
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Always Transmogrify 1.7.4Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Cleaner Item Descriptions 1.7.0Forbidden Cults 1.7.4Official Expansion!ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Turn Log Separator 1.7.6增加回合切换的日志提醒,仅在战斗中生效。在游戏选项-插件界面。 Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Friendly Patrols 1.7.4Changes Maj-Eyal & Far East world map patrols to always be friendly by altering their faction (and hate for arcane magic). Possessor Bonus Class 1.7.4Donators/Buyers bonus! Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Drem |
| Class | Possessor |
| Level / Exp | 50 / 794% |
| Size | big |
| Lifes / Deaths | Killed by elven tempest at level 6 on the 23rd Dearth 122nd year of Ascendancy at 23:03 0 / 8Killed by Mayavena the rogue sapper at level 20 on the 2nd Voratun 123rd year of Ascendancy at 06:01 Killed by Mayavena the rogue sapper at level 20 on the 2nd Voratun 123rd year of Ascendancy at 06:59 Killed by Mayavena the rogue sapper at level 20 on the 2nd Voratun 123rd year of Ascendancy at 08:45 Killed by Betildavea the skeleton warrior at level 29 on the 18th Profit 123rd year of Ascendancy at 20:52 Killed by The Shade of Telos (Psionic Minion) at level 41 on the 4th Gold 124th year of Ascendancy at 17:00 Killed by Emelulaith the orc pyromancer at level 50 on the 26th Profit 124th year of Ascendancy at 02:22 Killed by Emelulaith the orc pyromancer at level 50 on the 26th Profit 124th year of Ascendancy at 08:09 |
Primary Stats
| Strength | 77 (base 60) |
| Dexterity | 44 (base 34) |
| Constitution | 29 (base 16) |
| Magic | 25 (base 9) |
| Willpower | 91 (base 60) |
| Cunning | 81 (base 60) |
Resources
| Life | -22/564 |
| Psi | 0/518 |
| Healing Factor | 0.75246873834676 |
| Regeneration | 1.8542797427201 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 10 |
| See Stealth | 58.554857846888 |
| See Invisible | 58.554857846888 |
Offense: Mainhand
| Damage | 161 |
| Accuracy | 57 |
| Crit Chance | 73% |
| APR | 11 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 59 |
| Accuracy | 69 |
| Crit Chance | 75% |
| APR | 45 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Mind
| Mindpower | 75 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +21% |
| Physical | +10% |
| Temporal | +0% |
| Blight | +6% |
| Arcane | +33% |
| Mind | +58% |
| All | +0% |
Offense: Damage Penetration
| Acid | +10% |
| Physical | +14% |
| Arcane | +20% |
| Mind | +46% |
| All | +0% |
Defense: Base
| Armour (hardiness) | 43 (48.304188961773%) |
| Defense | 38 |
| Ranged Defense | 38 |
| Fatigue | 0 |
| Physical Save | 28 |
| Spell Save | 39 |
| Mental Save | 57 |
Defense: Resistances
| Acid | 26%( 70%) |
| Arcane | 25%( 70%) |
| Cold | 21%( 70%) |
| All | 16%( 70%) |
| Darkness | 42%( 70%) |
| Light | 46%( 70%) |
| Temporal | 27%( 70%) |
| Mind | 55%( 70%) |
| Lightning | 41%( 70%) |
| Fire | 21%( 70%) |
| Nature | 29%( 70%) |
Defense: Immunities
| Teleport Resistance | 100% |
| Stun Resistance | 67% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 94% |
| Fear Resistance | 0% |
| Silence Resistance | 39% |
| Poison Resistance | 0% |
| Knockback Resistance | 0% |
Inscriptions (5/5)
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 632% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 55 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 210 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 225 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Psionic / Possession | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Battle psionics | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Psionic / Body snatcher | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Psionic / Psychic blows | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Psionic / Ravenous mind | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Back and there again | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You failed to protect the lost defiler from death by orc necromancer. Escort: lost defiler (level 3 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost warrior from death by orc soldier. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the repented thief from death by war hound (wild summon). Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
You failed to protect the worried loremaster from death by Sion. Escort: worried loremaster (level 4 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called &039;, probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj&039;s new member is Marus of Elvala. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
The Doom of the World! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have failed to destroy the Worm in time, the Sanctuary has been destroyed. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak&WHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREEN | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of drakeskin leather boots &039; (0 def, 11 armour)2.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +2 Mag offense ------ Physical Crit +4.0% Physical Power +6 (+1 eff.) Spellpower/crit +2 Damage +6% blight Ignore resists +14% physical When Hit 4 arcane defense ------ Armor +11 Resistance +12% acid Spell save +3 (+1 eff.) Silence Resist +39% Confus Resist +34% Stun Resist +46% other ------- Mana/turn +0.08 Infravision +3 A pair of boots made of leather. |
| Quiver | pouch of dwarven-steel shots &039; (18/18, 143% power, 3 apr)3.0 Encumbrance T3 shot ammo [Rare] Nature Weapon Damage 144% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +10.0% Capacity 18 Projectile Speed +400% On-crit, radius 2 +8 physical On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 209 physical damage While equipped: other ------- Reload +1 Shots are used with slings to pummel your foes to death. |
