










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Thalore |
| Class | Berserker |
| Level / Exp | 33 / 82% |
| Size | medium |
| Lifes / Deaths | Killed by 3-headed hydra at level 11 on the 6th Dusk 122nd year of Ascendancy at 15:13 / 165Killed by Adirma the thalore at level 11 on the 6th Dusk 122nd year of Ascendancy at 15:45 Killed by Ggld the halfling at level 11 on the 29th Dusk 122nd year of Ascendancy at 10:48 Killed by Ouiahan the human at level 11 on the 29th Dusk 122nd year of Ascendancy at 10:59 Killed by Evanlo the thalore at level 12 on the 41st Dusk 122nd year of Ascendancy at 15:48 Killed by Evanlo the thalore at level 12 on the 41st Dusk 122nd year of Ascendancy at 16:01 Killed by Spellblaze Crystal at level 12 on the 48th Dusk 122nd year of Ascendancy at 21:45 Killed by Yvymiwe the slaver at level 14 on the 66th Haze 122nd year of Ascendancy at 22:16 Killed by enthralled slave at level 14 on the 67th Haze 122nd year of Ascendancy at 21:57 Killed by Blood Master at level 15 on the 68th Haze 122nd year of Ascendancy at 20:00 Killed by Minotaur of the Labyrinth at level 15 on the 75th Regrowth 123rd year of Ascendancy at 12:43 Killed by Minotaur of the Labyrinth at level 15 on the 75th Regrowth 123rd year of Ascendancy at 13:02 Killed by gwelgoroth at level 16 on the 79th Regrowth 123rd year of Ascendancy at 06:21 Killed by gwelgoroth at level 16 on the 79th Regrowth 123rd year of Ascendancy at 06:36 Killed by Assassin Lord at level 18 on the 14th Pyre 123rd year of Ascendancy at 22:52 Killed by Lulu at level 18 on the 18th Pyre 123rd year of Ascendancy at 08:25 Killed by Lulu at level 18 on the 18th Pyre 123rd year of Ascendancy at 16:26 Killed by gigantic gravity worm at level 19 on the 19th Pyre 123rd year of Ascendancy at 22:28 Killed by Isuranne the temporal stalker at level 20 on the 45th Pyre 123rd year of Ascendancy at 18:18 Killed by Chronolith Twin at level 21 on the 46th Pyre 123rd year of Ascendancy at 10:03 Killed by Chronolith Twin at level 21 on the 46th Pyre 123rd year of Ascendancy at 11:43 Killed by cold drake at level 22 on the 46th Pyre 123rd year of Ascendancy at 18:05 Killed by cold drake at level 22 on the 46th Pyre 123rd year of Ascendancy at 18:24 Killed by orc corruptor at level 22 on the 50th Pyre 123rd year of Ascendancy at 18:09 Killed by skeleton mage at level 22 on the 52nd Pyre 123rd year of Ascendancy at 03:28 Killed by Glykira the skeleton warrior at level 22 on the 53rd Pyre 123rd year of Ascendancy at 20:35 Killed by ravaging entropic rip at level 22 on the 54th Pyre 123rd year of Ascendancy at 03:57 Killed by Poltergeist Bloomsoul at level 22 on the 54th Pyre 123rd year of Ascendancy at 09:09 Killed by Poltergeist Bloomsoul at level 22 on the 54th Pyre 123rd year of Ascendancy at 09:19 Killed by Poltergeist Bloomsoul at level 22 on the 54th Pyre 123rd year of Ascendancy at 09:32 Killed by Poltergeist Bloomsoul at level 22 on the 54th Pyre 123rd year of Ascendancy at 09:43 Killed by Poltergeist Bloomsoul at level 22 on the 54th Pyre 123rd year of Ascendancy at 09:54 Killed by Poltergeist Bloomsoul at level 22 on the 54th Pyre 123rd year of Ascendancy at 10:05 Killed by Poltergeist Bloomsoul at level 22 on the 54th Pyre 123rd year of Ascendancy at 10:16 Killed by Poltergeist Bloomsoul at level 22 on the 54th Pyre 123rd year of Ascendancy at 10:25 Killed by Poltergeist Bloomsoul at level 22 on the 54th Pyre 123rd year of Ascendancy at 10:34 Killed by skeleton magus at level 23 on the 54th Pyre 123rd year of Ascendancy at 15:33 Killed by netherworm mass at level 23 on the 54th Pyre 123rd year of Ascendancy at 16:12 Killed by Animated balanced dwarven-steel dagger of crippling at level 23 on the 54th Pyre 123rd year of Ascendancy at 17:33 Killed by Moving flaming dwarven-steel waraxe of shearing at level 23 on the 54th Pyre 123rd year of Ascendancy at 17:44 Killed by forest wight at level 23 on the 54th Pyre 123rd year of Ascendancy at 17:56 Killed by Lulu at level 23 on the 54th Pyre 123rd year of Ascendancy at 19:23 Killed by Animated potent yew starstaff of channeling at level 23 on the 54th Pyre 123rd year of Ascendancy at 20:22 Killed by Animated truestriking dwarven-steel waraxe at level 23 on the 54th Pyre 123rd year of Ascendancy at 23:21 Killed by skeleton magus at level 23 on the 56th Pyre 123rd year of Ascendancy at 08:13 Killed by Subject Z at level 23 on the 57th Pyre 123rd year of Ascendancy at 05:33 Killed by Velylranne the skeleton magus at level 24 on the 63rd Pyre 123rd year of Ascendancy at 00:03 Killed by Velylranne the skeleton magus at level 24 on the 63rd Pyre 123rd year of Ascendancy at 00:36 Killed by skeleton master archer at level 24 on the 63rd Pyre 123rd year of Ascendancy at 00:58 Killed by skeleton master archer at level 24 on the 63rd Pyre 123rd year of Ascendancy at 01:13 Killed by dread at level 24 on the 65th Pyre 123rd year of Ascendancy at 03:12 Killed by dread at level 24 on the 65th Pyre 123rd year of Ascendancy at 03:28 Killed by dread at level 24 on the 65th Pyre 123rd year of Ascendancy at 03:51 Killed by orc blood mage at level 24 on the 65th Pyre 123rd year of Ascendancy at 05:14 Killed by orc soldier at level 24 on the 65th Pyre 123rd year of Ascendancy at 05:27 Killed by orc soldier at level 24 on the 65th Pyre 123rd year of Ascendancy at 05:37 Killed by orc necromancer at level 24 on the 65th Pyre 123rd year of Ascendancy at 05:51 Killed by orc warrior at level 24 on the 65th Pyre 123rd year of Ascendancy at 06:04 Killed by skeleton master archer at level 25 on the 66th Pyre 123rd year of Ascendancy at 02:06 Killed by netherworm mass at level 25 on the 66th Pyre 123rd year of Ascendancy at 09:25 Killed by Lulu at level 25 on the 66th Pyre 123rd year of Ascendancy at 20:37 Killed by skeleton magus at level 25 on the 66th Pyre 123rd year of Ascendancy at 21:26 Killed by skeleton magus at level 25 on the 66th Pyre 123rd year of Ascendancy at 22:11 Killed by degenerated skeleton warrior at level 25 on the 67th Pyre 123rd year of Ascendancy at 00:53 Killed by vampire lord at level 25 on the 67th Pyre 