







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Nekarcos's Quality of Life 02a: Tile Scanner (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: High Background: After watching a friend nearly rage quit ToME after failing to understand stealth mechanics. It inspired me to add more information to the UI! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Yakri's Stat Changes v2 1.7.6My personal twist on and combination of "TLR's Stat changes" by thelastraven, "Moderately Generous Levels" by Chaotic Heretic, and "Constitution Viability Buff" by Raenarill. We're pretty far down the rabbit hole of modding other modders mods here. I decided to make yet another variant here because I wanted a power up to some underwhelming builds However, this mod went much too far for my liking in terms of generic power boost, so I'm releasing my own version which mainly has changes Leveling changes: Level 2 is a "double" level, granting double the normal points (6 stat, 2 class/generic points) Max life per point increased from 4 to 5. Added 0.05 life regen/turn per point. Added 0.5 Stamina per point. I just tweaked some values, all credit goes to TLR, Chaotic Heretic, and Raenarill. Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Cauterize Twr 1.7.4Adds a notification to the player when Cauterize triggers. This includes visual and audio effects. Thanks for playing! Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it True Full Respec Mastery Boost 1.7.6Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the bug for prodigies learning introduced v1.7. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. This version buffs the mastery increase from 0.2 to 0.4 as well. This is rolled in because mastery boosting is incompatible with category respec mods. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Godmode 1.7.6GodMode for T.O.M.E version 1.7.6
BECOME A GOD! Unlock ALL Talents, Increase Health & Mana! Add Stat, Generic, Category, & Prodigy Points! Add Extra Lives, increase Levels, Gold and Carry Weight! Toggle Invulnerability and Insta Kill! Imbue Any Item! Custom Shops! All Available in the main campaign, Orc: Embers of Rage, and Infinite DungeonOpen inventory (Press 'i') and Left click to open the [GodMode] menu and have FUN! I wanted to make a customizable GodMode so you can set your character's power: From just learning new talents to increasing various character stat points and sub stats to full blown invulnerability and insta kill! *Doesn't disable achievements*
1. Please note you will need to start a new game for the [GodMode] menu to appear in the players inventory.2. Since this is an item, it can only be used where a typical item could be used. Cant be used on the world map, must be in a \"zone\" [town or dungeon] For a non-cheaty version, check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Brawler |
| Level / Exp | 243 / 3% |
| Size | big |
| Lifes / Deaths | Killed by Hazonzin the Bringer of Doom at level 3 on the 76th Pyre 122nd year of Ascendancy at 04:49 / 22Killed by Hazonzin the Bringer of Doom at level 3 on the 76th Pyre 122nd year of Ascendancy at 06:19 Killed by Hazonzin the Bringer of Doom at level 3 on the 76th Pyre 122nd year of Ascendancy at 06:59 Killed by worm that walks at level 6 on the 3rd Mirth 122nd year of Ascendancy at 01:48 Killed by worm that walks at level 6 on the 3rd Mirth 122nd year of Ascendancy at 02:19 Killed by worm that walks at level 6 on the 3rd Mirth 122nd year of Ascendancy at 02:52 Killed by worm that walks at level 6 on the 3rd Mirth 122nd year of Ascendancy at 03:28 Killed by worm that walks at level 6 on the 3rd Mirth 122nd year of Ascendancy at 04:05 Killed by worm that walks at level 6 on the 3rd Mirth 122nd year of Ascendancy at 04:38 Killed by worm that walks at level 6 on the 3rd Mirth 122nd year of Ascendancy at 05:12 Killed by worm that walks at level 6 on the 3rd Mirth 122nd year of Ascendancy at 05:51 Killed by worm that walks at level 6 on the 3rd Mirth 122nd year of Ascendancy at 07:59 Killed by worm that walks at level 6 on the 3rd Mirth 122nd year of Ascendancy at 08:30 Killed by worm that walks at level 6 on the 3rd Mirth 122nd year of Ascendancy at 09:10 Killed by dredge at level 9 on the 3rd Summertide 122nd year of Ascendancy at 15:55 Killed by dredge at level 9 on the 3rd Summertide 122nd year of Ascendancy at 16:35 Killed by Sleeping Xumira at level 20 on the 19th Dusk 122nd year of Ascendancy at 17:44 Killed by Dozing Ce&039;Nidaldatira at level 36 on the 64th Dusk 122nd year of Ascendancy at 20:35 Killed by Dozing Layatira at level 36 on the 64th Dusk 122nd year of Ascendancy at 22:24 Killed by Adeta the dreaming horror&039;s Inner Demon at level 99 on the 12nd Pyre 123rd year of Ascendancy at 13:01 |
Primary Stats
| Strength | 456 (base 100) |
| Dexterity | 336 (base 100) |
| Constitution | 438 (base 100) |
| Magic | 234 (base 100) |
| Willpower | 238 (base 100) |
| Cunning | 272 (base 100) |
Resources
| Life | 16774/16774 |
| Stamina | 1938/1938 |
| Healing Factor | 2.5 |
| Regeneration | 300.02430137235 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 34.681099953253 |
| Infravision | 14 |
| See Stealth | 154.94119821352 |
| See Invisible | 172.94119821351 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, dragon |
Offense: Barehand
| Damage | 1099 |
| Accuracy | 192 |
| Crit Chance | 138% |
| APR | 135 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 164 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 146 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +75% |
| Blight | +90% |
| Arcane | +68% |
| Cold | +127% |
| All | +20% |
| Physical | +61% |
| Lightning | +50% |
| Light | +145% |
| Temporal | +30% |
| Mind | +70% |
| Darkness | +92% |
| Fire | +112% |
| Nature | +55% |
Offense: Damage Penetration
| Acid | +25% |
| Blight | +40% |
| Arcane | +55% |
| Cold | +50% |
| All | +5% |
| Physical | +70% |
| Lightning | +30% |
| Light | +58% |
| Temporal | +31% |
| Mind | +35% |
| Darkness | +122% |
| Fire | +25% |
| Nature | +95% |
Defense: Base
| Armour (hardiness) | 117 (100%) |
| Defense | 181 |
| Ranged Defense | 181 |
| Fatigue | 0 |
| Physical Save | 133 |
| Spell Save | 152 |
| Mental Save | 127 |
Defense: Resistances
| Acid | 77%( 77%) |
| Blight | 77%( 77%) |
| Arcane | 77%( 77%) |
| Cold | 77%( 77%) |
| All | 92%( 77%) |
| Physical | 77%( 77%) |
| Lightning | 77%( 77%) |
| Light | 77%( 77%) |
| Temporal | 87%( 87%) |
| Mind | 77%( 77%) |
| Darkness | 77%( 77%) |
| Fire | 77%( 77%) |
| Nature | 77%( 77%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 20% |
| Silence Resistance | 98% |
| Bleed Resistance | 100% |
| Teleport Resistance | 46% |
| Disarm Resistance | 100% |
| Pinning Resistance | 87% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 94% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 83 up to 6 times. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 455 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 25 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 25 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 80%, your defense is increased by 80 and all your resistances by 80%. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 479 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 99 with a minimum range of 15. |
Class Talents
| Cunning / Tactical | 2.10 |
| 5/5 |
| 24/5 |
| 1/5 |
| 7/5 |
| Technique / Finishing moves | 2.10 |
| 3/5 |
| 16/5 |
| 5/5 |
| 16/5 |
| Technique / Grappling | 2.10 |
| 6/5 |
| 5/5 |
| 16/5 |
| 0/5 |
| Technique / Pugilism | 2.10 |
| 24/5 |
| 24/5 |
| 23/5 |
| 23/5 |
| Technique / Combat veteran | 1.80 |
| 1/5 |
| 1/5 |
| 24/5 |
| 0/5 |
| Technique / Combat techniques | 2.10 |
| 9/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.80 |
| 5/5 |
| 23/5 |
| 1/5 |
| 5/5 |
| Technique / Unarmed discipline | 2.10 |
| 5/5 |
| 16/5 |
| 1/5 |
| 15/5 |
Generic Talents
| Undead / Skeleton | 2.70 |
| 24/5 |
| 8/5 |
| 23/5 |
| 0/5 |
| Technique / Unarmed training | 2.50 |
| 24/5 |
| 24/5 |
| 5/5 |
| 23/5 |
| Technique / Combat training | 2.60 |
| 21/5 |
| 2/5 |
| 21/5 |
| 23/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.70 |
| 1/5 |
| 1/5 |
| 7/5 |
| 8/5 |
| Technique / Conditioning | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 2.60 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Striking Stance |
| talent | Exploit Weakness |
| talent | Trained Reactions |
| detrimental effect | Zone-wide effect: +20 mindpower, +2 life regen, -1 equilibrium per turn, -20% resistance penetration. Natural Aura |
| beneficial effect | Infinite Dungeon Challenge (Level 381): Dream Hunter Challenge |
| beneficial effect | Countering melee attacks: Has a 100% chance to get an automatic counter attack when avoiding a melee attack. (3.4 counters remaining) Counter Attacking |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 100): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Infinite Dungeon Challenge (Level 101): Headhunter | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 102): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 103): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 104): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 105): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 106): ExterminatorYou completed the challenge and received: Random Artifact: Cinderwarden | done |
Infinite Dungeon Challenge (Level 107): Headhunter | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 108): ExterminatorYou completed the challenge and received: Random Artifact: Girdle of Preservation | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 109): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 110): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 111): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 112): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 113): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 114): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 115): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 116): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 117): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 118): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 119): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 120): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 121): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 122): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Infinite Dungeon Challenge (Level 123): Headhunter | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 124): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 125): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 126): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Infinite Dungeon Challenge (Level 127): Headhunter | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 128): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Wake up and kill the dreaming horror boss &039;. Infinite Dungeon Challenge (Level 129): Dream HunterYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 130): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 131): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 132): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 133): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 134): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 135): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 136): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 137): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 138): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 139): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 14): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 140): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 141): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Infinite Dungeon Challenge (Level 142): Headhunter | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 143): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 144): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 145): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 146): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Wake up and kill the dreaming horror boss &039;. Infinite Dungeon Challenge (Level 147): Dream HunterYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 148): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 149): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 150): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 151): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 152): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 153): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 154): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 155): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 156): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 157): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 158): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 159): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 160): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Wake up and kill the dreaming horror boss &039;. Infinite Dungeon Challenge (Level 161): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss &039;. Infinite Dungeon Challenge (Level 162): Dream HunterYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 163): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Infinite Dungeon Challenge (Level 164): Headhunter | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 165): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 166): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 167): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 168): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 169): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 170): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 171): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 172): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 173): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 174): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 175): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 176): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 177): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 178): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 179): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 180): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 181): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 182): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 183): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Infinite Dungeon Challenge (Level 184): Headhunter | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 185): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Infinite Dungeon Challenge (Level 186): Headhunter | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 187): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 188): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 189): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 190): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 191): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 192): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 193): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 194): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Wake up and kill the dreaming horror boss &039;. Infinite Dungeon Challenge (Level 195): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 196): ExterminatorYou completed the challenge and received: +1 Prodigy Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 197): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 198): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss &039;. Infinite Dungeon Challenge (Level 199): Dream HunterYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 20): Near SightedYou completed the challenge and received: Random Artifact: Blind& | done |
Wake up and kill the dreaming horror boss &039;. Infinite Dungeon Challenge (Level 200): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 201): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 202): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 203): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 204): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 205): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 206): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 207): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 208): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 209): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 210): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 211): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 212): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 213): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 214): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 215): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 216): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 217): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Infinite Dungeon Challenge (Level 218): Headhunter | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 219): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 220): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 221): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Infinite Dungeon Challenge (Level 222): Headhunter | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 223): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 224): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Infinite Dungeon Challenge (Level 225): Headhunter | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 226): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 227): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 228): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 229): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 230): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 231): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 232): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 233): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 234): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Wake up and kill the dreaming horror boss &039;. Infinite Dungeon Challenge (Level 235): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 236): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 237): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 238): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 239): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 24): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Infinite Dungeon Challenge (Level 240): Headhunter | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 241): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Wake up and kill the dreaming horror boss &039;. Infinite Dungeon Challenge (Level 242): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss &039;. Infinite Dungeon Challenge (Level 243): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 244): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 245): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 246): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 247): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 248): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Wake up and kill the dreaming horror boss &039;. Infinite Dungeon Challenge (Level 249): Dream HunterYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 250): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 251): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 252): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Infinite Dungeon Challenge (Level 253): Headhunter | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 254): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 255): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 256): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 257): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 258): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 259): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 26): ExterminatorYou completed the challenge and received: Random Artifact: Glowmaster (21/21, 104% power, 10 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 260): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 261): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Infinite Dungeon Challenge (Level 262): Headhunter | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 263): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 264): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 265): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 266): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Wake up and kill the dreaming horror boss &039;. Infinite Dungeon Challenge (Level 267): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Infinite Dungeon Challenge (Level 268): Headhunter | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 269): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 27): Near SightedYou completed the challenge and received: +1 Category Point | done |
Wake up and kill the dreaming horror boss &039;. Infinite Dungeon Challenge (Level 270): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 271): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 272): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 273): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 274): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Infinite Dungeon Challenge (Level 275): Headhunter | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 276): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss &039;. Infinite Dungeon Challenge (Level 277): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 278): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Infinite Dungeon Challenge (Level 279): Headhunter | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 28): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 280): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 281): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 282): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 283): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 284): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Infinite Dungeon Challenge (Level 285): Headhunter | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 286): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 287): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 288): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 289): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 290): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 291): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 292): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 293): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 294): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 295): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 296): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 297): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 298): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Infinite Dungeon Challenge (Level 299): Headhunter | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 300): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 301): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 302): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 303): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 304): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 305): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Wake up and kill the dreaming horror boss &039;. Infinite Dungeon Challenge (Level 306): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 307): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 308): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 309): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 233 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 31): Rush Hour (233)Turns left: 189 You completed the challenge and received: Random Artifact: Prismspitter (18/18, 157% power, 8 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 310): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 311): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 312): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 313): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 314): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 315): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 316): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 317): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 318): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 319): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 32): Near SightedYou completed the challenge and received: Random Artifact: Neridawe (12 def, 9 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 320): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 321): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 322): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 323): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss &039;. Infinite Dungeon Challenge (Level 324): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss &039;. Infinite Dungeon Challenge (Level 325): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 326): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 327): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Wake up and kill the dreaming horror boss & Infinite Dungeon Challenge (Level 328): Dream Hunter | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 329): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 330): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 331): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 332): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 333): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 334): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 335): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Wake up and kill the dreaming horror boss &039;. Infinite Dungeon Challenge (Level 336): Dream HunterYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 337): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 338): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss &039;. Infinite Dungeon Challenge (Level 339): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 34): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 340): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss &039;. Infinite Dungeon Challenge (Level 341): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Infinite Dungeon Challenge (Level 342): Headhunter | done |
Wake up and kill the dreaming horror boss &039;. Infinite Dungeon Challenge (Level 343): Dream HunterYou completed the challenge and received: +1 Class Point | done |
Infinite Dungeon Challenge (Level 344): Headhunter | done |
Infinite Dungeon Challenge (Level 345): Headhunter | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 346): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Wake up and kill the dreaming horror boss &039;. Infinite Dungeon Challenge (Level 347): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Infinite Dungeon Challenge (Level 348): Headhunter | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 349): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 350): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 351): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 352): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 353): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 354): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 355): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 356): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 357): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 358): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 359): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 36): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 360): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss &039;. Infinite Dungeon Challenge (Level 361): Dream HunterYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 362): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 363): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 364): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 365): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 366): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 367): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss &039;. Infinite Dungeon Challenge (Level 368): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 369): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss &039;. Infinite Dungeon Challenge (Level 37): Dream Hunter | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 370): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 371): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss &039;. Infinite Dungeon Challenge (Level 372): Dream HunterYou completed the challenge and received: +1 Class Point | done |
Wake up and kill the dreaming horror boss &039;. Infinite Dungeon Challenge (Level 373): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 374): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 375): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 376): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 377): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 378): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 379): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 380): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Wake up and kill the dreaming horror boss &039;. Infinite Dungeon Challenge (Level 381): Dream Hunter | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 39): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 40): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 41): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Isidhenor | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 42): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 43): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 44): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 45): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 46): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 47): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 48): MultiplicityTurns left: 0 You completed the challenge and received: +1 Category Point | done |
Proceed directly to the next Infinite Dungeon level in less than 350 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 49): Rush Hour (350)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 5): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 50): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 254 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 51): Rush Hour (254)Turns left: 129 You completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 52): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 53): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 54): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 55): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 56): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 57): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 58): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 59): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 60): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 62): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 63): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 64): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 65): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 66): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 67): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 68): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 69): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 70): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 71): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 72): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 73): ExterminatorYou completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 74): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 76): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 77): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 78): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 79): ExterminatorYou completed the challenge and received: Random Artifact: Unflinching Eye | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 80): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 81): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Wake up and kill the dreaming horror boss &039;. Infinite Dungeon Challenge (Level 82): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 83): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 84): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 85): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 86): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 87): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 88): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 89): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 90): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 91): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 92): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss &039;. Infinite Dungeon Challenge (Level 93): Dream HunterYou completed the challenge and received: Random Artifact: Fists of the Desert Scorpion (8 def, 4 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 94): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 95): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 96): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 97): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 98): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 99): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Darkwire (54 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +54 (+6 eff.) Fatigue: +4% Changes stats: +6 Cun / +3 Con Changes resistances: +27% mind / +9% arcane Changes resistances penetration: +45% darkness Changes damage: +39% cold Reduces incoming crit damage: 26.92% Physical save: +25 (+4 eff.) Mental save: +25 (+4 eff.) Disease immunity: +36% Disarm immunity: +36% Teleport immunity: +36% Life regen: +7.18 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| On hands | heroic drakeskin leather gloves of war-making (0 def, 9 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +20.0% Armour: +9 Critical mult.: +15.00% Mental save: +14 (+2 eff.) Maximum life: +80.00 Spell crit. chance: +20% Mental crit. chance: +12% When used to modify unarmed attacks: Power: 158% Range: 1.1x Uses stats: 40% Dex, 40% Cun, 50% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +13 Armour Penetration: +5 Crit. chance: +19.0% Attack speed: 125% When this weapon hits: Battle Shout (10% chance level 5). When this weapon crits: Cripple (20% chance level 5). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | Dragonskull Helm (0 def, 20 armour)Requires: - Heavy armour training - Willpower 24 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +20 Fatigue: +12% Changes resistances: +15% acid / +15% physical / +15% fire / +15% cold / +15% lightning Grants telepathy: Dragon Physical save: +12 (+2 eff.) Spell save: +12 (+2 eff.) Mental save: +12 (+2 eff.) Traces of a dragon& |