| Light source | Runathel1.0 Encumbrance T3 lite [Rare] Psionic While equipped: Stats +5 Wil offense ------ Damage +9% mind Ignore resists +10% acid Ignore Shields +20% defense ------ Resistance +15% nature +6% fire Life +60.00 Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Mana-on-crit +2.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Salunn (0 def, 11 armour)3.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +2 Str defense ------ Armor +11 Fatigue +5% Resistance +21% lightning +15% darkness +9% light Life Regen +4.21 Healmod +10% Stun Resist +21% Out-of-Phase Defense +16 Out-of-Phase Resistance +16% Out-of-Phase Resilience +16% other ------- EQ when Hit +0.20 Max psi +20.00 Infravision +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Dakhtun&1.5 Encumbrance T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag offense ------ Physical Crit +10.0% Spell Crit +10% Critical power +50.00% Damage +10% physical defense ------ Armor +6 Learn an unarmed attack talent or enable &039; to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Tool | Emawe the dragonbone totem of healing [power 560] (4/9 cooldown)2.0 Encumbrance T5 totem charm [Rare] Nature While equipped: Stats +3 Wil offense ------ Mind Crit +3% Damage +24% arcane Ignore resists +26% mind +15% arcane On-Hit (Melee): * 21% chance to reduce armor by 26% defense ------ Mind save +19 (+5 eff.) other ------- Hate-on-crit +3.00 Max psi +30.00 Heal yourself and all friendly characters within 10 spaces for 560 Puts all charms on 9 turn cooldown 100% to heal for 94. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Runahell the stralite ring0.1 Encumbrance T4 ring jewelry [Rare] Arcane While equipped: Stats +6 Cun offense ------ Critical power +20.00% Physical Power +12 (+2 eff.) Spellpower +11 (+5 eff.) Mindpower +26 (+6 eff.) defense ------ Mind save +18 (+5 eff.) other ------- Psi when Hit +0.28 Rings make your fingers look great! |
| On fingers | voratun ring &039;0.1 Encumbrance T5 ring jewelry [Rare] Psionic While equipped: Stats +2 Con offense ------ Damage +29% mind defense ------ Resistance +6% cold +26% mind +18% light Crit Resistance 15.00% other ------- Infravision +3 Rings make your fingers look great! |
| Around neck | The Far-Hand0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 5.5 Power cost 20 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (128). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
| In main hand | Adeba (169% power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Random Unique] Master Weapon Damage 169% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On Critical: * Wound the target dealing 293 physical damage across 5 turns and reducing healing by 50% * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Cun +3 Wil offense ------ Physical Crit +23.0% Physical Power +15 (+3 eff.) defense ------ Resistance +9% lightning +9% light +5% arcane Mind save +9 (+3 eff.) Blunt and deadly. |
| Around waist | Nimbusraider the drakeskin leather belt1.0 Encumbrance T5 belt armor [Random Unique] Arcane/Master While equipped: offense ------ Physical Crit +6.0% Critical power +13.00% Physical Power +16 (+3 eff.) Damage +21% lightning +9% arcane Ignore resists +5% arcane defense ------ Armor +15 Resistance +5% arcane Spell save +14 (+5 eff.) other ------- Size +1 Create a temporary shield that absorbs 377 damage Puts all charms on 17 turn cooldown A belt that goes around your waist. |
| In off hand | Nexus of the Way (124% power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Unique] Nature/Psionic Weapon Damage 124% Range: 1.0x-1.1x Uses 60% Wil, 20% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +3 Cun +6 Wil offense ------ Mind Crit +9% Mindpower +18 (+4 eff.) Damage +20% mind Ignore resists +20% mind defense ------ Resistance +20% mind Confus Resist +30% Wayist: (Instant) Effective talent level: 2.5 Power cost 33 out of 60/60. Range 4 Cooldown: 34 Travel.spd instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 80 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
| Cloak | murderer&2.0 Encumbrance T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +3 Cun +3 Dex offense ------ Accuracy +6 (+2 eff.) Ignore Armor +5 defense ------ Defense +2 (+1 eff.) Resistance +16% darkness +13% temporal Out-of-Phase Defense +15 Out-of-Phase Resistance +12% Out-of-Phase Resilience +13% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Bikini (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Unique] While equipped: defense ------ Resistance +7% all You have never taken it off. Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Inventory
Primal Infusion (affinity 19%; reduction 3; dur 4; cd 18)0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 19% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the warrior (heal 251; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 251 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the wizard (heal 127; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 127 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion (speed 400%; cd 10)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 400% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the sneak (speed 643%; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 643% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
shatter afflictions rune (absorb 20; cd 12)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the titan (absorb 80; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 80 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the sneak (absorb 471; dur 7; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 471 damage for 7 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 43; blocks 2; dur 4; cd 16)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 43 up to 2 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the titan (threshold 15; blocks 7; dur 4; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 15 up to 7 times. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the warrior (threshold 21; blocks 6; dur 4; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 21 up to 6 times. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled &039;0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Blindsweeper the gold amulet =10c=0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +2 Mag +5 Cun +10 Con defense ------ Resistance +15% light other ------- Light +3 Amulets make your neck look great! |