123rd year of Ascendancy at 01:17 Killed by barrow wight at level 25 on the 67th Pyre 123rd year of Ascendancy at 10:25 Killed by Lisutta the bandit at level 25 on the 67th Pyre 123rd year of Ascendancy at 19:49 Killed by skeleton magus at level 26 on the 69th Pyre 123rd year of Ascendancy at 01:05 Killed by bloated horror at level 26 on the 69th Pyre 123rd year of Ascendancy at 11:16 Killed by skeleton warrior at level 26 on the 69th Pyre 123rd year of Ascendancy at 11:27 Killed by bloated horror at level 26 on the 69th Pyre 123rd year of Ascendancy at 11:54 Killed by orc grand master assassin at level 26 on the 69th Pyre 123rd year of Ascendancy at 16:34 Killed by netherworm mass at level 26 on the 69th Pyre 123rd year of Ascendancy at 17:34 Killed by netherworm mass at level 26 on the 69th Pyre 123rd year of Ascendancy at 18:04 Killed by Porawe the skeleton warrior at level 26 on the 70th Pyre 123rd year of Ascendancy at 17:25 Killed by dredge at level 27 on the 71st Pyre 123rd year of Ascendancy at 21:00 Killed by vampire lord at level 27 on the 72nd Pyre 123rd year of Ascendancy at 02:52 Killed by dread at level 27 on the 72nd Pyre 123rd year of Ascendancy at 11:53 Killed by dread at level 27 on the 72nd Pyre 123rd year of Ascendancy at 16:48 Killed by armoured skeleton warrior at level 27 on the 72nd Pyre 123rd year of Ascendancy at 19:43 Killed by armoured skeleton warrior at level 27 on the 72nd Pyre 123rd year of Ascendancy at 19:53 Killed by Lord of Skulls (warrior) at level 27 on the 72nd Pyre 123rd year of Ascendancy at 20:04 Killed by Lord of Skulls (warrior) at level 27 on the 72nd Pyre 123rd year of Ascendancy at 20:13 Killed by Lord of Skulls (warrior) at level 27 on the 72nd Pyre 123rd year of Ascendancy at 20:24 Killed by armoured skeleton warrior at level 27 on the 72nd Pyre 123rd year of Ascendancy at 20:34 Killed by Lord of Skulls (warrior) at level 27 on the 72nd Pyre 123rd year of Ascendancy at 20:43 Killed by armoured skeleton warrior at level 27 on the 72nd Pyre 123rd year of Ascendancy at 20:51 Killed by ghoul at level 27 on the 72nd Pyre 123rd year of Ascendancy at 21:03 Killed by armoured skeleton warrior at level 27 on the 72nd Pyre 123rd year of Ascendancy at 21:12 Killed by Lord of Skulls (warrior) at level 27 on the 72nd Pyre 123rd year of Ascendancy at 21:19 Killed by Lord of Skulls (warrior) at level 27 on the 72nd Pyre 123rd year of Ascendancy at 21:29 Killed by armoured skeleton warrior at level 27 on the 72nd Pyre 123rd year of Ascendancy at 21:40 Killed by armoured skeleton warrior at level 27 on the 72nd Pyre 123rd year of Ascendancy at 21:52 Killed by armoured skeleton warrior at level 27 on the 72nd Pyre 123rd year of Ascendancy at 22:02 Killed by Lord of Skulls (warrior) at level 27 on the 72nd Pyre 123rd year of Ascendancy at 22:14 Killed by skeleton warrior at level 27 on the 73rd Pyre 123rd year of Ascendancy at 01:01 Killed by armoured skeleton warrior at level 27 on the 73rd Pyre 123rd year of Ascendancy at 01:27 Killed by elder vampire at level 27 on the 73rd Pyre 123rd year of Ascendancy at 01:45 Killed by The Master at level 27 on the 73rd Pyre 123rd year of Ascendancy at 01:58 Killed by armoured skeleton warrior at level 27 on the 73rd Pyre 123rd year of Ascendancy at 02:07 Killed by armoured skeleton warrior at level 27 on the 73rd Pyre 123rd year of Ascendancy at 02:21 Killed by armoured skeleton warrior at level 27 on the 73rd Pyre 123rd year of Ascendancy at 02:33 Killed by Lord of Skulls (archer) at level 27 on the 73rd Pyre 123rd year of Ascendancy at 02:40 Killed by armoured skeleton warrior at level 27 on the 73rd Pyre 123rd year of Ascendancy at 02:47 Killed by Lord of Skulls (archer) at level 27 on the 73rd Pyre 123rd year of Ascendancy at 02:57 Killed by armoured skeleton warrior at level 27 on the 73rd Pyre 123rd year of Ascendancy at 03:08 Killed by The Master at level 27 on the 73rd Pyre 123rd year of Ascendancy at 03:17 Killed by Lord of Skulls (archer) at level 27 on the 73rd Pyre 123rd year of Ascendancy at 03:29 Killed by Lord of Skulls (archer) at level 27 on the 73rd Pyre 123rd year of Ascendancy at 03:40 Killed by Lord of Skulls (archer) at level 27 on the 73rd Pyre 123rd year of Ascendancy at 03:51 Killed by The Master at level 27 on the 73rd Pyre 123rd year of Ascendancy at 04:02 Killed by armoured skeleton warrior at level 27 on the 73rd Pyre 123rd year of Ascendancy at 04:09 Killed by armoured skeleton warrior at level 27 on the 73rd Pyre 123rd year of Ascendancy at 04:37 Killed by The Master at level 27 on the 73rd Pyre 123rd year of Ascendancy at 05:13 Killed by The Master at level 27 on the 73rd Pyre 123rd year of Ascendancy at 05:27 Killed by ghoul at level 27 on the 73rd Pyre 123rd year of Ascendancy at 05:42 Killed by The Master at level 27 on the 73rd Pyre 123rd year of Ascendancy at 05:56 Killed by Lord of Skulls (warrior) at level 27 on the 73rd Pyre 123rd year of Ascendancy at 06:08 Killed by armoured skeleton warrior at level 27 on the 73rd Pyre 123rd year of Ascendancy at 06:18 Killed by Lord of Skulls (warrior) at level 27 on the 73rd Pyre 123rd year of Ascendancy at 06:45 Killed by Lord of Skulls (warrior) at level 27 on the 73rd Pyre 123rd year of Ascendancy at 07:06 Killed by The Master at level 27 on the 73rd Pyre 123rd year of Ascendancy at 07:23 Killed by armoured skeleton warrior at level 27 on the 73rd Pyre 123rd year of Ascendancy at 07:41 Killed by The Master at level 27 on the 73rd Pyre 123rd year of Ascendancy at 07:54 Killed by The Master at level 27 on the 73rd Pyre 123rd year of Ascendancy at 09:47 Killed by armoured skeleton warrior at level 28 on the 73rd Pyre 123rd year of Ascendancy at 10:13 Killed by storm drake at level 28 on the 73rd Pyre 123rd year of Ascendancy at 22:18 Killed by Onhok the onilug at level 28 on the 76th Pyre 123rd year of Ascendancy at 19:48 Killed by Onhok the onilug at level 28 on the 76th Pyre 123rd year of Ascendancy at 20:19 Killed by elven cultist at level 28 on the 76th Pyre 123rd year of Ascendancy at 20:50 Killed by Isluta the mean looking elven guard at level 29 on the 