











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Wyrmic |
| Level / Exp | 17 / 21% |
| Size | medium |
| Lifes / Deaths | Killed by Polodhelaith the snow giant at level 17 on the 68th Haze 122nd year of Ascendancy at 11:35 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 31 (base 29) |
| Dexterity | 22 (base 10) |
| Constitution | 19 (base 11) |
| Magic | 11 (base 10) |
| Willpower | 57 (base 44) |
| Cunning | 36 (base 19) |
Resources
| Life | -8/629 |
| Equilibrium | 42 |
| Psi | 144/147 |
| Healing Factor | 1.0791723257556 |
| Regeneration | 5.5557711571007 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +22.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 28.894014938291 |
| See Invisible | 40.894014938291 |
Offense: Mainhand
| Damage | 41 |
| Accuracy | 42 |
| Crit Chance | 33% |
| APR | 27 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 38 |
| Accuracy | 42 |
| Crit Chance | 29% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 49 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Physical | +19% |
| Cold | +15% |
| All | +0% |
| Darkness | +2% |
| Light | +12% |
| Mind | +8% |
| Lightning | +6% |
| Nature | +7% |
Offense: Damage Penetration
| Mind | +15% |
| Physical | +4% |
Defense: Base
| Armour (hardiness) | 38.089348373819 (81.151787968034%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 26 |
| Physical Save | 31 |
| Spell Save | 21 |
| Mental Save | 45 |
Defense: Resistances
| Acid | 19%( 70%) |
| Blight | 41%( 70%) |
| Physical | 12%( 70%) |
| Cold | 35%( 70%) |
| All | 5%( 70%) |
| Darkness | 17%( 70%) |
| Light | 14%( 70%) |
| Temporal | 21%( 70%) |
| Fire | 8%( 70%) |
| Lightning | 22%( 70%) |
Defense: Immunities
| Disarm Resistance | 0% |
| Confusion Resistance | 33% |
| Pinning Resistance | 17% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 166 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 115 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you gained talent category Psionic / Feedback (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You failed to protect the lost warrior from death by Glona the wolf. Escort: lost warrior (level 1 of Daikara) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos&WHITESLATE | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj&WHITELIGHT_GREEN039;ve found the needed xorn fragment. The Brotherhood of Alchemists* &039; * &039;ve lost a number of adventurers to this one, but I&039;ll be fine.& | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | Tarromahir the pair of hardened leather boots (0 def, 3 armour) =2 CON=Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Damage when hit (Melee): 2 mind Changes stats: +3 Mag / +3 Cun / +2 Con Critical mult.: +20.00% Physical save: +15 (+8 eff.) Mental save: +15 (+5 eff.) See invisible: +6 A pair of boots made of leather. |
| Light source | brass lantern &039;Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 30 Changes resistances: +6% blight / +3% temporal / +3% cold Changes damage: +3% acid Maximum life: +44.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Xanorin the rough leather cap (0 def, 1 armour) =3 CUN=Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Cun / +4 Wil Changes resistances: +6% lightning / +7% temporal Changes resistances penetration: +10% mind Critical mult.: +10.00% A cap made of leather. |
| On hands | heroic dwarven-steel gauntlets of war-making (0 def, 6 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical crit. chance: +8.0% Armour: +6 Fatigue: +3% Critical mult.: +6.00% Mental save: +7 (+2 eff.) Maximum life: +45.00 Spell crit. chance: +7% Mental crit. chance: +5% Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Snowserpent [power 1] (22 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Damage when hit (Melee): 4 cold Changes stats: +1 Cun Changes damage: +3% mind / +9% cold Mindpower: +5 (+2 eff.) Mental crit. chance: +1% See invisible: +3 It can be used to remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 22 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | EmeweInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +20 (+10 eff.) Changes stats: +2 Dex Changes resistances: +2% physical Changes damage: +9% physical Critical mult.: +5.00% Mental save: +7 (+2 eff.) Confusion immunity: +33% Mindpower: +15 (+5 eff.) Rings make your fingers look great! |
| On fingers | copper ring &039;Neldanne&ORANGECrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) Armour penetration: +1 Changes stats: +4 Cun / +5 Dex Changes resistances: +6% acid / +3% fire Changes resistances penetration: +5% physical Physical save: +9 (+5 eff.) Knockback immunity: +20% Rings make your fingers look great! |
| Around neck | copper amulet &039;Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 15% Damage when hit (Melee): 2 acid Changes stats: +2 Dex Changes resistances: +3% acid Changes damage: +6% light See invisible: +3 Amulets make your neck look great! |
| In main hand | Baroruitosin the Flashmarrow (91% power, 26 apr, nature damage) =5 CON=Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Power: 91% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +26 Crit. chance: +7.5% Attack speed: 100% When wielded/worn: Accuracy: +10 (+5 eff.) Changes stats: +5 Con Changes resistances: +5% blight Changes damage: +3% physical / +4% nature / +6% light Talent granted: +1 Attune Mindstar Disease immunity: +18% Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Snowglory the rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 58% Changes resistances: +7% lightning / +6% temporal / +3% light / +6% blight / +6% cold A belt that goes around your waist. |