Obsidianscar =blight=0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: offense ------ Ignore resists +25% blight +10% darkness +25% arcane defense ------ Resistance +21% lightning +5% arcane +20% blight Stun Resist +38% Amulets make your neck look great! |
Sootwill the stralite amulet0.1 Encumbrance T4 amulet jewelry [Rare] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +12 (+3 eff.) On-Hit (Melee): * 20% chance to reduce damage dealt by 33% defense ------ Defense +30 (+11 eff.) Resistance +12% fire Crit Resistance 15.00% Mind save +25 (+7 eff.) Confus Resist +22% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Amulets make your neck look great! |
wanderer&0.1 Encumbrance T5 amulet jewelry [Ego++] Master While equipped: Stats +8 Dex +7 Cun +6 Con offense ------ Critical power +14.00% Move Speed +10% Accuracy +8 (+3 eff.) Ignore Armor +17 defense ------ Fatigue -8% Life Regen +5.00 other ------- Stamina/turn +0.90 Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
The Black Ring0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: defense ------ Spell save +7 (+2 eff.) other ------- Masteries +0.20 Corruption/Fearfire Shadow Power +5 On Spell Hit: 10% Darkfire level 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
Wheel of Fate0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +2 Wil +4 Con offense ------ Mind Crit +2% Critical power +10.00% Mindpower +15 (+4 eff.) Damage +6% physical Ignore resists +5% nature Accuracy +5 (+2 eff.) defense ------ Resistance +10% nature +10% blight Spell save +14 (+5 eff.) Mind save +10 (+3 eff.) Poison Resist +22% Disease Resist +21% Confus Resist +29% other ------- Psi when Hit +0.16 Max stamina +28.00 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn& |
Glory of the Pride0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: offense ------ Physical Power +10 (+2 eff.) Damage +8% physical Accuracy +10 (+3 eff.) defense ------ Armor +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Physical save +45 (+19 eff.) Confus Resist +50% other ------- Max mana -40.00 Max stamina +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Lelilatharain the Glarebreeze0.1 Encumbrance T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +7 Dex +6 Wil +16 Cun offense ------ Mindpower +10 (+2 eff.) Damage +12% light Accuracy +9 (+3 eff.) defense ------ Resistance +6% blight +9% nature +5% arcane Mind save +7 (+2 eff.) Confus Resist +21% Rings make your fingers look great! |
Mnemonic0.1 Encumbrance T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil offense ------ Mindpower +12 (+3 eff.) defense ------ Resistance +25% mind Mind save +20 (+5 eff.) Confus Resist +40% other ------- Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh level 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Effective talent level: 4.5 Power cost 17 out of 30/30. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Voidgrinder the voratun ring0.1 Encumbrance T5 ring jewelry [Rare] Arcane While equipped: Stats +2 Cun +5 Dex offense ------ Damage +17% light +15% arcane Ignore resists +26% darkness +26% cold When Hit 6 darkness defense ------ Resistance +34% light other ------- Infravision +3 Rings make your fingers look great! |
voratun ring &039;0.1 Encumbrance T5 ring jewelry [Rare] Arcane While equipped: offense ------ Physical Crit +4.0% Critical power +20.88% Damage +9% fire +20% darkness +18% temporal Accuracy +20 (+6 eff.) defense ------ Resistance +40% darkness +2% physical Physical save +19 (+10 eff.) Rings make your fingers look great! |
voratun ring &039;0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: offense ------ Physical Crit +8.3% Physical Power +31 (+6 eff.) Damage +9% arcane defense ------ Fatigue -10% Resistance +5% arcane +31% lightning other ------- Encumbrance +40 Rings make your fingers look great! |
Telos&2.5 Encumbrance T5 staff 1H weapon Reqs Mag 35 [Unique] Arcane A part of set. Weapon Damage 144% Range: 1.0x-1.2x Uses 100% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +1.5% Attack Speed 100% While equipped: Stats +5 Wil offense ------ Spell Crit +15% Spellpower +30 (+14 eff.) Damage +35% cold defense ------ Mind save +8 (+2 eff.) other ------- Talents +1 Command Staff The top part of Telos& |
Telos&5.0 Encumbrance staff 1H weapon Reqs Mag 35 [Unique] Arcane A part of set. Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Attack Speed 100% While equipped: Stats +4 Mag offense ------ Spell Crit +8% Critical power +20.00% Damage +20% acid +20% cold defense ------ Mind save +8 (+2 eff.) Confus Resist +20% other ------- Max mana +50.00 The bottom part of Telos& |
Alorach (174% power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Random Unique] Arcane/Master Weapon Damage 174% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +21 temporal On-Hit, radius 1 +4 physical While equipped: Stats +2 Dex +1 Wil offense ------ Physical Crit +19.0% Critical power +69.00% Physical Power +5 (+1 eff.) Ignore resists +10% arcane Accuracy +19 (+5 eff.) Ignore Armor +17 defense ------ Defense +19 (+7 eff.) Resistance +23% temporal Disarm Resist +70% other ------- Stamina/turn +2.00 Massive two-handed swords. |
Corpathus (150% power, 12 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Master/Unknown Weapon Damage 150% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +4.0% Attack Speed 100% On-hit +18 draining blight On Critical: * grows in power On Kill: * grows dramatically in power While equipped: offense ------ Damage +5% blight defense ------ Cut Resist -25% other ------- Max vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
The Black Spike (159% power, 20 apr)3.0 Encumbrance T5 longsword 1H weapon [Unique] Arcane Weapon Damage 160% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +20 Critical Rate +5.0% Attack Speed 100% Damage Conversion 50% darkness While equipped: Stats +10 Str +8 Mag offense ------ Damage +25% darkness Ignore resists +15% darkness defense ------ Resistance +18% darkness +12% blight other ------- Shadow Power +5 Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world." |