76th Pyre 123rd year of Ascendancy at 23:04 Killed by Isluta the mean looking elven guard at level 29 on the 76th Pyre 123rd year of Ascendancy at 23:22 Killed by Isluta the mean looking elven guard at level 29 on the 76th Pyre 123rd year of Ascendancy at 23:45 Killed by elven blood mage at level 29 on the 77th Pyre 123rd year of Ascendancy at 04:03 Killed by elven mage at level 29 on the 77th Pyre 123rd year of Ascendancy at 04:20 Killed by Xerath the awoken tentacle tree at level 29 on the 78th Pyre 123rd year of Ascendancy at 12:32 Killed by Xerath the awoken tentacle tree at level 29 on the 78th Pyre 123rd year of Ascendancy at 12:45 Killed by Xerath the awoken tentacle tree at level 29 on the 78th Pyre 123rd year of Ascendancy at 13:14 Killed by elven corruptor at level 29 on the 78th Pyre 123rd year of Ascendancy at 15:18 Killed by elven corruptor at level 29 on the 78th Pyre 123rd year of Ascendancy at 15:40 Killed by icy orc wyrmic at level 30 on the 3rd Flare 123rd year of Ascendancy at 22:36 Killed by worm that walks at level 30 on the 4th Flare 123rd year of Ascendancy at 05:57 Killed by Arorewyn the white wolf at level 30 on the 4th Flare 123rd year of Ascendancy at 22:02 Killed by Arorewyn the white wolf at level 30 on the 4th Flare 123rd year of Ascendancy at 22:11 Killed by shadow at level 30 on the 4th Flare 123rd year of Ascendancy at 22:23 Killed by Vorebeth the orc fighter at level 30 on the 5th Flare 123rd year of Ascendancy at 05:33 Killed by Belorita the orc master assassin at level 30 on the 5th Flare 123rd year of Ascendancy at 14:18 Killed by Belorita the orc master assassin at level 30 on the 5th Flare 123rd year of Ascendancy at 14:38 Killed by Belorita the orc master assassin at level 30 on the 5th Flare 123rd year of Ascendancy at 14:53 Killed by Adorenne the ghast at level 30 on the 5th Flare 123rd year of Ascendancy at 15:09 Killed by Adorenne the ghast at level 30 on the 5th Flare 123rd year of Ascendancy at 15:48 Killed by Xerurimina the forest troll at level 30 on the 5th Flare 123rd year of Ascendancy at 19:33 Killed by Salynor the xorn at level 30 on the 5th Flare 123rd year of Ascendancy at 20:11 Killed by Grand Corruptor at level 30 on the 17th Dusk 123rd year of Ascendancy at 11:50 Killed by Veluma the heavy bone giant at level 30 on the 22nd Dusk 123rd year of Ascendancy at 22:20 Killed by Celia at level 31 on the 23rd Dusk 123rd year of Ascendancy at 06:05 Killed by Celia at level 31 on the 23rd Dusk 123rd year of Ascendancy at 06:24 Killed by Celia at level 31 on the 23rd Dusk 123rd year of Ascendancy at 07:13 Killed by Mayerin the orc warrior at level 31 on the 72nd Dusk 123rd year of Ascendancy at 15:50 Killed by Forest Troll Hedge-Wizard at level 31 on the 73rd Dusk 123rd year of Ascendancy at 13:28 Killed by Golbug the Destroyer at level 32 on the 74th Dusk 123rd year of Ascendancy at 16:53 Killed by orc blood mage at level 33 on the 51st Haze 123rd year of Ascendancy at 01:23 Killed by orc necromancer at level 33 on the 53rd Haze 123rd year of Ascendancy at 19:33 Killed by orc necromancer at level 33 on the 53rd Haze 123rd year of Ascendancy at 19:44 Killed by Zubuwen the orc warrior at level 33 on the 53rd Haze 123rd year of Ascendancy at 19:56 |
| Antimagic | Follower |
Primary Stats
| Strength | 112 (base 60) |
| Dexterity | 44 (base 21) |
| Constitution | 79 (base 58) |
| Magic | 20 (base 10) |
| Willpower | 41 (base 10) |
| Cunning | 45 (base 10) |
Resources
| Life | 1206/1206 |
| Stamina | 278/278 |
| Healing Factor | 1.5568020097746 |
| Regeneration | 29.806768632267 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 32.045069181528 |
| See Invisible | 35.045069181528 |
Offense: Mainhand
| Damage | 181 |
| Accuracy | 59 |
| Crit Chance | 22% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +10% |
| Physical | +18% |
| Temporal | +18% |
| Blight | +3% |
| Arcane | +21% |
| Mind | +3% |
| All | +0% |
Offense: Damage Penetration
| Mind | +10% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 57.723073231957 (96.438666929426%) |
| Defense | 41 |
| Ranged Defense | 41 |
| Fatigue | 28 |
| Physical Save | 53 |
| Spell Save | 60 |
| Mental Save | 56 |
Defense: Resistances
| Acid | 23%( 70%) |
| Blight | 35%( 70%) |
| Arcane | 15%( 70%) |
| Cold | 15%( 70%) |
| All | 15%( 70%) |
| Darkness | 29%( 70%) |
| Light | 20%( 70%) |
| Temporal | 25%( 70%) |
| Physical | 39%( 70%) |
| Fire | 15%( 70%) |
| Nature | 32%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 96% |
| Poison Resistance | 15% |
| Blind Resistance | 0% |
Inscriptions (3/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Berserker Rage |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife& And now for a grave | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the lone alchemist from death by Lulu. Escort: lone alchemist (level 2 of Old Forest) | failed |
You failed to protect the lost defiler from death by Lulu. Escort: lost defiler (level 4 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved Strength by +5. | done |
You failed to protect the lost sun paladin from death by forest wight. Escort: lost sun paladin (level 3 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved Willpower by +5. | done |
You failed to protect the lost warrior from death by deformed giant venus flytrap. Escort: lost warrior (level 2 of Heart of the Gloom) | failed |
