Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.5 |
| Addons | Items Vault 1.0.1Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 30 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
| Strength | 44 (base 38) |
| Dexterity | 16 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 48 (base 46) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 666/666 |
| Mana | 216/216 |
| Stamina | 187/187 |
| Vim | 216/216 |
| Healing Factor | 1.5 |
| Regeneration | 7.875 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 50 |
| Accuracy | 32 |
| Crit Chance | 6% |
| APR | 5 |
| Speed | 0.90 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 34 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +15% |
| All | +0% |
Defense: Base
| Armour (hardiness) | 43.65 (92.952380952381%) |
| Defense | 11.1 |
| Ranged Defense | 17.1 |
| Fatigue | 24 |
| Physical Save | 24.196853260367 |
| Spell Save | 24.986070807035 |
| Mental Save | 11.682232376077 |
Defense: Resistances
| Darkness | 48%(100%) |
| Arcane | 25%(100%) |
| Acid | 34%(100%) |
| All | 21%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (5/6)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 221 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 678% over 10 turns and instantly restoring 34 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 242 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Frozen SpearUse mode: Activated Range: 5.0 Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 249.40 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 5.0 Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 129.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Class Talents
| Golem / Arcane | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 7/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
| Socketed Gems | emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
| Socketed Gems | emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
| In off hand | steel shield of acid resistance (+16%) (6 def, 2 armour, 36.5 block) steel shield of acid resistance (+16%) (6 def, 2 armour, 36.5 block)Requires: - Strength 16 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes resistances: +16% acid Talent granted: +2 Block Handheld deflection devices |
| Main armor | dwarven-steel mail armour &039; (3 def, 22 armour) dwarven-steel mail armour &039; (3 def, 22 armour)Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +22 Defense: +3 Fatigue: +16% Damage when the wearer hits(melee): 2 arcane Damage when the wearer is hit: 4 acid Changes resistances: +5% arcane Changes damage: +15% arcane A suit of armour made of mail. |
| In main hand | quick stralite waraxe of amnesia (32-44.8 power, 5 apr) quick stralite waraxe of amnesia (32-44.8 power, 5 apr)Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 90% Special effect when this weapon hits: 25% chance to put talents on cooldown When wielded/worn: Accuracy: +8 Changes stats: +4 Dex Damage when the wearer is hit: 15 mind One-handed war axes. |
Inventory
blighted yew magestaff of blasting (20-24 power, 4 apr, lightning damage) blighted yew magestaff of blasting (20-24 power, 4 apr, lightning damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Lightning Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when the wearer hits(melee): 11 infective blight Changes damage: +20% lightning Talent granted: +1 Command Staff Vim when firing critical spell: +2.00 Maximum vim: +17.00 Spellpower: +16 Spell crit. chance: +8% It can be used to project damage in a circle from the staff, placing all other charms into a 10 cooldown. Staves designed for wielders of magic, by the greats of the art. |
elm magestaff (10-12 power, 2 apr, fire damage) elm magestaff (10-12 power, 2 apr, fire damage)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% fire Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
elm vilestaff &039; (10-12 power, 2 apr, blight damage) elm vilestaff &039; (10-12 power, 2 apr, blight damage)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Blight Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when the wearer hits(melee): 4 darkness Changes damage: +3% nature / +10% blight Talent granted: +1 Command Staff Spellpower: +5 Spell crit. chance: +3% It can be used to project a bolt from the staff, placing all other charms into a 5 cooldown. Staves designed for wielders of magic, by the greats of the art. |
The River& The River&Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 23.0 - 32.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +8 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +15 cold When wielded/worn: Accuracy: +10 Changes resistances: +10% cold Changes damage: +10% cold Spellpower: +10 Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, doing 9.41 cold damage and 9.41 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
arcing stralite waraxe of paradox (34.5-48.3 power, 5 apr) arcing stralite waraxe of paradox (34.5-48.3 power, 5 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 34.5 - 48.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +7 lightning / +16 temporal When wielded/worn: Damage when the wearer is hit: 9 temporal Changes resistances: +7% temporal One-handed war axes. |
glacial stralite waraxe of torment (30-42 power, 5 apr) glacial stralite waraxe of torment (30-42 power, 5 apr)Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 30.0 - 42.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target Damage conversion: 30% ice When wielded/worn: Armour: +5 Changes resistances penetration: +8% mind / +10% cold / +9% darkness One-handed war axes. |
Thalore-Wood Cuirass (4 def, 10 armour) Thalore-Wood Cuirass (4 def, 10 armour)Requires: - Strength 24 - Talent Armour Training (level 3) Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +10 Defense: +4 Fatigue: +14% Changes stats: +3 Dex / +3 Wil Changes resistances: +18% nature / +18% cold / +18% darkness Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
Achievements
Log
Character control switched to Zetta (servant of Ensi).
Character control switched to Ensi.
Resting starts...
Ensi is no longer surging arcane power.
Rested for 15 turns (stop reason: all resources and life at maximum).
Ensi casts Refit Golem.
Character control switched to Zetta (servant of Ensi).
Zetta (servant of Ensi) wears: quick stralite waraxe of amnesia (32-44.8 power, 5 apr).
Zetta (servant of Ensi) wears(replacing): glacial stralite waraxe of torment (30-42 power, 5 apr).
Zetta (servant of Ensi) wears(replacing): quick stralite waraxe of amnesia (32-44.8 power, 5 apr).
Zetta (servant of Ensi) wears: steel shield of acid resistance (+16%) (6 def, 2 armour, 36.5 block).
Zetta (servant of Ensi) wears(replacing): glacial stralite waraxe of torment (30-42 power, 5 apr).
Zetta (servant of Ensi) wears(replacing): quick stralite waraxe of amnesia (32-44.8 power, 5 apr).
Zetta (servant of Ensi) wears: glacial stralite waraxe of torment (30-42 power, 5 apr).
Talent Block is ready to use.
Zetta (servant of Ensi) wears(replacing): quick stralite waraxe of amnesia (32-44.8 power, 5 apr).