voratun mace &039; (174% power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Rare] Master Weapon Damage 174% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +3 Cun +3 Wil offense ------ Damage +12% light +9% mind Ignore resists +20% mind When Hit 10 mind defense ------ Resistance +21% fire Blunt and deadly. |
Turodir (148% power, 13 apr)3.0 Encumbrance T5 waraxe 1H weapon [Rare] Arcane Weapon Damage 149% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +13 Critical Rate +15.0% Attack Speed 100% Ignore Shields +30% On-hit +16 acid On-Hit, radius 1 +16 temporal +20 fire On-crit, radius 2 +12 acid While equipped: offense ------ Physical Power +20 (+4 eff.) Ignore resists +25% physical Accuracy +15 (+4 eff.) When Hit 8 temporal defense ------ Resistance +9% acid +6% physical One-handed war axes. |
voratun waraxe &039; (150% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Nature/Master Weapon Damage 150% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-Hit, radius 1 +4 arcane +20 acid On-crit, radius 2 +21 acid While equipped: Stats +21 Str +13 Dex +9 Mag +12 Wil +10 Cun +12 Con offense ------ Physical Crit +12.0% Critical power +34.00% Damage +15% physical Accuracy +25 (+7 eff.) Ignore Armor +12 On-Hit (Melee): * 21% chance to reduce armor by 26% defense ------ Resistance +5% arcane One-handed war axes. |
Kinetic Focus (88% power, 18 apr, physical damage)3.0 Encumbrance T2 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Weapon Damage 89% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Physical Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) Damage +10% physical Ignore resists +6% physical defense ------ Resistance +10% physical Physical save +6 (+3 eff.) other ------- Psi-on-crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Kinetic energies are focussed in the core of this mindstar. |
Poltergeist&3.0 Encumbrance T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Weapon Damage 95% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Cold Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) Damage +10% cold Ignore resists +10% cold defense ------ Armor +10 Resistance -10% fire On Mind Hit: 10% Winter&LIGHT_GREEN This mindstar glows with a dim cool light, but seems somehow incomplete. |
Charged Focus (100% power, 24 apr, lightning damage)3.0 Encumbrance T3 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Weapon Damage 100% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Lightning Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +6% Mindpower +12 (+3 eff.) Damage +15% lightning Ignore resists +9% lightning defense ------ Resistance +15% lightning Mind save +9 (+3 eff.) other ------- Max psi +30.00 Talents +1 Psionic Maelstrom Masteries +0.15 Psionic/Charged mastery Electrical energies are focussed in the core of this mindstar. |
Amethyst of Sanctuary (111% power, 26 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Unique] Nature/Psionic Weapon Damage 111% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +26 Critical Rate +6.0% Attack Speed 100% While equipped: Stats +8 Wil offense ------ Mind Crit +7% Mindpower +14 (+3 eff.) defense ------ Resistance +15% mind Mind save +25 (+7 eff.) other ------- Max psi +20.00 Masteries +0.30 Psionic/Focus +0.30 Psionic/Absorption Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
Eye of the Wyrm (113% power, 24 apr, physical damage)3.0 Encumbrance T4 mindstar 1H weapon [Unique] Nature Weapon Damage 113% Range: 1.0x-1.1x Uses 50% Wil, 20% Str, 10% Cun Damage Physical Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +2.5% Attack Speed 100% Damage Conversion 20% acid 20% physical 20% fire 20% cold 20% lightning While equipped: offense ------ Physical Crit +5.0% Mind Crit +5% Physical Power +10 (+2 eff.) Mindpower +10 (+2 eff.) Damage +12% lightning +12% physical +12% cold +12% fire +12% acid defense ------ Resistance +10% acid +10% physical +10% cold +10% fire +10% lightning other ------- Masteries +0.30 Wild-gift/Venom drake aspect +0.30 Wild-gift/Cold drake aspect +0.30 Wild-gift/Fire drake aspect +0.30 Wild-gift/Storm drake aspect +0.30 Wild-gift/Sand drake aspect The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. Lightning Breath: Effective talent level: 5.5 Power cost 17 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a nature gift and a mind power Description: You breathe lightning in a frontal cone of radius 9. Any target caught in the area will take 130.65 to 391.95 lightning damage (261.30 average) and be stunned for 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate, and the Stun apply power is based on your Mindpower. Each point in storm drake talents also increases your lightning resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
Heatenvy (114% power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 114% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +2 Dex +6 Wil offense ------ Mind Crit +4% Critical power +10.00% Physical Power +15 (+3 eff.) Mindpower +8 (+2 eff.) Resonance +13% Damage +6% mind Ignore resists +4% mind defense ------ Resistance +6% fire +26% mind +2% physical Spell save +8 (+3 eff.) Mind save +6 (+2 eff.) other ------- Psi/turn +0.70 Psi when Hit +1.20 Max psi +42.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Aremiwen the Shivertickler (113% power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature Weapon Damage 113% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On-hit +8 cold On-Hit, radius 1 +21 blight +12 cold On Hit: * 10% chance to reduce strength, dexterity, and constitution by 16 While equipped: Stats +6 Str +6 Dex +6 Mag +6 Wil +7 Cun +6 Con offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) On-Hit 14 acid 14 lightning Damage +17% acid +18% lightning Ignore resists +14% acid +10% blight +11% lightning When Hit 8 cold defense ------ Resistance +17% acid +19% lightning Life Regen +5.00 Healmod +30% Heal-on-summon +48 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Core of the Forge (127% power, 40 apr, dreamforge damage)3.0 Encumbrance T5 mindstar 1H weapon [Unique] Nature/Psionic Weapon Damage 127% Range: 1.0x-1.1x Uses 60% Wil, 20% Cun Damage Dreamforge Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +4 Cun +6 Wil offense ------ Mind Crit +8% Physical Power +10 (+2 eff.) Mindpower +16 (+4 eff.) On-Hit 30 dreamforge Damage +10% physical +10% mind +10% fire Ignore resists +10% mind +10% physical Accuracy +10 (+3 eff.) defense ------ Resistance +5% physical +5% mind +15% fire other ------- Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Forge Bellows: Effective talent level: 4.5 Power cost 14 out of 30/30. Range melee/personal Cooldown: 24 Travel.spd instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 69.16 mind damage, 43.77 burning damage, and knocking back your enemies in a radius 5 cone. Empty terrain may be changed (50% chance) for 4 turns into forge walls, which block movement and inflict 6.11 mind and 3.87 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