You failed to protect the lost warrior from death by Lulu. Escort: lost warrior (level 7 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by Emelitira the mountain troll thunderer. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos&WHITELIGHT_GREEN | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Various alchemists around Maj&WHITELIGHT_GREEN039;ve found the needed skeleton mage skull. The Brotherhood of Alchemists* You&WHITESLATE039;Needed: one faerlhing fang. I&039;m sure you&039; You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You&WHITESLATE039;Needed: one ritch stinger. Keep as much venom in it as possible.&WHITELIGHT_GREEN039;ve found the needed orc heart. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Ichorwalker (0 def, 4 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Damage when hit (Melee): 10 nature Changes stats: +3 Cun / +3 Wil Changes resistances penetration: +10% mind / +5% nature Critical mult.: +10.00% Physical save: +7 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +7 (+2 eff.) Maximum hate: +8.00 Mental crit. chance: +1% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Light source | alchemist&039;Flashrain&Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 8 temporal Changes resistances: +6% light Changes damage: +21% arcane / +15% temporal Maximum life: +57.00 Light radius: +4 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul&LASTYELLOWLASTLIGHT_GREENLASTREDLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREEN physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+4 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | It Which WrithesPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects Activation costs 10 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
| On fingers | treant&Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +8% nature / +8% blight Poison immunity: +15% Disease immunity: +13% Life regen: +10.00 Maximum life: +64.00 Healing mod.: +14% Rings make your fingers look great! |
| On fingers | NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| Around waist | skylord&Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Str / +7 Dex / +3 Wil / +8 Cun / +6 Lck Trap disarming bonus: +17 Stealth bonus: +8 Physical save: +13 (+4 eff.) Spell save: +13 (+3 eff.) Mental save: +12 (+4 eff.) Infravision radius: +5 A belt that goes around your waist. |
| In main hand | Vorynne the stralite greatmaul (52-77 power, 3 apr)Requires: - Strength 35 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 51.5 - 77.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 20% chance to reduce all saves and defense by 23 Damage (radius 2) on crit: +12 mind When wielded/worn: Accuracy: +14 (+3 eff.) Armour penetration: +13 Physical crit. chance: +7.0% Defense: +13 (+4 eff.) Changes stats: +12 Str / +10 Dex / +9 Mag / +12 Wil / +6 Cun / +6 Con Changes damage: +3% mind Critical mult.: +23.00% Disarm immunity: +56% Massive two-handed mauls. |
| On hands | Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+2 eff.) Changes stats: +3 Str / +3 Cun / +3 Wil Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 (+2 eff.) Learn an unarmed attack talent or enable &039; to see combat stats. It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
| Main armor | Arthoziladar (8 def, 16 armour)Requires: - Massive armour training - Strength 35 Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +16 Defense: +8 (+2 eff.) Fatigue: +22% Changes stats: +6 Str / +4 Cun Changes resistances: +9% acid / +8% physical / +16% darkness / +15% blight / +12% nature Reduced damage from: +8% Unnatural Spell save: +9 (+2 eff.) Mental save: +23 (+6 eff.) Hate when firing a critical mind attack: +1.00 Mental crit. chance: +3% Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
| Cloak | cashmere cloak &039; (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +6 Str / +3 Wil Changes resistances: +12% temporal Changes damage: +3% blight / +3% temporal Mental save: +10 (+3 eff.) See invisible: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Daneth&Crafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Changes resistances: +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General& |
Inventory
healing infusion of the psychic (heal 122; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 122 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 267; cd 15)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 267 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 548%; cd 12)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 548% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 637%; cd 8)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 637% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 515; 17 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 515 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 130; 12 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 130 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 24%; mental; dur 2; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 24% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 20%; physical; dur 2; cd 11)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of UndeathPowered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 200 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (314.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 370.52 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
EmilaithInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 49% * 20% chance to reduce all saves and defense by 23 Changes resistances: +3% nature / +13% fire / +5% arcane / +27% cold Changes damage: +6% mind Amulets make your neck look great! |
Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 190 strength, based on Magic) for 5 turns Activation costs 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Daimedothad the MurkpassionInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 19% Changes resistances: +36% lightning / +9% cold / +12% darkness Changes damage: +18% lightning / +12% darkness / +18% light Light radius: +3 Rings make your fingers look great! |
Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
marksman&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +12 (+3 eff.) Changes stats: +6 Dex Blindness immunity: +34% Infravision radius: +4 See stealth: +17 See invisible: +9 Rings make your fingers look great! |
psionicist&Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +28% cold Changes damage: +14% cold Mental save: +8 (+2 eff.) Rings make your fingers look great! |
rogue&Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 (+1 eff.) Changes stats: +2 Cun Changes resistances: +20% nature Changes damage: +10% nature Rings make your fingers look great! |
Shantiz the Stormblade (15-20 power, 20 apr)Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stat: 100% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