| Tool | voratun pickaxe &039; (dig speed 10 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +20 (+2 eff.) Armour penetration: +2 Armour: +5 Defense: +8 (+1 eff.) Changes stats: +3 Str / +5 Con Changes resistances: +14% nature / +12% physical Changes resistances penetration: +10% physical Changes damage: +8% nature Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Physical power: +10 (+0 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+6 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| On fingers | conjurer&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil / +8 Mag Disarm immunity: +50% Pinning immunity: +50% Knockback immunity: +46% Maximum life: +49.00 Spellpower: +15 (+1 eff.) Rings make your fingers look great! |
| Around neck | voratun amulet &039;Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +14 Defense: +9 (+1 eff.) Damage (Melee): 15 light / 12 darkness Effects when hit in melee: * 14% chance to reduce damage dealt by 50% * 15% chance to blind Changes stats: +3 Str Changes resistances cap: +7% all Changes resistances penetration: +15% arcane / +30% physical / +20% light / +15% nature Changes damage: +15% physical / +36% light / +15% blight / +15% fire / +12% darkness Critical mult.: +20.00% Physical save: +20 (+3 eff.) Stamina each turn: +4.00 Vim when firing critical spell: +4.00 Spellpower: +38 (+4 eff.) Light radius: +2 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Amulets make your neck look great! |
| Main armor | Ebonylace (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Damage when hit (Melee): 6 mind Changes stats: +8 Wil / +5 Mag Changes resistances: +20% acid / +20% physical / +3% darkness / +19% cold / +18% fire / +15% all Changes resistances penetration: +5% darkness Changes damage: +21% acid / +25% physical / +25% cold / +24% fire Talent cooldown: Refit Golem (-5 turns) Mental save: +45 (+7 eff.) Silence immunity: +48% Psi when hit: +0.04 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +20 (+2 eff.) Mindpower: +15 (+2 eff.) Mental crit. chance: +6% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+2 eff.) Mindpower: +10 (+1 eff.) Light radius: +10 Absorbs all darkness (power 234, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 1013.76 darkness damage (based on Mindpower and charge) Activation costs 4 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| Cloak | Threads of Fate (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 (+1 eff.) Changes stats: +6 Mag / +6 Wil / +10 Lck Changes resistances: +20% temporal Changes resistances cap: +10% temporal Changes damage: +10% temporal Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Spell / Divination +0.10 Chronomancy / Chronomancy Physical save: +20 (+3 eff.) Spell save: +20 (+3 eff.) Mental save: +20 (+3 eff.) Confusion immunity: +40% Spellpower: +8 (+1 eff.) It can be used to activate talent See the Threads (costing 19 power out of 50/50) : Effective talent level: 1.1 Power cost: 19 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you&039;ll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you&ANTIQUE_WHITE |
| Around waist | drakeskin leather belt &039;Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 (+0 eff.) Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) Changes stats: +7 Str / +7 Dex / +12 Wil / +11 Cun / +5 Con Changes resistances penetration: +15% arcane Critical mult.: +15.00% Physical save: +35 (+5 eff.) Spell save: +38 (+5 eff.) Mental save: +20 (+3 eff.) Vim when firing critical spell: +4.00 Spellpower: +20 (+2 eff.) Spell crit. chance: +4% Mindpower: +6 (+1 eff.) Light radius: +5 A belt that goes around your waist. |
Inventory
Primal Infusion (affinity 34%; reduction 6; dur 4; cd 18)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 34% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 6 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
Primal Infusion (affinity 34%; reduction 6; dur 4; cd 18)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 34% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 6 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
Antimagic Wyrm Bile ExtractCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
Antimagic Wyrm Bile ExtractCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Blood of UndeathPowered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Blood of UndeathPowered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; lightning, physical, blight, arcane, acid)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 2 physical, 5 blight, 5 arcane, 4 acid It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; lightning, physical, blight, cold, fire, temporal)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 4 physical, 4 blight, 3 cold, 3 fire, 3 temporal It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1270 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1270 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
acid wave rune (damage 341; dur 4; cd 20)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 341.25 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune (damage 296; dur 4; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 295.75 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the psychic (damage 1013; dur 4; cd 19)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 1012.55 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the sneak (damage 1264; dur 4; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 1264.20 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the titan (damage 2028; dur 4; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 2027.55 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune (damage 343; dur 4; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 342.77 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune (damage 443; dur 4; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 442.65 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the duelist (damage 1773; dur 4; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 1773.32 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the psychic (damage 1515; dur 4; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 1515.45 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the sneak (damage 1801; dur 4; cd 20)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 1801.02 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 8; phase 27; cd 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 8; phase 27; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 8; phase 27; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 8; phase 27; cd 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 8; phase 27; cd 10)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 6; phase 27; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 7; phase 26; cd 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 8; phase 27; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 8; phase 27; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 8; phase 24; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 8; phase 22; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 8; phase 27; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 8; phase 25; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 8; phase 24; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 8; phase 27; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 8; phase 27; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 8; phase 20; cd 10)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 8; phase 27; cd 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 8; phase 20; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the psychic (range 17; phase 55; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 17 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 17 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 55%, your defense is increased by 55 and all your resistances by 55%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the psychic (range 17; phase 54; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 17 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 17 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 54%, your defense is increased by 54 and all your resistances by 54%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the sneak (range 18; phase 60; cd 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 18 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 18 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 60%, your defense is increased by 60 and all your resistances by 60%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the titan (range 25; phase 73; cd 11)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 25 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 25 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 73%, your defense is increased by 73 and all your resistances by 73%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 14; phase 47; cd 20)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 14 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 14 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 47%, your defense is increased by 47 and all your resistances by 47%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 15; phase 52; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 15 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 15 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 52%, your defense is increased by 52 and all your resistances by 52%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 24; resist 35%; move 63%; dur 5; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 35% all resistance, you move 63% faster, and you are invisible (power 24). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 23; resist 35%; move 63%; dur 5; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 35% all resistance, you move 63% faster, and you are invisible (power 23). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 22; resist 35%; move 63%; dur 5; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 35% all resistance, you move 63% faster, and you are invisible (power 22). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 18; resist 30%; move 61%; dur 5; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 30% all resistance, you move 61% faster, and you are invisible (power 18). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 24; resist 35%; move 60%; dur 5; cd 20)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 35% all resistance, you move 60% faster, and you are invisible (power 24). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 24; resist 28%; move 63%; dur 5; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 28% all resistance, you move 63% faster, and you are invisible (power 24). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 21; resist 35%; move 63%; dur 5; cd 20)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 35% all resistance, you move 63% faster, and you are invisible (power 21). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 23; resist 32%; move 62%; dur 5; cd 21)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 32% all resistance, you move 62% faster, and you are invisible (power 23). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 20; resist 28%; move 47%; dur 5; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 28% all resistance, you move 47% faster, and you are invisible (power 20). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 12; resist 35%; move 60%; dur 5; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 35% all resistance, you move 60% faster, and you are invisible (power 12). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 24; resist 34%; move 63%; dur 5; cd 19)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 34% all resistance, you move 63% faster, and you are invisible (power 24). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 22; resist 30%; move 63%; dur 5; cd 20)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 30% all resistance, you move 63% faster, and you are invisible (power 22). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the psychic (power 62; resist 72%; move 75%; dur 5; cd 19)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 72% all resistance, you move 75% faster, and you are invisible (power 62). Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the psychic (power 46; resist 49%; move 58%; dur 5; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 49% all resistance, you move 58% faster, and you are invisible (power 46). Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the psychic (power 57; resist 73%; move 73%; dur 5; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 73% all resistance, you move 73% faster, and you are invisible (power 57). Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the titan (power 90; resist 105%; move 98%; dur 5; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 105% all resistance, you move 98% faster, and you are invisible (power 90). Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the wizard (power 56; resist 72%; move 80%; dur 5; cd 21)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 72% all resistance, you move 80% faster, and you are invisible (power 56). Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 98; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 98 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 67; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 67 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 96; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 96 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 101; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 101 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 119; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 119 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 78; cd 20)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 78 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 111; cd 22)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 111 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 119; cd 19)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 119 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 110; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 110 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 95; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 95 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 119; cd 21)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 119 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 56; cd 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 56 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 119; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 119 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 85; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 85 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 66; cd 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 66 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 119; cd 19)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 119 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 119; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 119 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 117; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 117 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 119; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 119 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 119; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 119 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 101; cd 19)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 101 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 86; cd 22)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 86 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 455; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 455 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 391; cd 20)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 391 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 312; cd 22)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 312 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 490; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 490 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 1176; dur 8; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1176 damage for 8 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 1108; dur 8; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1108 damage for 8 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 1182; dur 8; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1182 damage for 8 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 1264; dur 8; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1264 damage for 8 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 1134; dur 8; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1134 damage for 8 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 1636; dur 7; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1636 damage for 7 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 1527; dur 7; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1527 damage for 7 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 794; dur 4; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 794 damage for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 1164; dur 6; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1164 damage for 6 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 1164; dur 7; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1164 damage for 7 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 83; blocks 6; dur 4; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 83 up to 6 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 52; blocks 6; dur 4; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 52 up to 6 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 54; blocks 6; dur 4; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 54 up to 6 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 45; blocks 4; dur 4; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 45 up to 4 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 83; blocks 6; dur 4; cd 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 83 up to 6 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 54; blocks 5; dur 4; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 54 up to 5 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 75; blocks 6; dur 4; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 75 up to 6 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 61; blocks 6; dur 4; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 61 up to 6 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 54; blocks 6; dur 4; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 54 up to 6 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 83; blocks 6; dur 4; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 83 up to 6 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 83; blocks 6; dur 4; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 83 up to 6 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 58; blocks 5; dur 4; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 58 up to 5 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 63; blocks 6; dur 4; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 63 up to 6 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 78; blocks 6; dur 4; cd 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 78 up to 6 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 67; blocks 4; dur 4; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 67 up to 4 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the duelist (threshold 10; blocks 13; dur 4; cd 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 10 up to 13 times. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the titan (threshold 68; blocks 20; dur 4; cd 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 68 up to 20 times. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the warrior (threshold 68; blocks 19; dur 4; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 68 up to 19 times. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 103; cd 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 103 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 101; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 101 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 68; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 68 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 86; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 86 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 103; cd 19)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 103 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the titan (range 541; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 541 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
2 Ancient Tome titled &039;0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
Brightwrack the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +7 Defense: +10 (+1 eff.) Damage when hit (Melee): 8 fire Changes stats: +5 Con Changes resistances: +28% light / +9% fire / +22% darkness / +3% mind Changes resistances cap: +4% all Changes resistances penetration: +15% mind Changes damage: +15% mind / +3% fire Physical save: +16 (+2 eff.) Blindness immunity: +50% Amulets make your neck look great! |
Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+0 eff.) Blindness immunity: +100% Spellpower: +5 (+0 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 23 power out of 60/60. The evilness of undeath radiates from this amulet. |
CinderwardenPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+1 eff.) Effects on melee hit: * 10% chance to slow global speed by 95% * 29% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 2 temporal / 8 nature / 4 fire Changes stats: +16 Mag Changes resistances: +3% fire / +3% nature / +6% temporal Changes resistances cap: +6% all Changes resistances penetration: +20% fire / +15% temporal Changes damage: +10% temporal / +8% darkness / +9% fire / +8% light / +8% physical Physical save: +27 (+4 eff.) Spellpower: +6 (+0 eff.) Spell crit. chance: +6% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Amulets make your neck look great! |
Daneth&Crafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Changes resistances: +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General& |
DawnhunterInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +19 (+2 eff.) Defense: +16 (+2 eff.) Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 53 Changes stats: +17 Lck / +8 Con Changes resistances: +6% blight / +15% light Changes resistances penetration: +10% darkness / +5% blight Changes damage: +6% darkness Cut immunity: +80% Light radius: +1 Healing mod.: +28% Reduce all damage from unseen attackers: 15% It can be used to activate talent Heal, placing all other charms into a 13 cooldown : Effective talent level: 2.0 Power cost: 13 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 673 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Dusksmash the voratun amuletInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Defense: +10 (+1 eff.) Effects on melee hit: * 40% chance to reduce damage dealt by 50% Changes stats: +6 Con Changes resistances: +6% lightning / +6% physical / +6% blight / +30% fire / +6% acid / +28% cold Changes resistances penetration: +10% mind / +15% arcane Changes damage: +9% darkness Physical save: +20 (+3 eff.) Blindness immunity: +37% Cut immunity: +30% Pinning immunity: +46% Life regen: +10.00 Maximum life: +80.00 Infravision radius: +10 Sight radius: +2 See invisible: +15 Healing mod.: +10% Amulets make your neck look great! |
Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+1 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature&LAST6FFF8300FF006FFF837FFFD46FFF83FFFFFF6FFF83FFFFFF6FFF83FFFFFF6FFF83FFFFFFANTIQUE_WHITE |
Fanged CollarPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+2 eff.) Spell save: +15 (+2 eff.) Mental save: -7 (-1 eff.) Maximum life: +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+2 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Fiery ChokerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: -20% cold / +20% fire Changes damage: -5% cold / +10% fire Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 (+1 eff.) Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Flamevagrant the stralite amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Effects on melee hit: * 36% chance to reduce strength, dexterity, and constitution by 53 * 36% chance to reduce armor by 64% Changes stats: +17 Str / +9 Mag / +10 Wil Changes resistances: +36% acid / +24% blight Changes resistances penetration: +45% fire Reduces incoming crit damage: 27.17% Amulets make your neck look great! |
Frost Lord&Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+1 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
FrostwaspInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +17 Fatigue: -10% Changes stats: +10 Dex / +8 Wil / +16 Cun / +10 Con Changes resistances: +30% cold / +39% fire Changes resistances penetration: +20% cold Changes damage: +9% arcane / +30% cold / +9% mind / +9% fire Critical mult.: +18.00% Mental save: +9 (+1 eff.) Life regen: +5.00 Stamina each turn: +1.50 Psi when hit: +0.28 Mindpower: +20 (+3 eff.) Mental crit. chance: +4% Movement speed: +10% Amulets make your neck look great! |
Garkul&Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul&LASTYELLOWLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLAST039;s strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+3 eff.) Mental save: +18 (+3 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 4 power out of 48/48) : Effective talent level: 4.0 Power cost: 4 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 1303.98 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul& |
Glaciertickler the stralite amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour penetration: +8 Defense: +40 (+4 eff.) Changes stats: +16 Wil Changes resistances: +26% lightning / +27% acid Changes resistances penetration: +35% acid / +35% physical / +35% mind Changes damage: +27% acid / +57% cold / +24% mind Critical mult.: +49.23% Stun/Freeze immunity: +44% Psi when hit: +0.32 Hate when firing a critical mind attack: +7.00 Mindpower: +50 (+6 eff.) Mental crit. chance: +10% Amulets make your neck look great! |
GlitteroracleInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Changes stats: +10 Dex / +4 Mag / +10 Cun / +9 Con Changes resistances: +9% arcane / +6% temporal Changes resistances penetration: +15% light / +10% blight Changes damage: +9% temporal Physical save: +25 (+4 eff.) Spell save: +25 (+3 eff.) Mental save: +25 (+4 eff.) Blindness immunity: +38% Life regen: +5.00 Stamina each turn: +1.50 Mana each turn: +0.12 Spellpower on spell critical (stacks up to 3 times): +18 Maximum mana: +80.00 Infravision radius: +8 Sight radius: +2 See invisible: +14 Movement speed: +10% Amulets make your neck look great! |
Hailwedge the voratun amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -6% Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 53 Changes stats: +6 Dex / +7 Cun / +6 Con Changes resistances: +9% temporal / +15% cold Changes resistances penetration: +20% blight / +25% cold Changes damage: +9% blight / +15% temporal Life regen: +3.00 Stamina each turn: +0.90 Movement speed: +10% Amulets make your neck look great! |
Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 618 strength, based on Magic) for 5 turns Activation costs 9 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Pendant of the Sun and MoonsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+1 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. Activating this item is instant. It can be used to activate talent Circle of Sanctity (costing 12 power out of 60/60) : Effective talent level: 3.0 Power cost: 12 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 110 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall& |
Pendant of the Sun and MoonsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+1 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. Activating this item is instant. It can be used to activate talent Circle of Sanctity (costing 12 power out of 60/60) : Effective talent level: 3.0 Power cost: 12 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 110 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall& |
Shard of InsanityInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+5 eff.) Confusion immunity: -100% Mindpower: +8 (+1 eff.) Talent on hit(mindpower): Sunder Mind (8% chance level 1). A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
Shiverclamor the voratun amuletPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+0 eff.) Fatigue: -10% Effects on melee hit: * 30% chance to reduce armor by 64% Damage (Melee): 15 light / 14 darkness Effects when hit in melee: * 15% chance to reduce damage dealt by 50% * 15% chance to blind Changes resistances: +15% lightning / +15% temporal / +12% arcane / +6% blight / +9% cold / +9% nature / +12% mind Changes damage: +10% physical / +15% light / +7% darkness Spell save: +6 (+1 eff.) Silence immunity: +20% Disarm immunity: +30% Life regen: +3.00 Combat speed: +10% Healing mod.: +10% Amulets make your neck look great! |
Spellblaze EchoesPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Defense: +6 (+1 eff.) Spellpower on spell critical (stacks up to 3 times): +15 Spellpower: +8 (+1 eff.) Spell crit. chance: +6% It can be used to unleash a destructive wail, destroying terrain and dealing 1532.72 physical damage (based on Magic) in a radius of 3 Activation costs 23 power out of 60/60. This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
Tarregen the BlizzardquencherInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Effects on melee hit: * 49% chance to reduce all saves and defense by 63 * 49% chance to reduce damage dealt by 50% Damage when hit (Melee): 22 cold Changes stats: +13 Cun Changes resistances: +56% darkness / +12% arcane / +23% light Changes resistances penetration: +62% mind / +35% cold Changes damage: +33% cold Blindness immunity: +44% Psi when hit: +0.48 Hate when firing a critical mind attack: +8.00 Maximum hate: +24.74 Mindpower: +50 (+6 eff.) Amulets make your neck look great! |
The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Spellpower: +5 (+0 eff.) Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
The Far-HandPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 14 power out of 36/36) : Effective talent level: 4.0 Power cost: 14 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (264). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
TreegorePowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +19 (+2 eff.) Physical power: +9 (+0 eff.) Defense: +20 (+2 eff.) Effects on melee hit: * 20% chance to slow global speed by 95% * 22% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 mind / 11 nature Changes stats: +20 Lck Changes resistances: +6% mind / +3% temporal Changes damage: +13% blight / +15% fire / +9% physical Critical mult.: +19.00% Spellpower: +15 (+1 eff.) Combat speed: +10% Reduce all damage from unseen attackers: 18% Amulets make your neck look great! |
Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 Activating this item is instant. It can be used to activate talent Arcane Eye (costing 23 power out of 60/60) : Effective talent level: 2.2 Power cost: 23 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
UnlightshearInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 43% chance to reduce damage dealt by 50% Changes stats: +1 Cun / +6 Con Changes resistances: +15% physical / +6% darkness / +12% temporal Changes resistances penetration: +5% temporal Changes damage: +3% cold Critical mult.: +5.00% Physical save: +41 (+6 eff.) Spell save: +25 (+3 eff.) Mental save: +39 (+6 eff.) Life regen: +11.00 Stamina each turn: +1.20 Maximum life: +77.00 Maximum hate: +8.00 Amulets make your neck look great! |
VoxPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 (+1 eff.) Spell crit. chance: +4% See invisible: +20 Casting speed: +15% No force can hope to silence the wearer of this amulet. |
VoxPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 (+1 eff.) Spell crit. chance: +4% See invisible: +20 Casting speed: +15% No force can hope to silence the wearer of this amulet. |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Xedhelaith the voratun amuletPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+2 eff.) Armour penetration: +6 Physical power: +10 (+0 eff.) Fatigue: -10% Changes stats: +2 Str / +6 Con Changes resistances: +6% temporal / +9% darkness / +3% fire / +13% arcane / +6% nature Changes resistances penetration: +10% physical Changes damage: +15% blight / +15% fire / +12% physical / +3% temporal Critical mult.: +24.00% Reduces incoming crit damage: 5.00% Physical save: +16 (+2 eff.) Disease immunity: +30% Cut immunity: +20% Life regen: +11.00 Maximum life: +67.00 Maximum stamina: +50.00 Spellpower: +15 (+1 eff.) Amulets make your neck look great! |
Xerilaith the LightninghungerInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +6 Con Changes resistances: +24% lightning Changes damage: +36% lightning / +27% fire / +33% mind Critical mult.: +25.00% Physical save: +14 (+2 eff.) Disarm immunity: +34% Pinning immunity: +34% Life regen: +9.00 Equilibrium when hit: +0.20 Psi when hit: +0.24 Only die when reaching: -137.17 life Maximum life: +70.00 Amulets make your neck look great! |
Xidhevena the SootwormInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Effects on melee hit: * 49% chance to reduce damage dealt by 50% Damage when hit (Melee): 25 temporal Changes stats: +17 Dex / +9 Con Changes resistances: +19% physical / +18% fire Changes damage: +24% darkness Reduces incoming crit damage: 36.93% Physical save: +39 (+6 eff.) Mental save: +33 (+5 eff.) Disease immunity: +49% Cut immunity: +49% Silence immunity: +49% Knockback immunity: +49% Amulets make your neck look great! |
Zemekkys&Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 19 power out of 80/80) : Effective talent level: 1.0 Power cost: 19 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
archmage&Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Mag Changes damage: +8% acid / +7% fire / +8% lightning / +8% cold Spellpower: +6 (+0 eff.) Spell crit. chance: +6% Amulets make your neck look great! |
archmage&Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Mag Changes damage: +8% acid / +8% fire / +8% lightning / +7% cold Spellpower: +6 (+0 eff.) Spell crit. chance: +6% Amulets make your neck look great! |
archmage&Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +11 Mag Changes damage: +7% acid / +8% fire / +8% cold / +8% lightning Spellpower: +6 (+0 eff.) Spell crit. chance: +5% Amulets make your neck look great! |
