










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Spell Merchants 1.7.6T.O.M.E 1.7.6 This mod adds 14 Merchants who will sell Talents, Class, Stat, Category & Prodigy points! Unlock Extra Lives, Increase Health and Mana! Imbue Unique items! Conquer 3 Custom Dungeons and defeat 8 Unique Bosses! Build your Ultimate Character!
There are 21 Class talent categories (295 talent trees) available for purchase:Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
Increase character stats:Pay gold to increase: Stat, Class, Category & Prodigy points. Buy extra lives, increase health, mana, stamina & steam pool/regen. Increase physical, magical and mental critical damage and resistance.
Master jeweler:Imbue jewelry, armor & weapons. Imbue yellow/orange Unique items! You can imbue them as many times, with as many different gems as you want! Includes a custom shop that sells gems and a wide variety of rare and unique jewelry.
New Dungeons:
3 Custom dungeons have been added to the world map [Blood Soaked Ruins, Infested Ruins & Road to Derth].
New Bosses:There are 8 unique bosses that will spawn in the new dungeons (With custom sprites). Battle against vampires, werewolves and wererats in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.For pre-existing saves you can enable developer mode (in the main menu, under options) When in game, press "ctrl+a" then press "r" to reload the zone and the new content will load in. (Enabling developer mode will disable achievements)
2. Dialog to purchase spells wont appear unless you have the required amount of gold.You can [reveal] the talent tree for free, talents will be [revealed] in the level up menu ('p'). You will need the required amount of gold to be your inventory for the dialog option to [unlock] the talent tree to appear. The cost will be listed for each talent.
3. DLC is NOT required to play this addonTalents that require dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mod that changes the world map (eyal.lua) Incompatible with \"Extra Dungeons\", \"Godmode Merchant\" & \"Infinite Dungeons Merchants\"
This mod is where it's at, thanks to this amazing community giving feedback and bug reports! This was a hobby project I started to add things that I wanted in the game, and it grew due to community feedback! I want to give a Heartfelt Thank You to all who contributed with ideas, requests and bug reports. This mod wouldn't be where its at without you! If you enjoy this mod please consider giving it a like. <3 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Wanderer |
| Level / Exp | 30 / 62% |
| Size | medium |
| Lifes / Deaths | Killed by human sun-paladin at level 2 on the 75th Pyre 122nd year of Ascendancy at 12:41 / 221Killed by giant brown ant at level 2 on the 75th Pyre 122nd year of Ascendancy at 12:50 Killed by cold flames trap at level 3 on the 75th Pyre 122nd year of Ascendancy at 14:31 Killed by giant blue ant at level 4 on the 75th Pyre 122nd year of Ascendancy at 17:52 Killed by multi-hued drake hatchling at level 4 on the 75th Pyre 122nd year of Ascendancy at 17:58 Killed by multi-hued drake hatchling at level 4 on the 75th Pyre 122nd year of Ascendancy at 18:17 Killed by snow giant at level 4 on the 75th Pyre 122nd year of Ascendancy at 18:26 Killed by multi-hued drake hatchling at level 4 on the 75th Pyre 122nd year of Ascendancy at 18:44 Killed by cutpurse at level 4 on the 75th Pyre 122nd year of Ascendancy at 19:01 Killed by cutpurse at level 4 on the 75th Pyre 122nd year of Ascendancy at 19:18 Killed by multi-hued drake hatchling at level 4 on the 75th Pyre 122nd year of Ascendancy at 19:33 Killed by multi-hued drake hatchling at level 4 on the 75th Pyre 122nd year of Ascendancy at 19:43 Killed by multi-hued drake hatchling at level 4 on the 75th Pyre 122nd year of Ascendancy at 19:53 Killed by multi-hued drake hatchling at level 5 on the 75th Pyre 122nd year of Ascendancy at 20:12 Killed by multi-hued drake hatchling at level 5 on the 75th Pyre 122nd year of Ascendancy at 20:28 Killed by minotaur at level 5 on the 75th Pyre 122nd year of Ascendancy at 22:47 Killed by minotaur at level 5 on the 75th Pyre 122nd year of Ascendancy at 23:05 Killed by minotaur at level 5 on the 75th Pyre 122nd year of Ascendancy at 23:13 Killed by minotaur at level 5 on the 75th Pyre 122nd year of Ascendancy at 23:24 Killed by minotaur at level 5 on the 75th Pyre 122nd year of Ascendancy at 23:32 Killed by minotaur at level 5 on the 75th Pyre 122nd year of Ascendancy at 23:50 Killed by minotaur at level 5 on the 75th Pyre 122nd year of Ascendancy at 23:59 Killed by minotaur at level 5 on the 76th Pyre 122nd year of Ascendancy at 00:07 Killed by minotaur at level 5 on the 76th Pyre 122nd year of Ascendancy at 00:16 Killed by minotaur at level 5 on the 76th Pyre 122nd year of Ascendancy at 00:29 Killed by minotaur at level 5 on the 76th Pyre 122nd year of Ascendancy