Star (10-13 power, 0 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Base power: 10.0 - 13.0 Uses stats: 20% Str, 20% Dex Damage type: Light Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Light damage. When wielded/worn: Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Umbral Razor (25-32 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 50% Dex, 15% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 50.81 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Bill&Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.6 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 130% damage. If the attack hits, the target&ANTIQUE_WHITE |
Unstoppable Mauler (48-72 power, 15 apr)Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Sunder Armour (15% chance level 3). When wielded/worn: Accuracy: +20 (+5 eff.) Pinning immunity: +100% Knockback immunity: +100% It can be used to activate talent Fearless Cleave (costing 18 power out of 18/18) : Effective talent level: 3.9 Power cost: 18 out of 18/18. Range: melee/personal Travel Speed: instantaneous Description: Take a step toward your foes then use the momentum to cleave all creatures adjacent to you for 135% weapon damage. A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. |
Elelle the Dourpiety (26-41 power, 2 apr)Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 25.5 - 40.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (Melee): +10 darkness / +8 blight Damage (radius 1) on hit: +4 blight Damage against: +7% Living When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +9 Changes resistances penetration: +9% physical Changes damage: +21% darkness Massive two-handed swords. |
Genocide (42-67 power, 4 apr)Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor&039;Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Glintbliss the dwarven-steel greatsword (38-61 power, 2 apr)Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 38.0 - 60.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 19 arcane resource burn When wielded/worn: Effects on melee hit: * 10% chance to reduce all saves and defense by 23 Changes resistances: +6% mind Changes resistances penetration: +5% mind Changes damage: +3% light / +12% mind Light radius: +2 Massive two-handed swords. |
Merkul&Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 When this weapon hits: Arcane Eye (100% chance level 4). Travel speed: +400% When wielded/worn: Damage (Ranged): 25 arcane Light radius: +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
Baletodor (29-41 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Base power: 29.0 - 40.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 8% chance to reduce strength, dexterity, and constitution by 6 Damage (Melee): +10 blight When wielded/worn: Accuracy: +8 (+2 eff.) Defense: +8 (+2 eff.) Changes resistances: +12% light / +6% cold Reduces incoming crit damage: 10.00% Disease immunity: +15% Disarm immunity: +30% Sharp, long, and deadly. |
Blade of Distorted Time (40-56 power, 40 apr)Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 20% Mag, 90% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +40 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * deals 40 temporal damage and slows enemies in radius 6 of the target by 50% based on Magic Damage conversion: 20% temporal When wielded/worn: Changes damage: +30% temporal / +30% physical Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% It can be used to activate talent Blink Blade (costing 10 power out of 10/10) : Effective talent level: 4.0 Power cost: 10 out of 10/10. Range: 8 Travel Speed: instantaneous Is: a spell Description: Teleport to the target and attack with your melee weapons for 94% damage. Then teleport next to a second random enemy, attacking for 94% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
Zubelerin the Obsidianrot (14-20 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to reduce damage dealt by 19% On weapon crit: * Wound the target dealing 251 physical damage across 5 turns and reducing healing by 50% Damage (radius 2) on crit: +4 light When wielded/worn: Physical crit. chance: +8.0% Physical power: +7 (+2 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 19% Damage when hit (Melee): 8 darkness Changes resistances: +6% light Changes damage: +18% mind Mental crit. chance: +4% Sharp, long, and deadly. |
Dedication (31-43 power, 6 apr)Requires: - Cunning 24 - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 3 It is part of a set of items. It is said perseverance comes hand in hand with dedication. Base power: 31.0 - 43.4 Uses stats: 20% Cun, 90% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +20.0% Attack speed: 100% Damage (radius 2) on crit: +50 manaburn arcane When wielded/worn: Changes resistances: +15% arcane / +20% blight It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The mace symbolizes the krogs willingness to endure until the final blow is struck against the arcane. Commonly the mace would be used to batter a mage senseless, thus preventing them from being able to cast their spells. |
Ce&Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +4 fire When wielded/worn: Changes stats: +6 Wil Changes resistances: +9% cold Changes damage: +6% cold / +7% mind / +9% fire Talent granted: +1 Attune Mindstar Spell save: +5 (+1 eff.) Psi when firing a critical mind attack: +1.00 Mindpower: +6 (+3 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eye of Summer (8-9 power, 18 apr, fire damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Fire Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: -10% cold Changes resistances penetration: +10% fire Changes damage: +10% fire Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Global speed: +5% Talent on hit(mindpower): Flame Fury (10% chance level 2). This mindstar glows with a bright warm light, but seems somehow incomplete. |
