Loopie the level 21 Cornac Sun Paladin by Teber2

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassSun Paladin
Level / Exp21 / 5%
Sizemedium
Lifes / Deaths

Primary Stats

Strength49 (base 39)
Dexterity20 (base 13)
Constitution22 (base 13)
Magic67 (base 50)
Willpower31 (base 10)
Cunning27 (base 10)

Resources

Life548/548
Positive0/50
Stamina182/182
Healing Factor1.4
Regeneration1.05

Speed

Mental-10%
Attack0%
Movement+10%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision5

Offense: Mainhand

Damage99
Accuracy48
Crit Chance23%
APR2
Speed1.11

Offense: Spell

Spellpower48
Crit Chance6%
Speed1

Offense: Mind

Mindpower27.75
Crit Chance11%
Speed1

Defense: Base

Armour (hardiness)34.24 (76.629213483146%)
Defense36.75
Ranged Defense36.75
Fatigue23
Physical Save40.675453479957
Spell Save41.492120146623
Mental Save27.15

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance40%
Bleed Resistance20%
Blind Resistance69%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Crusader1.30
1/5
1/5
1/5
0/5
Celestial / Sun1.30
5/5
1/5
0/5
0/5
Celestial / Combat1.30
2/5
1/5
1/5
2/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Celestial / Radiance1.30
3/5
2/5
2/5
1/5
Technique / Two-handed assault1.10
1/5
1/5
1/5
1/5
Technique / Combat techniques1.10
1/5
1/5
0/5
0/5

Generic Talents

Celestial / Chants1.30
2/5
0/5
0/5
0/5
Celestial / Light1.30
3/5
1/5
4/5
3/5
Technique / Combat training1.10
0/5
3/5
5/5
5/5
0/5

Effects

talent
talent
talent
talent
talent

Quests

done
active
done
done
done
done
active
active
active
active
active
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

A different point of view
19th Regrowth 123rd year of Ascendancy at 02:04
see stats
Curse Lifter Killed Ben Cruthdar the Cursed.
By Loopie the Cornac Sun Paladin level 10
11st Dusk 122nd year of Ascendancy at 22:30
see stats
Exterminator Killed 1000 creatures.
By Loopie the Cornac Sun Paladin level 17
3rd Allure 123rd year of Ascendancy at 19:55
see stats
Home sweet home
19th Regrowth 123rd year of Ascendancy at 01:37
see stats
Level 10 Got a character to level 10.
By Loopie the Cornac Sun Paladin level 10
11st Dusk 122nd year of Ascendancy at 22:28
see stats
Level 20 Got a character to level 20.
By Loopie the Cornac Sun Paladin level 20
28th Regrowth 123rd year of Ascendancy at 10:06
see stats
Lost in translation Destroyed the naga portal in the slazish fens and got caught in the after-effect.
By Loopie the Cornac Sun Paladin level 3
78th Pyre 122nd year of Ascendancy at 04:11
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Loopie the Cornac Sun Paladin level 13
55th Dusk 122nd year of Ascendancy at 01:21
see stats
The Arena Unlocked Arena mode.
By Loopie the Cornac Sun Paladin level 8
3rd Dusk 122nd year of Ascendancy at 13:54
see stats
The secret city Discovered the truth about mages.
By Loopie the Cornac Sun Paladin level 8
1st Dusk 122nd year of Ascendancy at 18:28
see stats

Log

You gain 1.96 gold from the transmogrification of spiked hardened leather armour of lightning resistance (3 def, 6 armour).
You gain 0.75 gold from the transmogrification of
hardened leather armour (3 def, 6 armour).
You gain 2.49 gold from the transmogrification of
stabilizing rough leather cap of might (0 def, 1 armour).
You gain 3.37 gold from the transmogrification of
bladed rough leather cap of trickery (0 def, 1 armour).
You gain 3.45 gold from the transmogrification of
Aritha the Shadestinger (2 def, 0 armour).
You gain 0.90 gold from the transmogrification of
pair of iron boots of uncanny dodging (3 def, 3 armour).
You gain 0.07 gold from the transmogrification of
woollen robe (0 def, 0 armour).
You gain 0.07 gold from the transmogrification of
woollen robe (0 def, 0 armour).
You gain 0.46 gold from the transmogrification of
rough leather belt of resilience.
You gain 3.23 gold from the transmogrification of
steel waraxe of shearing (12-16.8 power, 3 apr).
You gain 2.23 gold from the transmogrification of
hateful dwarven-steel waraxe (21.5-30.1 power, 4 apr).
You gain 2.95 gold from the transmogrification of
flaming dwarven-steel waraxe of phasing (22-30.8 power, 10 apr).
You gain 4.47 gold from the transmogrification of
shimmering yew vilestaff of projection (20-24 power, 4 apr, darkness element).
You gain 4.04 gold from the transmogrification of
earthen yew magestaff of warding (20-24 power, 4 apr, lightning element).
You gain 0.50 gold from the transmogrification of
ash starstaff (15-18 power, 3 apr, light element).
You gain 3.62 gold from the transmogrification of
ash magestaff of illumination (15-18 power, 3 apr, cold element).
You gain 0.50 gold from the transmogrification of
ash magestaff (15-18 power, 3 apr, arcane element).
You gain 0.50 gold from the transmogrification of
cured leather sling.
You gain 3.33 gold from the transmogrification of
acidic steel longsword of paradox (14-19.6 power, 3 apr).
You gain 5.10 gold from the transmogrification of
elemental dwarven-steel greatsword (35.5-56.8 power, 2 apr).
You gain 4.15 gold from the transmogrification of
balanced dwarven-steel greatmaul of phasing (41.5-62.25 power, 12 apr).
You gain 2.69 gold from the transmogrification of
arcing steel greatmaul of erosion (31-46.5 power, 2 apr).
You gain 0.10 gold from the transmogrification of
steel ring.
There is a A gate into the Maze here (press &039; or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.