at 00:40 Killed by minotaur at level 5 on the 76th Pyre 122nd year of Ascendancy at 00:50 Killed by minotaur at level 5 on the 76th Pyre 122nd year of Ascendancy at 00:58 Killed by minotaur at level 5 on the 76th Pyre 122nd year of Ascendancy at 01:06 Killed by minotaur at level 5 on the 76th Pyre 122nd year of Ascendancy at 01:14 Killed by minotaur at level 5 on the 76th Pyre 122nd year of Ascendancy at 01:27 Killed by multi-hued drake hatchling at level 5 on the 76th Pyre 122nd year of Ascendancy at 03:28 Killed by blade horror at level 5 on the 76th Pyre 122nd year of Ascendancy at 03:48 Killed by multi-hued drake hatchling at level 5 on the 76th Pyre 122nd year of Ascendancy at 03:57 Killed by blade horror at level 5 on the 76th Pyre 122nd year of Ascendancy at 04:03 Killed by multi-hued drake hatchling at level 5 on the 76th Pyre 122nd year of Ascendancy at 04:11 Killed by blade horror at level 5 on the 76th Pyre 122nd year of Ascendancy at 04:18 Killed by blade horror at level 5 on the 76th Pyre 122nd year of Ascendancy at 04:25 Killed by blade horror at level 5 on the 76th Pyre 122nd year of Ascendancy at 04:36 Killed by blade horror at level 5 on the 76th Pyre 122nd year of Ascendancy at 04:44 Killed by blade horror at level 5 on the 76th Pyre 122nd year of Ascendancy at 04:56 Killed by blade horror at level 5 on the 76th Pyre 122nd year of Ascendancy at 05:06 Killed by blade horror at level 5 on the 76th Pyre 122nd year of Ascendancy at 05:14 Killed by blade horror at level 5 on the 76th Pyre 122nd year of Ascendancy at 05:22 Killed by blade horror at level 5 on the 76th Pyre 122nd year of Ascendancy at 05:30 Killed by blade horror at level 5 on the 76th Pyre 122nd year of Ascendancy at 05:46 Killed by blade horror at level 5 on the 76th Pyre 122nd year of Ascendancy at 05:56 Killed by blade horror at level 6 on the 76th Pyre 122nd year of Ascendancy at 06:06 Killed by blade horror at level 6 on the 76th Pyre 122nd year of Ascendancy at 06:34 Killed by blade horror at level 6 on the 76th Pyre 122nd year of Ascendancy at 06:51 Killed by blade horror at level 6 on the 76th Pyre 122nd year of Ascendancy at 07:03 Killed by blade horror at level 6 on the 76th Pyre 122nd year of Ascendancy at 07:12 Killed by blade horror at level 6 on the 76th Pyre 122nd year of Ascendancy at 07:57 Killed by blade horror at level 6 on the 76th Pyre 122nd year of Ascendancy at 08:17 Killed by blade horror at level 6 on the 76th Pyre 122nd year of Ascendancy at 08:27 Killed by blade horror at level 6 on the 76th Pyre 122nd year of Ascendancy at 09:11 Killed by blade horror at level 6 on the 76th Pyre 122nd year of Ascendancy at 09:29 Killed by blade horror at level 6 on the 76th Pyre 122nd year of Ascendancy at 09:43 Killed by blade horror at level 6 on the 76th Pyre 122nd year of Ascendancy at 10:10 Killed by orc master assassin at level 6 on the 76th Pyre 122nd year of Ascendancy at 16:26 Killed by orc master assassin at level 6 on the 76th Pyre 122nd year of Ascendancy at 16:33 Killed by orc master assassin at level 6 on the 76th Pyre 122nd year of Ascendancy at 16:43 Killed by orc master assassin at level 6 on the 76th Pyre 122nd year of Ascendancy at 16:52 Killed by orc master assassin at level 6 on the 76th Pyre 122nd year of Ascendancy at 17:04 Killed by orc master assassin at level 6 on the 76th Pyre 122nd year of Ascendancy at 17:21 Killed by orc master assassin at level 6 on the 76th Pyre 122nd year of Ascendancy at 17:29 Killed by orc master assassin at level 6 on the 76th Pyre 122nd year of Ascendancy at 17:34 Killed by orc master assassin at level 6 on the 76th Pyre 122nd year of Ascendancy at 17:42 Killed by orc master assassin at level 6 on the 76th Pyre 122nd year of Ascendancy at 17:52 Killed by orc master assassin at level 6 on the 76th Pyre 122nd year of Ascendancy at 18:00 Killed by orc master assassin at level 6 on the 76th Pyre 122nd year of Ascendancy at 18:07 Killed by orc master assassin at level 6 on the 76th Pyre 122nd year of Ascendancy at 18:15 Killed by orc master assassin at level 6 on the 76th Pyre 122nd year of Ascendancy at 18:23 Killed by orc master assassin at level 6 on the 76th Pyre 122nd year of Ascendancy at 18:31 Killed by orc master assassin at level 6 on the 76th Pyre 122nd year of Ascendancy at 18:39 Killed by orc master assassin at level 6 on the 76th Pyre 122nd year of Ascendancy at 18:48 Killed by orc master assassin at level 6 on the 76th Pyre 122nd year of Ascendancy at 18:57 Killed by orc master assassin at level 6 on the 76th Pyre 122nd year of Ascendancy at 19:07 Killed by orc master assassin at level 6 on the 76th Pyre 122nd year of Ascendancy at 19:17 Killed by orc master assassin at level 6 on the 76th Pyre 122nd year of Ascendancy at 19:26 Killed by orc master assassin at level 6 on the 76th Pyre 122nd year of Ascendancy at 19:34 Killed by blade horror at level 7 on the 76th Pyre 