SlimeBall the level 6 Thalore Oozemancer by Laerte

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceThalore
ClassOozemancer
Level / Exp6 / 12%
Sizemedium
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength14 (base 10)
Dexterity13 (base 10)
Constitution12 (base 10)
Magic8 (base 10)
Willpower28 (base 24)
Cunning26 (base 23)

Resources

Life156/156
Stamina160/160
Equilibrium0
Healing Factor1
Regeneration1.85

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5

Offense: Mainhand

Damage13
Accuracy21
Crit Chance7%
APR12
Speed1.00

Offense: Offhand

Damage13
Accuracy21
Crit Chance7%
APR12
Speed1.00

Offense: Spell

Spellpower4
Crit Chance6%
Speed1

Offense: Mind

Mindpower27.5
Crit Chance8%
Speed1

Offense: Damage Bonus

Mind+9%
Darkness+5%
Light+9%
Nature+3%

Defense: Base

Armour (hardiness)3 (30%)
Defense5.05
Ranged Defense5.05
Fatigue0
Physical Save25.05
Spell Save12.6
Mental Save21.95

Defense: Resistances

Acid 6%( 70%)
Fire 12%( 70%)
Arcane 5%( 70%)
Cold 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Moss1.30
0/5
0/5
0/5
0/5
Wild-gift / Slime1.30
2/5
0/5
0/5
0/5
Wild-gift / Ooze1.30
3/5
0/5
0/5
0/5
Wild-gift / Mucus1.30
4/5
2/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
0/5
0/5
Cunning / Survival1.10
1/5
0/5
1/5
0/5
Wild-gift / Mindstar mastery1.30
2/5
0/5
0/5
0/5
Wild-gift / Antimagic1.30
1/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5

Effects

Quests

done
done
active

Equipment

Light source
On head
Tool
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

Log

There is a way to the previous level here (press &039; or right click to use).

SlimeBall wears:
Radiancepride.

SlimeBall wears:
linen wizard hat &039; (1 def, 0 armour).

You gain 2.40 gold from the transmogrification of
Radiancehunt (16/16, 17.5-21 power, 2 apr).
You gain 1.56 gold from the transmogrification of
spiked iron plate armour of acid resistance (3 def, 7 armour).
You gain 1.95 gold from the transmogrification of
spiked iron mail armour of resilience (2 def, 4 armour).
You gain 1.79 gold from the transmogrification of
spiked iron mail armour of fire resistance (2 def, 4 armour).
You gain 0.50 gold from the transmogrification of
ash vilestaff (15-18 power, 3 apr, acid damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-2.2 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron mace (7-9.8 power, 2 apr).
You gain 1.15 gold from the transmogrification of
acidic iron mace of massacre (13.5-18.9 power, 2 apr).
You gain 1.55 gold from the transmogrification of
balanced iron longsword (8-11.2 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (13-19.5 power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
There is a way to the next level here (press &039; or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press &039; or right click to use).
Ran for 58 turns (stop reason: at exit).


There is a way to the next level here (press &039; or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press &039; or right click to use).
Ran for 89 turns (stop reason: at exit).


There is a Passageway into Norgos&