Flood the level 7 Halfling Gunslinger by Feanor1397

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.9
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceHalfling
ClassGunslinger
Level / Exp7 / 12%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity36 (base 29)
Constitution12 (base 11)
Magic10 (base 10)
Willpower10 (base 10)
Cunning20 (base 17)

Resources

Life178/178
Steam100/100
Healing Factor1.0164835164835
Regeneration0.25412087912087

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight11
Lite2
Infravision5
See Stealth25.155423598945
See Invisible25.155423598945

Offense: Mainhand

Damage18
Accuracy44
Crit Chance10%
APR1
Speed1.00

Offense: Offhand

Damage18
Accuracy44
Crit Chance10%
APR1
Speed1.00

Offense: Spell

Spellpower5
Crit Chance5%
Speed1

Offense: Mind

Mindpower15
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)9 (64.692942254812%)
Defense34
Ranged Defense34
Fatigue0
Physical Save13
Spell Save13
Mental Save16

Defense: Resistances

Blight 6%( 70%)
Acid 6%( 70%)
Cold 9%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance23%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Elusiveness1.30
0/5
0/5
0/5
0/5
Steamtech / Avoidance1.30
1/5
0/5
0/5
0/5
Steamtech / Gunslinging1.30
2/5
1/5
0/5
0/5
Steamtech / Bullets mastery1.30
1/5
1/5
0/5
0/5
Steamtech / Gunner training1.30
4/5
1/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
2/5
1/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
4/5
2/5
0/5
0/5

Effects

talent

Quests

done
done
active
done

Equipment

Quiver
Light source
On head
Tool
On hands
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Flood the Halfling Gunslinger level 7
78th Pyre 122nd year of Ascendancy at 01:22
see stats

Log

Flood picks up (l.): steel torque of charged psionic shield &039; [power 51] (20 cooldown).

Sold:
steel torque of charged psionic shield &039; [power 51] (20 cooldown) for 9.26 gold.
Sold:
citrine for 4.00 gold.
Sold: 3
zircon for 12.00 gold.
Sold:
ametrine for 4.00 gold.
Sold: 2
spinel for 8.00 gold.
Sold: 2
agate for 8.00 gold.
Bought:
steady rough leather gloves of dexterity (+2) (0 def, 1 armour) for 76.04 gold.
Bought:
cleansing rough leather belt of the giants for 68.84 gold.
Bought:
spiked cured leather armour of lightning resistance (2 def, 4 armour) for 44.67 gold.
Flood can not wear (main armor):
spiked cured leather armour of lightning resistance (2 def, 4 armour) (not enough stat).
Flood wears:
steady rough leather gloves of dexterity (+2) (0 def, 1 armour).

Flood wears:
cleansing rough leather belt of the giants.

Flood wears:
rough leather armour (1 def, 2 armour).

You attach
crude flash powder to your steady rough leather gloves of dexterity (+2) (0 def, 1 armour) .
Flood tessellates his cloak!

Flood tessellates his cloak!

Resting starts...

Talent Flash Powder is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).


Flood uses Flash Powder.


Talent Flash Powder is ready to use.

Flood tessellates his cloak!