










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Wyrmic |
| Level / Exp | 21 / 16% |
| Size | medium |
| Lifes / Deaths | Killed by Vorina the orc necromancer at level 21 on the 7th Regrowth 123rd year of Ascendancy at 10:04 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 54 (base 50) |
| Dexterity | 18 (base 10) |
| Constitution | 20 (base 11) |
| Magic | 8 (base 10) |
| Willpower | 50 (base 44) |
| Cunning | 20 (base 10) |
Resources
| Life | -37/793 |
| Stamina | 275/275 |
| Equilibrium | 42 |
| Healing Factor | 1.1970588855782 |
| Regeneration | 9.0947001459798 |
Speed
| Mental | +2.9072344087915% |
| Attack | +2.9072344087915% |
| Movement | +22.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 21.388114253578 |
| See Invisible | 21.388114253578 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 89 |
| Accuracy | 40 |
| Crit Chance | 25% |
| APR | 27 |
| Speed | 0.97 |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 23% |
| Speed | 0.97174897930652 |
Offense: Damage Bonus
| Nature | +19% |
| Darkness | +15% |
| Mind | +3% |
| All | +0% |
Offense: Damage Penetration
| Physical | +10% |
| Lightning | +15% |
| Cold | +45% |
| Darkness | +5% |
Defense: Base
| Armour (hardiness) | 38.511077022655 (89.749889547741%) |
| Defense | 17 |
| Ranged Defense | 17 |
| Fatigue | 26 |
| Physical Save | 31 |
| Spell Save | 28 |
| Mental Save | 34 |
Defense: Resistances
| Acid | 15%( 70%) |
| Blight | 23%( 70%) |
| Physical | 6%( 70%) |
| Cold | 36%( 70%) |
| All | 2%( 70%) |
| Lightning | 9%( 70%) |
| Light | 28%( 70%) |
| Mind | 12%( 70%) |
| Darkness | 34%( 70%) |
| Fire | 17%( 70%) |
| Nature | 16%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Poison Resistance | 20% |
| Blind Resistance | 26% |
| Silence Resistance | 30% |
| Bleed Resistance | 20% |
| Teleport Resistance | 20% |
| Pinning Resistance | 41% |
| Disarm Resistance | 28% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 32% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 423 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 142 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 4/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Escort the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest) | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos&WHITESLATE | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj&WHITESLATE039;Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.&WHITELIGHT_GREEN039;ve found the needed minotaur nose. The Brotherhood of Alchemists* You&WHITELIGHT_GREEN039;ve found the needed honey tree root. * You&WHITELIGHT_GREEN039;ve found the needed green worm. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | pair of rough leather boots &039; (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +6% fire / +18% cold Changes damage: +3% darkness Reduces incoming crit damage: 5.00% Silence immunity: +20% Maximum life: +60.00 A pair of boots made of leather. |
| Light source | brass lantern &039;Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% lightning / +6% fire Physical save: +6 (+3 eff.) Pinning immunity: +10% Stun/Freeze immunity: +10% Teleport immunity: +20% Light radius: +3 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | dwarven-steel helm &039; (0 def, 4 armour)Requires: - Heavy armour training Infused by arcane disrupting forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +7% blight / +3% fire / +9% nature / +9% cold Changes damage: +9% darkness Cut immunity: +20% Silence immunity: +10% Stun/Freeze immunity: +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | dwarven-steel pickaxe &039; (dig speed 24 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 51% Damage when hit (Melee): 8 nature Changes stats: +2 Str Changes resistances penetration: +25% cold Changes damage: +3% darkness Physical save: +7 (+4 eff.) Spell save: +7 (+3 eff.) Mental save: +7 (+4 eff.) Maximum life: +56.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | sneakthief&Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +13 (+5 eff.) Armour penetration: +8 Defense: +10 (+6 eff.) Changes stats: +6 Cun / +5 Dex It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 94% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | DazzleseamCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +6 Changes resistances: +12% light Spell save: +9 (+4 eff.) Poison immunity: +20% Disarm immunity: +28% Pinning immunity: +31% Knockback immunity: +33% Maximum life: +25.00 Rings make your fingers look great! |
| Around waist | Camyroddakhad the BlindseverCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 6 darkness Changes stats: +4 Cun / +4 Wil Changes resistances: +6% mind / +3% lightning Changes resistances penetration: +5% darkness Damage against: +20% Summoned Reduced damage from: +16% Summoned Reduces incoming crit damage: 5.00% Physical save: +3 (+2 eff.) A belt that goes around your waist. |