122nd year of Ascendancy at 21:05 Killed by blade horror at level 7 on the 76th Pyre 122nd year of Ascendancy at 21:15 Killed by blade horror at level 7 on the 76th Pyre 122nd year of Ascendancy at 21:33 Killed by blade horror at level 7 on the 76th Pyre 122nd year of Ascendancy at 21:54 Killed by rotting mummy at level 7 on the 76th Pyre 122nd year of Ascendancy at 23:53 Killed by orc soldier at level 10 on the 8th Mirth 122nd year of Ascendancy at 14:48 Killed by lich at level 11 on the 8th Mirth 122nd year of Ascendancy at 15:58 Killed by lich at level 11 on the 8th Mirth 122nd year of Ascendancy at 19:11 Killed by lich at level 11 on the 8th Mirth 122nd year of Ascendancy at 19:20 Killed by lich at level 11 on the 8th Mirth 122nd year of Ascendancy at 19:31 Killed by lich at level 11 on the 8th Mirth 122nd year of Ascendancy at 19:39 Killed by lich at level 11 on the 8th Mirth 122nd year of Ascendancy at 19:52 Killed by shadow at level 11 on the 8th Mirth 122nd year of Ascendancy at 20:03 Killed by lich at level 11 on the 8th Mirth 122nd year of Ascendancy at 20:11 Killed by lich at level 11 on the 8th Mirth 122nd year of Ascendancy at 20:21 Killed by lich at level 11 on the 8th Mirth 122nd year of Ascendancy at 20:31 Killed by fearful symmetry at level 11 on the 8th Mirth 122nd year of Ascendancy at 22:49 Killed by venom drake at level 11 on the 8th Mirth 122nd year of Ascendancy at 23:01 Killed by Forest Troll Hedge-Wizard at level 11 on the 8th Mirth 122nd year of Ascendancy at 23:29 Killed by Forest Troll Hedge-Wizard at level 11 on the 8th Mirth 122nd year of Ascendancy at 23:36 Killed by Forest Troll Hedge-Wizard at level 11 on the 9th Mirth 122nd year of Ascendancy at 00:18 Killed by elven tempest at level 12 on the 9th Mirth 122nd year of Ascendancy at 02:25 Killed by gwelgoroth at level 12 on the 9th Mirth 122nd year of Ascendancy at 02:44 Killed by storm drake hatchling at level 12 on the 9th Mirth 122nd year of Ascendancy at 03:05 Killed by Sleeping Eilineda at level 14 on the 1st Flare 122nd year of Ascendancy at 00:01 Killed by Sleeping Eilineda at level 14 on the 1st Flare 122nd year of Ascendancy at 00:34 Killed by Sleeping Eilineda at level 14 on the 1st Flare 122nd year of Ascendancy at 00:56 Killed by Sleeping Eilineda at level 14 on the 1st Flare 122nd year of Ascendancy at 01:36 Killed by Sleeping Eilineda at level 14 on the 1st Flare 122nd year of Ascendancy at 01:56 Killed by Dozing Gloriyaba at level 14 on the 1st Flare 122nd year of Ascendancy at 02:10 Killed by Sleeping Eilineda at level 14 on the 1st Flare 122nd year of Ascendancy at 02:21 Killed by Sleeping Eilineda at level 14 on the 1st Flare 122nd year of Ascendancy at 02:29 Killed by Sleeping Eilineda at level 14 on the 1st Flare 122nd year of Ascendancy at 02:41 Killed by Sleeping Eilineda at level 14 on the 1st Flare 122nd year of Ascendancy at 02:52 Killed by Dozing Gloriyaba at level 14 on the 1st Flare 122nd year of Ascendancy at 03:09 Killed by Dozing Gloriyaba at level 14 on the 1st Flare 122nd year of Ascendancy at 03:18 Killed by Sleeping Eilineda at level 14 on the 1st Flare 122nd year of Ascendancy at 03:33 Killed by Sleeping Eilineda at level 14 on the 1st Flare 122nd year of Ascendancy at 03:42 Killed by Sleeping Eilineda at level 14 on the 1st Flare 122nd year of Ascendancy at 04:13 Killed by Sleeping Eilineda at level 14 on the 1st Flare 122nd year of Ascendancy at 04:20 Killed by Sleeping Eilineda at level 14 on the 1st Flare 122nd year of Ascendancy at 04:31 Killed by Sleeping Eilineda at level 14 on the 1st Flare 122nd year of Ascendancy at 04:48 Killed by Sleeping Eilineda at level 14 on the 1st Flare 122nd year of Ascendancy at 05:00 Killed by Sleeping Eilineda at level 14 on the 1st Flare 122nd year of Ascendancy at 05:15 Killed by Sleeping Eilineda at level 14 on the 1st Flare 122nd year of Ascendancy at 05:23 Killed by Sleeping Eilineda at level 14 on the 1st Flare 122nd year of Ascendancy at 05:32 Killed by Sleeping Eilineda at level 14 on the 1st Flare 122nd year of Ascendancy at 05:41 Killed by Sleeping Eilineda at level 14 on the 1st Flare 122nd year of Ascendancy at 06:18 Killed by Sleeping Eilineda at level 14 on the 1st Flare 122nd year of Ascendancy at 06:32 Killed by Sleeping Eilineda at level 14 on the 1st Flare 122nd year of Ascendancy at 06:51 Killed by Sleeping Eilineda at level 14 on the 1st Flare 122nd year of Ascendancy at 07:03 Killed by Sleeping Eilineda at level 14 on the 1st Flare 122nd year of Ascendancy at 07:13 Killed by Sleeping Eilineda at level 14 on the 1st Flare 122nd year of Ascendancy at 07:23 Killed by Sleeping Porurassra at level 16 on the 4th Flare 122nd year of Ascendancy at 13:53 Killed by Sleeping Porurassra at level 16 on the 4th Flare 122nd year of Ascendancy at 14:02 Killed by Sleeping Porurassra at level 16 on the 4th Flare 122nd year of Ascendancy at 14:13 Killed by Sleeping