Tiny Mancer the level 6 Yeek Necromancer by Delta1226

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceYeek
ClassNecromancer
Level / Exp6 / 54%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution5 (base 10)
Magic29 (base 29)
Willpower19 (base 13)
Cunning19 (base 15)

Resources

Life43/43
Mana187/214
Soul10/11
Healing Factor0.94571268249155
Regeneration0.23642817062289

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6

Offense: Mainhand

Damage10
Accuracy2
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance5%
Speed1

Offense: Mind

Mindpower20
Crit Chance4%
Speed1

Offense: Damage Bonus

Mind+10%
Arcane+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense3
Ranged Defense3
Fatigue0
Physical Save4
Spell Save16
Mental Save13

Defense: Resistances

Mind 16%( 70%)
All 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Glacial waste1.30
2/5
0/5
0/5
0/5
Spell / Master of flesh1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
1/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
5/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
5/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
active
active

Equipment

Tool
Light source
Main armor
In main hand

Inventory

Achievements

That was close (Nightmare (Roguelike) difficulty) Killed your target while having only 1 life left.
By Tiny Mancer the Yeek Necromancer level 2
75th Pyre 122nd year of Ascendancy at 09:37
see stats

Log


Tiny Mancer wears (replacing
elm vilestaff (100% power, 2 apr, darkness element)): shimmering elm magestaff of illumination (100% power, 2 apr, arcane element).

You gain 1.86 gold from the transmogrification of
quiver of elm arrows of persecution (17/17, 111% power, 5 apr).
You gain 1.84 gold from the transmogrification of
blazing quiver of elm arrows (19/19, 110% power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 98% power, 20 block).
You gain 1.37 gold from the transmogrification of
cleansing rough leather armour of fire resistance (3 def, 2 armour).
You gain 1.62 gold from the transmogrification of
prismatic iron mail armour of acid resistance (2 def, 4 armour).
You gain 1.92 gold from the transmogrification of
hateful coral trident (111% power, 6 apr).
You gain 2.38 gold from the transmogrification of
coral trident of vileness (109% power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (111% power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (108% power, 6 apr).
You gain 1.62 gold from the transmogrification of
iron mace of dampening (105% power, 2 apr).
You gain 1.31 gold from the transmogrification of
flaming iron greatmaul of massacre (129% power, 1 apr).
You gain 4.00 gold from the transmogrification of
Unerring Scalpel (111% power, 25 apr).
You gain 1.09 gold from the transmogrification of
manasurge rune of the titan (regen 677% over 10 turns; mana 34; cd 15).
There is a Way into the lair of Murgol here (press &039; or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.


Talent Dig is ready to use.

Talent Command Staff is ready to use.

Today is the 78th Pyre of the 122nd year of the Age of Ascendancy of Maj&
LASTLASTYELLOW_GREEN039;&LASTLASTYELLOW_GREEN