| In main hand | truestriking dwarven-steel greatsword of projection (147% power, 2 apr)Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 147% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) When wielded/worn: Accuracy: +16 (+6 eff.) Armour penetration: +10 Changes resistances penetration: +10% physical Massive two-handed swords. |
| On hands | Murkdeath the hardened leather gloves (0 def, 2 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Physical crit. chance: +7.0% Armour: +2 Effects on melee hit: * 10% chance to slow global speed by 51% Damage (Melee): 7 mind Damage when hit (Melee): 4 nature Changes resistances: +5% mind / +9% darkness Changes damage: +3% mind Critical mult.: +7.00% Life regen: +3.00 Stamina each turn: +0.50 Maximum stamina: +15.00 Spell crit. chance: +8% Mental crit. chance: +7% Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | radiant steel plate armour of the deep (0 def, 11 armour)Requires: - Massive armour training - Strength 28 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +11 Fatigue: +22% Changes stats: +1 Wil Changes resistances: +12% blight / +6% cold / +11% darkness / +8% acid Allows you to breathe in: water Light radius: +2 A suit of armour made of metal plates. |
| Cloak | cashmere cloak &039; (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +8 Con Mental save: +18 (+8 eff.) Maximum life: +36.00 Mindpower: +10 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Muckveil the gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when hit (Melee): 8 cold Changes resistances: +15% light / +13% darkness / +3% nature Changes resistances penetration: +15% lightning / +20% cold Changes damage: +15% nature Blindness immunity: +26% Amulets make your neck look great! |
Inventory
ArthyhekPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour penetration: +2 Physical power: +5 (+2 eff.) Armour: +8 Fatigue: -5% Changes stats: +6 Mag Changes damage: +5% acid / +4% fire / +5% cold / +4% lightning Critical mult.: +5.00% Life regen: +2.00 Spellpower: +4 (+2 eff.) Spell crit. chance: +4% Amulets make your neck look great! |
cleansing steel amulet of cunning (+3)Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Cun Changes resistances: +11% nature / +13% blight Poison immunity: +20% Disease immunity: +20% Amulets make your neck look great! |
mindweaver&Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Cun / +1 Wil Mental save: +5 (+3 eff.) Confusion immunity: +10% Mindpower: +6 (+3 eff.) Amulets make your neck look great! |
restful copper amulet of cunning (+2)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Cun Life regen: +1.00 Amulets make your neck look great! |
serendipitous copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +5 (+4 eff.) Changes stats: +5 Lck Reduce all damage from unseen attackers: 11% Amulets make your neck look great! |
stabilizing steel amulet of manastreamingPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Mag Changes resistances: +12% temporal Pinning immunity: +21% Knockback immunity: +22% Mana each turn: +0.10 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +22.00 Amulets make your neck look great! |
warrior&Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Str Changes resistances: +6% physical Stamina each turn: +0.40 Amulets make your neck look great! |
Cyrumitha the copper ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +1 Wil Critical mult.: +10.00% Mental save: +6 (+3 eff.) Confusion immunity: +20% Psi when hit: +0.04 Mindpower: +5 (+2 eff.) Rings make your fingers look great! |
conjurer&Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Mag / +5 Wil Mental save: +6 (+3 eff.) Confusion immunity: +27% Spellpower: +7 (+3 eff.) Rings make your fingers look great! |
marksman&Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+2 eff.) Changes stats: +2 Dex Changes resistances: +20% acid Changes damage: +10% acid Rings make your fingers look great! |
mule&Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Changes resistances: +22% fire Changes damage: +11% fire Maximum encumbrance: +20 Rings make your fingers look great! |
mule&Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Maximum encumbrance: +22 Disarm immunity: +21% Pinning immunity: +26% Knockback immunity: +24% Maximum life: +28.00 Rings make your fingers look great! |
savior&Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +28% lightning Changes damage: +14% lightning Physical save: +7 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +7 (+4 eff.) Rings make your fingers look great! |
steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +8 Defense: +9 (+6 eff.) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 94% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Nirand the Shimmerwreath (115% power, 5 apr)Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 115% Range: 1.3x Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Damage (radius 2) on crit: +8 darkness When wielded/worn: Changes stats: +1 Str / +2 Cun / +1 Con Changes resistances: +3% lightning See invisible: +9 Sharp, short and deadly. |
Gunodoldir the dwarven-steel greatsword (140% power, 2 apr)Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 140% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 21 arcane resource burn Damage (Melee): +12 acid When wielded/worn: Changes stats: +7 Cun / +2 Wil Mental crit. chance: +3% Massive two-handed swords. |
voratun longsword &039; (165% power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Power: 165% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour penetration: +6 Physical crit. chance: +10.0% Changes stats: +7 Con / +7 Wil Changes resistances penetration: +25% blight Critical mult.: +22.00% Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +16.00 Spellpower: +15 (+6 eff.) Sharp, long, and deadly. |
Ce&Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 2 Power: 111% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% When wielded/worn: Changes stats: +7 Con / +8 Wil Changes resistances penetration: +10% mind Changes damage: +6% mind / +15% physical Physical save: +3 (+2 eff.) Mental save: +6 (+3 eff.) Cut immunity: +20% Maximum life: +19.00 Blunt and deadly. |
vined mindstar &039; (85% power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 Power: 85% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage against: +5% Unnatural When wielded/worn: Damage (Melee): 6 lightning Changes stats: +2 Str / +1 Dex / +3 Mag / +1 Wil / +3 Cun / +2 Con Changes resistances: +6% lightning Changes resistances penetration: +7% lightning Changes damage: +5% lightning Talent granted: +1 Attune Mindstar Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +2 (+1 eff.) Disease immunity: +10% Cut immunity: +10% Life regen: +4.00 Equilibrium when hit: +1.10 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Uredragogen the voratun waraxe (149% power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Power: 149% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +9.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 9% chance to reduce strength, dexterity, and constitution by 5 Damage (Melee): +12 blight / +11 cold When wielded/worn: Accuracy: +29 (+10 eff.) Armour penetration: +10 Armour: +8 Changes resistances penetration: +14% all Physical save: +3 (+2 eff.) Disease immunity: +24% Only die when reaching: -20.00 life One-handed war axes. |
GaleobeisanceInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 4 lightning Changes resistances: +6% light / +18% lightning Changes resistances penetration: +10% acid Maximum life: +42.00 A belt that goes around your waist. |
Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Ce&Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) Defense: +1 (+1 eff.) Changes stats: +2 Str / +4 Con Changes damage: +15% light Disease immunity: +10% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Demonhunter the linen cloak (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +2 (+1 eff.) Defense: +1 (+1 eff.) Fatigue: -3% Changes resistances: +3% acid Changes resistances penetration: +5% darkness Poison immunity: +20% Disease immunity: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Hanilaleg the Noonvagrant (10 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +10 (+4 eff.) Armour penetration: +4 Physical power: +5 (+2 eff.) Defense: +10 (+6 eff.) Changes resistances penetration: +10% light Critical mult.: +15.00% Physical save: +9 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Voruvea the linen cloak (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +10 (+4 eff.) Defense: +1 (+1 eff.) Changes stats: +2 Cun / +2 Dex Changes resistances: +3% mind Changes resistances penetration: +5% physical Blindness immunity: +10% Cut immunity: +20% Disarm immunity: +20% Stamina each turn: +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Strikehunger (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Damage when hit (Melee): 6 lightning Changes stats: +1 Cun / +3 Con Changes resistances: +7% blight / +13% physical / +6% lightning / +9% all Changes damage: +8% nature / +13% physical Poison immunity: +30% Disease immunity: +20% Life regen: +1.60 Equilibrium when hit: +0.08 Maximum life: +54.00 Healing mod.: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe &039; (3 def, 3 armour)Infused by nature Infused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +3 Defense: +3 (+3 eff.) Effects when hit in melee: * 3% chance to slow global speed by 51% * 3 arcane resource burn Changes stats: +4 Con Changes resistances: +22% nature / +9% all Changes damage: +15% nature Physical save: +18 (+9 eff.) Mental crit. chance: +1% Light radius: +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Pitchedge the pair of iron boots (0 def, 3 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +3 Cun / +3 Wil Changes resistances: +3% nature / +9% darkness / +5% arcane Changes damage: +9% physical Physical save: +9 (+5 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Disarm immunity: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