| In off hand | Earthbile (85% power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 Power: 85% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Defense: +8 (+4 eff.) Damage (Melee): 3 mind / 4 darkness Changes stats: +3 Wil Changes resistances: +3% blight Changes damage: +6% lightning / +7% physical / +2% darkness / +6% cold / +3% nature / +2% mind Talent granted: +1 Attune Mindstar Critical mult.: +5.00% Disease immunity: +14% Pinning immunity: +17% Mindpower: +4 (+1 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | cashmere cloak &039; (2 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 25% * 10% chance to reduce all saves and defense by 30 Damage when hit (Melee): 4 mind Changes resistances: +12% darkness / +15% cold Changes resistances penetration: +5% mind Changes damage: +3% mind A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Arcresolve the dwarven-steel plate armour (0 def, 11 armour)Requires: - Massive armour training - Strength 35 Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Changes stats: +6 Cun / +5 Wil Changes resistances: +3% lightning / +6% light / +15% blight Mental save: +14 (+4 eff.) A suit of armour made of metal plates. |
Inventory
insulating copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +12% fire / +11% cold Amulets make your neck look great! |
protective steel amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +3 Defense: +5 (+2 eff.) Changes resistances cap: +3% all Physical save: +7 (+4 eff.) Blindness immunity: +12% Infravision radius: +4 Sight radius: +2 See invisible: +6 Amulets make your neck look great! |
Eclipsewreath the copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Effects on melee hit: * 20% chance to reduce all saves and defense by 30 Changes stats: +2 Str Changes resistances: +3% fire Rings make your fingers look great! |
copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Disarm immunity: +22% Pinning immunity: +20% Knockback immunity: +22% Maximum life: +21.00 Rings make your fingers look great! |
gold ring &039;Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 25% Changes resistances: +26% nature / +15% cold Changes resistances penetration: +10% light Changes damage: +13% nature Rings make your fingers look great! |
warrior&Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.iron greatsword of enduring (110% power, 1 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 110% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +7 Con / +10 Wil Maximum life: +24.00 Massive two-handed swords. |
Harochak the stralite longsword (140% power, 5 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 4 Power: 140% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 10% chance to reduce strength, dexterity, and constitution by 6 Damage (Melee): +8 blight / +10 temporal / +5 cold Damage (radius 2) on crit: +16 blight When wielded/worn: Accuracy: +11 (+6 eff.) Defense: +9 (+4 eff.) Changes resistances: +9% blight / +15% temporal Disarm immunity: +28% Sharp, long, and deadly. |
Rimeminister the vined mindstar (87% power, 18 apr, mind damage) =3 CON=Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 Power: 87% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% Damage (radius 1) on hit: +16 cold When wielded/worn: Physical power: +5 (+2 eff.) Damage (Melee): 6 physical / 10 mind / 10 darkness Changes stats: +3 Con Changes resistances: +6% physical Changes resistances penetration: +8% physical Changes damage: +8% physical / +9% mind / +8% darkness Talent granted: +1 Attune Mindstar Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eclipsebliss (123% power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Power: 123% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (Melee): +7 cold When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 25% Changes stats: +1 Cun / +1 Con Changes resistances: +3% darkness One-handed war axes. |
Cystwrest the rough leather belt =3 CON=Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Con / +2 Wil Changes resistances: +3% temporal Changes resistances penetration: +5% nature Changes damage: +3% temporal Maximum life: +33.00 Light radius: +2 A belt that goes around your waist. |
Lisudawe the rough leather beltInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +3% light Changes resistances penetration: +15% acid Reduces incoming crit damage: 15.00% Physical save: +6 (+3 eff.) Mental save: +3 (+1 eff.) Pinning immunity: +10% Mindpower: +3 (+1 eff.) Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A belt that goes around your waist. |
Zubuna =2 CON=Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour penetration: +2 Armour: +2 Changes stats: +2 Con Changes resistances: +12% acid Changes resistances penetration: +5% arcane Changes damage: +6% arcane Mental save: +7 (+2 eff.) Mindpower: +4 (+1 eff.) A belt that goes around your waist. |
noble&Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Wil Damage against: +24% Summoned Reduced damage from: +26% Summoned Maximum life: +30.00 A belt that goes around your waist. |
