NatureArmy the level 8 Thalore Summoner by Laerte

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.4
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceThalore
ClassSummoner
Level / Exp8 / 72%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity14 (base 11)
Constitution14 (base 10)
Magic8 (base 10)
Willpower31 (base 26)
Cunning33 (base 26)

Resources

Life-2/235
Equilibrium41
Healing Factor1
Regeneration12.75

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision6

Offense: Mainhand

Damage12
Accuracy22
Crit Chance9%
APR14
Speed1.00

Offense: Offhand

Damage12
Accuracy22
Crit Chance9%
APR14
Speed1.00

Offense: Spell

Spellpower8
Crit Chance8%
Speed1

Offense: Mind

Mindpower29.865814066807
Crit Chance10%
Speed1

Offense: Damage Bonus

All+0%

Defense: Base

Armour (hardiness)4 (30%)
Defense4.4
Ranged Defense4.4
Fatigue9
Physical Save20.55
Spell Save13.65
Mental Save24.2

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Pinning Resistance22%
Instadeath Resistance100%
Disarm Resistance20%
Poison Resistance20%
Knockback Resistance27%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
5/5
1/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
1/5
1/5
0/5
Wild-gift / Summoning (melee)1.30
1/5
1/5
1/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
1/5
0/5
0/5
Cunning / Survival1.20
2/5
1/5
1/5
0/5
Race / Thalore1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

talent
detrimental effect
detrimental effect
beneficial effect

Quests

done
done
active
active

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
In main hand
In off hand
Light source
Main armor

Inventory

Achievements

Log

Skeleton archer is disarmed!
Aeryyakira the degenerated skeleton warrior uses Flare.

Shining mold resists the blinding light!

Minotaur loses sight!

Rattlesnake resists the blinding light!

NatureArmy loses sight!

Something misses Something.

Skeleton archer hits 3-headed hydra for 6 physical damage.
Something hits Something for
42 fire, 5 acid (47 total damage).
Something hits
NatureArmy for 16 physical damage.
NatureArmy hits Something for 11 acid damage.
NatureArmy hits Something for 11 acid damage.
Something hits
NatureArmy for 16 physical damage.

NatureArmy uses Infusion: Regeneration.

NatureArmy starts regenerating health quickly.

Something hits
NatureArmy for 16 physical damage.
NatureArmy hits Something for 11 acid damage.
NatureArmy hits Something for 11 acid damage.
Something hits
NatureArmy for 14 physical damage.

NatureArmy summons a Ritch Flamespitter!

Something hits
NatureArmy for 17 physical damage.
NatureArmy hits Something for 11 acid damage.
NatureArmy hits Something for 11 acid damage.
Something hits
NatureArmy for 16 physical damage.
Something hits
NatureArmy for 44 physical, 5 acid (49 total damage).

You fail to use Nature&