Yvyba the living mindstar (18-19 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Base power: 17.5 - 19.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +16 acid Damage (radius 1) on hit: +12 acid When wielded/worn: Damage (Melee): 19 acid Damage when hit (Melee): 2 arcane Changes stats: +5 Wil Changes resistances: +4% acid Changes resistances penetration: +24% acid / +15% mind / +10% darkness Changes damage: +7% acid / +15% mind / +13% darkness / +3% arcane Talent granted: +1 Attune Mindstar Spell save: +7 (+2 eff.) Life regen: +3.00 Maximum hate: +6.00 Mindpower: +10 (+5 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Festerweeper the cured leather slingRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 2 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +7 Damage (Ranged): +20 lightning When wielded/worn: Damage when hit (Melee): 2 arcane Changes resistances penetration: +7% physical Changes damage: +23% lightning / +6% blight / +6% nature / +6% arcane Mana each turn: +0.08 Spellpower on spell critical (stacks up to 3 times): +4 Slings are used to hurl stones or metal shots at your foes. |
Hare-Skin SlingRequires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When wielded/worn: Physical crit. chance: +5.0% Defense: +10 (+3 eff.) Changes stats: +10 Lck Talent mastery: +0.20 Cunning / Survival Movement speed: +20% Activating this item is instant. It can be used to activate talent Inertial Shot (costing 8 power out of 8/8) : Effective talent level: 3.0 Power cost: 8 out of 8/8. Range: melee/personal Travel Speed: instantaneous Description: You fire a mighty shot at your target, doing 139% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it& |
Bolbum&Requires: - Magic 38 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 64.0 - 76.8 Uses stat: 140% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +10 Attack speed: 100% Damage (Melee): +10 % chance of confusion When wielded/worn: Accuracy: +7 (+1 eff.) Changes damage: +20% physical Talent mastery: +0.20 Spell / Staff combat Spellpower: +12 (+3 eff.) Spell crit. chance: +18% It can be used to activate talent Channel Staff (costing 9 power out of 20/20) : Effective talent level: 2.0 Power cost: 9 out of 20/20. Range: 8 Travel Speed: 2000% of base Is: a spell Description: Channel raw mana through your staff, projecting a bolt of your staff&039;s Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
Eclipse (18-22 power, 4 apr, darkness element)Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% light / +15% physical / +15% darkness / +15% temporal Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 (+3 eff.) Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. A true understanding of the arcane is needed to release its full power. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 (+5 eff.) It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
Skullcleaver (20-28 power, 4 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
steel waraxe &039; (14-20 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 11% chance to reduce strength, dexterity, and constitution by 6 * 25% chance for lightning to strike from the target to a second target dealing 15 damage Damage (Melee): +6 blight / +5 cold When wielded/worn: Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 6 Changes resistances: +9% blight Changes resistances penetration: +5% blight Changes damage: +6% blight One-handed war axes. |
Belaranne the ShivervilePowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 (+1 eff.) Armour: +11 Fatigue: -7% Damage when hit (Melee): 6 cold Changes stats: +4 Mag Changes resistances: +12% cold Changes damage: +3% cold Critical mult.: +12.00% Maximum encumbrance: +40 It can be used to create a temporary shield that absorbs 299 damage Activation puts all charms on cooldown for 30 turns. A belt that goes around your waist. |
FrigidspikerCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +9.0% Changes stats: +2 Str / +7 Dex / +3 Wil / +10 Cun Changes resistances: +15% acid Changes resistances penetration: +25% acid Changes damage: +6% acid / +15% cold Mental crit. chance: +11% A belt that goes around your waist. |
rough leather belt of resilienceInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Maximum life: +30.00 A belt that goes around your waist. |
linen cloak &039; (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Damage when hit (Melee): 8 mind Changes stats: +2 Mag / +2 Wil / +2 Con Stamina each turn: +1.00 See invisible: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Emossra (0 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +1 Str / +2 Dex / +4 Cun Changes resistances: +3% acid / +18% cold / +11% all Mental save: +18 (+5 eff.) Mindpower: +3 (+2 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Firewalker (15 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +15 (+5 eff.) Damage when hit (Melee): 18 fire Changes stats: +6 Cun / +10 Mag Changes resistances: +50% fire / -10% cold / +11% all Changes resistances penetration: +20% fire Changes damage: +20% fire Spellpower: +12 (+3 eff.) Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Manezor the Shadewing (3 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +3 Defense: +3 (+1 eff.) Effects on melee hit: * 10% chance to slow global speed by 49% * 20% chance to reduce damage dealt by 19% Changes resistances: +3% nature / +9% all Changes damage: +6% darkness Physical save: +16 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+1 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
Urthibar the Boltriver (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +6% blight / +16% cold / +3% temporal / +7% all Changes resistances penetration: +5% lightning Changes damage: +11% cold Spell save: +9 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe &039; (4 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +3 Defense: +4 (+1 eff.) Effects on melee hit: * 10% chance to reduce damage dealt by 19% Changes stats: +4 Cun Changes resistances: +21% cold / +16% physical / +6% darkness / +11% all Changes damage: +14% cold / +16% physical Physical save: +18 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Boots of the Hunter (2 def, 12 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+3 eff.) Armour: +12 Defense: +2 (+0 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action) Activation costs 32 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn&039;ve clearly seen extensive use. |