Eyal&3.0 Encumbrance T5 mindstar 1H weapon [Unique] Nature/Disrupt Weapon Damage 124% Range: 1.0x-1.1x Uses 60% Wil, 20% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +10 Wil offense ------ Mind Crit +9% Mindpower +18 (+4 eff.) Damage +20% nature +10% acid Ignore resists +20% nature +10% acid defense ------ Resistance +25% blight +15% nature other ------- Talents +3 Ooze Spit Masteries +0.10 Wild-gift/Mindstar mastery Slime Wave: Effective talent level: 4.5 Power cost 17 out of 30/30. Range melee/personal Cooldown: 10 Travel.spd instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 8, doing 77.31 slime damage for 14 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
Gerada the Hellsstreaker (112% power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 112% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On-hit +20 blight While equipped: Stats +6 Cun offense ------ Mind Crit +5% Critical power +15.00% Mindpower +19 (+5 eff.) Damage +9% blight Ignore resists +15% blight defense ------ Resistance +15% fire Life +50.00 Life Regen +1.40 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Lelyyadar the Unlightcrypt (114% power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 114% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On-Hit, radius 1 +8 darkness While equipped: Stats +3 Wil offense ------ Mind Crit +21% Mindpower +16 (+4 eff.) Damage +21% mind Ignore resists +15% darkness +15% nature On-Hit (Melee): * 10% chance to slow global speed by 70% * 20% chance to reduce damage dealt by 33% defense ------ Resistance +6% nature Spell save +10 (+3 eff.) other ------- Hate-on-crit +5.00 Psi-on-crit +8.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Plaguecrack (115% power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 115% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On-hit +8 mind While equipped: Stats +1 Cun +6 Wil offense ------ Mind Crit +5% Critical power +5.00% Mindpower +35 (+8 eff.) Damage +25% lightning +22% fire +24% cold On-Hit (Melee): * 20% chance to slow global speed by 70% defense ------ Spell save +9 (+3 eff.) other ------- Hate/kill +5.00 Psi/kill +4.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection +0.20 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 251.22 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 11 turn cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
resonating living mindstar of storms (114% power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego++] Nature/Psionic Weapon Damage 114% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +4 Str +6 Dex +5 Mag +3 Wil +6 Cun +5 Con offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Resonance +10% On-Hit 20 lightning Damage +7% mind +14% lightning Ignore resists +7% mind +10% lightning defense ------ Resistance +5% mind +14% lightning other ------- Psi when Hit +1.80 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pouch of voratun shots &039; (19/19, 178% power, 6 apr)3.0 Encumbrance T5 shot ammo Reqs Dex 48 [Random Unique] Nature/Master/Psionic Weapon Damage 178% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +18.0% Capacity 19 Projectile Speed +200% On-ranged-hit +12 acid +31 physical +12 mind On-crit, radius 2 +4 acid On Hit: * 20% chance to reduce armor by 26% * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 209 physical damage * 20% chance to knock the target back 3 spaces and deal 281 physical damage On Critical: * Wound the target dealing 293 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Bikini (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Unique] While equipped: defense ------ Resistance +7% all Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Crimson Robe (12 def, 0 armour)2.0 Encumbrance T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +9% Mindpower +20 (+5 eff.) On-Hit 35 mind 10% gloom effects Ignore resists +20% all When Hit 35 mind 10% gloom effects defense ------ Defense +12 (+5 eff.) Resistance +15% all other ------- Psi/turn +0.20 Hate-on-crit +4.00 Psi-on-crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.10 Psionic/Solipsism +0.20 Cursed/Slaughter +0.20 Cursed/Punishments On Mind Hit: 8% Agony level 2 On Mind Hit: 8% Hateful Whisper level 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world& |
The Black Plate (25 def, 35 armour)17.0 Encumbrance T5 massive armor [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con offense ------ Physical Power +10 (+2 eff.) defense ------ Armor +35 Defense +25 (+9 eff.) Fatigue +15% Resistance +15% acid +20% darkness +15% blight +25% fire +20% cold Physical save +15 (+8 eff.) Spell save +25 (+8 eff.) Confus Resist +100% Fear Resist +100% other ------- Light -2 Infravision +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Infernal combat +0.20 Corruption/Oppression +0.20 Corruption/Wrath Shadow Power +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" |
voratun plate armour &039; (0 def, 52 armour)17.0 Encumbrance T5 massive armor [Random Unique] Nature/Master While equipped: Stats +1 Mag +3 Wil +2 Cun offense ------ Mind Crit +2% Critical power +5.00% Ignore resists +20% mind When Hit 8 mind defense ------ Armor +52 Fatigue +22% Life +74.00 Life Regen +10.00 Healmod +19% A suit of armour made of metal plates. |
