Buff Water Imp the level 2 Doomelf Demonologist by Shibari

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.4
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceDoomelf
ClassDemonologist
Level / Exp2 / 29%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 19)
Dexterity11 (base 10)
Constitution13 (base 12)
Magic17 (base 14)
Willpower12 (base 10)
Cunning10 (base 10)

Resources

Life18/132
Stamina70/108
Vim67/89
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage17
Accuracy15
Crit Chance2%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower17
Crit Chance1%
Speed1

Offense: Mind

Mindpower12.4
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)10.2 (56.923076923077%)
Defense14.144538139959
Ranged Defense18.144538139959
Fatigue18
Physical Save10.5
Spell Save10.15
Mental Save7.7

Defense: Resistances

All 8%( 70%)

Inscriptions (2/3)

Runes
Runes

Class Talents

Corruption / Demonic pact1.30
1/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
0/5
0/5
0/5
0/5
Corruption / Doom shield1.30
2/5
0/5
0/5
0/5
Technique / Shield offense1.30
1/5
0/5
0/5
0/5
Corruption / Infernal combat1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Doomelf1.00
1/5
0/5
0/5
0/5
Corruption / Black-magic1.30
1/5
0/5
0/5
0/5
Corruption / Torment1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
1/5
1/5
0/5

Effects

talent
detrimental effect
beneficial effect

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Burning from Demonic clerk hits Buff Water Imp for (5 absorbed), 0 fire (0 total damage).
Buff Water Imp receives 6 healing.

Buff Water Imp stops burning.

Buff Water Imp receives 6 healing.
Buff Water Imp receives 6 healing.

The shield around Buff Water Imp crumbles.


Resting starts...

Rested for 2 turns (stop reason: hostile spotted to the south (demonic clerk)).


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (demonic clerk)).

Demonic clerk casts Flame.

Buff Water Imp is on fire!

Demonic clerk&
fbd578LASTLIGHT_REDLASTLASTLASTfbd578LASTLIGHT_REDLASTLASTLASTfbd578LASTLIGHT_REDLASTLASTLASTfbd578LASTLIGHT_REDLASTLASTLASTLASTfbd578LASTLIGHT_REDLASTLAST039;s Flame hits Buff Water Imp for 16 fire damage.

Buff Water Imp casts Haste of the Doomed.

Buff Water Imp is out of phase.