archmage&Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Damage (Melee): 13 light / 8 darkness Effects when hit in melee: * 12% chance to blind * 13% chance to reduce damage dealt by 50% Changes stats: +5 Mag Changes damage: +8% acid / +13% light / +7% cold / +8% fire / +8% lightning / +13% darkness Spellpower: +6 (+0 eff.) Spell crit. chance: +6% Amulets make your neck look great! |
archmage&Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +16 Mag Changes damage: +8% acid / +8% fire / +8% cold / +8% lightning Spellpower: +6 (+0 eff.) Spell crit. chance: +6% Amulets make your neck look great! |
archmage&Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +9 Mag Changes damage: +8% acid / +8% fire / +8% lightning / +7% cold Mana each turn: +0.60 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +51.00 Spellpower: +6 (+0 eff.) Spell crit. chance: +6% Amulets make your neck look great! |
archmage&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Mag Changes damage: +8% acid / +7% fire / +8% lightning / +8% cold Talent mastery: +0.40 Technique / Conditioning Spellpower: +6 (+0 eff.) Spell crit. chance: +6% Amulets make your neck look great! |
archmage&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Mag Changes damage: +8% acid / +8% fire / +8% cold / +8% lightning Talent masteries: +0.40 Cunning / Dirty fighting +0.40 Technique / Unarmed training Spellpower: +6 (+0 eff.) Spell crit. chance: +6% Amulets make your neck look great! |
archmage&Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +5 Mag Changes damage: +8% acid / +14% blight / +22% fire / +8% lightning / +8% cold Critical mult.: +20.00% Spellpower: +18 (+2 eff.) Spell crit. chance: +6% Amulets make your neck look great! |
clarifying stralite amulet of soulsearingPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +26% mind Changes damage: +12% blight / +13% fire Critical mult.: +18.00% Confusion immunity: +30% Spellpower: +13 (+1 eff.) Amulets make your neck look great! |
clarifying voratun amulet of soulsearingPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +30% mind Changes damage: +14% blight / +15% fire Critical mult.: +19.00% Confusion immunity: +33% Spellpower: +15 (+1 eff.) Amulets make your neck look great! |
cleansing stralite amulet of visionInfused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +26% nature / +26% blight Blindness immunity: +28% Poison immunity: +36% Disease immunity: +44% Infravision radius: +9 Sight radius: +2 See invisible: +13 Amulets make your neck look great! |
cleansing stralite amulet of visionInfused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +26% nature / +26% blight Blindness immunity: +34% Poison immunity: +38% Disease immunity: +43% Infravision radius: +3 Sight radius: +2 See invisible: +12 Amulets make your neck look great! |
cleansing voratun amulet of visionInfused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +27% nature / +30% blight Blindness immunity: +40% Poison immunity: +50% Disease immunity: +50% Infravision radius: +9 Sight radius: +2 See invisible: +15 Amulets make your neck look great! |
enraging stralite amulet of healingInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +8 (+0 eff.) Changes damage: +9% physical Cut immunity: +80% Combat speed: +10% Healing mod.: +24% It can be used to activate talent Heal, placing all other charms into a 13 cooldown : Effective talent level: 1.0 Power cost: 13 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 510 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
enraging stralite amulet of magic (+9)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +9 (+0 eff.) Changes stats: +9 Mag Changes damage: +9% physical Combat speed: +10% Amulets make your neck look great! |
enraging stralite amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +9 (+0 eff.) Changes stats: +5 Mag Changes damage: +9% physical Mana each turn: +0.50 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +44.00 Combat speed: +10% Amulets make your neck look great! |
enraging voratun amulet of perfection (0.26 Technique / Pugilism,0.26 Technique / Unarmed training)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+0 eff.) Changes damage: +9% physical Talent masteries: +0.26 Technique / Pugilism +0.26 Technique / Unarmed training Combat speed: +10% Amulets make your neck look great! |
grounding stralite amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +16 Changes resistances: +15% lightning Critical mult.: +14.00% Stun/Freeze immunity: +36% Amulets make your neck look great! |
grounding stralite amulet of strength (+9)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +9 Str Changes resistances: +26% lightning Stun/Freeze immunity: +44% Amulets make your neck look great! |
grounding voratun amulet of manastreamingPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Mag Changes resistances: +30% lightning Stun/Freeze immunity: +50% Mana each turn: +0.38 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +57.00 Amulets make your neck look great! |
grounding voratun amulet of mastery (0.40 Cunning / Survival)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +29% lightning Talent mastery: +0.40 Cunning / Survival Stun/Freeze immunity: +50% Amulets make your neck look great! |
grounding voratun amulet of strength (+6)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Str Changes resistances: +23% lightning Stun/Freeze immunity: +33% Amulets make your neck look great! |
grounding voratun amulet of the eclipsePowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Damage (Melee): 15 light / 14 darkness Effects when hit in melee: * 15% chance to blind * 11% chance to reduce damage dealt by 50% Changes resistances: +20% lightning Changes damage: +15% light / +15% darkness Stun/Freeze immunity: +47% Amulets make your neck look great! |
insulating stralite amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +26% fire / +26% cold Blindness immunity: +34% Infravision radius: +9 Sight radius: +2 See invisible: +13 Amulets make your neck look great! |
insulating voratun amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +20 Changes resistances: +28% fire / +25% cold Critical mult.: +20.00% Amulets make your neck look great! |
insulating voratun amulet of perfection (0.34 Technique / Mobility,0.34 Wild-gift / Mindstar mastery)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +29% cold / +26% fire Talent masteries: +0.34 Technique / Mobility +0.34 Wild-gift / Mindstar mastery Amulets make your neck look great! |
insulating voratun amulet of soulsearingPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +28% cold / +26% fire Changes damage: +15% blight / +12% fire Critical mult.: +20.00% Spellpower: +11 (+1 eff.) Amulets make your neck look great! |
mindweaver&Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Wil / +5 Mag Mental save: +13 (+2 eff.) Confusion immunity: +22% Mana each turn: +0.50 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +52.00 Mindpower: +13 (+2 eff.) Amulets make your neck look great! |
mindweaver&Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +9 (+1 eff.) Armour penetration: +18 Changes stats: +5 Wil Critical mult.: +18.00% Mental save: +13 (+2 eff.) Confusion immunity: +19% Mindpower: +13 (+2 eff.) Amulets make your neck look great! |
mindweaver&Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Wil Mental save: +13 (+2 eff.) Blindness immunity: +34% Confusion immunity: +20% Mindpower: +13 (+2 eff.) Infravision radius: +7 Sight radius: +2 See invisible: +13 Amulets make your neck look great! |
mindweaver&Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +5 Wil Mental save: +15 (+2 eff.) Confusion immunity: +16% Mindpower: +13 (+2 eff.) Amulets make your neck look great! |
mindweaver&Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +5 Wil Talent masteries: +0.40 Cunning / Tactical +0.40 Technique / Combat training Mental save: +15 (+2 eff.) Confusion immunity: +25% Mindpower: +14 (+2 eff.) Amulets make your neck look great! |
mindweaver&Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Wil Changes damage: +15% blight / +15% fire Critical mult.: +20.00% Mental save: +14 (+2 eff.) Confusion immunity: +25% Spellpower: +15 (+1 eff.) Mindpower: +15 (+2 eff.) Amulets make your neck look great! |
mindweaver&Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Wil Changes damage: +13% blight / +15% fire Critical mult.: +20.00% Mental save: +15 (+2 eff.) Confusion immunity: +25% Spellpower: +14 (+1 eff.) Mindpower: +15 (+2 eff.) Amulets make your neck look great! |
restful stralite amulet of constitution (+6)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -6% Changes stats: +6 Con Life regen: +4.00 Amulets make your neck look great! |
restful stralite amulet of magic (+9)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -9% Changes stats: +9 Mag Life regen: +5.00 Amulets make your neck look great! |
restful stralite amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +9 (+1 eff.) Armour penetration: +16 Fatigue: -9% Critical mult.: +18.00% Life regen: +5.00 Amulets make your neck look great! |
restful stralite amulet of soulsearingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -9% Changes damage: +10% blight / +13% fire Critical mult.: +17.00% Life regen: +3.00 Spellpower: +10 (+1 eff.) Amulets make your neck look great! |
restful stralite amulet of soulsearingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -9% Changes damage: +13% blight / +13% fire Critical mult.: +18.00% Life regen: +5.00 Spellpower: +7 (+1 eff.) Amulets make your neck look great! |
restful stralite amulet of strength (+9)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -9% Changes stats: +9 Str Life regen: +5.00 Amulets make your neck look great! |
restful stralite amulet of the eclipsePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -9% Damage (Melee): 11 light / 13 darkness Effects when hit in melee: * 13% chance to blind * 13% chance to reduce damage dealt by 50% Changes damage: +13% light / +10% darkness Life regen: +5.00 Amulets make your neck look great! |
restful voratun amulet of soulsearingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Changes damage: +15% blight / +15% fire Critical mult.: +20.00% Life regen: +4.00 Spellpower: +15 (+1 eff.) Amulets make your neck look great! |
savior&Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical save: +22 (+3 eff.) Spell save: +22 (+3 eff.) Mental save: +18 (+3 eff.) Amulets make your neck look great! |
savior&Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical save: +22 (+3 eff.) Spell save: +19 (+2 eff.) Mental save: +20 (+3 eff.) Amulets make your neck look great! |
savior&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Mag Physical save: +14 (+2 eff.) Spell save: +15 (+2 eff.) Mental save: +16 (+2 eff.) Amulets make your neck look great! |
savior&Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical save: +23 (+3 eff.) Spell save: +25 (+3 eff.) Mental save: +25 (+4 eff.) Amulets make your neck look great! |
savior&Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Con Physical save: +25 (+4 eff.) Spell save: +25 (+3 eff.) Mental save: +24 (+4 eff.) Amulets make your neck look great! |
savior&Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Dex Physical save: +23 (+3 eff.) Spell save: +25 (+3 eff.) Mental save: +25 (+4 eff.) Amulets make your neck look great! |
savior&Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +9 Dex Physical save: +19 (+3 eff.) Spell save: +20 (+3 eff.) Mental save: +20 (+3 eff.) Amulets make your neck look great! |
savior&Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Dex Physical save: +23 (+3 eff.) Spell save: +25 (+3 eff.) Mental save: +25 (+4 eff.) Amulets make your neck look great! |
savior&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Damage (Melee): 15 light / 15 darkness Effects when hit in melee: * 15% chance to reduce damage dealt by 50% * 12% chance to blind Changes damage: +15% light / +15% darkness Physical save: +25 (+4 eff.) Spell save: +20 (+3 eff.) Mental save: +23 (+3 eff.) Amulets make your neck look great! |
savior&Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical save: +25 (+4 eff.) Spell save: +25 (+3 eff.) Mental save: +24 (+4 eff.) Blindness immunity: +40% Infravision radius: +8 Sight radius: +2 See invisible: +15 Amulets make your neck look great! |
serendipitous stralite amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +17 (+2 eff.) Defense: +17 (+2 eff.) Changes stats: +17 Lck Cut immunity: +80% Healing mod.: +26% Reduce all damage from unseen attackers: 18% It can be used to activate talent Heal, placing all other charms into a 13 cooldown : Effective talent level: 1.0 Power cost: 13 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 510 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
serendipitous stralite amulet of magic (+17)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +14 (+2 eff.) Defense: +15 (+2 eff.) Changes stats: +17 Lck / +6 Mag Reduce all damage from unseen attackers: 17% Amulets make your neck look great! |
serendipitous stralite amulet of perfection (0.30 Technique / Mobility,0.30 Technique / Pugilism)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +17 (+2 eff.) Defense: +17 (+2 eff.) Changes stats: +15 Lck Talent masteries: +0.30 Technique / Mobility +0.30 Technique / Pugilism Reduce all damage from unseen attackers: 18% Amulets make your neck look great! |
serendipitous stralite amulet of strength (+17)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +15 (+2 eff.) Defense: +17 (+2 eff.) Changes stats: +17 Lck / +9 Str Reduce all damage from unseen attackers: 18% Amulets make your neck look great! |
serendipitous stralite amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +17 (+2 eff.) Defense: +17 (+2 eff.) Changes stats: +17 Lck Blindness immunity: +24% Infravision radius: +5 Sight radius: +2 See invisible: +11 Reduce all damage from unseen attackers: 17% Amulets make your neck look great! |
serendipitous voratun amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+2 eff.) Defense: +19 (+2 eff.) Changes stats: +20 Lck Reduce all damage from unseen attackers: 18% Amulets make your neck look great! |
serendipitous voratun amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +30 (+3 eff.) Armour penetration: +20 Defense: +15 (+2 eff.) Changes stats: +20 Lck Critical mult.: +20.00% Reduce all damage from unseen attackers: 20% Amulets make your neck look great! |
serendipitous voratun amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +29 (+3 eff.) Armour penetration: +20 Defense: +18 (+2 eff.) Changes stats: +18 Lck Critical mult.: +20.00% Reduce all damage from unseen attackers: 19% Amulets make your neck look great! |
stabilizing stralite amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +15 Changes resistances: +22% temporal Critical mult.: +15.00% Pinning immunity: +33% Knockback immunity: +39% Amulets make your neck look great! |
starlit voratun amulet of soulsearingPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +18% light / +30% darkness Changes damage: +14% blight / +11% fire Critical mult.: +19.00% Blindness immunity: +30% Spellpower: +11 (+1 eff.) Amulets make your neck look great! |
starseer&Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Mag Changes damage: +8% physical / +8% temporal / +8% light / +7% darkness Spellpower: +5 (+0 eff.) Spell crit. chance: +6% Amulets make your neck look great! |
starseer&Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +10 Mag Changes damage: +8% physical / +8% temporal / +8% light / +6% darkness Mana each turn: +0.47 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +52.00 Spellpower: +6 (+0 eff.) Spell crit. chance: +4% Amulets make your neck look great! |
starseer&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Mag Changes damage: +6% darkness / +8% temporal / +7% light / +8% physical Talent mastery: +0.31 Spell / Staff combat Spellpower: +6 (+0 eff.) Spell crit. chance: +6% Amulets make your neck look great! |
starseer&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Mag Changes damage: +8% physical / +8% temporal / +7% light / +7% darkness Talent mastery: +0.27 Cunning / Tactical Spellpower: +5 (+0 eff.) Spell crit. chance: +6% Amulets make your neck look great! |
starseer&Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Cun / +5 Mag Changes damage: +8% light / +7% temporal / +7% darkness / +8% physical Spellpower: +6 (+0 eff.) Spell crit. chance: +6% Amulets make your neck look great! |
starseer&Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Mag Changes damage: +8% light / +8% temporal / +8% darkness / +8% physical Cut immunity: +80% Spellpower: +6 (+0 eff.) Spell crit. chance: +6% Healing mod.: +30% It can be used to activate talent Heal, placing all other charms into a 13 cooldown : Effective talent level: 3.0 Power cost: 13 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 799 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
starseer&Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +15 Mag Changes damage: +8% physical / +8% temporal / +7% darkness / +8% light Spellpower: +6 (+0 eff.) Spell crit. chance: +6% Amulets make your neck look great! |
starseer&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +20 Changes stats: +6 Mag Changes damage: +8% light / +8% temporal / +8% darkness / +8% physical Critical mult.: +20.00% Spellpower: +6 (+0 eff.) Spell crit. chance: +6% Amulets make your neck look great! |
starseer&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +19 Changes stats: +6 Mag Changes damage: +8% light / +8% temporal / +8% darkness / +8% physical Critical mult.: +20.00% Spellpower: +4 (+0 eff.) Spell crit. chance: +5% Amulets make your neck look great! |
starseer&Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +3 Mag Changes damage: +8% temporal / +8% light / +13% blight / +13% fire / +8% physical / +8% darkness Critical mult.: +20.00% Spellpower: +17 (+2 eff.) Spell crit. chance: +6% Amulets make your neck look great! |
stralite amulet &039;Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Str / +8 Dex / +15 Mag / +8 Con Changes resistances: +30% lightning / +26% temporal / +24% cold Changes resistances penetration: +43% darkness / +43% mind Reduces incoming crit damage: 25.00% Pinning immunity: +43% Knockback immunity: +44% Amulets make your neck look great! |
stralite amulet &039;Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +30 Defense: +45 (+5 eff.) Damage when hit (Melee): 26 light / 20 fire Changes resistances: +27% lightning / +42% cold / +53% mind / +13% arcane Changes damage: +27% light Reduces incoming crit damage: 38.59% Mental save: +24 (+4 eff.) Blindness immunity: +51% Poison immunity: +51% Confusion immunity: +41% Life regen: +10.29 Amulets make your neck look great! |
stralite amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +13 Critical mult.: +14.00% Amulets make your neck look great! |
stralite amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +9 (+1 eff.) Armour penetration: +18 Critical mult.: +18.00% Amulets make your neck look great! |
stralite amulet of soulsearingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes damage: +9% blight / +13% fire Critical mult.: +18.00% Spellpower: +9 (+1 eff.) Amulets make your neck look great! |
stralite amulet of soulsearingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes damage: +13% blight / +13% fire Critical mult.: +18.00% Spellpower: +13 (+1 eff.) Amulets make your neck look great! |
stralite amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Blindness immunity: +33% Infravision radius: +9 Sight radius: +2 See invisible: +13 Amulets make your neck look great! |
vitalizing stralite amulet of cunning (+8)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +8 Cun / +6 Con Physical save: +16 (+2 eff.) Life regen: +9.00 Maximum life: +67.00 Amulets make your neck look great! |
vitalizing stralite amulet of cunning (+9)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +9 Cun / +5 Con Physical save: +16 (+2 eff.) Life regen: +9.00 Maximum life: +69.00 Amulets make your neck look great! |
vitalizing stralite amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +6 Con Physical save: +12 (+2 eff.) Cut immunity: +80% Life regen: +7.00 Maximum life: +66.00 Healing mod.: +16% It can be used to activate talent Heal, placing all other charms into a 13 cooldown : Effective talent level: 2.0 Power cost: 13 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 673 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
vitalizing stralite amulet of perfection (0.29 Technique / Mobility,0.29 Technique / Unarmed training)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +6 Con Talent masteries: +0.29 Technique / Mobility +0.29 Technique / Unarmed training Physical save: +17 (+2 eff.) Life regen: +9.00 Maximum life: +70.00 Amulets make your neck look great! |
vitalizing stralite amulet of soulsearingPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +3 Con Changes damage: +12% blight / +13% fire Critical mult.: +18.00% Physical save: +17 (+2 eff.) Life regen: +9.00 Maximum life: +70.00 Spellpower: +13 (+1 eff.) Amulets make your neck look great! |
vitalizing voratun amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 (+1 eff.) Armour penetration: +19 Changes stats: +5 Con Critical mult.: +20.00% Physical save: +20 (+3 eff.) Life regen: +10.00 Maximum life: +80.00 Amulets make your neck look great! |
vitalizing voratun amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +4 Con Physical save: +10 (+1 eff.) Blindness immunity: +10% Life regen: +5.00 Maximum life: +43.00 Infravision radius: +6 Sight radius: +2 See invisible: +6 Amulets make your neck look great! |
voratun amulet &039;Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +20 Effects on melee hit: * 30% chance to slow global speed by 95% Changes stats: +2 Cun Changes resistances penetration: +10% blight Changes damage: +12% blight / +15% fire Talent mastery: +0.35 Technique / Combat techniques Critical mult.: +60.00% Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +13 (+1 eff.) Mindpower: +20 (+3 eff.) Amulets make your neck look great! |
voratun amulet &039;Nyrita&Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +20 Defense: +71 (+7 eff.) Effects on melee hit: * 47% chance to gain 10% of a turn (3/turn limit) Changes stats: +14 Cun / +9 Wil Changes resistances: +57% fire / +30% mind / +12% arcane Changes damage: +21% mind / +27% temporal Physical save: +33 (+5 eff.) Confusion immunity: +97% Maximum hate: +23.62 Mental crit. chance: +10% Healing mod.: +45% Amulets make your neck look great! |
voratun amulet &039;Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 39% chance to reduce armor by 64% * 39% chance to reduce strength, dexterity, and constitution by 53 Damage when hit (Melee): 19 acid Changes stats: +10 Dex / +14 Wil Changes resistances: +30% temporal / +15% fire Changes resistances penetration: +30% mind Changes damage: +18% blight / +24% fire Mental save: +18 (+3 eff.) Pinning immunity: +50% Knockback immunity: +50% Psi when hit: +0.20 Maximum hate: +18.00 Mindpower: +40 (+5 eff.) Amulets make your neck look great! |
voratun amulet &039;Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Defense: +20 (+2 eff.) Effects on melee hit: * 26% chance to gain 10% of a turn (3/turn limit) Changes stats: +7 Dex / +5 Mag / +6 Con Changes resistances: +5% physical / +6% temporal Changes resistances penetration: +20% physical / +15% temporal Changes damage: +29% acid / +8% fire / +8% lightning / +8% cold Spellpower: +6 (+0 eff.) Spell crit. chance: +6% Amulets make your neck look great! |
voratun amulet &039;Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Effects on melee hit: * 20% chance to reduce all saves and defense by 63 Changes stats: +10 Dex / +14 Mag / +10 Cun / +10 Con Changes resistances: +12% cold / +6% arcane / +12% mind Changes resistances penetration: +10% mind Changes damage: +6% acid / +8% fire / +7% lightning / +14% cold Life regen: +5.00 Stamina each turn: +1.30 Spellpower: +6 (+0 eff.) Spell crit. chance: +6% Movement speed: +10% Amulets make your neck look great! |
voratun amulet &039;Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Changes stats: +13 Con Changes resistances: +21% blight / +24% fire / +17% nature / +17% temporal Changes damage: +33% light Poison immunity: +43% Disease immunity: +44% Amulets make your neck look great! |
voratun amulet &039;Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 23 arcane resource burn Changes stats: +10 Dex / +6 Con Changes resistances: +27% mind / +9% fire / +6% arcane / +12% temporal Changes resistances penetration: +10% light Changes damage: +12% light Physical save: +20 (+3 eff.) Confusion immunity: +50% Life regen: +11.00 Maximum life: +80.00 Amulets make your neck look great! |
voratun amulet &039;Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 37% chance to reduce damage dealt by 50% Changes resistances: +18% nature / +24% darkness / +37% light Changes resistances penetration: +35% mind / +40% nature / +45% light Changes damage: +24% light / +33% mind / +15% nature Physical save: +25 (+4 eff.) Spell save: +25 (+3 eff.) Mental save: +25 (+4 eff.) Amulets make your neck look great! |
voratun amulet &039;Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 64% Changes resistances: +17% physical Changes damage: +9% arcane Stamina each turn: +1.10 Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +100.00 Amulets make your neck look great! |
voratun amulet of perfection (0.28 Technique / Grappling,0.28 Cunning / Tactical)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Talent masteries: +0.28 Technique / Grappling +0.28 Cunning / Tactical Amulets make your neck look great! |
wanderer&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -6% Changes stats: +4 Dex / +3 Mag / +5 Cun / +5 Con Life regen: +1.00 Stamina each turn: +0.60 Mana each turn: +0.28 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +38.00 Movement speed: +10% Amulets make your neck look great! |
wanderer&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -9% Changes stats: +9 Dex / +9 Cun / +9 Con Changes damage: +13% blight / +13% fire Critical mult.: +18.00% Life regen: +5.00 Stamina each turn: +1.30 Spellpower: +13 (+1 eff.) Movement speed: +10% Amulets make your neck look great! |
wanderer&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -9% Changes stats: +8 Dex / +7 Cun / +7 Con Changes damage: +10% blight / +13% fire Critical mult.: +18.00% Life regen: +4.00 Stamina each turn: +1.30 Spellpower: +13 (+1 eff.) Movement speed: +10% Amulets make your neck look great! |
wanderer&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -8% Changes stats: +9 Dex / +7 Cun / +9 Con Changes damage: +13% blight / +12% fire Critical mult.: +18.00% Life regen: +5.00 Stamina each turn: +1.30 Spellpower: +13 (+1 eff.) Movement speed: +10% Amulets make your neck look great! |
wanderer&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Changes stats: +10 Dex / +4 Mag / +9 Cun / +9 Con Life regen: +5.00 Stamina each turn: +1.50 Mana each turn: +0.57 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +40.00 Movement speed: +10% Amulets make your neck look great! |
warmaker&Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +8 Str / +9 Dex / +9 Wil / +8 Con Amulets make your neck look great! |
warmaker&Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +9 Str / +9 Dex / +9 Wil / +9 Cun Amulets make your neck look great! |
warmaker&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Damage (Melee): 12 light / 13 darkness Effects when hit in melee: * 13% chance to blind * 13% chance to reduce damage dealt by 50% Changes stats: +9 Str / +9 Dex / +9 Wil Changes damage: +13% light / +13% darkness Amulets make your neck look great! |
warmaker&Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +9 Str / +9 Dex / +8 Wil Blindness immunity: +33% Infravision radius: +9 Sight radius: +2 See invisible: +13 Amulets make your neck look great! |
warmaker&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +9 Str / +10 Dex / +6 Mag / +10 Wil Mana each turn: +0.59 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +58.00 Amulets make your neck look great! |
warmaker&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Str / +10 Dex / +10 Wil Changes damage: +15% blight / +13% fire Critical mult.: +18.00% Spellpower: +15 (+1 eff.) Amulets make your neck look great! |
warrior&Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +13% physical Talent masteries: +0.34 Technique / Conditioning +0.34 Spell / Staff combat Stamina each turn: +1.00 Amulets make your neck look great! |
AmudigPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 (+2 eff.) Armour penetration: +17 Physical power: +16 (+1 eff.) Defense: +17 (+2 eff.) Effects on melee hit: * 30% chance to reduce strength, dexterity, and constitution by 53 * 30% chance to reduce armor by 64% Changes resistances: +42% acid / +3% temporal / +15% blight / +29% fire / +30% cold / +30% lightning Changes resistances penetration: +15% temporal Changes damage: +9% acid / +8% all Spellpower: +20 (+2 eff.) Mindpower: +20 (+3 eff.) Defense after a teleport: +25 Resist all after a teleport: +25% New effects duration reduction after a teleport: +25% It can be used to activate talent Disengage, placing all other charms into a 4 cooldown : Effective talent level: 3.4 Power cost: 4 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 176% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
BlazemoonInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Physical crit. chance: +2.0% Physical power: +10 (+0 eff.) Defense: +10 (+1 eff.) Effects on melee hit: * 17% chance to reduce all saves and defense by 63 * 49% chance to reduce armor by 64% Damage (Melee): 33 physical Effects on ranged hit: * 20% chance to reduce all saves and defense by 63 Damage (Ranged): 35 physical Damage when hit (Melee): 2 cold Changes stats: +10 Cun / +4 Con Changes resistances: +6% cold / +1% physical / +40% fire Changes resistances penetration: +25% lightning / +15% physical / +20% cold Changes damage: +18% lightning / +20% fire Spell save: +20 (+3 eff.) Stamina each turn: +5.00 Hate when firing a critical mind attack: +2.00 Maximum stamina: +40.00 Maximum hate: +15.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
Braneharagas the voratun ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +13 (+1 eff.) Effects on melee hit: * 10% chance to reduce armor by 64% * 18% chance to reduce all saves and defense by 63 Damage (Melee): 24 physical Effects on ranged hit: * 19% chance to reduce all saves and defense by 63 Damage (Ranged): 27 physical Changes stats: +10 Str / +3 Mag / +2 Wil / +9 Cun / +9 Con Changes resistances: +40% acid Changes resistances penetration: +5% blight Changes damage: +20% acid / +6% physical / +12% arcane Hate when firing a critical mind attack: +2.00 Maximum hate: +15.00 Spell crit. chance: +2% It can be used to activate talent Bleeding Edge, placing all other charms into a 8 cooldown : Effective talent level: 2.0 Power cost: 8 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
Branomatar the SunstoneCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +18 (+2 eff.) Effects on melee hit: * 46% chance to gain 10% of a turn (3/turn limit) Changes stats: +9 Dex / +6 Wil Changes resistances: +21% fire / +18% mind / +24% nature Changes resistances penetration: +25% mind / +45% fire Changes damage: +27% fire / +54% mind / +33% temporal Critical mult.: +46.30% Mental save: +33 (+5 eff.) Psi when hit: +0.44 Mental crit. chance: +6% Defense after a teleport: +35 Resist all after a teleport: +35% New effects duration reduction after a teleport: +35% Rings make your fingers look great! |
BrenerathPowered by arcane forces Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 63 * 30% chance to reduce armor by 64% * 20% chance to reduce strength, dexterity, and constitution by 53 Damage (Melee): 31 physical Effects on ranged hit: * 20% chance to reduce all saves and defense by 63 Damage (Ranged): 32 physical Damage when hit (Melee): 6 acid Changes stats: +10 Cun / +13 Mag Changes resistances: +9% mind Changes resistances penetration: +35% mind Changes damage: +6% mind Spell save: +22 (+3 eff.) Life regen: +16.00 Mana each turn: +0.16 Mana when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +4 Hate when firing a critical mind attack: +3.00 Maximum life: +76.00 Maximum hate: +14.00 Spellpower: +20 (+2 eff.) Spell crit. chance: +3% Healing mod.: +20% It can be used to activate talent Bleeding Edge, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
Camydir the ArcdeathInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +50 (+5 eff.) Armour penetration: +6 Physical crit. chance: +2.0% Physical power: +15 (+1 eff.) Defense: +35 (+4 eff.) Changes stats: +12 Str / +10 Dex / +10 Cun / +9 Con Changes resistances: +15% blight / +15% cold / +15% nature / +12% acid Changes resistances penetration: +25% lightning Changes damage: +18% lightning / +6% cold Physical save: +6 (+1 eff.) Poison immunity: +26% Disease immunity: +30% Maximum stamina: +40.00 Rings make your fingers look great! |
Chargestrider the voratun ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +11 Dex / +8 Mag / +18 Con Changes damage: +33% blight / +39% light / +39% lightning Mental save: +15 (+2 eff.) Confusion immunity: +34% Mana each turn: +0.32 Equilibrium when hit: +0.32 Psi when hit: +0.28 Mana when firing critical spell: +5.34 Maximum psi: +100.00 Spell crit. chance: +10% Mental crit. chance: +17% Damage Shield penetration: +80% Defense after a teleport: +40 Resist all after a teleport: +40% New effects duration reduction after a teleport: +40% Rings make your fingers look great! |
CinderkarmaPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 63 Damage (Melee): 35 physical Effects on ranged hit: * 20% chance to reduce all saves and defense by 63 Damage (Ranged): 29 physical Changes stats: +2 Mag / +16 Wil / +18 Cun Changes resistances: +40% light Changes resistances penetration: +25% arcane / +15% fire Changes damage: +20% light Mental save: +9 (+1 eff.) Equilibrium when hit: +0.12 Spellpower on spell critical (stacks up to 3 times): +6 Hate when firing a critical mind attack: +3.00 Maximum hate: +14.00 Maximum vim: +30.00 Spell crit. chance: +4% Mindpower: +30 (+4 eff.) Mental crit. chance: +3% It can be used to activate talent Bleeding Edge, placing all other charms into a 8 cooldown : Effective talent level: 3.0 Power cost: 8 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
Duvosin the voratun ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +11 (+0 eff.) Armour: +8 Defense: +20 (+2 eff.) Changes stats: +10 Str / +8 Wil / +17 Cun / +10 Con Changes resistances: +6% light / +12% nature Physical save: +18 (+3 eff.) Poison immunity: +41% Pinning immunity: +20% Knockback immunity: +20% Life regen: +2.00 Spellpower: +10 (+1 eff.) Mindpower: +15 (+2 eff.) Rings make your fingers look great! |
Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
EmelynneCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +16 (+2 eff.) Changes stats: +9 Cun Changes resistances: +15% temporal / +3% darkness / +6% blight / +6% fire / +12% mind Spell save: +12 (+2 eff.) Mindpower: +10 (+1 eff.) Rings make your fingers look great! |