pair of iron boots &039; (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +2 Mag / +5 Con Changes resistances penetration: +5% darkness / +10% cold Changes damage: +9% darkness Stamina each turn: +0.40 Maximum stamina: +14.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Delyndil (0 def, 2 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour penetration: +2 Armour: +2 Damage (Melee): 8 acid Changes stats: +5 Str / +5 Wil / +5 Cun Changes resistances: +7% acid Changes damage: +4% acid Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable &039; to see combat stats. These gloves are coated with a thick, green liquid. |
Yverianor the Woeshear (0 def, 2 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +7 (+3 eff.) Armour: +2 Fatigue: +3% Effects on melee hit: * 20% chance to reduce damage dealt by 20% Damage when hit (Melee): 4 mind Changes resistances: +12% mind Changes resistances penetration: +10% darkness Changes damage: +3% mind / +6% fire Physical save: +7 (+4 eff.) Mental save: +6 (+3 eff.) Disarm immunity: +22% Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
storm dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +11 (+4 eff.) Armour: +2 Fatigue: +3% Damage (Melee): 5 lightning Changes stats: +3 Dex Changes resistances: +5% lightning Changes damage: +3% lightning Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Blastrigor (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 4 lightning Changes stats: +3 Con Changes resistances: +18% lightning Changes resistances penetration: +25% lightning Changes damage: +6% fire A cap made of leather. |
Olidor (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +6% fire / +3% nature / +6% cold Silence immunity: +10% Confusion immunity: +10% Teleport immunity: +20% A pointy cloth hat, very wizardly... |
cashmere wizard hat &039; (2 def, 4 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +20 (+7 eff.) Armour: +4 Defense: +2 (+2 eff.) Changes stats: +1 Dex / +4 Mag / +4 Wil Changes resistances penetration: +10% lightning Changes damage: +13% arcane Stamina each turn: +1.00 Mana each turn: +0.10 Maximum mana: +43.00 Spellpower: +8 (+4 eff.) Spell crit. chance: +4% A pointy cloth hat, very wizardly... |
rough leather cap &039; (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +4 Dex Changes resistances: +10% darkness Spell save: +3 (+1 eff.) Disease immunity: +20% Disarm immunity: +10% Pinning immunity: +20% Infravision radius: +3 A cap made of leather. |
rough leather cap &039; (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +1 Fatigue: +1% Changes stats: +2 Dex / +1 Wil / +3 Cun Changes resistances: +6% mind Mindpower: +5 (+2 eff.) Mental crit. chance: +4% A cap made of leather. |
rejuvenating iron mail armour of lightning resistance (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +15% lightning Life regen: +2.20 Stamina each turn: +0.70 A suit of armour made of mail. |
6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
347 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+4 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+4 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Emelissra (dig speed 19 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Wil / +3 Cun Changes resistances: +6% lightning / +6% fire / +6% darkness / +5% arcane Spell save: +9 (+4 eff.) Teleport immunity: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof&Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
HanelegarInfused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +10 Effects on melee hit: * 10 arcane resource burn Changes stats: +3 Wil Changes resistances: +3% blight / +3% light / +3% all Changes resistances penetration: +7% all Changes damage: +8% mind Critical mult.: +10.00% Spell save: +6 (+3 eff.) Light radius: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