Porurassra at level 16 on the 4th Flare 122nd year of Ascendancy at 14:26 Killed by Sleeping Porurassra at level 16 on the 4th Flare 122nd year of Ascendancy at 14:39 Killed by Sleeping Porurassra at level 16 on the 4th Flare 122nd year of Ascendancy at 14:46 Killed by Sleeping Porurassra at level 16 on the 4th Flare 122nd year of Ascendancy at 14:57 Killed by Sleeping Porurassra at level 16 on the 4th Flare 122nd year of Ascendancy at 15:10 Killed by Sleeping Porurassra at level 16 on the 4th Flare 122nd year of Ascendancy at 15:54 Killed by Sleeping Porurassra at level 16 on the 4th Flare 122nd year of Ascendancy at 16:03 Killed by Sleeping Porurassra at level 16 on the 4th Flare 122nd year of Ascendancy at 16:17 Killed by Sleeping Porurassra at level 16 on the 4th Flare 122nd year of Ascendancy at 16:31 Killed by Sleeping Porurassra at level 16 on the 4th Flare 122nd year of Ascendancy at 16:40 Killed by Sleeping Porurassra at level 16 on the 4th Flare 122nd year of Ascendancy at 16:50 Killed by Sleeping Porurassra at level 16 on the 4th Flare 122nd year of Ascendancy at 17:00 Killed by Sleeping Porurassra at level 16 on the 4th Flare 122nd year of Ascendancy at 17:12 Killed by Sleeping Porurassra at level 16 on the 4th Flare 122nd year of Ascendancy at 17:23 Killed by Sleeping Porurassra at level 16 on the 4th Flare 122nd year of Ascendancy at 17:33 Killed by Sleeping Porurassra at level 16 on the 4th Flare 122nd year of Ascendancy at 17:44 Killed by Ce& |
Primary Stats
| Strength | 30 (base 30) |
| Dexterity | 52 (base 50) |
| Constitution | 15 (base 12) |
| Magic | 24 (base 12) |
| Willpower | 19 (base 12) |
| Cunning | 66 (base 49) |
Resources
| Mana | 369/369 |
| Vim | 266/266 |
| Life | 624/624 |
| Stamina | 220/220 |
| Hate | 100/100 |
| Healing Factor | 1.4960311219417 |
| Regeneration | 0.37400778048543 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | +15% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 40.861017415569 |
| See Invisible | 60.861017415569 |
Offense: Mainhand
| Damage | 29 |
| Accuracy | 56 |
| Crit Chance | 22% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 47 |
| Crit Chance | 27% |
| Speed | 0.8695652173913 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +40% |
| Light | +10% |
| Cold | +25% |
| Darkness | +13% |
| Arcane | +25% |
| Fire | +25% |
| All | +0% |
Offense: Damage Penetration
| Lightning | +25% |
| Cold | +25% |
| Temporal | +15% |
| Blight | +15% |
| Arcane | +25% |
| Fire | +25% |
| All | +0% |
Defense: Base
| Armour (hardiness) | 19 (67.566993956804%) |
| Defense | 58 |
| Ranged Defense | 58 |
| Fatigue | 0 |
| Physical Save | 15 |
| Spell Save | 29 |
| Mental Save | 24 |
Defense: Resistances
| Blight | 20%( 70%) |
| Physical | 10%( 70%) |
| Cold | 26%( 70%) |
| All | 0%( 70%) |
| Lightning | 30%( 70%) |
| Light | 30%( 70%) |
| Temporal | 10%( 70%) |
| Darkness | 26%( 70%) |
| Nature | 20%( 70%) |
Defense: Immunities
| Pinning Resistance | 50% |
| Bleed Resistance | 20% |
| Instadeath Resistance | 100% |
| Poison Resistance | 50% |
| Silence Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 220 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Cunning / Shadow magic | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Torture | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (utility) | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Meta | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Twilight | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.20 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Demented / Beyond sanity | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Oppression | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.20 |
| 0/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Effects
| beneficial effect | Increases defense by 21. Mobile Defense |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Proceed directly to the next Infinite Dungeon level in less than 137 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 14): Rush Hour (137)Turns left: 92 You completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 173 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 16): Rush Hour (173)Turns left: 56 You completed the challenge and received: Random Artifact: Shinenail (0 def, 4 armour, 37.5 block) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 17): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 18): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 21): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 22): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Infinite Dungeon Challenge (Level 23): Headhunter | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 24): Exterminator | active |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 27): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 6): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 7): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 9): Pacifist | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Eremirim (3 def, 12 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +12 Defense: +3 (+1 eff.) Fatigue: +3% Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 24 Changes resistances: +6% cold Changes resistances penetration: +15% blight Reduces incoming crit damage: 10.00% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 25 cooldown : Effective talent level: 4.0 Power cost: 25 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 30% chance to evade melee and ranged attacks and 28 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Quiver | Hornet Stingers (20/20, 18-25 power, 10 apr)Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +5.0% Capacity: 20 On weapon hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(68 power, based on Willpower) Activation costs 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Un&039;s Cap (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Needs something equally stylish and cool to go with it. When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +8 Cun / +4 Wil Changes resistances: +10% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Spellpower: +8 (+3 eff.) Mindpower: +8 (+4 eff.) Reduces paradox anomalies(equivalent to willpower): +5 It can be used to activate talent Wormhole (costing 13 power out of 15/15) : Effective talent level: 1.0 Power cost: 13 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
| Tool | soothing yew totem of healing [power 242] (7/13 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to heal yourself and all friendly characters within 10 spaces for 242 Activation puts all charms on cooldown for 13 turns. When used: * Heal for 35. Natural totems are made by powerful wilders to store nature power. |
| On fingers | savage&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +3 Con Changes resistances: +26% darkness Changes damage: +13% darkness Spell save: +14 (+7 eff.) Maximum stamina: +10.00 Rings make your fingers look great! |
| On fingers | Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| Around waist | Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | Merkul&Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 When this weapon hits: Arcane Eye (100% chance level 4). Travel speed: +400% When wielded/worn: Damage (Ranged): 25 arcane Light radius: +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
| On hands | Storm Bringer&Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +5 Changes stats: +6 Mag Changes resistances: +15% lightning Changes damage: +15% lightning Critical mult.: +20.00% Spellpower: +12 (+4 eff.) Spell crit. chance: +5% Learn an unarmed attack talent or enable &039; to see combat stats. Talent level: +1 to all lightning damage spells. Talent on hit(spell): Lightning (10% chance level 1). This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
| Main armor | Eel-skin armour (16 def, 0 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Defense: +16 (+4 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Changes resistances: +15% lightning Poison immunity: +50% Pinning immunity: +50% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 21 power out of 50/50) : Effective talent level: 2.0 Power cost: 21 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 58.14 to 174.41 lightning damage (116.28 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
| Cloak | Xabreldatha (2 def, 2 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +2 Defense: +2 (+0 eff.) Changes resistances penetration: +15% temporal Reduces incoming crit damage: 15.00% Spell save: +9 (+4 eff.) Cut immunity: +20% Maximum life: +32.00 Healing mod.: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | VoxPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 (+3 eff.) Spell crit. chance: +4% See invisible: +20 Casting speed: +15% No force can hope to silence the wearer of this amulet. |
Inventory
copper amulet of dexterity (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Dex Amulets make your neck look great! |
This item will automatically be transmogrified when you leave the level.Kindlereek Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 24 * 13% chance to reduce all saves and defense by 22 Damage (Melee): 9 physical Effects on ranged hit: * 13% chance to reduce all saves and defense by 22 Damage (Ranged): 5 physical Damage when hit (Melee): 6 blight / 2 fire Changes stats: +8 Cun Changes resistances: +6% blight Changes damage: +3% fire Disarm immunity: +20% Pinning immunity: +25% Knockback immunity: +23% Hate when firing a critical mind attack: +2.00 Maximum life: +22.00 Maximum hate: +9.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 17 cooldown : Effective talent level: 3.0 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
marksman&Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Dex Rings make your fingers look great! |