Eremuchak the EclipseschismPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +18 Defense: +55 (+6 eff.) Damage when hit (Melee): 14 darkness Changes stats: +8 Cun / +8 Dex Changes resistances: +38% light Changes resistances penetration: +45% darkness / +51% temporal Changes damage: +19% light Mental save: +24 (+4 eff.) Hate when firing a critical mind attack: +6.00 Mindpower: +61 (+8 eff.) Mental crit. chance: +7% Rings make your fingers look great! |
ExilerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+1 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 227.14 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s) Activation costs 12 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren& |
ExilerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +10% physical / +15% temporal Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+1 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 227.14 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s) Activation costs 12 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren& |
Flashradiance the stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +13 (+1 eff.) Changes stats: +9 Str / +9 Dex / +8 Cun / +8 Con Changes resistances penetration: +69% lightning / +69% physical / +35% darkness / +40% light Changes damage: +39% mind / +42% lightning Stamina each turn: +8.00 Psi when hit: +0.40 Only die when reaching: -180.00 life Maximum stamina: +82.60 Mindpower: +55 (+7 eff.) Mental crit. chance: +13% Rings make your fingers look great! |
Glimmerfist the voratun ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +18 Effects on melee hit: * 20% chance to reduce damage dealt by 50% Damage when hit (Melee): 4 light Changes stats: +9 Str / +8 Wil / +8 Cun Changes resistances: +12% light / +6% lightning Changes resistances penetration: +20% lightning / +10% light / +15% blight Changes damage: +24% blight / +18% cold / +15% light / +18% lightning Life regen: +18.00 Maximum life: +100.00 Mindpower: +15 (+2 eff.) Light radius: +3 Healing mod.: +20% Rings make your fingers look great! |
Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Physical power: +10 (+0 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+6 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Physical power: +10 (+0 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+6 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
GudawynCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +16 Defense: +20 (+2 eff.) Effects on melee hit: * 45% chance to gain 10% of a turn (3/turn limit) Changes stats: +7 Dex / +14 Wil / +20 Cun / +6 Con Changes resistances: +27% acid / +24% cold / +15% temporal Changes resistances penetration: +35% temporal Physical save: +21 (+3 eff.) Confusion immunity: +45% Pinning immunity: +45% Only die when reaching: -160.00 life Infravision radius: +7 See invisible: +39 Rings make your fingers look great! |
Gurira the voratun ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +16 Changes stats: +10 Wil Changes resistances: +21% lightning / +27% temporal / +18% darkness / +18% nature / +14% arcane / +36% cold / +18% mind / +45% light Changes resistances penetration: +30% mind Critical mult.: +50.00% Physical save: +18 (+3 eff.) Mental save: +21 (+3 eff.) Disease immunity: +55% Disarm immunity: +48% Pinning immunity: +50% Knockback immunity: +43% Stamina each turn: +7.00 Psi when hit: +0.36 Only die when reaching: -221.70 life Maximum life: +50.00 Maximum stamina: +70.00 Rings make your fingers look great! |
Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+2 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+2 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Korekor the HailshineInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 12 arcane / 14 blight Changes stats: +10 Wil Changes resistances: +18% light / +18% cold Changes resistances penetration: +50% cold / +30% fire Changes damage: +36% fire Spell save: +36 (+5 eff.) Mental save: +20 (+3 eff.) Mana when firing critical spell: +4.06 Maximum mana: +180.00 Maximum vim: +100.00 Spellpower: +40 (+4 eff.) Damage Shield penetration: +60% Rings make your fingers look great! |
Lightlord the voratun ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +14 (+1 eff.) Damage when hit (Melee): 4 light Changes stats: +10 Str / +10 Con Changes resistances: +36% light / +12% blight Changes resistances penetration: +20% arcane Changes damage: +18% light / +15% acid Spell save: +6 (+1 eff.) Mental save: +12 (+2 eff.) Confusion immunity: +50% Spellpower: +15 (+1 eff.) Spell crit. chance: +2% Damage Shield penetration: +40% Rings make your fingers look great! |
LisuyalaithCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +2 Physical power: +8 (+0 eff.) Changes stats: +9 Str / +3 Dex / +9 Con Changes damage: +12% physical Rings make your fingers look great! |
MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+3 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+2 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 12 power out of 30/30) : Effective talent level: 2.0 Power cost: 12 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
MurkimmortalInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +50 (+5 eff.) Physical power: +45 (+3 eff.) Armour: +36 Changes stats: +9 Str Changes resistances: +36% cold Changes resistances penetration: +62% nature Changes damage: +24% blight / +18% cold / +21% nature Critical mult.: +45.00% Stamina each turn: +7.48 Mana each turn: +0.36 Vim when firing critical spell: +4.99 Damage Shield penetration: +75% Defense after a teleport: +37 Resist all after a teleport: +37% New effects duration reduction after a teleport: +37% Rings make your fingers look great! |
NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+1 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+2 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 19 power out of 50/50) : Effective talent level: 2.0 Power cost: 19 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+1 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+2 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 19 power out of 50/50) : Effective talent level: 2.0 Power cost: 19 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Rainravager the voratun ringPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+2 eff.) Damage when hit (Melee): 12 arcane / 12 cold Changes stats: +7 Cun / +10 Dex Changes resistances: +15% blight / +10% arcane / +6% light / +21% nature Changes resistances penetration: +35% nature / +15% cold Changes damage: +24% light / +6% nature / +9% arcane Blindness immunity: +47% Poison immunity: +30% Disease immunity: +30% Infravision radius: +6 See stealth: +25 See invisible: +19 Rings make your fingers look great! |
Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+1 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+1 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+1 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+1 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+1 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+1 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+1 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+0 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+0 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+0 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Salukira the WeepquellerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +13 Dex Changes resistances: +20% blight / +24% nature Changes damage: +20% blight Critical mult.: +30.00% Mental save: +21 (+3 eff.) Hate when firing a critical mind attack: +7.75 Maximum hate: +15.49 Infravision radius: +4 Rings make your fingers look great! |
Scumbane the voratun ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 57% chance to reduce all saves and defense by 63 Damage when hit (Melee): 24 nature / 14 cold Changes resistances: +54% light / +20% physical / +42% mind / +57% nature Changes resistances penetration: +35% cold / +50% temporal / +35% nature / +35% light Changes damage: +21% cold / +20% physical / +24% light / +66% nature Light radius: +8 Defense after a teleport: +42 Resist all after a teleport: +42% New effects duration reduction after a teleport: +42% Rings make your fingers look great! |
Shadebore the stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +13 (+1 eff.) Effects on melee hit: * 53% chance to reduce damage dealt by 50% Damage when hit (Melee): 22 cold / 26 mind / 26 light Changes stats: +9 Str / +7 Cun / +8 Con Changes resistances: +21% acid / +21% cold / +53% darkness Changes damage: +27% darkness / +21% light Equilibrium when hit: +0.32 Maximum hate: +14.00 Maximum psi: +100.00 Mindpower: +50 (+6 eff.) Mental crit. chance: +7% Rings make your fingers look great! |
ShadewinterInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +16 Effects on melee hit: * 43% chance to slow global speed by 95% Changes resistances: +30% darkness / +24% blight / +24% mind / +40% nature / +27% light Changes resistances penetration: +50% darkness Changes damage: +20% nature / +48% darkness Blindness immunity: +43% Disarm immunity: +43% Confusion immunity: +43% Teleport immunity: +43% Only die when reaching: -170.08 life Healing mod.: +43% Rings make your fingers look great! |
ShineoblivionInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+2 eff.) Effects on melee hit: * 52% chance to reduce damage dealt by 50% * 20% chance to reduce strength, dexterity, and constitution by 53 Changes stats: +3 Str / +10 Dex / +8 Wil / +18 Cun / +5 Con Changes resistances: +40% fire / +9% darkness / +9% light Changes resistances penetration: +45% light / +10% arcane / +10% darkness Changes damage: +20% fire / +9% arcane / +18% light Mindpower: +14 (+2 eff.) Rings make your fingers look great! |
SqualorqueenInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour penetration: +14 Physical crit. chance: +7.0% Effects on melee hit: * 53% chance to slow global speed by 95% * 53% chance to reduce armor by 64% Damage when hit (Melee): 22 physical Changes resistances: +33% lightning / +30% darkness / +27% acid Changes resistances penetration: +40% nature Changes damage: +24% nature Mental save: +33 (+5 eff.) Blindness immunity: +53% Cut immunity: +53% Confusion immunity: +53% Stun/Freeze immunity: +53% Life regen: +17.00 Stamina each turn: +7.88 Equilibrium when hit: +0.28 Maximum life: +74.00 Mindpower: +55 (+7 eff.) Healing mod.: +17% Rings make your fingers look great! |
The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+1 eff.) Spell crit. chance: +3% Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+1 eff.) Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
TidespawnerPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +11 (+1 eff.) Physical power: +9 (+0 eff.) Defense: +11 (+1 eff.) Changes resistances: +25% acid / +26% fire / +39% cold / +31% lightning Changes resistances penetration: +10% cold Spellpower: +11 (+1 eff.) Mindpower: +15 (+2 eff.) Movement speed: +21% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 15 cooldown : Effective talent level: 8.4 Power cost: 15 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 54% for 5 turns. Rings make your fingers look great! |
Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Con / +4 Wil Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 67.92 cold and 48.17 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 23 power out of 60/60. This azure ring seems to be always moist to the touch. |
Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Con / +4 Wil Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 67.92 cold and 48.17 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 23 power out of 60/60. This azure ring seems to be always moist to the touch. |
Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+1 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+1 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 3 power out of 6/6) : Effective talent level: 4.0 Power cost: 3 out of 6/6. Range: 10 Travel Speed: 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 675.31 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+1 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+1 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 3 power out of 6/6) : Effective talent level: 4.0 Power cost: 3 out of 6/6. Range: 10 Travel Speed: 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 675.31 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
VoidseamPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +20 (+1 eff.) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 53 * 40% chance to reduce damage dealt by 50% Damage (Melee): 40 light Damage (Ranged): 33 light Damage when hit (Melee): 18 blight Changes stats: +10 Mag / +3 Wil Changes resistances: +6% acid Changes resistances penetration: +40% mind Changes damage: +15% blight / +20% light / +9% mind / +8% all Blindness immunity: +49% Hate when firing a critical mind attack: +6.00 Maximum hate: +4.00 Spellpower: +18 (+2 eff.) Mindpower: +46 (+6 eff.) Mental crit. chance: +4% Infravision radius: +6 See stealth: +21 See invisible: +11 Rings make your fingers look great! |
Voretira the AshquakeInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +40 (+3 eff.) Changes stats: +10 Con Changes resistances: +9% lightning / +18% temporal / +3% darkness / +6% blight / +9% fire / +3% nature Changes damage: +9% fire / +15% all Physical save: +20 (+3 eff.) Spell save: +6 (+1 eff.) Spellpower: +37 (+4 eff.) Mindpower: +35 (+5 eff.) Rings make your fingers look great! |
Voroda the CorruptionfurnaceInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +13 (+1 eff.) Effects on melee hit: * 20% chance to slow global speed by 95% * 50% chance to reduce all saves and defense by 63 Changes stats: +10 Str / +10 Con Changes resistances: +6% lightning / +6% temporal / +9% acid / +15% nature / +51% blight / +12% fire / +6% mind / +9% cold Changes resistances penetration: +25% mind Changes damage: +6% nature Physical save: +18 (+3 eff.) Spell save: +18 (+2 eff.) Mental save: +18 (+3 eff.) Poison immunity: +30% Disease immunity: +26% Rings make your fingers look great! |
Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +13 (+2 eff.) Changes stats: +8 Dex / +4 Mag / +7 Cun / +4 Con Changes resistances: +36% light / +15% fire Changes damage: +18% light Mental save: +13 (+2 eff.) Confusion immunity: +44% Infravision radius: +3 See invisible: +6 It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn& |
Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +11 (+1 eff.) Physical power: +11 (+0 eff.) Armour: +8 Changes stats: +8 Cun / +7 Dex Changes resistances: +9% acid / +6% light Reduces incoming crit damage: 15.00% Confusion immunity: +20% Stun/Freeze immunity: +38% Teleport immunity: +10% Life regen: +6.00 Maximum vim: +20.00 Spellpower: +11 (+1 eff.) Mindpower: +11 (+2 eff.) Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn& |
WillowgorePowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +17 (+1 eff.) Effects on melee hit: * 40% chance to slow global speed by 95% Damage when hit (Melee): 6 arcane Changes stats: +8 Cun / +7 Mag Changes resistances: +12% nature / +14% arcane / +12% light Changes resistances penetration: +15% arcane / +15% fire Changes damage: +15% light / +21% nature / +18% arcane / +8% all Disarm immunity: +50% Pinning immunity: +50% Knockback immunity: +50% Maximum life: +50.00 Spellpower: +35 (+4 eff.) Mindpower: +20 (+3 eff.) Light radius: +3 Rings make your fingers look great! |
Writhing Ring of the HunterPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Writhing Ring of the HunterPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
conjurer&Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +8 Wil / +8 Mag Spellpower: +13 (+1 eff.) Rings make your fingers look great! |
conjurer&Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +8 Mag / +8 Wil Changes resistances: +12% blight Changes damage: +12% blight Spellpower: +13 (+1 eff.) Rings make your fingers look great! |
conjurer&Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +8 Wil / +7 Mag Changes resistances: +36% light Changes damage: +18% light Spellpower: +13 (+1 eff.) Rings make your fingers look great! |
conjurer&Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage (Melee): 34 light Damage (Ranged): 34 light Changes stats: +17 Mag / +8 Wil Changes damage: +18% light Spellpower: +13 (+1 eff.) Rings make your fingers look great! |
conjurer&Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 18% chance to reduce all saves and defense by 63 Damage (Melee): 24 physical Effects on ranged hit: * 18% chance to reduce all saves and defense by 63 Damage (Ranged): 29 physical Changes stats: +5 Mag / +8 Wil / +9 Cun Hate when firing a critical mind attack: +2.00 Maximum hate: +12.00 Spellpower: +12 (+1 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
conjurer&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +8 Mag / +7 Wil Stun/Freeze immunity: +44% Life regen: +7.00 Spellpower: +13 (+1 eff.) Rings make your fingers look great! |
conjurer&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +7 Mag / +8 Wil Stun/Freeze immunity: +44% Life regen: +8.00 Spellpower: +13 (+1 eff.) Rings make your fingers look great! |
conjurer&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 (+1 eff.) Armour penetration: +10 Defense: +11 (+1 eff.) Changes stats: +6 Wil / +4 Mag Spellpower: +6 (+0 eff.) It can be used to activate talent Disengage, placing all other charms into a 4 cooldown : Effective talent level: 3.4 Power cost: 4 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 176% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
conjurer&Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 (+0 eff.) Changes stats: +7 Wil / +6 Mag Spellpower: +18 (+2 eff.) Mindpower: +10 (+1 eff.) Rings make your fingers look great! |
conjurer&Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +8 Mag / +8 Wil Blindness immunity: +44% Spellpower: +13 (+1 eff.) Infravision radius: +5 See stealth: +21 See invisible: +21 Rings make your fingers look great! |
conjurer&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Wil / +8 Mag Stun/Freeze immunity: +44% Life regen: +9.00 Spellpower: +14 (+1 eff.) Rings make your fingers look great! |
conjurer&Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +13 (+1 eff.) Changes stats: +8 Mag / +7 Wil Spellpower: +30 (+3 eff.) Mindpower: +15 (+2 eff.) Rings make your fingers look great! |
gladiator&Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +13 (+1 eff.) Changes stats: +9 Str / +9 Con Life regen: +17.00 Maximum life: +88.00 Healing mod.: +16% Rings make your fingers look great! |
gladiator&Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +10 (+0 eff.) Changes stats: +7 Str / +6 Con Life regen: +8.00 Maximum life: +58.00 Healing mod.: +14% Rings make your fingers look great! |
gladiator&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +8 (+0 eff.) Changes stats: +5 Str / +5 Con Changes resistances: +34% light Changes damage: +17% light Rings make your fingers look great! |
gladiator&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +11 (+0 eff.) Changes stats: +10 Str / +9 Con Silence immunity: +47% Mana each turn: +0.36 Rings make your fingers look great! |
gladiator&Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+1 eff.) Changes stats: +8 Str / +9 Con Mental save: +15 (+2 eff.) Confusion immunity: +50% Rings make your fingers look great! |
gladiator&Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +14 (+1 eff.) Changes stats: +10 Str / +10 Con Changes resistances: +40% fire Changes damage: +20% fire Rings make your fingers look great! |
marksman&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +14 (+2 eff.) Changes stats: +7 Dex Changes resistances: +36% darkness Changes damage: +18% darkness Rings make your fingers look great! |
marksman&Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +18 (+2 eff.) Changes stats: +9 Dex Life regen: +17.00 Maximum life: +81.00 Healing mod.: +18% Rings make your fingers look great! |
marksman&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 (+2 eff.) Damage (Melee): 34 light Damage (Ranged): 25 light Changes stats: +6 Dex / +6 Mag Changes damage: +18% light Rings make your fingers look great! |
marksman&Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +27 (+3 eff.) Armour penetration: +15 Defense: +15 (+2 eff.) Changes stats: +6 Dex It can be used to activate talent Disengage, placing all other charms into a 4 cooldown : Effective talent level: 3.4 Power cost: 4 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 176% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
marksman&Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +20 (+2 eff.) Changes stats: +10 Dex Life regen: +20.00 Maximum life: +100.00 Healing mod.: +20% Rings make your fingers look great! |
marksman&Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +20 (+2 eff.) Changes stats: +10 Dex Life regen: +20.00 Maximum life: +100.00 Healing mod.: +20% Rings make your fingers look great! |
mule&Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -9% Maximum encumbrance: +28 Life regen: +17.00 Maximum life: +88.00 Healing mod.: +18% Rings make your fingers look great! |
mule&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -7% Changes resistances: +26% acid / +26% fire / +25% lightning / +26% cold Maximum encumbrance: +36 Rings make your fingers look great! |
mule&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -10% Damage (Melee): 36 light Damage (Ranged): 28 light Changes stats: +10 Mag Changes damage: +17% light Maximum encumbrance: +40 Rings make your fingers look great! |
painweaver&Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 (+0 eff.) Changes damage: +6% all Spellpower: +5 (+0 eff.) Mindpower: +14 (+2 eff.) Rings make your fingers look great! |
painweaver&Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +13 (+1 eff.) Changes damage: +8% all Life regen: +17.00 Maximum life: +88.00 Spellpower: +17 (+2 eff.) Mindpower: +17 (+2 eff.) Healing mod.: +18% Rings make your fingers look great! |
painweaver&Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +18 (+1 eff.) Changes damage: +5% all Spellpower: +12 (+1 eff.) Mindpower: +12 (+2 eff.) Rings make your fingers look great! |
pixie&Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +7 Cun / +7 Mag Changes resistances: +34% light Changes damage: +17% light Spellpower: +13 (+1 eff.) Rings make your fingers look great! |
pixie&Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage (Melee): 34 light Damage (Ranged): 34 light Changes stats: +7 Cun / +15 Mag Changes damage: +17% light Spellpower: +13 (+1 eff.) Rings make your fingers look great! |
pixie&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +14 Defense: +14 (+2 eff.) Changes stats: +6 Cun / +6 Mag Spellpower: +10 (+1 eff.) It can be used to activate talent Disengage, placing all other charms into a 4 cooldown : Effective talent level: 3.4 Power cost: 4 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 176% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
pixie&Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Cun / +7 Mag Blindness immunity: +44% Spellpower: +13 (+1 eff.) Infravision radius: +6 See stealth: +21 See invisible: +21 Rings make your fingers look great! |
pixie&Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Cun / +7 Mag Spellpower: +15 (+1 eff.) Rings make your fingers look great! |
pixie&Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Cun / +6 Mag Spellpower: +14 (+1 eff.) Rings make your fingers look great! |
pixie&Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Cun / +8 Mag Life regen: +20.00 Maximum life: +100.00 Spellpower: +15 (+1 eff.) Healing mod.: +18% Rings make your fingers look great! |
pixie&Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 40 light Damage (Ranged): 40 light Changes stats: +8 Cun / +17 Mag Changes damage: +19% light Spellpower: +13 (+1 eff.) Rings make your fingers look great! |
pixie&Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 31 light Damage (Ranged): 39 light Changes stats: +6 Cun / +14 Mag Changes damage: +16% light Spellpower: +11 (+1 eff.) Rings make your fingers look great! |
pixie&Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 14% chance to reduce all saves and defense by 63 Damage (Melee): 22 physical Effects on ranged hit: * 17% chance to reduce all saves and defense by 63 Damage (Ranged): 26 physical Changes stats: +7 Cun / +5 Mag Hate when firing a critical mind attack: +2.00 Maximum hate: +10.00 Spellpower: +9 (+1 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 8 cooldown : Effective talent level: 2.0 Power cost: 8 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
pixie&Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Cun / +8 Mag Changes resistances: +30% acid / +26% fire / +27% cold / +24% lightning Spellpower: +15 (+1 eff.) Rings make your fingers look great! |
psionicist&Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 18% chance to reduce all saves and defense by 63 Damage (Melee): 29 physical Effects on ranged hit: * 18% chance to reduce all saves and defense by 63 Damage (Ranged): 29 physical Changes stats: +7 Cun / +9 Wil Mental save: +18 (+3 eff.) Hate when firing a critical mind attack: +3.00 Maximum hate: +13.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 8 cooldown : Effective talent level: 2.0 Power cost: 8 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
psionicist&Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 18% chance to reduce all saves and defense by 63 Damage (Melee): 25 physical Effects on ranged hit: * 18% chance to reduce all saves and defense by 63 Damage (Ranged): 27 physical Changes stats: +9 Cun / +9 Wil Mental save: +18 (+3 eff.) Hate when firing a critical mind attack: +3.00 Maximum hate: +13.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
psionicist&Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +9 Wil Changes resistances: +26% acid / +26% fire / +26% lightning / +25% cold Mental save: +18 (+3 eff.) Rings make your fingers look great! |
psionicist&Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +10 Wil Changes resistances: +40% darkness Changes damage: +20% darkness Mental save: +20 (+3 eff.) Rings make your fingers look great! |
psionicist&Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Mental save: +16 (+2 eff.) Life regen: +20.00 Maximum life: +93.00 Healing mod.: +17% Rings make your fingers look great! |
rogue&Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +16 (+2 eff.) Changes stats: +8 Cun Life regen: +17.00 Maximum life: +88.00 Healing mod.: +18% Rings make your fingers look great! |
rogue&Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +15 (+2 eff.) Armour penetration: +15 Defense: +27 (+3 eff.) Changes stats: +7 Cun It can be used to activate talent Disengage, placing all other charms into a 4 cooldown : Effective talent level: 3.4 Power cost: 4 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 176% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
rogue&Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +20 (+2 eff.) Changes stats: +10 Cun Life regen: +20.00 Maximum life: +100.00 Healing mod.: +18% Rings make your fingers look great! |
rogue&Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 (+2 eff.) Armour penetration: +17 Defense: +37 (+4 eff.) Changes stats: +10 Cun It can be used to activate talent Disengage, placing all other charms into a 4 cooldown : Effective talent level: 3.4 Power cost: 4 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 176% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
savage&Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Con Changes resistances: +32% acid Changes damage: +16% acid Spell save: +18 (+2 eff.) Maximum stamina: +34.00 Rings make your fingers look great! |
savage&Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Con Changes resistances: +34% lightning Changes damage: +17% lightning Spell save: +18 (+2 eff.) Maximum stamina: +34.00 Rings make your fingers look great! |
savage&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage (Melee): 33 light Damage (Ranged): 18 light Changes stats: +4 Con / +5 Mag Changes damage: +15% light Spell save: +14 (+2 eff.) Maximum stamina: +18.00 Rings make your fingers look great! |
savage&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Con Spell save: +18 (+2 eff.) Blindness immunity: +44% Maximum stamina: +34.00 Infravision radius: +6 See stealth: +20 See invisible: +18 Rings make your fingers look great! |
savage&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 40 light Damage (Ranged): 40 light Changes stats: +6 Con / +10 Mag Changes damage: +18% light Spell save: +20 (+3 eff.) Maximum stamina: +33.00 Rings make your fingers look great! |
savage&Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 63 Damage (Melee): 35 physical Effects on ranged hit: * 20% chance to reduce all saves and defense by 63 Damage (Ranged): 30 physical Changes stats: +10 Cun / +6 Con Spell save: +20 (+3 eff.) Hate when firing a critical mind attack: +3.00 Maximum stamina: +38.00 Maximum hate: +14.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
savage&Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 (+2 eff.) Armour penetration: +17 Defense: +16 (+2 eff.) Changes stats: +6 Con Spell save: +20 (+3 eff.) Maximum stamina: +32.00 It can be used to activate talent Disengage, placing all other charms into a 4 cooldown : Effective talent level: 3.4 Power cost: 4 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 176% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
savage&Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+2 eff.) Defense: +15 (+2 eff.) Changes stats: +6 Con Spell save: +20 (+3 eff.) Maximum stamina: +28.00 Movement speed: +24% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 15 cooldown : Effective talent level: 6.3 Power cost: 15 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 46% for 5 turns. Rings make your fingers look great! |
savage&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +30% acid / +30% fire / +30% lightning / +30% cold Spell save: +15 (+2 eff.) Maximum stamina: +40.00 Rings make your fingers look great! |
savage&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Con Changes resistances: +30% acid / +30% fire / +18% lightning / +28% cold Spell save: +20 (+3 eff.) Maximum stamina: +40.00 Rings make your fingers look great! |
savior&Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 (+2 eff.) Armour penetration: +15 Defense: +15 (+2 eff.) Physical save: +18 (+3 eff.) Spell save: +18 (+2 eff.) Mental save: +18 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 4 cooldown : Effective talent level: 3.4 Power cost: 4 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 176% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
sneakthief&Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 (+2 eff.) Changes stats: +8 Cun / +9 Dex Rings make your fingers look great! |
sneakthief&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+1 eff.) Changes stats: +7 Cun / +7 Dex Changes resistances: +36% darkness Changes damage: +18% darkness Rings make your fingers look great! |
sneakthief&Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 (+2 eff.) Changes stats: +9 Cun / +9 Dex Life regen: +17.00 Maximum life: +86.00 Healing mod.: +14% Rings make your fingers look great! |
sneakthief&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+1 eff.) Changes stats: +5 Cun / +8 Dex Changes resistances: +20% light Changes damage: +10% light Rings make your fingers look great! |
sneakthief&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +13 (+2 eff.) Changes stats: +9 Cun / +8 Dex Blindness immunity: +44% Infravision radius: +6 See stealth: +21 See invisible: +21 Rings make your fingers look great! |
sneakthief&Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Changes stats: +8 Cun / +7 Dex Mental save: +10 (+2 eff.) Confusion immunity: +45% Rings make your fingers look great! |
sneakthief&Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+2 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 63 Damage (Melee): 35 physical Effects on ranged hit: * 19% chance to reduce all saves and defense by 63 Damage (Ranged): 30 physical Changes stats: +20 Cun / +8 Dex Hate when firing a critical mind attack: +3.00 Maximum hate: +15.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 8 cooldown : Effective talent level: 3.0 Power cost: 8 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
sneakthief&Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+2 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 63 Damage (Melee): 29 physical Effects on ranged hit: * 20% chance to reduce all saves and defense by 63 Damage (Ranged): 30 physical Changes stats: +20 Cun / +10 Dex Hate when firing a critical mind attack: +3.00 Maximum hate: +15.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
sneakthief&Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +11 (+1 eff.) Changes stats: +9 Cun / +10 Dex Stun/Freeze immunity: +49% Life regen: +9.00 Rings make your fingers look great! |
solipsist&Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Wil Mindpower: +13 (+2 eff.) Rings make your fingers look great! |
solipsist&Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Wil Changes resistances: +32% fire Changes damage: +16% fire Mindpower: +13 (+2 eff.) Rings make your fingers look great! |
solipsist&Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Wil Changes resistances: +36% cold Changes damage: +18% cold Mindpower: +13 (+2 eff.) Rings make your fingers look great! |
solipsist&Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Wil Life regen: +17.00 Maximum life: +88.00 Mindpower: +13 (+2 eff.) Healing mod.: +17% Rings make your fingers look great! |
solipsist&Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage (Melee): 28 light Damage (Ranged): 34 light Changes stats: +9 Mag / +8 Wil / +8 Cun Changes damage: +18% light Mindpower: +13 (+2 eff.) Rings make your fingers look great! |
solipsist&Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +15 (+2 eff.) Armour penetration: +15 Defense: +15 (+2 eff.) Changes stats: +8 Cun / +7 Wil Mindpower: +13 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 4 cooldown : Effective talent level: 3.4 Power cost: 4 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 176% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
solipsist&Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +7 Cun / +8 Wil Blindness immunity: +44% Mindpower: +13 (+2 eff.) Infravision radius: +5 See stealth: +21 See invisible: +21 Rings make your fingers look great! |
solipsist&Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Cun / +8 Wil Mindpower: +13 (+2 eff.) Rings make your fingers look great! |
solipsist&Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Cun / +7 Wil Mindpower: +12 (+2 eff.) Rings make your fingers look great! |
solipsist&Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Cun / +8 Wil Silence immunity: +50% Mana each turn: +0.26 Mindpower: +12 (+2 eff.) Rings make your fingers look great! |
solipsist&Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Cun / +8 Wil Life regen: +18.00 Maximum life: +100.00 Mindpower: +15 (+2 eff.) Healing mod.: +20% Rings make your fingers look great! |
