Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.5 |
| Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Humanoid |
| Class | Human |
| Level / Exp | 11 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 14 (base 14) |
| Dexterity | 25 (base 16) |
| Constitution | 7 (base 7) |
| Magic | 6 (base 6) |
| Willpower | 12 (base 10) |
| Cunning | 27 (base 15) |
Resources
| Life | 194/194 |
| Stamina | 66/100 |
| Equilibrium | 18 |
| Healing Factor | 0.97457627118644 |
| Regeneration | 31.410593220339 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
Offense: Mainhand
| Damage | 12 |
| Accuracy | 19 |
| Crit Chance | 22% |
| APR | 6 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 6 |
| Accuracy | 19 |
| Crit Chance | 22% |
| APR | 6 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 2 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| All | -15% |
Offense: Damage Penetration
| Physical | +7% |
Defense: Base
| Armour (hardiness) | 9 (30%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 7 |
| Physical Save | 8 |
| Spell Save | 7 |
| Mental Save | 15 |
Defense: Resistances
| Blight | 10%(100%) |
| Cold | 4%(100%) |
| Fire | 5%(100%) |
| Nature | 11%(100%) |
Inscriptions (1/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won&FFFFFF6FFF83FFFFFF6FFF83 |
Class Talents
Generic Talents
Effects
| talent | Total Thuggery |
| beneficial effect | A flow of life spins around the target, regenerating 31.98 life per turn. Regeneration |
| detrimental effect | The more the target summons creatures the longer it will take to summon more (+5 turns). Summoning Destabilization |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | Mental Domination |
Quests
Equipment
| In off hand | steel daggerRequires: - Dexterity 16 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Accuracy bonus: +0.3% crit chance (max 25%) Weapon Damage: PHYSICAL |
| Main armor | cured leather armourRequires: - Strength 14 Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 2 |
| In main hand | steel daggerRequires: - Dexterity 16 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Accuracy bonus: +0.3% crit chance (max 25%) Weapon Damage: PHYSICAL |
Inventory
gold pieces (worth 0.75)0.00 Encumbrance. Type: money / money All that glitters is not gold; all that is gold does not glitter. |
gold pieces (worth 0.70)0.00 Encumbrance. Type: money / money All that glitters is not gold; all that is gold does not glitter. |
Achievements
Log
Bandit lord deactivates Total Thuggery.
Bandit lord stops regenerating health quickly.
Bandit lord collapses.