marksman&Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Dex Changes resistances: +22% nature Changes damage: +11% nature Rings make your fingers look great! |
marksman&Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Dex Disarm immunity: +22% Pinning immunity: +23% Knockback immunity: +24% Maximum life: +30.00 Rings make your fingers look great! |
marksman&Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +15 (+5 eff.) Armour penetration: +8 Defense: +7 (+2 eff.) Changes stats: +3 Dex It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Cleansebrace the steel dagger (14-18 power, 13 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 2 Base power: 13.5 - 17.6 Uses stats: 50% Dex, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +13 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 10% chance to slow global speed by 48% * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Damage Shield penetration (this weapon only): +12% When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +6 (+2 eff.) Changes stats: +3 Dex Disarm immunity: +23% Sharp, short and deadly. |
Dagger of the Past (25-32 power, 20 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Base power: 25.0 - 32.5 Uses stats: 50% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+3 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+5 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 50% Str, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 50% Str, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Star (10-13 power, 0 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Base power: 10.0 - 13.0 Uses stats: 20% Str, 20% Dex Damage type: Light Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Light damage. When wielded/worn: Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Umbral Razor (25-32 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 50% Dex, 15% Mag, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 17 power out of 20/20) : Effective talent level: 3.0 Power cost: 17 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 120.39 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
This item will automatically be transmogrified when you leave the level.acidic dwarven-steel dagger of massacre (23-30 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 23.0 - 29.9 Uses stats: 50% Str, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 135 damage over 5 turns and reducing armor and accuracy by 17 Sharp, short and deadly. |
arcing iron dagger of crippling (10-13 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 50% Str, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 81 damage On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +5.0% Sharp, short and deadly. |
flaming dwarven-steel dagger of massacre (28-36 power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 27.5 - 35.8 Uses stats: 50% Str, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Damage (radius 1) on hit: +8 fire Sharp, short and deadly. |
iron dagger (10-12 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.3 Uses stats: 50% Str, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
iron dagger (10-13 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 50% Str, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.nature& Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.0 - 4.4 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +3% blight Changes damage: +4% nature Talent granted: +1 Attune Mindstar Physical save: +3 (+3 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Disease immunity: +13% Equilibrium when hit: +0.80 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.thorny mindstar of gales (8-9 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +6 (+2 eff.) Changes damage: +6% lightning / +7% cold / +9% physical Talent granted: +1 Attune Mindstar Pinning immunity: +27% Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
stormbringer&Requires: - Dexterity 24 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +8 Damage (radius 2) on crit: +12 lightning / +15 cold When wielded/worn: Changes resistances penetration: +5% lightning / +8% cold Movement speed: +23% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.yew magestaff of breaching (20-24 power, 4 apr, lightning element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +10% lightning Changes damage: +20% lightning Talent granted: +1 Command Staff Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.dwarven-steel waraxe of crippling (21-29 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +8.0% One-handed war axes. |
Lavaravage the cashmere cloak (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +2 Str / +4 Mag / +1 Con Changes resistances: +15% acid / +18% temporal / +13% darkness Changes resistances penetration: +10% fire Changes damage: +6% fire Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +14% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 9 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of Iron Throne (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Str / +1 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