solipsist&Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Cun / +8 Wil Life regen: +20.00 Maximum life: +100.00 Mindpower: +15 (+2 eff.) Healing mod.: +20% Rings make your fingers look great! |
solipsist&Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Cun / +8 Wil Stun/Freeze immunity: +50% Life regen: +6.00 Mindpower: +13 (+2 eff.) Rings make your fingers look great! |
stralite ring &039;Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +34 Changes resistances: +36% acid / +24% temporal / +21% blight / +11% arcane / +33% nature Changes resistances penetration: +30% fire Changes damage: +18% acid Reduces incoming crit damage: 32.31% Spell save: +21 (+3 eff.) Silence immunity: +43% Disarm immunity: +43% Life regen: +8.62 Infravision radius: +6 Healing mod.: +43% Rings make your fingers look great! |
stralite ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Life regen: +16.00 Maximum life: +88.00 Healing mod.: +17% Rings make your fingers look great! |
stralite ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Life regen: +17.00 Maximum life: +68.00 Healing mod.: +18% Rings make your fingers look great! |
stralite ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Life regen: +17.00 Maximum life: +84.00 Healing mod.: +18% Rings make your fingers look great! |
stralite ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 18% chance to reduce all saves and defense by 63 Damage (Melee): 24 physical Effects on ranged hit: * 18% chance to reduce all saves and defense by 63 Damage (Ranged): 29 physical Changes stats: +9 Cun Hate when firing a critical mind attack: +3.00 Maximum hate: +13.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
stralite ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +15 (+2 eff.) Armour penetration: +15 Defense: +15 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 4 cooldown : Effective talent level: 3.4 Power cost: 4 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 176% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
stralite ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +15 (+2 eff.) Armour penetration: +14 Defense: +15 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 4 cooldown : Effective talent level: 3.4 Power cost: 4 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 176% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
stralite ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +15 (+2 eff.) Armour penetration: +15 Defense: +15 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 4 cooldown : Effective talent level: 3.4 Power cost: 4 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 176% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
titan&Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 18% chance to reduce all saves and defense by 63 Damage (Melee): 29 physical Effects on ranged hit: * 18% chance to reduce all saves and defense by 63 Damage (Ranged): 21 physical Changes stats: +9 Cun / +9 Con Physical save: +18 (+3 eff.) Hate when firing a critical mind attack: +3.00 Maximum hate: +13.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 8 cooldown : Effective talent level: 3.0 Power cost: 8 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
treant&Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +13% nature / +11% blight Poison immunity: +22% Disease immunity: +20% Rings make your fingers look great! |
treant&Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +13% nature / +13% blight Poison immunity: +24% Disease immunity: +26% Rings make your fingers look great! |
treant&Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +13% nature / +13% blight Poison immunity: +25% Disease immunity: +26% Rings make your fingers look great! |
treant&Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +13% nature / +13% blight Poison immunity: +26% Disease immunity: +22% Rings make your fingers look great! |
treant&Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +13% nature / +13% blight Mental save: +13 (+2 eff.) Poison immunity: +21% Disease immunity: +26% Confusion immunity: +36% Rings make your fingers look great! |
treant&Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +13% nature / +13% blight Poison immunity: +24% Disease immunity: +26% Life regen: +17.00 Maximum life: +88.00 Healing mod.: +18% Rings make your fingers look great! |
treant&Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 18% chance to reduce all saves and defense by 63 Damage (Melee): 29 physical Effects on ranged hit: * 18% chance to reduce all saves and defense by 63 Damage (Ranged): 29 physical Changes stats: +9 Cun Changes resistances: +13% nature / +13% blight Poison immunity: +26% Disease immunity: +26% Hate when firing a critical mind attack: +3.00 Maximum hate: +13.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
treant&Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +49% nature / +13% blight Changes damage: +18% nature Poison immunity: +26% Disease immunity: +18% Rings make your fingers look great! |
treant&Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +13% nature / +13% blight Poison immunity: +21% Disease immunity: +26% Stun/Freeze immunity: +44% Life regen: +8.00 Rings make your fingers look great! |
treant&Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +13% nature / +13% blight Poison immunity: +26% Disease immunity: +22% Disarm immunity: +40% Pinning immunity: +38% Knockback immunity: +42% Maximum life: +44.00 Rings make your fingers look great! |
treant&Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +15% nature / +15% blight Poison immunity: +22% Disease immunity: +30% Rings make your fingers look great! |
treant&Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +15% blight / +15% nature / +40% light Changes damage: +20% light Poison immunity: +27% Disease immunity: +27% Rings make your fingers look great! |
voratun ring &039;Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +32 (+4 eff.) Armour penetration: +17 Defense: +17 (+2 eff.) Changes stats: +10 Dex / +3 Wil / +13 Cun Changes resistances: +40% lightning / +9% temporal / +9% fire / +10% arcane / +9% mind Changes damage: +26% lightning Critical mult.: +10.00% Disease immunity: +10% Life regen: +4.00 It can be used to activate talent Disengage, placing all other charms into a 4 cooldown : Effective talent level: 3.4 Power cost: 4 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 176% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun ring &039;Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +9 Wil / +2 Mag Changes resistances: +12% lightning / +18% cold / +5% arcane / +15% darkness Spell save: +15 (+2 eff.) Mental save: +18 (+3 eff.) Rings make your fingers look great! |
voratun ring &039;Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +20 (+2 eff.) Physical crit. chance: +4.0% Armour: +14 Changes stats: +4 Dex / +5 Wil Changes resistances: +18% acid Changes resistances penetration: +30% mind Changes damage: +12% physical Critical mult.: +25.00% Mental save: +24 (+4 eff.) Life regen: +18.00 Equilibrium when hit: +0.28 Hate when firing a critical mind attack: +5.00 Maximum life: +87.00 Maximum psi: +60.00 Mindpower: +20 (+3 eff.) Healing mod.: +20% Rings make your fingers look great! |
voratun ring &039;Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 (+2 eff.) Armour penetration: +14 Physical power: +15 (+1 eff.) Armour: +10 Defense: +17 (+2 eff.) Damage when hit (Melee): 10 mind / 4 blight Changes stats: +3 Str / +8 Mag / +9 Cun / +5 Con Changes resistances: +6% blight / +5% physical Changes resistances penetration: +20% lightning Changes damage: +15% physical Critical mult.: +10.00% Stun/Freeze immunity: +43% Life regen: +9.00 Hate when firing a critical mind attack: +2.00 Spellpower: +14 (+1 eff.) Mindpower: +25 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 4 cooldown : Effective talent level: 3.4 Power cost: 4 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 176% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun ring &039;Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +25 (+3 eff.) Armour penetration: +17 Defense: +17 (+2 eff.) Changes stats: +10 Dex / +5 Wil / +14 Cun Changes resistances: +40% lightning Changes damage: +20% lightning / +3% arcane Spell save: +6 (+1 eff.) Mana each turn: +0.08 Vim when firing critical spell: +2.00 Spell crit. chance: +1% Light radius: +4 It can be used to activate talent Disengage, placing all other charms into a 4 cooldown : Effective talent level: 3.4 Power cost: 4 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 176% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun ring &039;Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +20 (+2 eff.) Effects on melee hit: * 10% chance to slow global speed by 95% Damage when hit (Melee): 4 lightning Changes stats: +10 Dex / +8 Wil / +8 Cun Changes resistances: +3% acid / +12% nature / +12% darkness / +12% blight Mental save: +15 (+2 eff.) Confusion immunity: +50% Mindpower: +15 (+2 eff.) Rings make your fingers look great! |
voratun ring &039;Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 (+2 eff.) Armour penetration: +20 Physical crit. chance: +3.0% Physical power: +5 (+0 eff.) Defense: +26 (+3 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 50% Damage when hit (Melee): 6 mind Changes stats: +2 Str / +8 Wil / +8 Cun Changes damage: +6% fire Critical mult.: +15.00% Physical save: +21 (+3 eff.) Life regen: +20.00 Stamina each turn: +2.00 Maximum life: +100.00 Mindpower: +15 (+2 eff.) Healing mod.: +20% It can be used to activate talent Disengage, placing all other charms into a 4 cooldown : Effective talent level: 3.4 Power cost: 4 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 176% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun ring &039;Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +13 (+1 eff.) Effects on melee hit: * 40% chance to reduce strength, dexterity, and constitution by 53 * 40% chance to slow global speed by 95% * 40% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 nature / 4 temporal Changes stats: +9 Str / +8 Mag / +8 Wil / +10 Con Changes resistances: +3% nature / +6% temporal Changes resistances penetration: +5% acid / +20% fire / +10% temporal Changes damage: +3% acid / +9% temporal / +6% nature / +18% fire Disarm immunity: +50% Pinning immunity: +43% Knockback immunity: +43% Maximum life: +50.00 Spellpower: +12 (+1 eff.) Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Rings make your fingers look great! |
voratun ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Life regen: +20.00 Maximum life: +100.00 Healing mod.: +20% Rings make your fingers look great! |
voratun ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Life regen: +12.00 Maximum life: +63.00 Healing mod.: +17% Rings make your fingers look great! |
voratun ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Life regen: +20.00 Maximum life: +89.00 Healing mod.: +20% Rings make your fingers look great! |
voratun ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 63 Damage (Melee): 35 physical Effects on ranged hit: * 20% chance to reduce all saves and defense by 63 Damage (Ranged): 35 physical Changes stats: +10 Cun Hate when firing a critical mind attack: +3.00 Maximum hate: +15.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
voratun ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +14 Defense: +12 (+1 eff.) It can be used to activate talent Disengage, placing all other charms into a 4 cooldown : Effective talent level: 3.4 Power cost: 4 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 176% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+2 eff.) Defense: +15 (+2 eff.) Movement speed: +25% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 15 cooldown : Effective talent level: 4.2 Power cost: 15 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 36% for 5 turns. Rings make your fingers look great! |
voratun ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+2 eff.) Defense: +14 (+2 eff.) Movement speed: +20% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 15 cooldown : Effective talent level: 8.4 Power cost: 15 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 54% for 5 turns. Rings make your fingers look great! |
voratun ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+2 eff.) Defense: +12 (+1 eff.) Movement speed: +20% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 15 cooldown : Effective talent level: 6.3 Power cost: 15 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 46% for 5 turns. Rings make your fingers look great! |
voratun ring of wardingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +30% acid / +30% fire / +30% lightning / +26% cold Rings make your fingers look great! |
voratun ring of wardingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +30% acid / +30% fire / +30% lightning / +30% cold Rings make your fingers look great! |
warrior&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +18 Damage (Melee): 34 light Damage (Ranged): 34 light Changes stats: +9 Str / +9 Mag Changes damage: +18% light Rings make your fingers look great! |
warrior&Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +14 (+2 eff.) Armour penetration: +15 Armour: +18 Defense: +15 (+2 eff.) Changes stats: +9 Str It can be used to activate talent Disengage, placing all other charms into a 4 cooldown : Effective talent level: 3.4 Power cost: 4 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 176% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
warrior&Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +14 (+2 eff.) Armour penetration: +15 Armour: +14 Defense: +13 (+1 eff.) Changes stats: +7 Str It can be used to activate talent Disengage, placing all other charms into a 4 cooldown : Effective talent level: 3.4 Power cost: 4 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 176% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
warrior&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +18 Changes stats: +9 Str Changes resistances: +23% acid / +26% fire / +26% cold / +26% lightning Rings make your fingers look great! |
warrior&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +20 Damage (Melee): 32 light Damage (Ranged): 40 light Changes stats: +10 Str / +10 Mag Changes damage: +16% light Rings make your fingers look great! |
wizard&Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 33 light Damage (Ranged): 40 light Changes stats: +15 Mag Changes damage: +19% light Spell save: +12 (+2 eff.) Rings make your fingers look great! |
wizard&Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +10 Mag Changes resistances: +30% acid / +30% fire / +30% lightning / +30% cold Spell save: +20 (+3 eff.) Rings make your fingers look great! |
RavenprideRequires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 Travel speed: +200% Damage (radius 2) on crit: +128 fire When wielded/worn: Effects on ranged hit: * 30% chance to reduce damage dealt by 50% Damage when hit (Melee): 16 darkness Changes stats: +12 Dex / +7 Wil / +11 Cun Changes resistances: +13% arcane / +6% darkness Changes resistances penetration: +14% physical / +30% arcane / +53% fire Spellpower: +79 (+9 eff.) Global speed: +16% Combat speed: +10% Damage Shield penetration: +20% Longbows are used to shoot arrows at your foes. |
Unlightsin the dragonbone longbowRequires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 On weapon hit: * 10% chance to slow global speed by 95% * 10 arcane resource burn * 40% chance to reduce damage dealt by 50% Damage (Ranged): +12 acid / +8 cold Damage (radius 2) on crit: +207 fire / +4 cold When wielded/worn: Physical power: +23 (+1 eff.) Effects on ranged hit: * 10% chance to reduce armor by 64% * 10 arcane resource burn * 40% chance to reduce damage dealt by 50% Changes stats: +11 Str Changes resistances: +6% lightning / +6% temporal / +6% light / +12% cold / +6% nature Changes resistances penetration: +5% darkness / +76% fire Spell save: +3 (+0 eff.) Global speed: +28% Longbows are used to shoot arrows at your foes. |
dragonbone longbow &039;Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 Damage (radius 2) on crit: +48 acid / +44 nature When wielded/worn: Accuracy: +38 (+4 eff.) Armour penetration: +40 Effects on ranged hit: * 30 arcane resource burn Changes stats: +11 Dex / +3 Mag / +3 Wil / +4 Cun Changes resistances: +24% acid / +21% fire Changes resistances penetration: +38% acid / +38% nature / +23% all Changes damage: +12% fire Reduces incoming crit damage: 25.00% Light radius: +6 Longbows are used to shoot arrows at your foes. |
penetrating dragonbone longbow of piercingRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When wielded/worn: Accuracy: +21 (+2 eff.) Armour penetration: +23 Changes resistances penetration: +38% physical / +23% all Longbows are used to shoot arrows at your foes. |
Whip of Urh&Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Power: 167% Range: 1.1x Uses stats: 50% Mag, 100% Dex Damage type: Devouring flames Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Crit. chance: +9.0% Attack speed: 125% When this weapon hits: Bone Nova (20% chance level 4). When this weapon hits: Blood Boil (15% chance level 3). When wielded/worn: Changes damage: +20% blight / +20% fire Grants telepathy: Demon/Minor Demon/Major Spellpower: +15 (+1 eff.) See invisible: +2 When carried: Changes damage: +8% blight With this unbearably bright whip of flame, the demon master Urh& |
Whip of Urh&Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Power: 167% Range: 1.1x Uses stats: 50% Mag, 100% Dex Damage type: Devouring flames Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Crit. chance: +9.0% Attack speed: 125% When this weapon hits: Bone Nova (20% chance level 4). When this weapon hits: Blood Boil (15% chance level 3). When wielded/worn: Changes damage: +20% blight / +20% fire Grants telepathy: Demon/Minor Demon/Major Spellpower: +15 (+1 eff.) See invisible: +2 When carried: Changes damage: +8% blight With this unbearably bright whip of flame, the demon master Urh& |
ArokanInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 (+0 eff.) Effects on melee hit: * 10% chance to slow global speed by 95% Changes stats: +6 Con / +8 Wil Changes resistances: +6% blight / +6% temporal / +6% light Changes resistances penetration: +25% mind Critical mult.: +25.00% Spell save: +6 (+1 eff.) Mental save: +26 (+4 eff.) Life regen: +3.20 Psi when hit: +0.20 Hate when firing a critical mind attack: +3.00 Mindpower: +10 (+1 eff.) Healing mod.: +30% A belt that goes around your waist. |
BochakPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 53 Changes stats: +7 Dex / +13 Mag / +16 Wil / +8 Cun / +2 Con Changes damage: +15% blight Damage against: +38% Summoned Reduced damage from: +45% Summoned Reduces incoming crit damage: 25.98% Mental save: +12 (+2 eff.) Spellpower: +12 (+1 eff.) Spell crit. chance: +6% Infravision radius: +4 See invisible: +9 A belt that goes around your waist. |
Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+2 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 12 power out of 30/30) : Effective talent level: 6.8 Power cost: 12 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 48% chance to evade melee and ranged attacks and 172 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Wil / +5 Con Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+2 eff.) Spell save: +15 (+2 eff.) Mental save: +15 (+2 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+2 eff.) Spell save: +15 (+2 eff.) Mental save: +15 (+2 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
GlaretaintInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +6 Dex / +6 Wil / +8 Cun / +4 Con / +10 Lck Changes resistances: +12% light Changes resistances penetration: +15% light / +30% arcane Reduces incoming crit damage: 30.00% Trap disarming bonus: +30 Stealth bonus: +12 Mental save: +15 (+2 eff.) Maximum life: +70.00 Mindpower: +10 (+1 eff.) Light radius: +3 Infravision radius: +14 See invisible: +15 Defense after a teleport: +30 Resist all after a teleport: +30% New effects duration reduction after a teleport: +30% A belt that goes around your waist. |
Hanurion the AirwellInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +14 (+1 eff.) Defense: +23 (+2 eff.) Changes stats: +6 Str / +6 Con Changes resistances: +6% temporal Changes damage: +9% lightning / +6% temporal Critical mult.: +5.00% Stealth bonus: +14 Physical save: +15 (+2 eff.) Mental save: +15 (+2 eff.) Maximum life: +48.00 Maximum psi: +20.00 Mental crit. chance: +1% Size category: +1 A belt that goes around your waist. |
Jaw of RogrothPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+0 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium) Activation costs 9 power out of 24/24. Rogroth& |
Lightning CatcherInfused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Fatigue: +5% Changes resistances: +30% lightning Stun/Freeze immunity: +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Neira&Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 685, based on Magic) for 10 turns Activation costs 8 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
Nimbuswhisper the drakeskin leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +14.0% Effects on melee hit: * 40 arcane resource burn * 20% chance to slow global speed by 95% Damage when hit (Melee): 6 mind Changes stats: +4 Dex / +8 Wil / +14 Cun Changes resistances: +14% lightning / +15% temporal / +6% blight / +6% cold / +5% arcane / +15% acid Changes resistances penetration: +15% lightning Damage against: +38% Summoned Reduced damage from: +45% Summoned Reduces incoming crit damage: 10.00% Spell save: +6 (+1 eff.) Disease immunity: +20% Silence immunity: +30% Maximum life: +40.00 Mental crit. chance: +15% Healing mod.: +5% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A belt that goes around your waist. |
Poloriwe the LustrewilterPowered by arcane forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Damage when hit (Melee): 4 arcane / 4 light Changes stats: +10 Wil / +25 Mag Changes resistances: +6% light / +9% mind Changes resistances penetration: +20% blight Changes damage: +9% mind Critical mult.: +15.00% Mental save: +14 (+2 eff.) Mana each turn: +0.55 Equilibrium when hit: +0.08 Maximum mana: +140.00 Maximum psi: +100.00 Spellpower: +12 (+1 eff.) Spell crit. chance: +6% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A belt that goes around your waist. |
Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +15 (+2 eff.) Mental crit. chance: +15% The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
Shockwreath the drakeskin leather beltPowered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +13 Defense: +15 (+2 eff.) Damage when hit (Melee): 8 lightning Changes resistances: +42% lightning / +12% temporal / +6% cold Changes resistances penetration: +25% temporal Changes damage: +21% temporal Physical save: +25 (+4 eff.) Maximum life: +106.00 Maximum mana: +58.00 Maximum stamina: +65.00 Maximum hate: +18.00 Maximum psi: +39.00 Maximum vim: +40.00 Maximum pos.energy: +32.00 Maximum neg.energy: +40.00 Defense after a teleport: +24 Resist all after a teleport: +24% New effects duration reduction after a teleport: +24% Reduces paradox anomalies(equivalent to willpower): +19 A belt that goes around your waist. |
Toxinbore the drakeskin leather beltCrafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 (+0 eff.) Defense: +23 (+2 eff.) Effects on melee hit: * 30% chance to slow global speed by 95% Damage when hit (Melee): 8 acid / 12 nature / 6 arcane Changes stats: +2 Str / +6 Dex / +10 Cun / +10 Lck Changes resistances: +12% light / +15% acid Changes damage: +12% nature / +9% acid Critical mult.: +15.00% Reduces incoming crit damage: 10.00% Trap disarming bonus: +30 Stealth bonus: +28 Light radius: +3 Infravision radius: +12 See invisible: +6 A belt that goes around your waist. |
Zubarethra the drakeskin leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +25 (+1 eff.) Armour: +15 Defense: +37 (+4 eff.) Effects on melee hit: * 36% chance to reduce all saves and defense by 63 Changes stats: +6 Str / +6 Con Changes resistances penetration: +35% mind Changes damage: +21% physical Stealth bonus: +13 Physical save: +32 (+5 eff.) Spell save: +12 (+2 eff.) Stamina each turn: +1.00 Equilibrium when hit: +0.24 Size category: +1 A belt that goes around your waist. |
drakeskin leather belt &039;Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +15 Defense: +14 (+2 eff.) Damage when hit (Melee): 12 mind Changes stats: +6 Con Changes resistances: +9% lightning / +18% cold / +12% mind Changes resistances penetration: +15% lightning / +45% cold / +20% arcane / +40% mind Changes damage: +6% lightning / +9% cold / +27% arcane Physical save: +40 (+6 eff.) Mental save: +15 (+2 eff.) Mindpower: +18 (+2 eff.) A belt that goes around your waist. |
drakeskin leather belt &039;Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +50 (+3 eff.) Effects on melee hit: * 30% chance to reduce armor by 64% Changes stats: +6 Str / +4 Mag / +6 Wil / +11 Cun / +12 Con Changes resistances: +14% arcane / +9% acid Changes resistances penetration: +15% mind Changes damage: +6% arcane Damage against: +45% Summoned Reduced damage from: +44% Summoned Critical mult.: +20.00% Physical save: +15 (+2 eff.) Mental save: +15 (+2 eff.) Mana each turn: +0.08 Equilibrium when hit: +0.16 Hate when firing a critical mind attack: +3.00 Only die when reaching: -140.00 life Mindpower: +10 (+1 eff.) Mental crit. chance: +7% Size category: +1 A belt that goes around your waist. |
drakeskin leather belt &039;Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Physical power: +12 (+0 eff.) Armour: +6 Effects on melee hit: * 24% chance to reduce all saves and defense by 63 Changes stats: +8 Cun / +14 Wil Changes resistances penetration: +15% physical Damage against: +32% Summoned Reduced damage from: +44% Summoned Physical save: +6 (+1 eff.) Spell save: +15 (+2 eff.) Mental save: +14 (+2 eff.) Only die when reaching: -60.00 life Maximum life: +106.00 Maximum stamina: +20.00 Size category: +1 A belt that goes around your waist. |
drakeskin leather belt &039;Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+0 eff.) Effects on melee hit: * 20% chance to slow global speed by 95% Changes stats: +6 Dex / +5 Cun / +2 Con / +10 Lck Changes resistances: +21% cold / +15% fire / +15% nature / +9% physical Changes damage: +6% cold / +12% darkness / +15% physical Critical mult.: +15.00% Trap disarming bonus: +30 Stealth bonus: +12 Physical save: +15 (+2 eff.) Stamina each turn: +2.00 Only die when reaching: -40.00 life Infravision radius: +6 A belt that goes around your waist. |
drakeskin leather belt &039;Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 (+0 eff.) Changes stats: +5 Wil / +5 Cun / +4 Con Changes resistances: +19% acid / +1% physical / +6% darkness / +19% lightning / +17% cold / +24% mind / +9% fire Changes damage: +9% arcane Critical mult.: +14.00% Mental save: +15 (+2 eff.) Pinning immunity: +30% Stun/Freeze immunity: +30% Knockback immunity: +20% Maximum life: +110.00 Mindpower: +10 (+1 eff.) Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% A belt that goes around your waist. |
drakeskin leather belt &039;Powered by arcane forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +13 Wil / +22 Mag Changes resistances: +12% blight / +3% cold / +9% mind Mental save: +15 (+2 eff.) Mana each turn: +0.60 Maximum mana: +49.00 Maximum vim: +30.00 Spellpower: +37 (+4 eff.) Spell crit. chance: +6% A belt that goes around your waist. |
monstrous drakeskin leather belt of burglaryInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +14 (+1 eff.) Changes stats: +6 Str / +6 Dex / +6 Cun / +6 Con / +10 Lck Trap disarming bonus: +30 Stealth bonus: +15 Physical save: +15 (+2 eff.) Infravision radius: +6 Size category: +1 A belt that goes around your waist. |
ravager&Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes resistances penetration: +15% physical Changes damage: +24% physical Maximum life: +130.00 Maximum mana: +80.00 Maximum stamina: +65.00 Maximum hate: +20.00 Maximum psi: +40.00 Maximum vim: +39.00 Maximum pos.energy: +36.00 Maximum neg.energy: +40.00 Reduces paradox anomalies(equivalent to willpower): +20 A belt that goes around your waist. |
reinforced drakeskin leather belt of containmentPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +14 Defense: +14 (+2 eff.) Physical save: +22 (+3 eff.) Maximum life: +116.00 Maximum mana: +65.00 Maximum stamina: +54.00 Maximum hate: +20.00 Maximum psi: +40.00 Maximum vim: +27.00 Maximum pos.energy: +29.00 Maximum neg.energy: +32.00 Reduces paradox anomalies(equivalent to willpower): +17 A belt that goes around your waist. |
reinforced drakeskin leather belt of dampeningInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +5 Defense: +6 (+1 eff.) Changes resistances: +8% acid / +8% fire / +7% cold / +7% lightning Physical save: +18 (+3 eff.) A belt that goes around your waist. |
skylord&Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +6 (+0 eff.) Changes stats: +7 Str / +6 Dex / +5 Wil / +7 Cun Critical mult.: +14.00% Physical save: +20 (+3 eff.) Spell save: +20 (+3 eff.) Mental save: +19 (+3 eff.) A belt that goes around your waist. |
spiritwalker&Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +6 Dex / +9 Mag / +6 Cun / +10 Lck Trap disarming bonus: +30 Stealth bonus: +10 Mana each turn: +0.60 Maximum mana: +60.00 Infravision radius: +6 A belt that goes around your waist. |
Blizzardlady (3 def, 13 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +13 Defense: +3 (+0 eff.) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 53 Damage when hit (Melee): 6 light Changes resistances: +38% blight / +42% cold / +20% nature Changes resistances penetration: +10% blight Changes damage: +15% blight / +6% cold / +18% lightning Physical save: +15 (+2 eff.) Mental save: +15 (+2 eff.) Life regen: +11.00 Only die when reaching: -50.00 life Light radius: +1 Healing mod.: +19% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+1 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+2 eff.) Mindpower: +6 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 4 power out of 25/25) : Effective talent level: 3.0 Power cost: 4 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 137 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Drorasin (18 def, 10 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +18 (+2 eff.) Damage when hit (Melee): 16 mind Changes stats: +8 Mag / +9 Wil / +2 Cun / +2 Con Changes resistances: +6% acid / +12% fire / +6% nature / +9% darkness Changes resistances penetration: +10% blight Changes damage: +15% blight Physical save: +20 (+3 eff.) Spell save: +35 (+4 eff.) Mental save: +25 (+4 eff.) Maximum mana: +80.00 Spellpower: +15 (+1 eff.) Spell crit. chance: +2% Healing mod.: +25% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ethereal Embrace (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+1 eff.) Changes stats: +8 Mag Changes resistances: +12% arcane / +12% darkness Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power It can be used to activate talent Aether Breach (costing 11 power out of 28/28) : Effective talent level: 2.0 Power cost: 11 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 382.45 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
Fearfire Mantle (14 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +14 (+2 eff.) Damage when hit (Melee): 30 fire Changes resistances: +10% fire / +10% darkness / +10% cold Talent mastery: +0.20 Corruption / Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
Frozen Shroud (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+1 eff.) Damage when hit (Melee): 60 ice Changes stats: +12 Mag Changes resistances: +25% cold / -15% fire / +8% all Changes damage: +25% cold It can be used to release a radius 4 chilling blast, instantly dealing 1763.79 cold damage and condensing the air into freezing vapors that deal 587.93 cold damage (based on Magic) each turn for 10 turns Activation costs 12 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Furnaceschism (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Damage when hit (Melee): 10 fire Changes stats: +4 Wil Changes resistances penetration: +15% blight / +26% fire Changes damage: +18% blight / +31% fire / +31% mind Mental save: +15 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Galejam (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Effects on melee hit: * 30% chance to reduce all saves and defense by 63 Damage when hit (Melee): 2 arcane Changes stats: +4 Str / +4 Con Changes resistances: +6% blight / +3% nature / +25% darkness / +9% lightning Changes resistances penetration: +15% blight / +20% darkness / +25% lightning Changes damage: +25% darkness / +9% blight Reduces incoming crit damage: 25.00% Stealth bonus: +18 Physical save: +15 (+2 eff.) Mental save: +15 (+2 eff.) Mana when firing critical spell: +2.00 Only die when reaching: -50.00 life Maximum life: +60.00 Healing mod.: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Guise of the Hated (14 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Defense: +14 (+2 eff.) Damage (Melee): 30 mind / 30 darkness Damage when hit (Melee): 30 mind / 30 darkness Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.30 Cursed / Gloom +0.30 Cursed / Darkness Talent granted: +5 Dark Vision Stealth bonus: +12 Mental save: +10 (+2 eff.) Hate per kill: +5.00 Mindpower: +20 (+3 eff.) Mental crit. chance: +10% Talent on hit(mindpower): Creeping Darkness (10% chance level 3). Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Isyvea the elven-silk cloak (33 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour penetration: +2 Physical power: +15 (+1 eff.) Defense: +33 (+3 eff.) Changes stats: +11 Mag / +12 Wil Changes damage: +36% acid / +6% temporal Spell save: +15 (+2 eff.) Mental save: +15 (+2 eff.) Stamina each turn: +2.00 Maximum stamina: +50.00 Spell crit. chance: +16% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Mayurille the Stormworth (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Damage when hit (Melee): 4 lightning Changes stats: +6 Str / +4 Dex / +6 Con Changes resistances: +32% nature / +20% blight Changes resistances penetration: +10% lightning Changes damage: +27% arcane / +3% darkness Talent mastery: +0.40 Technique / Combat training Physical save: +24 (+3 eff.) Spell save: +11 (+1 eff.) Mental save: +15 (+2 eff.) Disease immunity: +45% Disarm immunity: +20% Pinning immunity: +10% Life regen: +11.00 Stamina each turn: +1.00 Vim when firing critical spell: +3.00 Only die when reaching: -50.00 life Spellpower: +5 (+0 eff.) Spell crit. chance: +1% Healing mod.: +19% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Mayyth (18 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +18 (+2 eff.) Changes stats: +6 Str / +1 Wil / +6 Con Changes resistances: +20% nature / +20% blight Changes resistances penetration: +30% mind Changes damage: +15% mind Critical mult.: +5.00% Physical save: +29 (+4 eff.) Life regen: +8.00 Maximum life: +110.00 Maximum vim: +20.00 Spellpower: +5 (+0 eff.) Healing mod.: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Radiance (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +15 (+2 eff.) Damage when hit (Melee): 30 blinding light Changes stats: +10 Cun / +10 Mag Changes resistances: +30% light / +30% darkness Changes resistances cap: +10% light Changes damage: +25% light Talent category bonus: +0.20 Celestial Spellpower: +20 (+2 eff.) This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