nightruned rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight +6% light +7% darkness The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
resilient elven-silk cloak of fog (13 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego+] Nature While equipped: defense ------ Defense +13 (+5 eff.) Resistance +24% light +25% fire Stealth +15 Life +60.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Guneromigorach (0 def, 5 armour) =16op=2.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: offense ------ Physical Crit +6.0% Physical Power +4 (+1 eff.) Spellpower +9 (+4 eff.) Ignore resists +17% darkness +18% temporal Ignore Armor +10 When Hit 4 temporal On-Hit (Melee): * 20% chance to reduce armor by 26% * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Resistance +23% darkness +26% temporal Out-of-Phase Defense +22 Out-of-Phase Resistance +16% Out-of-Phase Resilience +28% A pair of boots made of leather. |
Thunderwind the elven-silk wizard hat (13 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +7 Mag +6 Wil +5 Cun offense ------ Critical power +15.00% Mindpower +5 (+1 eff.) Damage +3% physical +3% temporal On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +13 (+5 eff.) Resistance +6% lightning +6% temporal Shield Power +14% Spell save +14 (+5 eff.) Life Regen +6.00 A pointy cloth hat, very wizardly... |
Balachik (0 def, 3 armour) =water=3.0 Encumbrance T1 head armor [Rare] Nature While equipped: defense ------ Armor +3 Fatigue +5% Resistance +6% lightning +6% cold +3% blight Spell save +3 (+1 eff.) Mind save +6 (+2 eff.) Healmod +10% other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Yaldan Baoth (0 def, 10 armour) =10c=3.0 Encumbrance T4 head armor [Unique] Master While equipped: Stats +10 Str +10 Con offense ------ Damage +15% light defense ------ Armor +10 Fatigue +4% Resistance +15% light +25% darkness Max Resistance +10% darkness Resist unseen 33% other ------- Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet&WHITELASTLIGHT_GREENLASTLAST999900LASTANTIQUE_WHITE |
voratun helm &039; (0 def, 5 armour) =10op=3.0 Encumbrance T5 head armor [Random Unique] Master/Psionic While equipped: offense ------ Damage +12% arcane When Hit 4 arcane defense ------ Armor +5 Fatigue +5% Resistance +9% temporal +9% cold +15% mind +11% fire Physical save +21 (+11 eff.) Mind save +27 (+7 eff.) Confus Resist +46% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Physical save +8 (+4 eff.) Spell save +8 (+3 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Physical save +8 (+4 eff.) Spell save +8 (+3 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
14 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
18 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Physical save +10 (+5 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+4 eff.) Physical save +10 (+5 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Petrified Wood0.0 Encumbrance T4 red gem [Unique] Nature While equipped: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Item imbue powers: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Goedalath Rock0.1 Encumbrance T5 demonic gem [Unique] Arcane While carried: When Hit 34 healing Mind save -18 (-6 eff.) Life Regen -2.00 Healmod -50% Light -2 Item imbue powers: Physical Power +12 (+2 eff.) Spellpower +16 (+8 eff.) Damage +9% all When Hit 34 darkness Healmod +50% Infravision +3 See Invisibility +14 Telepathy Demon/Major Demon/Minor Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Atamathon&0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 17 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
585 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
alchemist&039;Voriyatira&1.0 Encumbrance T3 lite [Rare] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +5 (+2 eff.) Ignore resists +25% temporal defense ------ Resistance +11% blight +11% darkness Physical save +9 (+5 eff.) Mind save +9 (+3 eff.) Poison Resist +20% Disarm Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +4 Infravision +5 See Invisibility +10 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 17 turn cooldown Effective talent level: 3.5 Power cost 17 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 26 blight damage or heals 36 life. Creatures standing in the retch also have 25% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
Lightningroar the dwarven lantern0.0 Encumbrance T5 lite [Rare] Arcane While equipped: Stats +5 Wil +12 Mag offense ------ Critical power +21.07% Spellpower +14 (+7 eff.) Damage +15% mind +12% lightning Ignore resists +20% blight +15% mind +15% arcane When Hit 4 mind defense ------ Resistance +5% arcane other ------- Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Shineoath1.0 Encumbrance T5 lite [Rare] Psionic While equipped: offense ------ On-Hit (Melee): * 21 arcane resource burn defense ------ Resistance +16% mind +18% light Physical save +12 (+6 eff.) Mind save +15 (+4 eff.) Unlife -84.29 life Life Regen +4.21 Poison Resist +21% Teleport Resist +21% other ------- Light +5 See Stealth +23 See Invisibility +25 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eldritch Pearl0.0 Encumbrance lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck offense ------ Physical Power +12 (+2 eff.) Spellpower +12 (+6 eff.) other ------- Light +6 Breathe water Tidal Wave: Effective talent level: 5.5 Power cost 44 out of 150/150. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 16.90 cold damage and 18.60 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
