122nd year of Ascendancy at 20:59 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Asunder the Shalore Sun Paladin level 29
25th Regrowth 123rd year of Ascendancy at 13:08 see stats
Log
There is an item here: Skullcleaver (20-28 power, 4 apr)
There is an item here: Wrathroot&
Talent Shield of Light is ready to use.
There is an item here: Rune of Dissipation ( )
There is an item here: Thalore-Wood Cuirass (4 def, 12 armour)
There is an item here: Harelathamas the Wintersever
There is an item here: Zanublek the rough leather belt
You transfer Morrigor (50-70 power, 12 apr) =keep= to the online item&LASTLASTLASTLASTLIGHT_BLUE039;s Blade (50-70 power, 7 apr) to the online item&LASTLASTLASTLASTLIGHT_BLUEORANGELAST039;s vault.
Saving done.
Saving game...
Saving done.
You transfer Unsetting Sun (16 def, 20 armour, 50-60 power, 280 block) to the online item&LASTLASTLASTLAST






























