The Calm (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+4 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning / +13% all Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+7 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
This item will automatically be transmogrified when you leave the level.verdant silk robe of corrosion (+22%) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +6 Con Changes resistances: +22% acid / +13% all Changes damage: +17% nature / +15% acid Poison immunity: +20% Disease immunity: +21% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.miner& Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Infravision radius: +1 A pair of boots made of leather. |
pair of rough leather boots &039; (0 def, 2 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +2 Changes stats: +1 Mag Reduces incoming crit damage: 10.00% Light radius: +1 Infravision radius: +1 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.undeterred pair of hardened leather boots (0 def, 3 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Silence immunity: +23% Confusion immunity: +26% Stun/Freeze immunity: +23% A pair of boots made of leather. |
Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable &039; to see combat stats. It can be used to activate talent Fire Breath (costing 20 power out of 24/24) : Effective talent level: 2.0 Power cost: 20 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 157.65 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
This item will automatically be transmogrified when you leave the level.brawler& Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Cun Changes damage: +7% arcane Talent cooldown: Double Strike (-1 turn) Physical save: +8 (+6 eff.) Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves of magic (+2) (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Mag Changes damage: +3% arcane Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.voratun gauntlets of the juggernaut (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Con Physical save: +17 (+11 eff.) Spell save: +5 (+2 eff.) Mental save: +3 (+2 eff.) Disarm immunity: +25% Learn an unarmed attack talent or enable &039; to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.dwarven-steel helm of dexterity (+3) (0 def, 4 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +3 Dex A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.shimmering cashmere wizard hat of darkness (+19%) (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes resistances: +19% darkness Changes damage: +13% darkness / +12% arcane Maximum mana: +10.00 A pointy cloth hat, very wizardly... |
stabilizing linen wizard hat of frost (+15%) (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +3 Wil Changes resistances: +15% cold Changes damage: +10% cold Physical save: +6 (+5 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.rejuvenating dwarven-steel mail armour of acid resistance (3 def, 8 armour) Requires: - Heavy armour training - Strength 28 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +12% Changes resistances: +23% acid Life regen: +3.90 Stamina each turn: +1.10 A suit of armour made of mail. |
marauder&Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+4 eff.) Armour: +6 Defense: +14 (+4 eff.) Fatigue: +8% Changes stats: +6 Str / +5 Dex Critical mult.: +12.00% Physical save: +8 (+6 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.rejuvenating reinforced leather armour of Eyal (12 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+3 eff.) Fatigue: +8% Life regen: +6.00 Stamina each turn: +0.60 Maximum life: +48.00 Healing mod.: +12% A suit of armour made of leather. |
rough leather armour (3 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+3 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
This item will automatically be transmogrified when you leave the level.mummy wrappings (5 def, 2 armour) 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+1 eff.) Fatigue: +2% Changes stats: +4 Mag Changes resistances: -25% fire Changes damage: +15% cold / +15% arcane / +15% darkness Spellpower: +9 (+3 eff.) Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level.mummy wrappings (5 def, 2 armour) 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+1 eff.) Fatigue: +2% Changes stats: +5 Mag Changes resistances: -25% fire Changes damage: +15% cold / +15% arcane / +15% darkness Spellpower: +8 (+3 eff.) Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level.swashbuckler& Requires: - Shield usage training - Strength 24 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 Learn shield attack talent or enable &039; to see combat stats. When wielded/worn: Accuracy: +5 (+2 eff.) Armour: +6 Fatigue: +8% Changes stats: +4 Str / +3 Dex Talent granted: +1 Block Handheld deflection devices. |
