Senka the level 11 Yeek Brawler by Nim

Character

GameTales of Maj'Eyal: Age of Ascendancy 0.9.43
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceYeek
ClassBrawler
Level / Exp11 / 86%
Sizesmall
Lifes / Deaths

Primary Stats

Strength27 (base 24)
Dexterity24 (base 26)
Constitution5 (base 10)
Magic10 (base 10)
Willpower16 (base 10)
Cunning26 (base 22)

Resources

Life267/267
Stamina156/156
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Barehand

Damage35
Accuracy33
Crit Chance6%
APR1
Speed0.60

Offense: Spell

Spellpower10
Crit Chance6%
Speed1

Offense: Mind

Mindpower20.8
Crit Chance6%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)18.08 (41%)
Defense7.9
Ranged Defense7.9
Fatigue0
Physical Save16.2
Spell Save9.1
Mental Save29.35

Defense: Resistances

Lightning 17%( 70%)
Light 30%( 70%)
Temporal 11%( 70%)
Acid 5%( 70%)
Fire 5%( 70%)
Cold 6%( 70%)
All 0%( 70%)

Defense: Immunities

Silence Resistance36%
Confusion Resistance93%

Inscriptions (3/3)

Infusion
Infusion

Class Talents

Technique / Pugilism1.30
5/5
1/5
0/5
0/5
Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Technique / Unarmed training1.30
2/5
0/5
0/5
0/5
Technique / Finishing moves1.30
5/5
0/5
0/5
0/5
Cunning / Tactical1.30
0/5
0/5
0/5
0/5
Technique / Grappling1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5

Generic Talents

Technique / Field control1.00
5/5
2/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
3/5
0/5
0/5
Technique / Combat training1.10
0/5
2/10
1/5
0/5
0/5

Effects

talent

Quests

done
done
done
done
done

Equipment

On feet
On hands
On head
Tool
On fingers
Around neck
Main armor
Light source
Cloak
Around waist

Inventory

Achievements

Level 10 Got a character to level 10.
By Senka the Yeek Brawler level 10
3rd Summertide 122nd year of Ascendancy at 14:20
see stats
The Arena Unlocked Arena mode.
By Senka the Yeek Brawler level 9
10th Mirth 122nd year of Ascendancy at 13:45
see stats

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the hidden trollmire treasure here (press &039; or right click to use).
Ran for 4 turns (stop reason: at exit).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press &039; or right click to use).
Ran for 65 turns (stop reason: at exit).

There is a way to the next level here (press &039; or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press &039; or right click to use).
Ran for 65 turns (stop reason: at exit).

There is a way to the next level here (press &039; or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press &039; or right click to use).
Ran for 65 turns (stop reason: at exit).

Saving done.

There is a Passageway into the Trollmire here (press &039; or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving done.

Saving game...

There is a Ruins of Kor&039;&LASTLASTYELLOW_GREEN039;&LAST