Polebretta the SmolderoracleInfused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +6% acid / +6% fire / +3% all Changes resistances penetration: +20% fire Spell save: +8 (+4 eff.) Light radius: +11 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern &039;Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes stats: +3 Dex / +4 Con Changes damage: +3% acid Physical save: +5 (+3 eff.) Stamina each turn: +2.00 Light radius: +3 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 17 power out of 25/25) : Effective talent level: 3.0 Power cost: 17 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox&Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+4 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling&039;s hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn&039;s clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Shimmerblight [power 272] (13 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Changes stats: +2 Dex / +2 Mag / +2 Cun / +3 Con Changes resistances penetration: +20% lightning Infravision radius: +3 It can be used to heal yourself and all friendly characters within 10 spaces for 272 Activation puts all charms on cooldown for 13 turns. When used: * Increase the duration of 2 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ash wand of shielding &039; [power 194] (17 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 2 When wielded/worn: Changes resistances: +3% lightning Mental save: +6 (+3 eff.) Confusion immunity: +10% Stun/Freeze immunity: +20% It can be used to create a shield absorbing up to 194 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 17 turns. When used: * Gain a 14% chance to evade weapon attacks for 2 turns. * Reduce fatigue by 24% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Leefa Wyrmscale the Thalore Wyrmic level 18
65th Haze 122nd year of Ascendancy at 20:43 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Leefa Wyrmscale the Thalore Wyrmic level 9
7th Haze 122nd year of Ascendancy at 13:58 see stats
Huge Appetite (Insane (Roguelike) difficulty)
Ate 20 bosses.By Leefa Wyrmscale the Thalore Wyrmic level 20
4th Regrowth 123rd year of Ascendancy at 22:44 see stats
I'm a cool hero (Insane (Roguelike) difficulty)
Saved Derth without a single inhabitant dying.By Leefa Wyrmscale the Thalore Wyrmic level 18
73rd Haze 122nd year of Ascendancy at 11:34 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Leefa Wyrmscale the Thalore Wyrmic level 10
14th Haze 122nd year of Ascendancy at 01:43 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Leefa Wyrmscale the Thalore Wyrmic level 20
4th Regrowth 123rd year of Ascendancy at 19:50 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Leefa Wyrmscale the Thalore Wyrmic level 20
4th Regrowth 123rd year of Ascendancy at 21:04 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Leefa Wyrmscale the Thalore Wyrmic level 9
78th Dusk 122nd year of Ascendancy at 21:22 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Leefa Wyrmscale the Thalore Wyrmic level 12
20th Haze 122nd year of Ascendancy at 12:03 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Leefa Wyrmscale the Thalore Wyrmic level 17
57th Haze 122nd year of Ascendancy at 12:21 see stats
Log
Relgobar, the lost warrior hits Ghoulking for 3 fire damage.
Melee retaliation hits Ghoulking for 28 cold, 15 nature, 7 darkness (51 total damage).
Ghoulking hits Relgobar, the lost warrior for 48 cold, 48 darkness (96 total damage).
Ghoulking hits Leefa Wyrmscale for 18 cold, 26 darkness (45 total damage).
Ghoulking hits Leefa Wyrmscale for 7 nature, 3 healing (8 total damage) [3 healing].
Leefa Wyrmscale gains 0% of a turn from Ancestral Life.
Ghast performs a diseased attack against Leefa Wyrmscale.
Leefa Wyrmscale resists the disease!
Melee retaliation hits Ghast for 28 cold, 15 nature, 6 darkness (50 total damage).
Melee retaliation hits Ghast for 26 cold, 15 nature, 7 darkness (49 total damage).
Ghast hits Leefa Wyrmscale for 2 physical damage.
Ghast hits Leefa Wyrmscale for 3 physical damage.
Vorina the orc necromancer slows down.
Ghast slows down.
Ghoulking slows down.
Melee retaliation hits Leefa Wyrmscale for 11 cold damage.
Leefa Wyrmscale hits Ghast for 40 mind, 7 mind (48 total damage).
Leefa Wyrmscale hits Vorina the orc necromancer for (10 to minion: ghast), 75 physical, (0 to minion: ghast), 5 mind (80 total damage).
Leefa Wyrmscale hits Ghoulking for 43 mind, 7 mind (51 total damage).
Leefa Wyrmscale HEALS from nature damage!
Poison from Ghoulking hits Leefa Wyrmscale for 7 nature, 3 healing (8 total damage) [3 healing].
Leefa Wyrmscale gains 0% of a turn from Ancestral Life.
Melee retaliation hits Ghast for 23 cold, 15 nature, 7 darkness (46 total damage).
Melee retaliation hits Ghast for 28 cold, 15 nature, 7 darkness (51 total damage).
Ghast hits Leefa Wyrmscale for 2 physical damage.
Ghast hits Leefa Wyrmscale for 3 physical damage.
Vorina the orc necromancer hits Leefa Wyrmscale for 119 physical damage.
Melee retaliation hits Vorina the orc necromancer for (2 to minion: ghoul), 15 cold, (1 to minion: ghast), 10 nature, (0 to minion: ghast), 5 darkness (31 total damage).
Leefa Wyrmscale the level 21 thalore wyrmic was mauled to death by Vorina the orc necromancer on level 4 of Old Forest.



















































































