Sepsismarrow the elven-silk cloak (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Effects on melee hit: * 49% chance to slow global speed by 95% Damage when hit (Melee): 22 darkness Changes stats: +4 Str / +4 Con Changes resistances: +30% lightning / +49% darkness / +42% acid Changes resistances penetration: +55% acid / +60% nature / +62% lightning Changes damage: +33% acid / +74% nature A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Serpentine Cloak (20 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +20 (+2 eff.) Changes stats: +4 Dex / +4 Wil / +4 Cun Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons Poison immunity: +50% Talent on hit(mindpower): Poison Strike (10% chance level 1). Cunning and malice seem to emanate from this cloak. |
Sleetblast (12 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+1 eff.) Damage when hit (Melee): 6 temporal Changes stats: +5 Wil / +6 Mag Changes resistances: +21% light / +25% fire Changes resistances penetration: +25% cold / +20% temporal Stealth bonus: +14 Spell save: +11 (+1 eff.) Mental save: +15 (+2 eff.) Spell crit. chance: +7% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ureslak&Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 It is part of a set of items. It would go well with another part of Ureslak. When wielded/worn: Changes resistances: +20% lightning / +20% darkness / +20% cold / +20% fire / -30% arcane / +20% nature Changes resistances cap: +10% lightning / +10% darkness / +10% cold / +10% fire / -30% arcane / +10% nature It can be used to energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.) Activation costs 19 power out of 50/50. This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
Wind&Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Changes stats: +3 Dex Silence immunity: +30% Deflect projectiles away: +25% Slows Projectiles: +20% Activating this item is instant. It can be used to activate talent Evasion (costing 19 power out of 50/50) : Effective talent level: 3.4 Power cost: 19 out of 50/50. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 47% chance to evade melee and ranged attacks and 102 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
Wrap of Stone (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.20 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+0 eff.) It can be used to activate talent Stone Wall (costing 23 power out of 60/60) : Effective talent level: 1.0 Power cost: 23 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 13 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 383.00 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
elven-silk cloak &039; (18 def, 10 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +18 (+2 eff.) Damage when hit (Melee): 6 mind / 6 acid Changes stats: +2 Cun Changes resistances: +15% acid / +9% cold / +21% darkness Changes resistances penetration: +25% darkness Changes damage: +12% darkness / +18% cold Physical save: +34 (+5 eff.) Spell save: +25 (+3 eff.) Mental save: +36 (+5 eff.) Only die when reaching: -50.00 life Maximum life: +60.00 Mindpower: +25 (+3 eff.) Mental crit. chance: +2% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak &039; (18 def, 10 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +18 (+2 eff.) Effects on melee hit: * 23% chance to reduce strength, dexterity, and constitution by 53 Damage when hit (Melee): 4 arcane Changes stats: +6 Str / +7 Mag / +6 Wil / +6 Con Changes resistances: +15% nature Changes resistances penetration: +10% blight / +5% arcane Physical save: +40 (+6 eff.) Spell save: +39 (+5 eff.) Mental save: +23 (+3 eff.) Spellpower on spell critical (stacks up to 3 times): +2 Maximum life: +110.00 Maximum mana: +80.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak &039; (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +6 Mag / +10 Wil / +10 Con Changes resistances: +6% temporal Changes resistances penetration: +15% arcane Changes damage: +13% arcane Critical mult.: +30.00% Reduces incoming crit damage: 25.00% Spell save: +15 (+2 eff.) Mental save: +15 (+2 eff.) Hate when firing a critical mind attack: +3.00 Maximum mana: +100.00 Spellpower: +10 (+1 eff.) Spell crit. chance: +14% Mindpower: +15 (+2 eff.) Mental crit. chance: +8% Light radius: +3 Infravision radius: +5 See invisible: +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak &039; (13 def, 22 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +22 Defense: +13 (+1 eff.) Changes stats: +1 Str / +6 Wil / +6 Cun / +1 Con Changes resistances: +25% fire / +25% light / +26% cold Changes resistances penetration: +15% arcane Stealth bonus: +15 Physical save: +6 (+1 eff.) Maximum mana: +40.00 Maximum vim: +70.00 Mental crit. chance: +8% Damage Shield penetration: +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak &039; (3 def, 4 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +4 Defense: +3 (+0 eff.) Changes stats: +5 Mag / +18 Wil / +14 Cun Changes resistances: +6% acid / +15% mind / +6% cold / +13% arcane / +6% lightning Changes damage: +6% light Physical save: +6 (+1 eff.) Spell save: +15 (+2 eff.) Life regen: +10.57 Stamina each turn: +6.00 Maximum life: +120.00 Maximum mana: +80.00 Mental crit. chance: +16% Light radius: +4 Healing mod.: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak &039; (3 def, 16 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +16 Defense: +3 (+0 eff.) Damage when hit (Melee): 8 blight Changes stats: +4 Wil Changes resistances: +20% acid / +2% physical / +9% darkness / +20% fire / +20% cold / +16% lightning Critical mult.: +20.00% Spell save: +6 (+1 eff.) Mental save: +15 (+2 eff.) Blindness immunity: +30% Poison immunity: +49% Silence immunity: +30% Teleport immunity: +20% Healing mod.: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak &039; (48 def, 9 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +20 (+2 eff.) Armour: +9 Defense: +48 (+5 eff.) Changes stats: +5 Str / +4 Dex / +6 Wil / +6 Cun / +2 Con Changes resistances: +22% fire / +23% light / +3% physical Changes damage: +12% mind / +18% acid Stealth bonus: +15 Physical save: +31 (+4 eff.) Spell save: +25 (+3 eff.) Mental save: +25 (+4 eff.) Stamina each turn: +5.00 Only die when reaching: -40.00 life Mental crit. chance: +7% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak &039; (13 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour penetration: +2 Physical crit. chance: +4.0% Physical power: +5 (+0 eff.) Defense: +13 (+1 eff.) Fatigue: -7% Damage when hit (Melee): 2 physical Changes stats: +2 Con Changes resistances: +8% acid / +1% physical / +25% light / +6% blight / +33% fire / +10% lightning / +10% cold Changes resistances penetration: +20% mind / +15% blight Critical mult.: +25.00% Stealth bonus: +11 Equilibrium when hit: +0.12 Maximum psi: +40.00 Mindpower: +10 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak &039; (18 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +15 (+2 eff.) Armour penetration: +15 Defense: +18 (+2 eff.) Effects on melee hit: * 51% chance to reduce all saves and defense by 63 Damage when hit (Melee): 8 mind / 6 temporal Changes resistances: +12% temporal / +6% light / +9% mind Changes resistances penetration: +5% temporal / +10% light / +5% mind Changes damage: +18% temporal / +9% nature / +12% mind Critical mult.: +24.00% Stealth bonus: +8 Physical save: +29 (+4 eff.) Mental save: +15 (+2 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak &039; (18 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +19 (+2 eff.) Armour penetration: +18 Defense: +18 (+2 eff.) Changes stats: +10 Cun / +11 Dex Changes resistances: +6% acid / +5% arcane Changes resistances penetration: +15% lightning Changes damage: +9% lightning Physical save: +15 (+2 eff.) Spell save: +18 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak of the guardian (18 def, 10 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +18 (+2 eff.) Physical save: +24 (+3 eff.) Spell save: +24 (+3 eff.) Mental save: +24 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow elven-silk cloak of the voidstalker (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes resistances: +52% darkness / +30% temporal Changes resistances penetration: +20% darkness Changes damage: +25% darkness Stealth bonus: +25 Defense after a teleport: +20 Resist all after a teleport: +15% New effects duration reduction after a teleport: +24% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 4 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick elven-silk cloak of the guardian (17 def, 20 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +20 Defense: +17 (+2 eff.) Changes resistances: +30% cold Physical save: +22 (+3 eff.) Spell save: +24 (+3 eff.) Mental save: +25 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wyrmwaxed elven-silk cloak of the guardian (12 def, 10 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +12 (+1 eff.) Changes resistances: +6% acid / +6% fire / +8% cold / +8% lightning Physical save: +17 (+2 eff.) Spell save: +23 (+3 eff.) Mental save: +17 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+0 eff.) Defense: +6 (+1 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +15% all Spell save: +25 (+3 eff.) Blindness immunity: +50% Spellpower: +30 (+3 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
Crimson Robe (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+1 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances: +15% all Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Punishments +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+3 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world& |
Evermoss Robe (12 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +12 (+1 eff.) Damage when hit (Melee): 35 nature slow Changes stats: +5 Wil Changes resistances: +25% nature / +13% all Changes resistances penetration: +10% nature Changes damage: +30% nature Talent mastery: +0.30 Wild-gift / Moss Physical save: +15 (+2 eff.) Life regen: +0.20 Mindpower: +12 (+2 eff.) Mental crit. chance: +5% Healing mod.: +15% This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Firewalker (15 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +15 (+2 eff.) Damage when hit (Melee): 18 fire Changes stats: +6 Cun / +10 Mag Changes resistances: -10% cold / +50% fire / +11% all Changes resistances penetration: +20% fire Changes damage: +20% fire Spellpower: +12 (+1 eff.) Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Glitterwinter the elven-silk robe (5 def, 4 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +4 Defense: +5 (+1 eff.) Changes stats: +8 Str / +8 Mag / +8 Wil / +6 Cun Changes resistances: +15% lightning / +21% cold / +3% light / +15% all Changes resistances penetration: +15% lightning / +10% light Changes damage: +30% lightning / +25% physical / +29% light / +46% cold / +26% darkness Physical save: +28 (+4 eff.) Spellpower: +9 (+1 eff.) Spell crit. chance: +10% Light radius: +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Lisana the Vilestreaker (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Effects on melee hit: * 40% chance to slow global speed by 95% Changes stats: +6 Wil / +15 Mag Changes resistances: +18% lightning / +11% darkness / +11% light / +10% fire / +21% blight / +24% cold / +9% nature / +15% all Changes resistances penetration: +10% lightning / +15% temporal / +40% blight / +10% cold / +15% physical Changes damage: +24% blight / +44% temporal / +30% arcane / +29% physical Physical save: +19 (+3 eff.) Spell save: +40 (+5 eff.) Mental save: +20 (+3 eff.) Maximum mana: +110.00 Spellpower: +10 (+1 eff.) Spell crit. chance: +6% Reduces paradox anomalies(equivalent to willpower): +16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Pitchire the elven-silk robe (0 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to reduce damage dealt by 50% * 20% chance to reduce all saves and defense by 63 Damage when hit (Melee): 2 cold / 4 darkness / 4 temporal Changes resistances: +18% acid / +20% physical / +20% fire / +64% cold / +6% mind / +15% all Changes resistances penetration: +15% cold / +20% physical / +45% darkness / +20% mind Changes damage: +25% acid / +48% physical / +26% darkness / +9% temporal / +52% cold / +18% mind / +18% fire Talent cooldown: Refit Golem (-6 turns) Maximum hate: +14.00 Mindpower: +9 (+1 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Pyrestrider (0 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Damage when hit (Melee): 6 arcane / 10 fire Changes stats: +9 Mag / +6 Wil Changes resistances: +20% blight / +6% acid / +15% all Changes resistances penetration: +19% physical / +19% darkness / +15% fire Changes damage: +30% temporal / +29% physical / +24% darkness / +26% arcane Life regen: +5.00 Maximum life: +100.00 Maximum mana: +110.00 Maximum hate: +15.00 Maximum vim: +20.00 Spellpower: +10 (+1 eff.) Spell crit. chance: +6% Mindpower: +10 (+1 eff.) Mental crit. chance: +5% Healing mod.: +28% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of Force (12 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+1 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical / +9% all Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+1 eff.) Mindpower: +8 (+1 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 238.28 to 297.85 physical damage (based on Willpower and Cunning) with knockback Activation costs 4 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Robe of the Archmage (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+1 eff.) Damage when hit (Melee): 15 arcane Changes stats: +6 Mag / +6 Wil / +6 Cun Changes resistances: +10% lightning / +10% fire / +10% cold / +10% arcane / +13% all Changes damage: +12% all Spell save: +20 (+3 eff.) Mental save: +15 (+2 eff.) Silence immunity: +50% Mana each turn: +2.00 Spellpower: +15 (+1 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Smearglean the elven-silk robe (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Effects on melee hit: * 29% chance to slow global speed by 95% Changes stats: +6 Con Changes resistances: +45% acid / +9% light / +13% blight / +3% nature / +15% all Changes resistances penetration: +10% nature Changes damage: +39% nature / +30% acid Poison immunity: +33% Disease immunity: +50% Life regen: +6.00 Maximum life: +87.00 Light radius: +4 Healing mod.: +25% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+1 eff.) Damage when hit (Melee): 20 poison / 20 nature slow Changes stats: +4 Wil / +5 Con Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mindpower: +10 (+1 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Tarroragas the Flashserpent (0 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Accuracy: +5 (+1 eff.) Physical power: +15 (+1 eff.) Changes stats: +1 Str / +5 Dex / +10 Mag Changes resistances: +37% lightning / +12% darkness / +9% cold / +6% light / +15% all Changes resistances penetration: +20% physical / +15% temporal Changes damage: +19% lightning / +27% temporal / +6% light / +21% physical / +20% all Critical mult.: +5.00% Reduces incoming crit damage: 30.00% Mental save: +9 (+1 eff.) Life regen: +4.00 Stamina each turn: +2.00 Only die when reaching: -40.00 life Spellpower: +20 (+2 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Reduces paradox anomalies(equivalent to willpower): +16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+1 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical / +13% all Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+2 eff.) It can be used to activate talent Temporal Reprieve (costing 19 power out of 50/50) : Effective talent level: 1.0 Power cost: 19 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
The Calm (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+2 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning / +13% all Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+2 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Vestments of the Conclave (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Mag Changes resistances: +9% all Changes damage: +15% arcane Spellpower: +15 (+1 eff.) Spell crit. chance: +15% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Windire (0 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Damage when hit (Melee): 6 blight / 6 nature Changes stats: +8 Str / +11 Mag / +7 Wil Changes resistances: +15% lightning / +15% cold / +15% all Changes resistances penetration: +10% nature Changes damage: +30% lightning / +19% physical / +25% cold / +6% acid / +18% all Critical mult.: +20.00% Mental save: +30 (+4 eff.) Spellpower on spell critical (stacks up to 3 times): +12 Hate when firing a critical mind attack: +3.00 Spellpower: +20 (+2 eff.) Spell crit. chance: +2% Mindpower: +6 (+1 eff.) Mental crit. chance: +6% Defense after a teleport: +30 Resist all after a teleport: +30% New effects duration reduction after a teleport: +30% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Worm Nest (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +15 Mag Changes resistances: +13% all Reduce damage by fixed amount: +22 all Changes damage: +22% blight Spellpower: +15 (+1 eff.) Spell crit. chance: +8% Movement speed: +32% It can be used to activate talent Carrion Feet (costing 6 power out of 20/20) : Effective talent level: 3.0 Power cost: 6 out of 20/20. Range: 7 Travel Speed: instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
Yvokira (4 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Armour: +3 Defense: +4 (+1 eff.) Changes stats: +3 Dex / +4 Mag / +9 Wil Changes resistances: +15% all Reduces incoming crit damage: 15.00% Physical save: +22 (+3 eff.) See invisible: +9 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Yvona the Shadowwolf (49 def, 20 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Armour: +20 Defense: +49 (+5 eff.) Changes stats: +14 Con Changes resistances: +20% acid / +20% physical / +20% cold / +20% fire / +15% all Changes resistances penetration: +35% physical / +25% darkness / +25% cold Changes damage: +21% acid / +25% physical / +19% fire / +15% cold Talent cooldown: Refit Golem (-5 turns) Only die when reaching: -130.48 life Maximum mana: +120.00 Spellpower: +30 (+3 eff.) Spell crit. chance: +6% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dispeller&Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Armour: +3 Defense: +5 (+1 eff.) Changes resistances: +7% lightning / +9% darkness / +9% light / +8% blight / +9% fire / +9% cold / +15% all Physical save: +39 (+6 eff.) Spell save: +36 (+5 eff.) Mental save: +16 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer&Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +20% mind / +20% darkness / +15% all Physical save: +20 (+3 eff.) Spell save: +20 (+3 eff.) Mental save: +37 (+5 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe &039; (0 def, 12 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Armour: +12 Changes resistances: +18% lightning / +45% darkness / +15% all Changes resistances penetration: +25% acid Changes damage: +17% darkness Only die when reaching: -80.00 life A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe &039; (15 def, 8 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour penetration: +2 Armour: +8 Defense: +15 (+2 eff.) Damage when hit (Melee): 8 light Changes stats: +6 Cun Changes resistances: +19% darkness / +20% mind / +15% all Changes resistances penetration: +15% light Changes damage: +28% light / +26% darkness Physical save: +20 (+3 eff.) Spell save: +20 (+3 eff.) Mental save: +58 (+8 eff.) Pinning immunity: +20% Mana when firing critical spell: +3.00 Only die when reaching: -60.00 life Maximum life: +40.00 Maximum stamina: +30.00 Spellpower: +9 (+1 eff.) Spell crit. chance: +10% Mindpower: +6 (+1 eff.) Mental crit. chance: +6% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe &039; (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Damage when hit (Melee): 8 lightning Changes stats: +10 Cun / +10 Con Changes resistances: +12% acid / +48% nature / +8% arcane / +15% all Changes resistances penetration: +10% darkness / +15% fire Changes damage: +60% nature / +9% fire Critical mult.: +19.00% Spell save: +12 (+2 eff.) Poison immunity: +50% Disease immunity: +50% Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +5.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe &039; (5 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Armour: +5 Defense: +5 (+1 eff.) Changes stats: +4 Str Changes resistances: +20% acid / +20% physical / +17% fire / +19% cold / +15% all Changes damage: +19% acid / +34% physical / +25% fire / +25% cold / +9% temporal Talent cooldown: Refit Golem (-6 turns) Critical mult.: +10.00% Physical save: +33 (+5 eff.) Mana each turn: +0.26 Maximum mana: +97.00 Maximum stamina: +30.00 Spellpower: +30 (+3 eff.) Spell crit. chance: +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe &039; (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +9% acid / +21% temporal / +15% all Changes damage: +21% temporal Silence immunity: +20% Confusion immunity: +20% Life regen: +4.00 Mana when firing critical spell: +2.00 Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe &039; (0 def, 28 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Armour: +28 Effects on melee hit: * 55% chance to slow global speed by 95% Changes stats: +13 Mag / +13 Wil / +10 Cun / +8 Con Changes resistances: +7% physical / +27% light / +27% temporal / +45% nature / +15% all Changes damage: +60% nature Critical mult.: +35.00% Physical save: +24 (+3 eff.) Spell save: +50 (+6 eff.) Disease immunity: +55% Pinning immunity: +55% Stun/Freeze immunity: +55% Psi when hit: +0.28 Hate when firing a critical mind attack: +8.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe &039; (25 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour penetration: +2 Defense: +25 (+3 eff.) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 53 Changes stats: +19 Str / +14 Mag / +12 Wil / +6 Con Changes resistances: +14% lightning / +14% cold / +2% physical / +15% all Changes resistances penetration: +20% physical Changes damage: +30% lightning / +25% physical / +22% cold / +9% nature / +12% mind Critical mult.: +30.00% Physical save: +9 (+1 eff.) Silence immunity: +50% Mana each turn: +0.31 Spellpower on spell critical (stacks up to 3 times): +7 Only die when reaching: -200.00 life Maximum mana: +100.00 Spellpower: +48 (+5 eff.) Spell crit. chance: +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fearwoven elven-silk robe of fire (+15%) (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +34% fire / +15% all Changes resistances penetration: +13% darkness / +16% physical Changes damage: +27% physical / +25% darkness / +23% fire Maximum hate: +12.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of alchemy (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +19% acid / +14% physical / +19% cold / +20% fire / +15% all Changes damage: +25% acid / +25% physical / +22% cold / +24% fire Talent cooldown: Refit Golem (-6 turns) Mental save: +27 (+4 eff.) Mindpower: +6 (+1 eff.) Mental crit. chance: +6% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of nature (+10%) (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +6 Str / +6 Mag / +6 Wil Changes resistances: +10% lightning / +9% cold / +33% nature / +15% all Changes damage: +23% lightning / +12% physical / +22% nature / +24% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
sunsealed elven-silk robe of the mountain (+13%) (8 def, 6 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Armour: +6 Defense: +8 (+1 eff.) Changes stats: +6 Mag Changes resistances: +13% light / +30% physical / +13% darkness / +15% all Changes damage: +30% light / +30% physical Maximum life: +54.00 Light radius: +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant elven-silk robe of the mind (+28%) (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +10 Con Changes resistances: +28% mind / +15% all Changes damage: +29% nature / +28% mind Poison immunity: +50% Disease immunity: +50% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+1 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +25% arcane Changes damage: +25% arcane Spellpower: +15 (+1 eff.) Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Creates an arcane explosion dealing 405 arcane damage based on magic in a radius of 3 around the user after any teleport. It can be used to phase door up to range 6, within radius 2 of the target location Activation costs 9 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
Balimalin the pair of drakeskin leather boots (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -10% Changes stats: +5 Str / +5 Mag / +2 Wil / +5 Con Changes resistances: +6% blight Changes damage: +6% blight Reduces incoming crit damage: 19.33% Maximum encumbrance: +48 Physical save: +15 (+2 eff.) Life regen: +11.00 Healing mod.: +20% It can be used to activate talent Rush, placing all other charms into a 10 cooldown : Effective talent level: 4.2 Power cost: 10 out of 25/25. Range: 9 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Blindcast the pair of voratun boots (0 def, 5 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +9 Str Changes resistances: +7% lightning / +11% temporal Spell save: +18 (+2 eff.) Cut immunity: +20% Silence immunity: +20% Light radius: +3 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Blizzardfist the pair of drakeskin leather boots (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Damage when hit (Melee): 6 nature Changes stats: +4 Str / +6 Cun / +10 Con Changes resistances: +21% lightning / +13% temporal / +18% light / +6% blight / +11% arcane / +18% acid Changes resistances penetration: +40% cold Changes damage: +21% fire / +21% cold Physical save: +25 (+4 eff.) Mental save: +25 (+4 eff.) It can be used to activate talent Rush, placing all other charms into a 10 cooldown : Effective talent level: 4.2 Power cost: 10 out of 25/25. Range: 9 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Boots of the Hunter (2 def, 12 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+0 eff.) Armour: +12 Defense: +2 (+0 eff.) Fatigue: +8% Talent masteries: +0.20 Cursed / Endless hunt +0.20 Cunning / Trapping +0.20 Cursed / Predator Spell save: +10 (+1 eff.) Mental save: +10 (+2 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action) Activation costs 12 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn&039;ve clearly seen extensive use. |
Chillcut the pair of voratun boots (11 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +25 (+3 eff.) Armour penetration: +7 Physical power: +15 (+1 eff.) Armour: +5 Defense: +11 (+1 eff.) Fatigue: -6% Damage when hit (Melee): 6 cold / 6 physical Changes stats: +22 Dex / +10 Mag / +10 Con Changes resistances: +2% physical Changes damage: +10% acid / +9% cold / +6% darkness / +10% blight Maximum encumbrance: +45 Physical save: +30 (+4 eff.) Disease immunity: +50% Spellpower: +5 (+0 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Cinderfeet (3 def, 5 armour)Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+0 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 348 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Dazzlequick the pair of drakeskin leather boots (0 def, 5 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Damage when hit (Melee): 8 lightning / 12 temporal Changes stats: +6 Cun / +6 Wil Changes resistances: +12% lightning / +9% temporal / +6% arcane / +24% light Changes damage: +27% light Physical save: +15 (+2 eff.) Spell save: +14 (+2 eff.) Mental save: +15 (+2 eff.) A pair of boots made of leather. |
Duatheljam the pair of voratun boots (18 def, 12 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +12 Defense: +18 (+2 eff.) Fatigue: +4% Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 53 Changes stats: +10 Str / +15 Dex / +3 Mag / +7 Con Changes resistances penetration: +15% darkness Changes damage: +3% arcane / +10% physical Spell save: +9 (+1 eff.) Mana when firing critical spell: +2.06 Spell crit. chance: +3% Infravision radius: +3 Size category: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Ebonywither (0 def, 14 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +12 Physical crit. chance: +6.0% Physical power: +6 (+0 eff.) Armour: +14 Fatigue: +4% Damage when hit (Melee): 4 darkness / 6 temporal Changes stats: +10 Str / +10 Con Changes resistances: +6% blight / +6% temporal / +9% darkness Changes resistances penetration: +5% darkness Changes damage: +6% blight / +10% physical Infravision radius: +3 Size category: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Eden&Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+0 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 70% (based on Cunning) Activation costs 19 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Eremehad the Frigidoozer (0 def, 15 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +15 Effects on melee hit: * 20% chance to reduce all saves and defense by 63 Changes stats: +10 Mag / +5 Cun / +5 Con Changes resistances: +13% acid / +24% lightning / +33% cold / +12% mind / +15% fire Changes resistances penetration: +25% blight / +20% cold Changes damage: +10% acid / +24% cold / +10% blight Physical save: +20 (+3 eff.) Mental save: +22 (+3 eff.) Disease immunity: +39% Spellpower: +10 (+1 eff.) A pair of boots made of leather. |
Falulach the pair of drakeskin leather boots (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -10% Changes resistances: +27% acid / +21% cold / +24% darkness / +8% arcane Reduces incoming crit damage: 22.55% Maximum encumbrance: +50 Physical save: +12 (+2 eff.) Cut immunity: +30% Only die when reaching: -120.27 life Maximum stamina: +45.10 A pair of boots made of leather. |
Falygar the Sunwish (0 def, 14 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +6 (+0 eff.) Armour: +14 Fatigue: -6% Damage when hit (Melee): 4 arcane / 10 blight Changes stats: +2 Cun / +3 Wil Changes resistances: +6% light Changes resistances penetration: +10% acid / +12% physical / +30% mind / +10% blight Changes damage: +24% arcane / +9% mind Critical mult.: +30.00% Spell save: +9 (+1 eff.) Stamina each turn: +0.80 Mana each turn: +0.12 Maximum life: +59.00 Maximum mana: +120.00 Mindpower: +10 (+1 eff.) Light radius: +3 Infravision radius: +3 Movement speed: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Iviriavea the Venomsquall (0 def, 10 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +10 Changes stats: +7 Dex / +4 Mag / +3 Wil Changes damage: +6% nature Silence immunity: +99% Confusion immunity: +98% Stun/Freeze immunity: +100% Infravision radius: +3 See invisible: +9 A pair of boots made of leather. |
Lisedanor the Airslicer (0 def, 14 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +14 Fatigue: -10% Damage when hit (Melee): 6 lightning Changes stats: +10 Cun / +12 Con Changes resistances: +10% arcane Changes resistances penetration: +10% lightning / +15% physical Physical save: +34 (+5 eff.) Mental save: +32 (+5 eff.) Stamina each turn: +0.90 Equilibrium when hit: +0.16 Maximum life: +58.00 Mental crit. chance: +3% Infravision radius: +2 Movement speed: +10% A pair of boots made of leather. |
Ravenmalice the pair of drakeskin leather boots (0 def, 5 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -10% Damage when hit (Melee): 4 mind / 8 darkness Changes stats: +4 Str / +6 Mag / +6 Wil / +4 Con Changes resistances: +6% arcane Changes resistances penetration: +10% mind / +15% darkness Changes damage: +15% arcane / +12% mind Stamina each turn: +0.90 Mana each turn: +0.43 Maximum life: +54.00 Maximum mana: +60.00 Spell crit. chance: +5% Movement speed: +10% It can be used to activate talent Rush, placing all other charms into a 10 cooldown : Effective talent level: 6.3 Power cost: 10 out of 25/25. Range: 10 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Scorched Boots (4 def, 4 armour)Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +4 Defense: +4 (+1 eff.) Fatigue: +8% Changes damage: +15% blight / +15% fire / +15% darkness Spellpower: +13 (+1 eff.) Spell crit. chance: +6% It can be used to activate talent Poison Storm (costing 12 power out of 40/40) : Effective talent level: 3.0 Power cost: 12 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A furious storm of blighted poison rages around the caster in a radius of 4 for 8 turns. Each creature hit by the storm takes 94.84 blight damage and is poisoned for 379.37 blight damage over 4 turns. At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by 56%. At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by 30%. At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a 27% chance of failure. Each possible effect is equally likely. The poison damage dealt is capable of a critical strike. The damage will increase with your Spellpower. The master blood mage Ru&039;Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru& |
Shoes of Moving Slowly (0 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Fatigue: +3% Changes stats: +8 Wil / +8 Mag Knockback immunity: +100% Spellpower: +5 (+0 eff.) Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. It can be used to combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Silorin the Sparkshine (0 def, 11 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +11 Effects on melee hit: * 27 arcane resource burn Damage when hit (Melee): 4 lightning Changes stats: +4 Str / +11 Dex / +6 Wil / +8 Cun / +4 Con / +13 Lck Changes resistances: +9% nature Stealth bonus: +14 Physical save: +15 (+2 eff.) Spell save: +11 (+1 eff.) Mental save: +19 (+3 eff.) Equilibrium when hit: +0.16 It can be used to activate talent Rush, placing all other charms into a 10 cooldown : Effective talent level: 4.2 Power cost: 10 out of 25/25. Range: 9 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
The Black Boots (2 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+0 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Movement speed: +12% Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It& |
The Warped Boots (2 def, 4 armour)Requires: - Heavy armour training Powered by unknown forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+0 eff.) Armour: +4 Defense: +2 (+0 eff.) Fatigue: +8% Changes resistances: +10% blight Spell save: +10 (+1 eff.) Life regen: -0.20 Maximum life: +80.00 Spellpower: +10 (+1 eff.) It can be used to activate talent Spit Blight (costing 4 power out of 50/50) : Effective talent level: 3.0 Power cost: 4 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit blight at your target doing 493.96 blight damage. The damage will increase with your Magic. These blackened boots have lost all vestiges of any former glory they might have had. Now, they are a testament to the corruption of the Deep Bellow, and its power. |