Gerakira (15/15, 16-22 power, 5 apr)Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 16.0 - 22.4 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 15 On weapon hit: * 20% chance to reduce all saves and defense by 22 Damage (Ranged): +12 fire / +4 mind Damage (radius 1) on hit: +4 mind Damage (radius 2) on crit: +9 fire Arrows are used with bows to pierce your foes to death. |
deadly quiver of elven-wood arrows of grasping (21/21, 56-78 power, 14 apr)Requires: - Dexterity 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 55.5 - 77.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +2.5% Capacity: 21 On weapon hit: * 20% chance to create vines that bind the target to the ground dealing 132 nature damage and pinning them for 3 turns Arrows are used with bows to pierce your foes to death. |
5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+5 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+5 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+6 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+6 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 40 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor&Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +6 (+5 eff.) Maximum life: +41.00 Light radius: +3 Healing mod.: +12% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Frozen Shards (25/25, 32-38 power, 15 apr)Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 32.0 - 38.4 Uses stats: 50% Cun, 70% Dex Damage type: Ice Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 25 On weapon hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
powerful elm totem of healing [power 116] (7/13 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to heal yourself and all friendly characters within 10 spaces for 116 Activation puts all charms on cooldown for 13 turns. When used: * Increase all damage by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Pol the Cornac Wanderer level 14
3rd Summertide 122nd year of Ascendancy at 23:51 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Pol the Cornac Wanderer level 15
1st Flare 122nd year of Ascendancy at 23:48 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Pol the Cornac Wanderer level 23
5th Dusk 122nd year of Ascendancy at 18:29 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Pol the Cornac Wanderer level 15
2nd Flare 122nd year of Ascendancy at 21:00 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By Pol the Cornac Wanderer level 23
6th Dusk 122nd year of Ascendancy at 02:37 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Pol the Cornac Wanderer level 10
7th Mirth 122nd year of Ascendancy at 17:47 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Pol the Cornac Wanderer level 20
10th Flare 122nd year of Ascendancy at 13:24 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Pol the Cornac Wanderer level 30
17th Dusk 122nd year of Ascendancy at 17:40 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Pol the Cornac Wanderer level 4
75th Pyre 122nd year of Ascendancy at 19:18 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Pol the Cornac Wanderer level 30
18th Dusk 122nd year of Ascendancy at 14:11 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Pol the Cornac Wanderer level 19
10th Flare 122nd year of Ascendancy at 01:39 see stats
Log
Orc necromancer&fbd578LAST1133F3LASTLASTfbd578LASTDARK_GREENLASTLASTLASTLIGHT_REDLAST1133F3LASTROYAL_BLUELASTPURPLELAST16 total damage).
Pol performs a melee critical strike against Ghoul!
You carry too much--you are encumbered!
Drop some of your items.
Pol hits Ghoul for 21 fire, 21 cold, 23 lightning, 21 arcane, 6 fire, 6 cold, 7 lightning, 6 arcane, 5 fire, 5 cold, 5 lightning, 5 arcane, 16 fire, 16 cold, 18 lightning, 16 arcane, 4 fire, 4 cold, 5 lightning, 4 arcane (213 total damage).
Ghoul misses Pol.
Chitinous spider misses Pol.
Ghast&fbd578LASTDARK_GREENLASTLAST039;s purging blight area effect hits Chitinous spider for 30 blight damage.
Ghoul receives 46 healing from Ghast&LAST039;s purging blight area effect hits Pol for 24 blight damage.
Ghoulking&DARK_GREENLASTLASTLIGHT_GREENLAST039;s purging blight area effect.
Ghoul&fbd578LASTDARK_GREENLASTLASTLIGHT_GREENLAST039;s purging blight area effect.
Ghoul&DARK_GREENLASTLAST039;s desolate waste area effect hits Pol for 11 cold damage.
Orc necromancer&fbd578LAST1133F3LASTLAST039;s desolate waste area effect hits Pol for 11 cold damage.
Pol the level 30 cornac wanderer was fouled to death by a ghoulking on level 27 of Infinite Dungeon.
You are no longer encumbered.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Orc necromancer&fbd578LAST
Saving game...
Saving done.









































































































