Xalle the linen robe (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes resistances: +18% lightning / +7% all Changes damage: +12% lightning Critical mult.: +5.00% Mindpower: +5 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe &039; (4 def, 2 armour) =3 CON=Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +4 (+2 eff.) Changes stats: +5 Cun / +3 Con Changes resistances: +9% fire / +5% arcane / +11% all Physical save: +15 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of life (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +7% blight / +9% all Life regen: +1.70 Maximum life: +40.00 Healing mod.: +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.Burntrail (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +5 Str / +6 Con Changes resistances: +3% darkness / +12% cold Changes damage: +12% fire / +6% physical Size category: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Flametouch (0 def, 1 armour) =3 DEX=Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Dex / +3 Wil / +6 Lck Changes resistances penetration: +5% lightning / +5% fire Changes damage: +6% fire Reduces incoming crit damage: 15.00% Stealth bonus: +6 A pair of boots made of leather. |
Winterstreak (0 def, 2 armour) =3 DEX=Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +15 (+8 eff.) Armour: +2 Damage when hit (Melee): 10 cold Changes stats: +3 Dex / +2 Wil / +2 Cun Infravision radius: +2 See invisible: +9 Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
polar hardened leather gloves of strength (+2) (0 def, 2 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +2 Damage (Melee): 6 cold Changes stats: +2 Str Changes resistances: +6% cold Changes damage: +4% cold Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 13 power out of 30/30) : Effective talent level: 1.0 Power cost: 13 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 43.01 to 129.02 lightning damage (86.01 average). The damage will increase with your Mindpower. This hat& |
Skytitan (0 def, 3 armour) =4 DEX, 6 CON=Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Armour: +3 Fatigue: +5% Changes stats: +3 Str / +4 Dex / +6 Con Changes resistances: +3% lightning / +5% arcane / +3% darkness Healing mod.: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Snowkiss (0 def, 5 armour) =5 STR=Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Str Changes resistances penetration: +5% light / +5% cold Changes damage: +3% cold Infravision radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat &039; (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Damage when hit (Melee): 6 darkness Changes resistances: +24% lightning Changes resistances penetration: +5% darkness Changes damage: +10% lightning Reduces incoming crit damage: 10.00% Infravision radius: +1 A pointy cloth hat, very wizardly... |
Squalorrend (0 def, 13 armour)Requires: - Massive armour training - Strength 48 Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Fatigue: +22% Effects on melee hit: * 20% chance to slow global speed by 58% Changes resistances: +26% lightning / +21% cold Changes resistances penetration: +25% mind Changes damage: +3% nature Life regen: +5.00 Maximum life: +37.00 Healing mod.: +14% A suit of armour made of metal plates. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
63 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 40 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(114 power, based on Willpower) Activation costs 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Prox&Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling&039;s hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn&039;s clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Prothotipe&Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Bromelia the Thalore Wyrmic level 16
53rd Haze 122nd year of Ascendancy at 21:01 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Bromelia the Thalore Wyrmic level 9
16th Haze 122nd year of Ascendancy at 06:33 see stats
I'm a cool hero (Insane (Roguelike) difficulty)
Saved Derth without a single inhabitant dying.By Bromelia the Thalore Wyrmic level 16
58th Haze 122nd year of Ascendancy at 04:26 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Bromelia the Thalore Wyrmic level 10
21st Haze 122nd year of Ascendancy at 22:56 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Bromelia the Thalore Wyrmic level 9
11st Haze 122nd year of Ascendancy at 04:50 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Bromelia the Thalore Wyrmic level 13
27th Haze 122nd year of Ascendancy at 21:14 see stats
Log
Talent Dissolve is ready to use.
Bromelia is focused by an arcane vortex!
Bromelia stops regenerating health quickly.
Arcane Vortex from Polodhelaith the snow giant hits Bromelia for 142 arcane damage.
Polodhelaith the snow giant casts Manathrust.
Polodhelaith the snow giant hits Bromelia for 237 arcane damage.
Bromelia is no longer attuned.
LIFE LOST WARNING!
Arcane Vortex from Polodhelaith the snow giant hits Bromelia for 174 arcane damage.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Bromelia uses Infusion: Healing.
Bromelia gains 2% of a turn from Ancestral Life.
Bromelia receives 124 healing from Infusion: Healing.
Bromelia attunes to the damage.
Talent Infusion: Wild is ready to use.
Arcane Vortex from Polodhelaith the snow giant hits Bromelia for 174 arcane damage.
Arcane Vortex from Polodhelaith the snow giant hits Bromelia for 149 arcane damage.
Bromelia the level 17 thalore wyrmic was dweomered to death by Polodhelaith the snow giant on level 2 of Daikara.








































































