1.0 Encumbrance lite [Unique] Arcane While equipped: other ------- Light +3 Fearscape Shift: Effective talent level: 3.5 Power cost 14 out of 25/25. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 93.45 demonfire damage to everyone within 4 spaces and leaving flames which will deal an additional 93.45 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Ereloragen the Oakspike (dig speed 5 turns)3.0 Encumbrance T5 digger tool [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Str offense ------ Damage +24% mind +14% fire Ignore resists +20% nature When Hit 2 nature defense ------ Resistance +6% nature +6% fire +6% mind +9% darkness Mind save +15 (+4 eff.) other ------- Spell cooldown 10% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Erelyharalach (dig speed 10 turns)3.0 Encumbrance T5 digger tool [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Str +2 Cun +4 Con offense ------ Mind Crit +4% Damage +26% mind +15% fire defense ------ Resistance +9% lightning Physical save +13 (+7 eff.) Spell save +14 (+5 eff.) Mind save +24 (+6 eff.) Life +84.00 other ------- Max psi +20.00 Light +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Urigund the voratun pickaxe (dig speed 7 turns)3.0 Encumbrance T5 digger tool [Random Unique] Master While equipped: Stats +3 Str +4 Mag +6 Con offense ------ Critical power +20.00% Physical Power +9 (+2 eff.) Damage +6% physical Ignore resists +10% arcane Ignore Armor +8 defense ------ Defense +10 (+4 eff.) Spell save +9 (+3 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Infravision +6 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Fortune&2.0 Encumbrance T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun offense ------ Accuracy +12 (+4 eff.) Ignore Armor +12 defense ------ Defense +12 (+5 eff.) Physical save +10 (+5 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) other ------- See Stealth +12 See Invisibility +12 Track: Effective talent level: 3.5 Power cost 10 out of 35/35. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 26 for 6 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj& |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target&LIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLAST999900LASTANTIQUE_WHITE |
Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 111 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 300.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 14 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
focusing steel torque of psionic shield [power 45] (4/14 cooldown)2.0 Encumbrance T2 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 45 for 5 turns Puts all charms on 14 turn cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Sunrot the voratun torque of mindblast [power 475] (4/9 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: offense ------ Damage +24% light +6% mind Ignore resists +15% mind When Hit 10 light defense ------ Resistance +15% light +9% mind other ------- Light +3 Blast the opponent&ORANGELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTLAST999900LASTANTIQUE_WHITE |
voratun torque of mindblast &039; [power 400] (4/9 cooldown)2.0 Encumbrance T5 torque charm [Random Unique] Psionic While equipped: offense ------ Spell Crit +4% Critical power +10.00% Damage +3% blight On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 16 defense ------ Spell save +6 (+2 eff.) other ------- Max mana +40.00 Blast the opponent&ORANGELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTLAST999900LAST999900LASTANTIQUE_WHITE |
Fogrebel the ash totem of healing [power 200] (4/9 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: offense ------ Damage +3% darkness Ignore resists +15% darkness defense ------ Resistance +6% blight +9% temporal +12% darkness Heal yourself and all friendly characters within 10 spaces for 200 Puts all charms on 9 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
yew totem of healing &039; [power 248] (4/9 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: offense ------ Damage +9% lightning +12% darkness Ignore resists +5% darkness On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +6% darkness Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Heal yourself and all friendly characters within 10 spaces for 248 Puts all charms on 9 turn cooldown 100% to increase all damage by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Murkpanic the elven-wood totem of healing [power 434] (4/9 cooldown)2.0 Encumbrance T4 totem charm [Rare] Nature While equipped: Stats +10 Wil offense ------ Mind Crit +3% Critical power +21.07% Damage +9% blight On-Hit (Melee): * 21% chance to reduce damage dealt by 33% defense ------ Resistance +9% blight other ------- Max hate +10.54 Max psi +20.00 Heal yourself and all friendly characters within 10 spaces for 434 Puts all charms on 9 turn cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
dragonbone wand of shielding &039; [power 494] (4/11 cooldown)2.0 Encumbrance T5 wand charm [Rare] Arcane While equipped: offense ------ Damage +30% lightning +9% nature Ignore resists +10% nature When Hit 6 mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 41 defense ------ Resistance +9% mind +9% lightning Create a shield absorbing up to 494 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 11 turn cooldown 100% to increase all damage penetration by 29% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
dragonbone wand of shielding &039; [power 470] (4/11 cooldown)2.0 Encumbrance T5 wand charm [Random Unique] Arcane While equipped: Stats +1 Cun offense ------ Spellpower +5 (+2 eff.) Ignore resists +15% mind Ignore Shields +30% defense ------ Mind save +9 (+3 eff.) other ------- Psi when Hit +0.08 Max hate +4.00 Max vim +30.00 Wards +5 fire +6 temporal +6 darkness +5 arcane Talents +1 Ward Create a shield absorbing up to 470 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 11 turn cooldown 100% to gain a 37% chance to evade weapon attacks for 2 turns. 100% to increase the duration of 2 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Sion the Drem Possessor level 32
41st Profit 123rd year of Ascendancy at 20:49 see stats
A different point of view (Insane (Adventure) difficulty)
10th Profit 124th year of Ascendancy at 13:53 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Sion the Drem Possessor level 31
26th Profit 123rd year of Ascendancy at 14:58 see stats
Anti-Antimagic! (Insane (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Sion the Drem Possessor level 45
13rd Stralite 124th year of Ascendancy at 04:24 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Sion the Drem Possessor level 38
40th Dearth 123rd year of Ascendancy at 20:55 see stats
Back and there again (Insane (Adventure) difficulty)