dreamer&Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 (+1 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Wil Physical save: +6 (+2 eff.) Spell save: +5 (+1 eff.) Mental save: +6 (+2 eff.) Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 29% chance to evade melee and ranged attacks and 25 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable &039; to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 43.00 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable &039; to see combat stats. It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 273.09 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Artharoduzor (0 def, 3 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +1% Changes resistances: +10% mind / +12% fire Changes damage: +12% mind Reduces incoming crit damage: 15.00% Mental save: +12 (+4 eff.) Confusion immunity: +24% A cap made of leather. |
Blastsaw (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Armour: +3 Fatigue: +3% Changes stats: +5 Str / +4 Wil Changes resistances: +9% lightning / +8% physical / +5% arcane / +9% temporal Changes resistances penetration: +10% lightning Changes damage: +9% lightning / +6% fire Physical save: +8 (+2 eff.) A cap made of leather. |
Chaleregorn the Woerain (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 6 Changes stats: +6 Cun / +4 Wil Changes resistances: +12% blight Changes resistances penetration: +20% darkness / +10% acid Changes damage: +9% acid / +15% darkness Mental save: +17 (+5 eff.) Mental crit. chance: +6% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 4.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Infect a target&ANTIQUE_WHITE |
Decayed Visage (0 def, 0 armour)Requires: - Magic 25 - Willpower 20 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 10 vim draining blight Changes stats: +10 Wil / +10 Mag Changes resistances: +6% lightning Changes resistances penetration: +25% fire Changes damage: +20% blight / +17% arcane / +12% lightning Maximum vim: +25.00 Spell crit. chance: +6% It can be used to activate talent Vimsense (costing 25 power out of 45/45) : Effective talent level: 2.0 Power cost: 25 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 4% and all saves by 6, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
Ravenglamour of the Blightspawn (0 def, 6 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +6 Fatigue: +3% Effects when hit in melee: * 26% chance to reduce strength, dexterity, and constitution by 6 * 23% chance to reduce damage dealt by 19% Changes stats: +7 Dex / +3 Cun Changes resistances penetration: +10% arcane Changes damage: +6% blight Critical mult.: +5.00% Maximum mana: +100.00 Infravision radius: +1 A cap made of leather. |
Ravenknave (0 def, 3 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 6 Damage when hit (Melee): 2 blight Changes stats: +4 Dex / +4 Cun / +4 Wil Changes resistances: +10% blight / +3% fire / +7% darkness / +3% temporal Changes resistances penetration: +10% darkness Spell save: +7 (+2 eff.) Mental save: +11 (+3 eff.) Mindpower: +5 (+3 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Activating this item is instant. It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 3 light damage to everyone else who enters. The circle lasts 4 turns. A cap made of leather. |
aegis linen wizard hat of knowledge (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +4 Cun / +4 Wil Life regen: +1.60 Mindpower: +3 (+2 eff.) Damage Shield Power: +5% A pointy cloth hat, very wizardly... |
cashmere wizard hat &039; (2 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +8 Cun / +5 Wil Changes resistances: +29% lightning / +7% temporal / +5% arcane Changes damage: +12% arcane Mental save: +8 (+2 eff.) Mindpower: +4 (+2 eff.) A pointy cloth hat, very wizardly... |
fortifying stralite mail armour of thunder (4 def, 8 armour)Requires: - Heavy armour training - Strength 38 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Physical crit. chance: +6.0% Physical power: +14 (+4 eff.) Armour: +8 Defense: +4 (+1 eff.) Fatigue: +12% Changes stats: +10 Str / +5 Mag / +6 Wil / +3 Con Changes resistances: +13% lightning Maximum life: +44.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +6% Mindpower: +14 (+7 eff.) Mental crit. chance: +5% A suit of armour made of mail. |
Behemoth Hide (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+1 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +10% Changes stats: +5 Str / +3 Con Maximum encumbrance: +20 Knockback immunity: +50% Life regen: +2.00 Stamina each turn: +1.00 Maximum life: +45.00 Maximum stamina: +45.00 Size category: +1 A rough hide made from a massive beast. Seeing as it&039;s a bit special... |
Eel-skin armour (16 def, 0 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Defense: +16 (+5 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Changes resistances: +15% lightning Poison immunity: +50% Pinning immunity: +50% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 42.34 to 127.03 lightning damage (84.68 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Rogue Plight (6 def, 7 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+2 eff.) Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
Black Mesh (8 def, 2 armour, 120 block)Requires: - Shield usage training - Strength 20 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 Learn shield attack talent or enable &039; to see combat stats. When wielded/worn: Armour: +2 Defense: +8 (+2 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +6% On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Changes stats: +5 Wil Changes resistances: +25% blight / +25% darkness Talent granted: +1 Block Special effect on block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Fire Dragon Shield (16 def, 9 armour, 220 block)Requires: - Shield usage training - Strength 28 Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 Learn shield attack talent or enable &039; to see combat stats. When wielded/worn: Armour: +9 Defense: +16 (+5 eff.) Ranged Defense: +15 (+5 eff.) Fatigue: +20% Damage when hit (Melee): 17 fire On shield block: * 30% chance that you&LASTLIGHT_GREEN fire Damage affinity(heal): +15% fire Talent granted: +1 Block Special effect on block: 30% chance that you&LASTANTIQUE_WHITE039;Eyal. |
