Korutir the level 10 Skeleton Doombringer by Galmir

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceSkeleton
ClassDoombringer
Level / Exp10 / 50%
Sizemedium
Lifes / Deaths

Primary Stats

Strength32 (base 16)
Dexterity25 (base 10)
Constitution18 (base 16)
Magic34 (base 33)
Willpower14 (base 10)
Cunning13 (base 11)

Resources

Life401/401
Stamina147/147
Vim144/144
Healing Factor1.3
Regeneration2.47

Speed

Mental0%
Attack0%
Movement+10%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage29
Accuracy31
Crit Chance10%
APR8
Speed1.00

Offense: Spell

Spellpower40.666666666667
Crit Chance2%
Speed1

Offense: Mind

Mindpower20
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)4 (30%)
Defense9.25
Ranged Defense9.25
Fatigue3
Physical Save22.75
Spell Save16.8
Mental Save14.45

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Torture1.30
5/5
3/5
0/5
0/5
Corruption / Shadowflame1.30
0/5
0/5
0/5
0/5
Corruption / Heart of Fire1.20
2/5
1/5
2/5
0/5
Corruption / Brutality1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.10
0/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Corruption / Oppression1.20
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
4/5
1/5
0/5
0/5
Corruption / Demonic strength1.30
1/5
1/5
1/5
0/5
Corruption / Hexes1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
2/5
0/5

Effects

beneficial effect

Quests

done
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
Main armor
Cloak
In main hand

Inventory

Achievements

Level 10 (Exploration mode) Got a character to level 10.
By Korutir the Skeleton Doombringer level 10
8th Flare 122nd year of Ascendancy at 20:57
see stats

Log

There is a next level here (press &039; or right click to use).
Ran for 30 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Today is the 10th Flare of the 122nd year of the Age of Ascendancy of Maj&
LASTYELLOW_GREEN039;&LASTLASTLASTelm totem of thorny skin [power 15] (20 cooldown).
You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 1.51 gold from the transmogrification of
quiver of elm arrows of daylight (13/13, 13-18.2 power, 5 apr).
You gain 2.60 gold from the transmogrification of
Chedundur the Cloudserpent (1 def, 2 armour).
You gain 2.01 gold from the transmogrification of
spiked steel mail armour of fire resistance (2 def, 6 armour).
You gain 0.76 gold from the transmogrification of
linen wizard hat of frost (+15%) (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 2.10 gold from the transmogrification of
Chalerach (1 def, 0 armour).
You gain 1.97 gold from the transmogrification of
sand rough leather gloves of magic (+3) (0 def, 6 armour).
You gain 0.63 gold from the transmogrification of
grounding pair of iron boots (0 def, 3 armour).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 2.38 gold from the transmogrification of
noble&LASTLASTnightruned rough leather belt.
You gain 2.29 gold from the transmogrification of
steady rough leather sling of fire.
You gain 3.23 gold from the transmogrification of
flaming iron greatsword of paradox (17.5-28 power, 1 apr).
You gain 2.51 gold from the transmogrification of
hateful iron dagger of projection (10-13 power, 5 apr).
You gain 2.35 gold from the transmogrification of
Lisitha.
You gain 1.13 gold from the transmogrification of
sun infusion of the wizard (rad 5; power 63; turns 4; dispells darkness).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 5; power 21; turns 3; dispells darkness).
There is a next level here (press &039; or right click to use).
You feel very confident walking into this place.