5th Gold 124th year of Ascendancy at 22:09 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Sion the Drem Possessor level 36
34th Dearth 123rd year of Ascendancy at 04:54 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Sion the Drem Possessor level 15
7th Iron 123rd year of Ascendancy at 16:15 see stats
Destroyer of the creation (Insane (Adventure) difficulty)
Killed Slasul.By Sion the Drem Possessor level 45
33rd Stralite 124th year of Ascendancy at 11:16 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Sion the Drem Possessor level 34
3rd Wealth 123rd year of Ascendancy at 17:05 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Sion the Drem Possessor level 30
24th Profit 123rd year of Ascendancy at 12:34 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Sion the Drem Possessor level 19
16th Gold 123rd year of Ascendancy at 20:39 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Sion the Drem Possessor level 25
26th Voratun 123rd year of Ascendancy at 07:39 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Sion the Drem Possessor level 24
24th Voratun 123rd year of Ascendancy at 12:14 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Sion the Drem Possessor level 50
22nd Profit 124th year of Ascendancy at 16:46 see stats
Flooder (Insane (Adventure) difficulty)
Defeated Ukllmswwik while doing his own quest.By Sion the Drem Possessor level 45
33rd Stralite 124th year of Ascendancy at 17:45 see stats
Home sweet home (Insane (Adventure) difficulty)
37th Profit 123rd year of Ascendancy at 10:59 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Sion the Drem Possessor level 10
9th Loss 122nd year of Ascendancy at 09:18 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Sion the Drem Possessor level 20
18th Gold 123rd year of Ascendancy at 07:16 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Sion the Drem Possessor level 30
20th Profit 123rd year of Ascendancy at 12:49 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Sion the Drem Possessor level 40
40th Steel 124th year of Ascendancy at 21:20 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Sion the Drem Possessor level 50
14th Voratun 124th year of Ascendancy at 23:06 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Sion the Drem Possessor level 50
9th Profit 124th year of Ascendancy at 18:51 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Sion the Drem Possessor level 21
3rd Voratun 123rd year of Ascendancy at 07:11 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Sion the Drem Possessor level 48
4th Voratun 124th year of Ascendancy at 03:05 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Sion the Drem Possessor level 38
3rd Loss 123rd year of Ascendancy at 10:03 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Sion the Drem Possessor level 25
2nd Profit 123rd year of Ascendancy at 18:27 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Sion the Drem Possessor level 35
19th Dearth 123rd year of Ascendancy at 07:39 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Sion the Drem Possessor level 5
26th Voratun 122nd year of Ascendancy at 05:57 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Sion the Drem Possessor level 10
10th Loss 122nd year of Ascendancy at 03:47 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Sion the Drem Possessor level 50
31st Voratun 124th year of Ascendancy at 04:34 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Sion the Drem Possessor level 25
3rd Profit 123rd year of Ascendancy at 14:30 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Sion the Drem Possessor level 50
6th Profit 124th year of Ascendancy at 06:53 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Sion the Drem Possessor level 12
20th Shortage 122nd year of Ascendancy at 07:09 see stats
There and back again (Insane (Adventure) difficulty)
20th Iron 124th year of Ascendancy at 11:08 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Sion the Drem Possessor level 24
18th Voratun 123rd year of Ascendancy at 12:17 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Sion the Drem Possessor level 15
25th Shortage 122nd year of Ascendancy at 06:02 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Sion the Drem Possessor level 31
25th Profit 123rd year of Ascendancy at 23:25 see stats
Log
Something hits Sion for 44 braided , 44 braided , 25 braided , 25 braided (139 total damage).
Something damages Sion through the Braid!
Something hits Sion for 14 braided , 14 braided , 257 braided , 257 braided , 146 braided , 146 braided , 129 braided , 129 braided (1092 total damage).
Deep Wound from Sion hits Orc summoner for 177 physical damage.
------Game Turn Changed!------
Something damages Sion through the Braid!
Sion converts some damage to Psi!
Something hits Sion for 234 braided , 11 to psi, 234 braided , 25 braided , 25 braided , 42 braided , 42 braided (612 total damage).
------Player Action Start------
The attack against Sion is cancelled by a psionic block!
Sion is poisoned!
Lermu the daelach&fbd578LASTLIGHT_GREENLASTLASTCRIMSONfbd578LASTLASTfbd578LASTPINKLASTPINKLASTPINKLASTPINKLASTPINKLASTPINKLASTPINKLASTPINKLASTPINKLASTPINKLASTPINKLASTPINKLAST2127 total damage).
------Player Action End------
Your body died! You quickly return to your normal one but the shock is terrible!
Sion is no longer surging arcane power.
Sion deactivates Dark Ritual.
Sion deactivates Flame of Urh&LAST
Sion returns to normal.
Sion is stunned!
Something damages Sion through the Braid!
Something hits Sion for 75 braided , 75 braided , 25 braided , 25 braided (200 total damage).
------Game Turn Changed!------
The attack against Sion is cancelled by a psionic block!
Poison from Lermu the daelach hits Sion for 0 nature damage.
Something damages Sion through the Braid!
Sion converts some damage to Psi!
Something hits Sion for 160 braided , 0 to psi, 160 braided (320 total damage).
Sion the level 50 drem possessor was battered to death by Emelulaith the orc pyromancer on level 5 of High Peak.


















































































