Titanic (20 def, 18 armour, 320 block)Requires: - Shield usage training - Strength 37 Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 Learn shield attack talent or enable &039; to see combat stats. When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+6 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +30% Talent granted: +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
Wrathroot&Requires: - Shield usage training - Strength 25 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 Learn shield attack talent or enable &039; to see combat stats. When wielded/worn: Armour: +10 Defense: +9 (+3 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
Hornet Stingers (17/20, 18-25 power, 10 apr)Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +5.0% Capacity: 20 On weapon hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
129 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Blazemire the dwarven-steel pickaxe (dig speed 15 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +5 Changes stats: +4 Str Changes resistances: +3% cold / +8% darkness / +6% nature Changes damage: +6% light Damage affinity(heal): +15% darkness Disease immunity: +20% Stun/Freeze immunity: +10% Maximum life: +20.00 Light radius: +1 Infravision radius: +6 When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 2.6 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +67 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 44.54 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 44.54 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 63.78 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp& |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
8 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai&Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 340.00 fire damage (based on Magic) Activation costs 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+4 eff.) Mindpower: +3 (+2 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 59 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Lightbringer&Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+4 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 71 light damage (based on your Magic and Strength) to your foes within radius 5 each turn Activation costs 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Lulu the Thalore Berserker level 30
21st Dusk 123rd year of Ascendancy at 20:02 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Lulu the Thalore Berserker level 22
50th Pyre 123rd year of Ascendancy at 18:40 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Lulu the Thalore Berserker level 12
32nd Dusk 122nd year of Ascendancy at 04:45 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Lulu the Thalore Berserker level 32
74th Dusk 123rd year of Ascendancy at 17:22 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Lulu the Thalore Berserker level 20
43rd Pyre 123rd year of Ascendancy at 23:35 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Lulu the Thalore Berserker level 30
4th Flare 123rd year of Ascendancy at 14:48 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Lulu the Thalore Berserker level 10
2nd Summertide 122nd year of Ascendancy at 00:12 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Lulu the Thalore Berserker level 20
42nd Pyre 123rd year of Ascendancy at 21:41 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Lulu the Thalore Berserker level 30
78th Pyre 123rd year of Ascendancy at 18:13 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Lulu the Thalore Berserker level 18
15th Pyre 123rd year of Ascendancy at 13:28 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Lulu the Thalore Berserker level 18
15th Pyre 123rd year of Ascendancy at 17:33 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Lulu the Thalore Berserker level 33
74th Dusk 123rd year of Ascendancy at 19:12 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Lulu the Thalore Berserker level 18
14th Pyre 123rd year of Ascendancy at 22:52 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Lulu the Thalore Berserker level 30
9th Dusk 123rd year of Ascendancy at 22:08 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Lulu the Thalore Berserker level 15
68th Haze 122nd year of Ascendancy at 20:09 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Lulu the Thalore Berserker level 15
61st Regrowth 123rd year of Ascendancy at 07:39 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Lulu the Thalore Berserker level 25
66th Pyre 123rd year of Ascendancy at 20:21 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Lulu the Thalore Berserker level 27
73rd Pyre 123rd year of Ascendancy at 09:56 see stats
Log
Talent Infusion: Healing is ready to use.
Automatic use of talent Fearless Cleave skipped: cooldown too low (0).
Automatic use of talent Fearless Cleave skipped: cooldown too low (0).
Automatic use of talent Fearless Cleave skipped: cooldown too low (0).
Lulu is no longer attuned.
Automatic use of talent Fearless Cleave skipped: cooldown too low (0).
Lulu feels pain again.
Automatic use of talent Fearless Cleave skipped: cooldown too low (0).
Automatic use of talent Fearless Cleave skipped: cooldown too low (0).
There is an exit to the worldmap here (press &039; or right click to use).
Automatic use of talent Fearless Cleave skipped: cooldown too low (0).
Ran for 3 turns (stop reason: interesting terrain).
You gain 3.91 gold from the transmogrification of warrior&LASTLASTTEALLASTLAST039;Eyal.
The time is 02:43.
Talent Infusion: Wild is ready to use.
Today is the 55th Haze of the 123rd year of the Age of Ascendancy of Maj&LASTLASTLASTLAST

















































































































