Wanderer&Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 8 power out of 20/20) : Effective talent level: 3.0 Power cost: 8 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Wildravager the pair of voratun boots (0 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Damage when hit (Melee): 2 nature / 6 temporal Changes stats: +4 Dex / +7 Wil / +4 Cun / +6 Con Changes resistances: +19% darkness / +35% temporal Changes resistances penetration: +20% temporal / +18% darkness / +10% physical Changes damage: +3% temporal / +18% nature / +6% mind Psi when hit: +0.08 Maximum psi: +100.00 Mindpower: +28 (+4 eff.) Defense after a teleport: +40 Resist all after a teleport: +30% New effects duration reduction after a teleport: +39% It can be used to activate talent Blindside, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 87 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Zubadhevea (0 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +4 Dex / +6 Wil / +10 Cun Changes resistances: +9% lightning / +6% cold / +6% nature / +2% physical Changes damage: +6% acid Physical save: +15 (+2 eff.) Spell save: +24 (+3 eff.) Mental save: +15 (+2 eff.) Disease immunity: +10% Maximum life: +40.00 Spellpower: +13 (+1 eff.) Healing mod.: +15% It can be used to activate talent Disengage, placing all other charms into a 6 cooldown : Effective talent level: 3.4 Power cost: 6 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 176% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
blightbringer&Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +4 Dex / +9 Mag / +4 Cun Changes damage: +10% acid / +10% blight Disease immunity: +45% Spellpower: +9 (+1 eff.) It can be used to activate talent Disengage, placing all other charms into a 6 cooldown : Effective talent level: 1.7 Power cost: 6 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 133% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
fleetfooted pair of drakeskin leather boots of massiveness (21 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +21 (+2 eff.) Changes stats: +10 Str / +15 Dex / +9 Con Changes damage: +9% physical Size category: +1 A pair of boots made of leather. |
pair of drakeskin leather boots &039; (0 def, 14 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +6.0% Physical power: +6 (+0 eff.) Armour: +14 Damage when hit (Melee): 8 arcane Changes stats: +1 Dex / +12 Mag / +2 Cun Changes resistances: +5% arcane Changes resistances penetration: +10% arcane / +10% fire Changes damage: +10% acid / +3% fire / +15% mind / +8% blight Reduces incoming crit damage: 15.00% Disease immunity: +49% Spellpower: +10 (+1 eff.) Light radius: +3 Infravision radius: +7 A pair of boots made of leather. |
pair of drakeskin leather boots &039; (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +15 Lck / +8 Dex Changes resistances: +6% mind / +9% fire Changes damage: +6% light Stealth bonus: +13 Spell save: +9 (+1 eff.) Silence immunity: +50% Confusion immunity: +50% Pinning immunity: +20% Stun/Freeze immunity: +42% Spellpower: +11 (+1 eff.) A pair of boots made of leather. |
pair of drakeskin leather boots &039; (75 def, 19 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +19 Defense: +75 (+8 eff.) Effects on melee hit: * 52% chance to reduce armor by 64% Changes stats: +8 Dex / +11 Wil / +15 Lck Changes resistances: +21% acid / +24% fire / +13% arcane / +10% physical Critical mult.: +51.77% Stealth bonus: +14 Spell save: +24 (+3 eff.) Cut immunity: +52% Teleport immunity: +52% Equilibrium when hit: +0.28 Psi when hit: +0.68 Hate when firing a critical mind attack: +9.00 Only die when reaching: -140.00 life Defense after a teleport: +39 Resist all after a teleport: +39% New effects duration reduction after a teleport: +39% A pair of boots made of leather. |
pair of drakeskin leather boots &039; (0 def, 5 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +20 (+2 eff.) Physical crit. chance: +3.0% Armour: +5 Changes stats: +3 Dex / +5 Wil / +5 Con Changes resistances: +14% cold / +15% fire / +6% darkness / +3% physical Changes resistances penetration: +10% physical Changes damage: +21% darkness Silence immunity: +48% Confusion immunity: +46% Stun/Freeze immunity: +50% Maximum stamina: +10.00 Mindpower: +9 (+1 eff.) See invisible: +6 It can be used to activate talent Blindside, placing all other charms into a 10 cooldown : Effective talent level: 1.0 Power cost: 10 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 67 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
pair of voratun boots &039; (25 def, 23 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +30 (+3 eff.) Armour penetration: +7 Armour: +23 Defense: +25 (+3 eff.) Fatigue: +4% Changes stats: +10 Str / +5 Wil / +5 Cun / +16 Con Changes resistances penetration: +6% physical Changes damage: +18% mind / +28% physical Critical mult.: +15.00% Physical save: +9 (+1 eff.) Equilibrium when hit: +0.08 Hate when firing a critical mind attack: +2.00 Maximum hate: +8.00 Mindpower: +9 (+1 eff.) Size category: +1 Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 12 cooldown : Effective talent level: 3.4 Power cost: 12 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 47% chance to evade melee and ranged attacks and 102 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
pair of voratun boots &039; (21 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +21 (+2 eff.) Fatigue: -6% Changes stats: +20 Dex / +6 Mag / +1 Con Changes resistances: +12% fire Changes resistances penetration: +15% arcane Reduces incoming crit damage: 10.00% Stamina each turn: +0.90 Maximum life: +58.00 Lowers spell cool-downs by: 10% Light radius: +4 Infravision radius: +4 See invisible: +9 Movement speed: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
undeterred pair of voratun boots of void walking (0 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes resistances: +30% darkness / +30% temporal Changes resistances penetration: +16% darkness / +18% temporal Silence immunity: +44% Confusion immunity: +50% Stun/Freeze immunity: +46% Defense after a teleport: +30 Resist all after a teleport: +20% New effects duration reduction after a teleport: +30% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
wanderer&Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +4 Str / +6 Cun / +10 Con Physical save: +18 (+3 eff.) Mental save: +23 (+3 eff.) It can be used to activate talent Rush, placing all other charms into a 10 cooldown : Effective talent level: 6.3 Power cost: 10 out of 25/25. Range: 10 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Crystle&Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+0 eff.) Spell crit. chance: +3% When used to modify unarmed attacks: Power: 109% Range: 1.1x Uses stats: 40% Str, 40% Dex, 70% Mag, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +6.0% Attack speed: 125% When this weapon hits: Dust to Dust (15% chance level 1). When this weapon hits: Mind Blast (10% chance level 1). When this weapon hits: Turn Back the Clock (10% chance level 1). Damage conversion: 100% temporal darkness Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Dakhtun&Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% When used to modify unarmed attacks: Power: 145% Range: 1.4x Uses stats: 40% Str, 40% Dex, 50% Mag, 40% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Wave of Power (15% chance level 1). When this weapon hits: Displacement Shield (10% chance level 3). Damage (Melee): +20 arcane Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Duskrigor (35 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces Infused by nature Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +3.0% Physical power: +10 (+0 eff.) Armour: +3 Defense: +35 (+4 eff.) Fatigue: +5% Damage (Melee): 15 cold Changes stats: +6 Cun / +6 Mag Changes resistances: +10% light / +9% cold / +7% darkness / +2% physical Changes resistances penetration: +10% darkness Changes damage: +11% cold / +9% physical Life regen: +11.00 Stamina each turn: +4.80 Maximum stamina: +32.00 Infravision radius: +2 When used to modify unarmed attacks: Power: 137% Range: 1.4x Uses stats: 40% Dex, 40% Cun, 50% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Ice Breath (10% chance level 5). When this weapon hits: Nightmare (10% chance level 5). Damage (radius 2) on crit: +15 ice / +50 light / +50 darkness It can be used to activate talent Starfall, placing all other charms into a 8 cooldown : Effective talent level: 1.0 Power cost: 8 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 298.92 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Fist of the Destroyer (8 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. Only the masochistic can unlock its full power. When wielded/worn: Defense: +8 (+1 eff.) Changes stats: +9 Str / +9 Mag / +3 Cun Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 When used to modify unarmed attacks: Power: 145% Range: 1.4x Uses stats: 40% Cun, 40% Str, 70% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 125% When this weapon hits: Blood Grasp (10% chance level 3). When this weapon hits: Soul Rot (12% chance level 3). When this weapon hits: Drain (8% chance level 2). Increases all damage by 4% of current vim Current Bonus: 0% It can be used to activate talent Darkfire (costing 5 power out of 12/12) : Effective talent level: 5.0 Power cost: 5 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 441.12 fire damage and 399.51 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+1 eff.) Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 (+1 eff.) When used to modify unarmed attacks: Power: 129% Range: 1.4x Uses stats: 40% Dex, 40% Cun, 50% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +10.0% Attack speed: 105% When this weapon hits: Poisonous Bite (20% chance level 3). When this weapon hits: Quick as Thought (10% chance level 3). When this weapon hits: Implode (5% chance level 1). It can be used to activate talent Mindhook (costing 6 power out of 24/24) : Effective talent level: 4.0 Power cost: 6 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+0 eff.) When used to modify unarmed attacks: Power: 89% Range: 1.1x Uses stats: 40% Dex, 40% Cun, 50% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.0% Attack speed: 125% When this weapon hits: Flamespit (30% chance level 3). Damage (Melee): +10 fire Damage conversion: 100% fire It can be used to activate talent Flamespit (costing 3 power out of 24/24) : Effective talent level: 3.0 Power cost: 3 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 352.06 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% When used to modify unarmed attacks: Power: 119% Range: 1.1x Uses stats: 40% Cun, 40% Str, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +7.0% Attack speed: 125% When this weapon hits: Clinch (20% chance level 3). When this weapon hits: Maim (10% chance level 3). When this weapon hits: Take Down (10% chance level 3). These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Hand of the World-Shaper (0 def, 12 armour)Requires: - Heavy armour training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str / +6 Mag Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +12% physical Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth Spellpower: +10 (+1 eff.) Spell crit. chance: +10% When used to modify unarmed attacks: Power: 149% Range: 1.4x Uses stats: 40% Str, 40% Dex, 60% Mag, 40% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Earthen Missiles (15% chance level 5). Damage (radius 1) on hit: +50 gravity Damage (radius 2) on crit: +30 gravity pin It can be used to activate talent Earthquake (costing 12 power out of 30/30) : Effective talent level: 4.0 Power cost: 12 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 219.19 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
Kachik the drakeskin leather gloves (0 def, 3 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical power: +8 (+0 eff.) Armour: +3 Changes stats: +4 Str Changes resistances penetration: +20% acid Reduces incoming crit damage: 5.00% Physical save: +9 (+1 eff.) Life regen: +4.00 Only die when reaching: -80.00 life Maximum life: +40.00 When used to modify unarmed attacks: Power: 139% Range: 1.1x Uses stats: 40% Cun, 40% Str, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 125% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Ruthless Grip (0 def, 5 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +5 Damage (Melee): 15 darkness / 15 cold Changes damage: +20% darkness / +20% cold Only die when reaching: -100.00 life Maximum hate: +20.00 Healing mod.: -10% When used to modify unarmed attacks: Power: 131% Range: 1.4x Uses stats: 50% Mag, 40% Str, 40% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Slash (5% chance level 3). When this weapon hits: Dominate (10% chance level 3). It can be used to activate talent Instill Fear (costing 8 power out of 30/30) : Effective talent level: 3.0 Power cost: 8 out of 30/30. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 85.85 mind and 96.96 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 50% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 52. Terrified: Deals 21.25 mind and 24.00 darkness damage per turn and increases cooldowns by 77%. Haunted: Causes the target to suffer 33.20 mind and 37.49 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+0 eff.) When used to modify unarmed attacks: Power: 92% Range: 1.1x Uses stats: 40% Cun, 40% Str, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +4.0% Attack speed: 125% When this weapon hits: Slime Spit (35% chance level 1). These gloves are coated with a thick, green liquid. |
Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 When used to modify unarmed attacks: Power: 115% Range: 1.1x Uses stats: 40% Dex, 40% Cun, 50% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.0% Attack speed: 125% When this weapon hits: Call Lightning (25% chance level 5). Damage (Melee): +10 lightning / +10 cold It can be used to activate talent Throw Boulder (costing 3 power out of 6/6) : Effective talent level: 2.0 Power cost: 3 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 562.92 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Stone Gauntlets of Harkor&Requires: - Heavy armour training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +20% acid / +10% physical Changes resistances cap: +10% acid / +5% physical Changes resistances penetration: +15% acid / +15% physical Changes damage: +10% acid / +5% physical Talent cooldown: Clinch (-2 turns) When used to modify unarmed attacks: Power: 132% Range: 1.4x Uses stats: 30% Dex, 30% Cun, 50% Mag, 60% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Corrosive Mist (10% chance level 1). When this weapon hits: Earthen Missiles (20% chance level 3). Damage (Melee): +10 acid Fashioned in ancient times by cultists of Harkor& |
Storm Bringer&Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +5 Changes stats: +6 Mag Changes resistances: +15% lightning Changes damage: +15% lightning Critical mult.: +20.00% Spellpower: +12 (+1 eff.) Spell crit. chance: +5% When used to modify unarmed attacks: Power: 126% Range: 1.4x Uses stats: 40% Cun, 40% Str, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Chain Lightning (20% chance level 2). When this weapon hits: Nova (15% chance level 1). Damage (Melee): +20 lightning Talent level: +1 to all lightning damage spells. Talent on hit(spell): Lightning (10% chance level 1). This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Will of Ul&Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +15 Changes stats: +5 Str / +5 Mag Changes resistances penetration: +10% all Changes damage: +15% all Talent masteries: +0.10 Corruption / Wrath +0.10 Corruption / Brutality When used to modify unarmed attacks: Power: 147% Range: 1.4x Uses stats: 40% Cun, 40% Str, 60% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Obliterating Smash (20% chance level 3). Your Obliterating Smash can destroy walls. It can be used to activate talent Obliterating Smash (costing 10 power out of 25/25) : Effective talent level: 3.0 Power cost: 10 out of 25/25. Range: 3 Travel Speed: instantaneous Is: a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 145% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 16. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul& |
Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire When used to modify unarmed attacks: Power: 117% Range: 1.1x Uses stats: 40% Dex, 40% Cun, 50% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.0% Attack speed: 125% When this weapon hits: Bellowing Roar (10% chance level 3). When this weapon hits: Fire Breath (10% chance level 2). Damage (Melee): +10 fire Damage conversion: 50% fire It can be used to activate talent Fire Breath (costing 9 power out of 24/24) : Effective talent level: 2.0 Power cost: 9 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 1718.21 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
alchemist&Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +20.0% Armour: +3 Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +5 Wil / +5 Mag Critical mult.: +11.00% Spell crit. chance: +12% Mental crit. chance: +20% When used to modify unarmed attacks: Power: 145% Range: 1.1x Uses stats: 40% Dex, 40% Cun, 50% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +17.0% Attack speed: 125% When this weapon crits: Cripple (20% chance level 5). Damage (Melee): +16 ice / +29 fire / +22 lightning / +29 acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler&Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Changes stats: +5 Str / +5 Dex / +5 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +15 (+2 eff.) When used to modify unarmed attacks: Power: 135% Range: 1.1x Uses stats: 40% Cun, 40% Str, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +12 Armour Penetration: +5 Crit. chance: +19.0% Attack speed: 125% When this weapon hits: Set Up (10% chance level 5). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler&Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +25 (+3 eff.) Armour: +3 Changes stats: +4 Str / +9 Dex / +4 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +12 (+2 eff.) When used to modify unarmed attacks: Power: 133% Range: 1.1x Uses stats: 40% Cun, 40% Str, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +9 Armour Penetration: +5 Crit. chance: +29.0% Attack speed: 125% When this weapon hits: Set Up (10% chance level 5). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler&Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical power: +20 (+1 eff.) Armour: +3 Changes stats: +11 Str / +5 Dex / +5 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +15 (+2 eff.) When used to modify unarmed attacks: Power: 144% Range: 1.1x Uses stats: 40% Cun, 40% Str, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +13 Armour Penetration: +5 Crit. chance: +19.0% Attack speed: 125% When this weapon hits: Set Up (10% chance level 5). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler&Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +5 Str / +5 Dex / +5 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +15 (+2 eff.) When used to modify unarmed attacks: Power: 140% Range: 1.4x Uses stats: 40% Dex, 40% Cun, 50% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +11 Armour Penetration: +15 Crit. chance: +22.0% Attack speed: 100% When this weapon hits: Set Up (10% chance level 5). Metal gloves protecting the hands up to the middle of the lower arm. |
brawler&Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +15 (+2 eff.) Armour: +3 Fatigue: +5% Changes stats: +4 Str / +5 Dex / +11 Cun Changes resistances: +13% darkness Talent cooldown: Double Strike (-1 turn) Physical save: +15 (+2 eff.) Infravision radius: +4 When used to modify unarmed attacks: Power: 137% Range: 1.4x Uses stats: 40% Cun, 40% Str, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +24 Armour Penetration: +15 Crit. chance: +36.0% Attack speed: 100% When this weapon hits: Set Up (10% chance level 5). When this weapon crits: Dominate (10% chance level 5). Damage (Melee): +26 darkness It can be used to activate talent Track, placing all other charms into a 6 cooldown : Effective talent level: 5.2 Power cost: 6 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 53 for 8 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
brawler&Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +20.0% Armour: +3 Fatigue: +5% Changes stats: +5 Str / +5 Dex / +5 Cun Talent cooldown: Double Strike (-1 turn) Critical mult.: +15.00% Physical save: +15 (+2 eff.) Spell crit. chance: +20% Mental crit. chance: +20% When used to modify unarmed attacks: Power: 149% Range: 1.4x Uses stats: 40% Dex, 40% Cun, 50% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +12 Armour Penetration: +15 Crit. chance: +38.0% Attack speed: 100% When this weapon hits: Set Up (10% chance level 5). When this weapon crits: Cripple (20% chance level 5). Metal gloves protecting the hands up to the middle of the lower arm. |
brawler&Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +20.0% Armour: +3 Fatigue: +5% Changes stats: +5 Str / +5 Dex / +4 Cun Talent cooldown: Double Strike (-1 turn) Critical mult.: +11.00% Physical save: +15 (+2 eff.) Spell crit. chance: +16% Mental crit. chance: +19% When used to modify unarmed attacks: Power: 145% Range: 1.4x Uses stats: 40% Dex, 40% Cun, 50% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +11 Armour Penetration: +15 Crit. chance: +33.0% Attack speed: 100% When this weapon hits: Set Up (10% chance level 5). When this weapon crits: Cripple (20% chance level 5). Metal gloves protecting the hands up to the middle of the lower arm. |
drakeskin leather gloves &039; (0 def, 3 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Damage (Melee): 15 mind Damage when hit (Melee): 16 arcane / 20 lightning Changes resistances: +63% lightning / +11% arcane / +18% light / +10% mind Changes resistances penetration: +40% arcane Changes damage: +39% lightning / +54% arcane / +42% light / +10% mind Light radius: +6 When used to modify unarmed attacks: Power: 129% Range: 1.1x Uses stats: 40% Dex, 40% Cun, 50% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 125% When this weapon hits: Psychic Lobotomy (20% chance level 5). Damage (radius 2) on crit: +14 mind Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves of war-making (0 def, 3 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +20.0% Armour: +3 Critical mult.: +15.00% Spell crit. chance: +20% Mental crit. chance: +19% When used to modify unarmed attacks: Power: 144% Range: 1.1x Uses stats: 40% Cun, 40% Str, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +17.0% Attack speed: 125% When this weapon crits: Cripple (20% chance level 5). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves of sorrow (0 def, 9 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +9 Effects on melee hit: * 24% chance to reduce all saves and defense by 63 Damage (Melee): 40 mind / 38 darkness Mental save: +10 (+2 eff.) Maximum life: +79.00 Mindpower: +8 (+1 eff.) When used to modify unarmed attacks: Power: 147% Range: 1.1x Uses stats: 40% Str, 40% Dex, 50% Mag, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +13 Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 125% When this weapon hits: Reproach (10% chance level 5). When this weapon hits: Battle Shout (10% chance level 5). It can be used to activate talent Ruined Earth, placing all other charms into a 8 cooldown : Effective talent level: 3.0 Power cost: 8 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves of strength (+6) (0 def, 9 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical power: +20 (+1 eff.) Armour: +9 Changes stats: +6 Str Mental save: +15 (+2 eff.) Maximum life: +80.00 When used to modify unarmed attacks: Power: 155% Range: 1.1x Uses stats: 40% Cun, 40% Str, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +13 Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 125% When this weapon hits: Battle Shout (10% chance level 5). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves of strength (+4) (0 def, 7 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical power: +20 (+1 eff.) Armour: +7 Changes stats: +4 Str Mental save: +13 (+2 eff.) Maximum life: +59.00 When used to modify unarmed attacks: Power: 156% Range: 1.1x Uses stats: 40% Str, 40% Dex, 50% Mag, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +13 Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 125% When this weapon hits: Battle Shout (10% chance level 5). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves of the iron hand (0 def, 9 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +9 Changes stats: +5 Str / +5 Wil / +5 Con Talent mastery: +0.20 Technique / Grappling Mental save: +12 (+2 eff.) Disarm immunity: +50% Maximum life: +80.00 When used to modify unarmed attacks: Power: 146% Range: 1.1x Uses stats: 40% Cun, 40% Str, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +13 Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 125% When this weapon hits: Disarm (10% chance level 5). When this weapon hits: Battle Shout (10% chance level 5). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves of the juggernaut (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +8 Changes stats: +6 Con Physical save: +27 (+4 eff.) Spell save: +6 (+1 eff.) Mental save: +20 (+3 eff.) Disarm immunity: +27% Maximum life: +66.00 When used to modify unarmed attacks: Power: 147% Range: 1.1x Uses stats: 40% Dex, 40% Cun, 50% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +13 Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 125% When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Battle Shout (10% chance level 5). Damage (Melee): +22 physical Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves of war-making (0 def, 9 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +20.0% Armour: +9 Critical mult.: +15.00% Mental save: +15 (+2 eff.) Maximum life: +80.00 Spell crit. chance: +19% Mental crit. chance: +20% When used to modify unarmed attacks: Power: 160% Range: 1.1x Uses stats: 40% Cun, 40% Str, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +13 Armour Penetration: +5 Crit. chance: +16.0% Attack speed: 125% When this weapon hits: Battle Shout (10% chance level 5). When this weapon crits: Cripple (20% chance level 5). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic voratun gauntlets of strength (+6) (0 def, 9 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical power: +19 (+1 eff.) Armour: +9 Fatigue: +5% Changes stats: +6 Str Mental save: +14 (+2 eff.) Maximum life: +80.00 When used to modify unarmed attacks: Power: 160% Range: 1.4x Uses stats: 40% Dex, 40% Cun, 50% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +13 Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Battle Shout (10% chance level 5). Metal gloves protecting the hands up to the middle of the lower arm. |
heroic voratun gauntlets of war-making (0 def, 9 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +15.0% Armour: +9 Fatigue: +5% Critical mult.: +15.00% Mental save: +13 (+2 eff.) Maximum life: +79.00 Spell crit. chance: +20% Mental crit. chance: +20% When used to modify unarmed attacks: Power: 161% Range: 1.4x Uses stats: 40% Cun, 40% Str, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +13 Armour Penetration: +15 Crit. chance: +24.0% Attack speed: 100% When this weapon hits: Battle Shout (10% chance level 5). When this weapon crits: Cripple (20% chance level 5). Metal gloves protecting the hands up to the middle of the lower arm. |
psychic&Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +16.0% Armour: +3 Damage (Melee): 15 mind Changes resistances: +10% mind Changes damage: +11% mind Critical mult.: +14.00% Spell crit. chance: +16% Mental crit. chance: +20% When used to modify unarmed attacks: Power: 141% Range: 1.1x Uses stats: 40% Str, 40% Dex, 50% Mag, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +19.0% Attack speed: 125% When this weapon hits: Psychic Lobotomy (20% chance level 5). When this weapon crits: Cripple (20% chance level 5). Damage (radius 2) on crit: +15 mind Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful drakeskin leather gloves of war-making (0 def, 3 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +14.0% Armour: +3 Critical mult.: +15.00% Life regen: +11.00 Stamina each turn: +1.60 Maximum stamina: +39.00 Spell crit. chance: +20% Mental crit. chance: +20% When used to modify unarmed attacks: Power: 147% Range: 1.1x Uses stats: 40% Str, 40% Dex, 50% Mag, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +12.0% Attack speed: 125% When this weapon hits: Nightmare (10% chance level 5). When this weapon crits: Cripple (20% chance level 5). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
stone warden&Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +20 Armour Hardiness: +14% Changes stats: +15 Con Changes resistances: +10% physical When used to modify unarmed attacks: Power: 134% Range: 1.1x Uses stats: 40% Dex, 40% Cun, 50% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 125% When this weapon hits: Stone Touch (5% chance level 5). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Betimita (20 def, 5 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +6 (+0 eff.) Armour: +5 Defense: +20 (+2 eff.) Fatigue: +5% Effects on melee hit: * 20% chance to slow global speed by 95% Changes stats: +17 Str / +8 Dex / +6 Con Changes resistances: +25% mind / +6% nature Reduces incoming crit damage: 5.00% Mental save: +35 (+5 eff.) Blindness immunity: +20% Cut immunity: +30% Confusion immunity: +47% Infravision radius: +1 See invisible: +3 Healing mod.: +5% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to activate talent Skullcracker, placing all other charms into a 8 cooldown : Effective talent level: 3.0 Power cost: 8 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy&ANTIQUE_WHITE |
Chamelerim the Glitterkiller (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +4 Str / +3 Dex / +4 Wil / +5 Con Changes resistances: +12% light Changes resistances penetration: +27% blight / +15% light Changes damage: +18% blight Psi each turn: +0.33 Mindpower: +4 (+1 eff.) Mental crit. chance: +4% A pointy cloth hat, very wizardly... |
Charnigh (0 def, 7 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Armour: +7 Fatigue: +5% Effects on melee hit: * 40% chance to slow global speed by 95% Changes stats: +18 Str / +26 Dex / +9 Cun / +8 Con Changes resistances: +6% lightning / +36% fire / +6% light Changes damage: +6% fire Stamina each turn: +2.00 Maximum stamina: +63.07 It can be used to activate talent Skullcracker, placing all other charms into a 8 cooldown : Effective talent level: 3.0 Power cost: 8 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy&ANTIQUE_WHITE |
Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 6 power out of 30/30) : Effective talent level: 1.0 Power cost: 6 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 151.64 to 454.92 lightning damage (303.28 average). The damage will increase with your Mindpower. This hat& |
Corrupted Gaze (4 def, 8 armour)Requires: - Heavy armour training - Magic 16 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Accuracy: +10 (+1 eff.) Armour: +8 Defense: +4 (+1 eff.) Fatigue: +6% Changes stats: +8 Mag / +4 Wil / +8 Cun Changes resistances: +20% blight Changes resistances penetration: +10% blight Changes damage: +20% blight Talent mastery: +0.30 Corruption / Vim Disease immunity: +50% See stealth: +12 See invisible: +12 Talent on hit(spell): Vimsense (10% chance level 3). This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
Crown of Command (3 def, 6 armour)Requires: - Heavy armour training - Cunning 25 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+0 eff.) Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Cunning / Survival Mindpower: +5 (+1 eff.) Activating this item is instant. It can be used to activate talent Indomitable (costing 23 power out of 60/60) : Effective talent level: 1.0 Power cost: 23 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Crown of Eternal Night (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. You need to find something to bind its powers. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
Crown of the Elements (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 cold / 10 lightning Changes stats: +10 Wil / +10 Mag Changes resistances: +25% acid / +25% fire / +25% lightning / +25% cold Changes damage: +25% acid / +25% fire / +25% lightning / +25% cold Spellpower: +15 (+1 eff.) Mindpower: +15 (+2 eff.) This jeweled crown shimmers with colors. |
Decayed Visage (0 def, 0 armour)Requires: - Magic 25 - Willpower 20 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 10 vim draining blight Changes stats: +5 Mag / +9 Wil / +2 Cun Changes resistances: +3% nature / +9% fire Changes damage: +11% blight / +3% fire / +10% arcane Knockback immunity: +20% Maximum vim: +25.00 Spell crit. chance: +3% Mindpower: +5 (+1 eff.) It can be used to activate talent Vimsense (costing 10 power out of 45/45) : Effective talent level: 2.0 Power cost: 10 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 36% and all saves by 62, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
Deepswarden the elven-silk wizard hat (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Effects on melee hit: * 10% chance to reduce damage dealt by 50% Changes stats: +1 Str / +2 Dex / +24 Mag / +4 Wil / +10 Con Changes resistances: +3% physical Changes resistances penetration: +25% darkness / +25% cold Changes damage: +15% physical / +15% darkness / +14% light / +20% arcane / +15% temporal Reduces incoming crit damage: 5.00% Physical save: +3 (+0 eff.) Spell save: +14 (+2 eff.) Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 4 cooldown : Effective talent level: 5.5 Power cost: 4 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 26 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Dourhacker (37 def, 9 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +27 (+3 eff.) Armour penetration: +3 Physical crit. chance: +2.0% Physical power: +25 (+1 eff.) Armour: +9 Defense: +37 (+4 eff.) Fatigue: +5% Effects on melee hit: * 20% chance to reduce damage dealt by 50% Effects when hit in melee: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +7 Str / +4 Dex / +7 Wil / +14 Cun / +14 Con Changes resistances: +15% nature / +14% physical Changes resistances penetration: +20% darkness Changes damage: +21% physical Physical save: +20 (+3 eff.) See invisible: +9 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Dragon-helm of Kroltar (5 def, 9 armour)Requires: - Heavy armour training - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar&LASTYELLOWLASTLIGHT_GREENLASTLIGHT_GREENLASTLASTREDLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTREDLASTLIGHT_GREEN fire / +10% physical Talent mastery: +0.20 Wild-gift / Fire drake aspect It can be used to activate talent Bellowing Roar (costing 17 power out of 45/45) : Effective talent level: 3.0 Power cost: 17 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You let out a powerful roar that sends your foes in radius 5 into utter confusion (power: 38%) for 3 turns. The sound wave is so strong, your foes also take 589.75 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
Dragonskull Helm (0 def, 20 armour)Requires: - Heavy armour training - Willpower 24 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +20 Fatigue: +12% Changes resistances: +15% acid / +15% physical / +15% fire / +15% lightning / +15% cold Grants telepathy: Dragon Physical save: +12 (+2 eff.) Spell save: +12 (+2 eff.) Mental save: +12 (+2 eff.) Traces of a dragon& |
Elitta the Scorchspawner (0 def, 5 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Armour: +5 Fatigue: +5% Damage when hit (Melee): 4 arcane / 6 physical Changes stats: +11 Str / +1 Dex / +7 Mag / +23 Wil / +5 Cun / +7 Con Changes resistances: +12% blight Changes resistances penetration: +25% physical Changes damage: +20% blight / +21% fire / +20% arcane / +9% physical Physical save: +6 (+1 eff.) Mental save: +15 (+2 eff.) Spell crit. chance: +4% Mindpower: +5 (+1 eff.) A cap made of leather. |
Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+1 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+2 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth&LAST6FFF8300FF006FFF837FFFD46FFF83FFFFFF6FFF83FFFFFF6FFF83FFFFFF6FFF83FFFFFFANTIQUE_WHITE |
Fogbender (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +12% nature / +9% fire Changes resistances penetration: +15% darkness / +10% arcane Changes damage: +6% lightning Physical save: +19 (+3 eff.) Spell save: +18 (+2 eff.) Cut immunity: +20% Silence immunity: +20% Knockback immunity: +21% Healing mod.: +21% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Freezeraider the voratun helm (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +21 Str / +10 Wil Changes resistances: +13% blight / +15% cold Changes resistances penetration: +25% lightning / +31% cold Mental save: +15 (+2 eff.) It can be used to activate talent Skullcracker, placing all other charms into a 8 cooldown : Effective talent level: 3.0 Power cost: 8 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy&ANTIQUE_WHITE |
Hat of Arcane Understanding (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Only supremacy of the arcane can release its full power. When wielded/worn: Defense: +2 (+0 eff.) Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 A traditional pointed wizard& |
Helm of Knowledge (0 def, 12 armour)Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +12 Fatigue: +8% Changes stats: +10 Cun / +10 Wil Changes resistances: +15% mind / +10% arcane / +15% light Life regen: +2.00 It can be used without being worn. It can be used to sense the presence of unique objects Activation costs 8 power out of 20/20. A large crown, part metallic part glass that radiates with psionic powers. |
Helm of the Dominated (0 def, 9 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +10 (+0 eff.) Armour: +9 Fatigue: +4% Changes stats: +2 Str / +4 Mag Talent mastery: +0.20 Race / Doomelf Silence immunity: +30% Spellpower: +10 (+1 eff.) Light radius: -1 Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. |
Helm of the Dwarven Emperors (0 def, 6 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +4 Mag / +3 Wil Changes resistances: +10% darkness Changes damage: +10% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Huritir the Natureshaper (10 def, 5 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Armour: +5 Defense: +10 (+1 eff.) Fatigue: +5% Changes stats: +13 Str / +10 Wil / +10 Cun Changes resistances: +4% physical / +3% light / +6% nature Changes resistances penetration: +15% physical Stamina each turn: +2.00 Mindpower: +11 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Huromirain (3 def, 0 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +10 Mag / +20 Wil / +10 Cun / +12 Con Changes resistances: +12% cold Changes damage: +20% arcane / +9% physical Physical save: +24 (+3 eff.) Mental save: +26 (+4 eff.) Mana when firing critical spell: +2.99 Spellpower: +10 (+1 eff.) Mental crit. chance: +8% Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 4 cooldown : Effective talent level: 5.5 Power cost: 4 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 26 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Infused Cerebrum (8 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Changes stats: +10 Mag / +12 Wil / +10 Cun Fear immunity: -60% Spellpower: +12 (+1 eff.) Mindpower: +12 (+2 eff.) It can be used to assault the mind of a foe to utterly dominate it Activation costs 38 power out of 150/150. This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
Kindlewrecker (0 def, 5 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +18 (+1 eff.) Armour: +5 Fatigue: +5% Effects on melee hit: * 35% chance to gain 10% of a turn (3/turn limit) Changes stats: +22 Str / +10 Wil / +5 Con Changes resistances: +15% physical Changes resistances penetration: +10% temporal Changes damage: +12% light Physical save: +15 (+2 eff.) Mental save: +9 (+1 eff.) Equilibrium when hit: +0.12 Hate when firing a critical mind attack: +3.00 Mindpower: +10 (+1 eff.) Light radius: +2 It can be used to activate talent Skullcracker, placing all other charms into a 8 cooldown : Effective talent level: 3.0 Power cost: 8 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy&ANTIQUE_WHITE |
Mayylethra the Starkiller (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 20% chance to reduce all saves and defense by 63 Changes stats: +5 Str / +10 Wil / +5 Con Changes resistances: +13% blight / +12% light Changes resistances penetration: +5% mind Physical save: +40 (+6 eff.) Mental save: +28 (+4 eff.) Light radius: +1 It can be used to activate talent Battle Cry, placing all other charms into a 11 cooldown : Effective talent level: 2.0 Power cost: 11 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Moldpython (5 def, 5 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Defense: +5 (+1 eff.) Fatigue: +5% Changes stats: +15 Str / +8 Dex / +6 Wil Changes resistances: +3% cold / +15% temporal Changes damage: +9% nature Physical save: +25 (+4 eff.) Mental save: +14 (+2 eff.) Poison immunity: +25% Knockback immunity: +20% Light radius: +2 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to activate talent Skullcracker, placing all other charms into a 8 cooldown : Effective talent level: 3.0 Power cost: 8 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy&ANTIQUE_WHITE |
Omniscience (7 def, 0 armour)Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +7 (+1 eff.) Changes resistances: +15% mind Changes resistances cap: +10% mind Changes resistances penetration: +10% mind Mental save: +25 (+4 eff.) Confusion immunity: +40% Psi when firing a critical mind attack: +6.00 Maximum psi: +50.00 Mindpower: +20 (+3 eff.) Mental crit. chance: +9% Infravision radius: +5 It can be used to reveal the surrounding area (range 20) Activation costs 12 power out of 30/30. This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
Porekira the Kindlearc (0 def, 9 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Physical power: +10 (+0 eff.) Armour: +9 Fatigue: +5% Effects on melee hit: * 20% chance to slow global speed by 95% Changes stats: +12 Str / +16 Dex / +3 Con / +15 Lck Changes resistances: +3% temporal / +24% darkness / +5% arcane Changes resistances penetration: +10% light / +10% physical Changes damage: +6% physical Critical mult.: +25.00% Spell crit. chance: +7% Mental crit. chance: +8% Infravision radius: +8 It can be used to activate talent Skullcracker, placing all other charms into a 8 cooldown : Effective talent level: 3.0 Power cost: 8 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy&ANTIQUE_WHITE |
Porerawe the voratun helm (10 def, 9 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +2 Armour: +9 Defense: +10 (+1 eff.) Fatigue: +5% Effects on melee hit: * 40% chance to reduce armor by 64% * 40% chance to reduce all saves and defense by 63 Changes stats: +24 Str / +19 Dex / +9 Cun / +14 Con Changes damage: +15% acid Maximum stamina: +61.77 It can be used to activate talent Skullcracker, placing all other charms into a 8 cooldown : Effective talent level: 3.0 Power cost: 8 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy&ANTIQUE_WHITE |
Prismbait (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Armour: +5 Fatigue: +5% Effects on melee hit: * 31% chance to reduce armor by 64% Changes stats: +3 Str / +9 Dex / +18 Con Changes resistances: +8% arcane / +12% cold Changes resistances penetration: +35% light / +20% acid Changes damage: +24% acid / +18% cold Light radius: +5 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Quasit&Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+2 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul&LASTYELLOWLASTLIGHT_GREENLASTREDLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREEN physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+2 eff.) Spell save: +12 (+2 eff.) Mental save: +12 (+2 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Tempesttitan (11 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +8 Armour: +5 Defense: +11 (+1 eff.) Fatigue: +5% Effects on melee hit: * 20% chance to slow global speed by 95% Effects when hit in melee: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 cold Changes stats: +15 Cun / +14 Dex Changes resistances: +9% temporal / +15% light / +8% arcane / +3% nature / +25% darkness Changes resistances penetration: +10% mind / +15% lightning Changes damage: +6% lightning / +6% cold Spell save: +6 (+1 eff.) Infravision radius: +8 A cap made of leather. |
The Black Crown (0 def, 15 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +15 Fatigue: +5% Changes stats: +10 Wil / +10 Con Changes resistances: +20% darkness / +20% blight Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds Shadow Power: +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
The Face of Fear (8 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+1 eff.) Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 (+2 eff.) It can be used to activate talent Instill Fear (costing 7 power out of 45/45) : Effective talent level: 2.0 Power cost: 7 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 71.40 mind and 80.64 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 43% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 43. Terrified: Deals 17.85 mind and 20.16 darkness damage per turn and increases cooldowns by 64%. Haunted: Causes the target to suffer 27.68 mind and 31.26 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
Torchbearer the elven-silk wizard hat (3 def, 4 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +4 Defense: +3 (+0 eff.) Changes stats: +10 Cun / +17 Wil Changes resistances: +6% blight / +9% fire / +3% nature / +9% acid Changes damage: +15% light / +15% temporal / +15% darkness / +12% physical Physical save: +9 (+1 eff.) Spell save: +6 (+1 eff.) Silence immunity: +27% Mindpower: +6 (+1 eff.) A pointy cloth hat, very wizardly... |
Uloyon the Murkpain (0 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +4 Physical crit. chance: +6.0% Armour: +5 Fatigue: +5% Changes stats: +14 Str / +17 Dex / +6 Con Changes resistances: +15% blight / +14% darkness / +15% nature Changes resistances penetration: +20% nature Changes damage: +9% nature / +6% blight Critical mult.: +30.00% Spell save: +15 (+2 eff.) Mental save: +15 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +4 It can be used to activate talent Skullcracker, placing all other charms into a 8 cooldown : Effective talent level: 3.0 Power cost: 8 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy&ANTIQUE_WHITE |
Un&039;s Cap (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Needs something equally stylish and cool to go with it. When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +8 Cun / +4 Wil Changes resistances: +10% physical / +10% temporal Talent mastery: +0.20 Chronomancy / Timetravel Spellpower: +8 (+1 eff.) Mindpower: +8 (+1 eff.) Reduces paradox anomalies(equivalent to willpower): +5 It can be used to activate talent Wormhole (costing 6 power out of 15/15) : Effective talent level: 1.0 Power cost: 6 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
Yaldan Baoth (0 def, 10 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +10 Fatigue: +4% Changes stats: +10 Str / +10 Con Changes resistances: +15% light / +25% darkness Changes resistances cap: +10% darkness Changes damage: +15% light Light radius: -2 Sight radius: -2 Reduce all damage from unseen attackers: 33% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. It can be used to lower the helmet&LASTANTIQUE_WHITE |
Yarydin the Lightningglean (0 def, 11 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Physical crit. chance: +6.0% Armour: +11 Fatigue: +5% Changes stats: +15 Dex / +2 Mag / +2 Wil / +5 Cun Changes resistances: +20% darkness Changes damage: +12% arcane / +9% lightning Physical save: +25 (+4 eff.) Stamina each turn: +2.00 Mana when firing critical spell: +3.21 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +60.00 Infravision radius: +8 A cap made of leather. |
aegis elven-silk wizard hat of the Brotherhood (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +10 Con / +8 Mag Changes damage: +16% arcane Life regen: +4.20 Damage Shield Power: +15% Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 4 cooldown : Effective talent level: 5.5 Power cost: 4 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 26 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
bladed drakeskin leather cap (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +10 Str It can be used to activate talent Skullcracker, placing all other charms into a 8 cooldown : Effective talent level: 3.0 Power cost: 8 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy&ANTIQUE_WHITE |
bladed voratun helm of knowledge (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +12 Str / +5 Wil / +4 Cun Mindpower: +6 (+1 eff.) It can be used to activate talent Skullcracker, placing all other charms into a 8 cooldown : Effective talent level: 3.0 Power cost: 8 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy&ANTIQUE_WHITE |
defender&Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +13 Defense: +7 (+1 eff.) Fatigue: +5% Changes resistances: +7% all Physical save: +10 (+1 eff.) A cap made of leather. |
drakeskin leather cap &039; (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +11 (+0 eff.) Armour: +5 Fatigue: +5% Damage when hit (Melee): 6 nature / 6 lightning Changes stats: +19 Str / +9 Dex / +7 Wil Changes resistances: +9% lightning / +15% physical / +12% nature Changes damage: +15% nature Physical save: +10 (+1 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to activate talent Skullcracker, placing all other charms into a 8 cooldown : Effective talent level: 3.0 Power cost: 8 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy&ANTIQUE_WHITE |
drakeskin leather cap &039; (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +6 (+0 eff.) Armour: +5 Fatigue: +5% Effects on melee hit: * 30% chance to reduce strength, dexterity, and constitution by 53 Changes stats: +5 Str / +6 Wil / +5 Con Changes resistances: +12% acid / +15% darkness / +24% blight / +6% nature / +12% mind Spell save: +14 (+2 eff.) Mental save: +47 (+7 eff.) Disease immunity: +20% Cut immunity: +50% Disarm immunity: +20% Stun/Freeze immunity: +20% Knockback immunity: +20% Equilibrium when hit: +0.04 Hate when firing a critical mind attack: +5.00 Maximum life: +20.00 Mindpower: +10 (+1 eff.) Activating this item is instant. It can be used to activate talent Circle of Sanctity, placing all other charms into a 12 cooldown : Effective talent level: 4.0 Power cost: 12 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 125 light damage to everyone else who enters. The circle lasts 5 turns. A cap made of leather. |
elven-silk wizard hat of the Brotherhood (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +10 Con / +10 Mag Changes damage: +20% arcane Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 4 cooldown : Effective talent level: 5.5 Power cost: 4 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 26 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
insulating voratun helm of sanctity (0 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +15% blight / +14% cold / +15% darkness / +15% fire Spell save: +12 (+2 eff.) Mental save: +13 (+2 eff.) Activating this item is instant. It can be used to activate talent Circle of Sanctity, placing all other charms into a 12 cooldown : Effective talent level: 4.0 Power cost: 12 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 125 light damage to everyone else who enters. The circle lasts 5 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm &039; (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 10 mind Changes stats: +12 Str / +6 Dex / +10 Wil / +2 Cun / +10 Con Changes resistances: +13% blight / +6% light Spell save: +6 (+1 eff.) Mental save: +15 (+2 eff.) Stamina each turn: +5.26 Maximum hate: +10.00 It can be used to activate talent Skullcracker, placing all other charms into a 8 cooldown : Effective talent level: 3.0 Power cost: 8 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy&ANTIQUE_WHITE |
voratun helm of ire (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +2 Str / +3 Con Physical save: +7 (+1 eff.) Mental save: +8 (+1 eff.) It can be used to activate talent Battle Cry, placing all other charms into a 11 cooldown : Effective talent level: 2.0 Power cost: 11 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
warlord&Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +11 (+0 eff.) Armour: +5 Fatigue: +5% Changes stats: +5 Str / +6 Wil Changes resistances: +13% blight / +13% physical / +14% darkness Physical save: +14 (+2 eff.) Spell save: +9 (+1 eff.) Mental save: +14 (+2 eff.) Activating this item is instant. It can be used to activate talent Circle of Sanctity, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 110 light damage to everyone else who enters. The circle lasts 4 turns. A cap made of leather. |
werebeast&Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +15 Str / +17 Dex / +5 Cun / +9 Con It can be used to activate talent Skullcracker, placing all other charms into a 8 cooldown : Effective talent level: 3.0 Power cost: 8 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy&ANTIQUE_WHITE |
Chamudor the Dimbutcher (31 def, 18 armour)Requires: - Strength 20 Powered by arcane forces Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Accuracy: +15 (+2 eff.) Physical crit. chance: +6.0% Physical power: +18 (+1 eff.) Armour: +18 Defense: +31 (+3 eff.) Fatigue: +8% Effects on melee hit: * 40% chance to reduce damage dealt by 50% Changes stats: +6 Cun / +2 Con Changes resistances: +29% temporal / +9% darkness / +6% cold / +10% arcane / +4% physical Changes damage: +12% physical Critical mult.: +35.00% Spell save: +12 (+2 eff.) Mental save: +23 (+3 eff.) Blindness immunity: +20% Cut immunity: +30% Pinning immunity: +20% Only die when reaching: -60.00 life Maximum life: +20.00 Mindpower: +25 (+3 eff.) Healing mod.: +10% A suit of armour made of leather. |
Neryseda the drakeskin leather armour (20 def, 8 armour)Requires: - Strength 20 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+2 eff.) Fatigue: +8% Changes stats: +20 Str / +10 Dex / +11 Mag / +17 Cun Changes resistances: +30% acid / +28% temporal / +24% cold / +36% nature / +27% mind Changes damage: +27% temporal Disease immunity: +52% Cut immunity: +52% Pinning immunity: +52% Knockback immunity: +52% Maximum life: +200.00 Defense after a teleport: +39 Resist all after a teleport: +39% New effects duration reduction after a teleport: +39% A suit of armour made of leather. |
drakeskin leather armour &039; (46 def, 20 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Accuracy: +30 (+3 eff.) Armour penetration: +4 Physical crit. chance: +8.0% Armour: +20 Defense: +46 (+5 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to slow global speed by 95% Changes stats: +8 Str / +13 Dex Changes resistances: +20% acid / +17% physical / +44% cold / +20% lightning / +19% fire Changes resistances penetration: +10% acid / +20% physical Physical save: +6 (+1 eff.) Stamina each turn: +3.00 Maximum stamina: +20.00 Mindpower: +15 (+2 eff.) Infravision radius: +2 Movement speed: +20% A suit of armour made of leather. |
Phoenixwell the quiver of dragonbone arrows (18/18, 189% power, 18 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 190% Range: 1.4x Uses stats: 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +41.0% Capacity: 18 On weapon hit: * 30% chance to slow global speed by 95% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 648 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +50 nature / +44 blight / +12 cold / +12 arcane / +8 fire Damage (radius 1) on hit: +12 fire Damage (radius 2) on crit: +20 nature / +36 fire Arrows are used with bows to pierce your foes to death. |
barbed quiver of dragonbone arrows of daylight (24/24, 187% power, 18 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 188% Range: 1.4x Uses stats: 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +26.0% Capacity: 24 On weapon crit: * Wound the target dealing 648 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +27 light Damage against: +45% Undead Arrows are used with bows to pierce your foes to death. |
deadly quiver of dragonbone arrows of annihilation (21/21, 202% power, 36 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 202% Range: 1.4x Uses stats: 50% Str, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +36 Crit. chance: +21.0% Capacity: 21 Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
psychokinetic quiver of dragonbone arrows of annihilation (21/21, 183% power, 30 apr)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 183% Range: 1.4x Uses stats: 50% Str, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +30 Crit. chance: +20.0% Capacity: 21 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 456 physical damage Travel speed: +200% Damage (Ranged): +60 physical Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows &039; (21/21, 183% power, 18 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 183% Range: 1.4x Uses stats: 50% Str, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +26.0% Capacity: 21 On weapon hit: * 54% chance to gain 10% of a turn (3/turn limit) * 40% chance to slow global speed by 95% * 20% chance to knock the target back 3 spaces and deal 456 physical damage On weapon crit: * Wound the target dealing 648 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +53 physical / +12 temporal / +32 nature Damage (radius 1) on hit: +44 arcane / +23 fire / +16 nature / +8 temporal Damage (radius 2) on crit: +16 nature Arrows are used with bows to pierce your foes to death. |
sentry&Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 197% Range: 1.4x Uses stats: 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +54 Crit. chance: +12.0% Capacity: 49 Turns elapse between self-loadings: 1 Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
138 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3889 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
108 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
110 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
109 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
119 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
85 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
118 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Alasus (dig speed 9 turns)Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +6 Str / +1 Mag / +2 Cun / +3 Con Changes resistances: +3% lightning / +9% acid / +9% light / +9% mind Changes resistances penetration: +20% mind Changes damage: +14% mind / +11% fire Critical mult.: +15.00% Physical save: +12 (+2 eff.) Mental save: +15 (+2 eff.) Blindness immunity: +40% Knockback immunity: +40% Life regen: +6.00 Hate when firing a critical mind attack: +2.00 Light radius: +1 Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Artharach the voratun pickaxe (dig speed 9 turns)Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical power: +10 (+0 eff.) Defense: +10 (+1 eff.) Changes stats: +10 Str / +9 Dex Changes resistances: +15% nature / +5% physical Changes damage: +15% fire / +28% mind / +10% nature Mental save: +14 (+2 eff.) Maximum stamina: +30.00 Mindpower: +20 (+3 eff.) Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Blastoath (dig speed 5 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +8 Physical power: +9 (+0 eff.) Effects on melee hit: * 47% chance to reduce all saves and defense by 63 Changes stats: +3 Str Changes resistances: +15% lightning / +9% fire / +10% arcane / +3% mind Changes resistances penetration: +25% physical / +10% mind / +5% fire Changes damage: +36% lightning / +6% fire / +3% mind Critical mult.: +19.00% Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Brightswift (dig speed 5 turns)Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical power: +10 (+0 eff.) Armour: +2 Changes stats: +3 Str / +8 Dex / +2 Con Changes resistances: +10% fire / +10% darkness / +2% physical Changes resistances penetration: +5% fire Changes damage: +15% mind / +15% fire Mental save: +15 (+2 eff.) Stamina each turn: +3.00 Psi when hit: +0.20 Hate when firing a critical mind attack: +7.00 Maximum stamina: +20.00 Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dazzlereeve (dig speed 9 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour: +5 Defense: +8 (+1 eff.) Fatigue: -10% Effects on melee hit: * 50% chance to reduce all saves and defense by 63 Damage when hit (Melee): 6 mind Changes stats: +8 Str / +5 Dex / +14 Cun / +7 Con Changes resistances: +10% physical / +15% light / +6% mind Changes damage: +9% blight Physical save: +15 (+2 eff.) Spell save: +14 (+2 eff.) Mental save: +13 (+2 eff.) Maximum life: +90.00 Light radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Layobremina (dig speed 12 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical power: +10 (+0 eff.) Damage when hit (Melee): 8 arcane Changes stats: +3 Str / +6 Dex / +4 Wil Changes resistances: +10% arcane Changes resistances penetration: +35% arcane Changes damage: +12% arcane Critical mult.: +15.00% Mana each turn: +0.08 Mana when firing critical spell: +2.00 Vim when firing critical spell: +4.92 Maximum mana: +80.00 Spell crit. chance: +9% Lowers spell cool-downs by: 10% Infravision radius: +3 Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Pick of Dwarven Emperors (dig speed 12 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Con Changes resistances penetration: +10% physical Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+2 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig It can be used to activate talent Earthquake (costing 12 power out of 30/30) : Effective talent level: 4.0 Power cost: 12 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 219.19 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof&Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "Home, Horrific Home"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 5 It can be used to read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
GodMode GodModePowered by unknown forces 0.00 Encumbrance. [Plot Item] Type: tome / godmode It can be used to Grant forbidden power Activation costs 0 power out of 1000/1000. Unlimited power. |
105 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
94 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
157 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
85 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+1 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+1 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem ArmPowered by unknown forces 2.00 Encumbrance. [Unique] Type: misc / gross ; tier 3 When wielded/worn: Damage when hit (Melee): 25 darkness Disarm immunity: +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 38 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Bereldir the SootbenderInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Accuracy: +20 (+2 eff.) Armour penetration: +29 Physical crit. chance: +2.0% Effects on melee hit: * 10% chance to reduce damage dealt by 50% Damage when hit (Melee): 4 nature Changes resistances penetration: +30% all Changes damage: +6% darkness Physical save: +15 (+2 eff.) Maximum life: +69.00 Light radius: +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
CinderwakerPowered by arcane forces Infused by psionic forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +4 Physical crit. chance: +8.0% Damage when hit (Melee): 4 darkness / 41 fire Changes stats: +5 Str / +8 Mag Changes resistances: +22% fire Changes resistances penetration: +20% physical / +30% darkness / +15% fire Changes damage: +6% light Mental save: +12 (+2 eff.) Spellpower: +17 (+2 eff.) Mindpower: +12 (+2 eff.) Mental crit. chance: +11% Light radius: +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
DĂșathedlen HeartPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 (+0 eff.) Damage (Melee): 20 darkness Changes stats: +5 Mag Changes resistances: +30% light Changes resistances cap: +10% light Talent masteries: +0.20 Cunning / Stealth +0.20 Cursed / Darkness Light radius: -1000 Infravision radius: +7 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. Talent on hit(spell): Invoke Darkness (15% chance level 4). This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
EbonypyreInfused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+0 eff.) Defense: +15 (+2 eff.) Damage when hit (Melee): 4 mind Changes stats: +2 Mag / +10 Wil / +2 Cun Changes resistances penetration: +30% mind Changes damage: +9% darkness / +12% mind Critical mult.: +20.00% Reduces incoming crit damage: 20.00% Physical save: +35 (+5 eff.) Spell save: +19 (+2 eff.) Mental save: +20 (+3 eff.) Equilibrium when hit: +0.08 Maximum psi: +30.00 Mental crit. chance: +4% Light radius: +5 Healing mod.: +30% Defense after a teleport: +25 Resist all after a teleport: +25% New effects duration reduction after a teleport: +25% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
EclipsehunterPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * 45% chance to gain 10% of a turn (3/turn limit) * 45% chance to reduce damage dealt by 50% Damage when hit (Melee): 16 blight / 22 temporal Changes resistances: +21% fire / +39% darkness / +27% mind Changes resistances penetration: +30% darkness Changes damage: +36% blight / +18% temporal / +13% light / +24% mind Damage affinity(heal): +5% light Critical mult.: +25.00% Spell save: +18 (+2 eff.) Mana each turn: +0.36 Light radius: +8 It can be used to activate talent Sun Flare, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 972.33 light damage. At talent level 3 you gain 73% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Light of RevelationPowered by unknown forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Damage against: +25% Horror Reduced damage from: +25% Horror Light radius: +7 See stealth: +35 See invisible: +35 Sometimes reveals the hidden truths you&LASTANTIQUE_WHITE |
LisildarialaithPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +15 (+2 eff.) Damage when hit (Melee): 26 fire Changes resistances: +15% acid / +18% temporal / +6% blight / +9% cold / +28% fire Changes resistances penetration: +25% arcane Changes damage: +6% arcane Reduces incoming crit damage: 10.00% Physical save: +29 (+4 eff.) Spell save: +20 (+3 eff.) Mental save: +31 (+5 eff.) Blindness immunity: +40% Teleport immunity: +50% Only die when reaching: -40.00 life Maximum life: +40.00 Mindpower: +12 (+2 eff.) Mental crit. chance: +12% Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Morningquake the dwarven lanternInfused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+0 eff.) Defense: +40 (+4 eff.) Damage when hit (Melee): 8 physical Changes stats: +4 Dex / +16 Wil / +2 Con Changes resistances: +6% lightning / +12% temporal / +15% light / +2% physical Critical mult.: +20.00% Physical save: +40 (+6 eff.) Spell save: +55 (+7 eff.) Mental save: +37 (+5 eff.) Stamina each turn: +2.00 Light radius: +5 Infravision radius: +2 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 10 power out of 25/25) : Effective talent level: 2.0 Power cost: 10 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 622.76 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 622.76 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Spellpower: +10 (+1 eff.) Light radius: +5 It can be used to release a will o&LASTANTIQUE_WHITE |
Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Spellpower: +10 (+1 eff.) Light radius: +5 It can be used to release a will o&LASTANTIQUE_WHITE |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(229 power, based on Willpower) Activation costs 4 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(229 power, based on Willpower) Activation costs 4 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+2 eff.) Mindpower: +10 (+1 eff.) Light radius: +5 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). It can be used to release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 869.76 darkness damage (based on Mindpower and charge) Activation costs 4 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +2 Infravision radius: +7 It can be used to cleanse your mind of up to 7 (based on Magic) detrimental mental effects Activation costs 15 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
bright dwarven lantern of corpselightPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +11% blight / +10% darkness Spellpower: +5 (+0 eff.) Spell crit. chance: +3% Light radius: +9 Infravision radius: +4 See invisible: +9 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 12 cooldown : Effective talent level: 1.0 Power cost: 12 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 173 blight damage or heals 136 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
piercing dwarven lanternCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Changes resistances penetration: +15% all Light radius: +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+1 eff.) Mindpower: +10 (+1 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 6 power out of 25/25) : Effective talent level: 5.0 Power cost: 6 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak& |
Eternity&Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +15% temporal Changes damage: +15% temporal Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards stability) Activation costs 8 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+2 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 8 power out of 25/25) : Effective talent level: 3.0 Power cost: 8 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 33 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Fortune&Crafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +12 Defense: +12 (+1 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+2 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 7 power out of 35/35) : Effective talent level: 5.2 Power cost: 7 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 53 for 8 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj& |
Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 4 power out of 9/9) : Effective talent level: 2.0 Power cost: 4 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 781.07 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp& |
Prox&Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling&039;s hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn&039;s clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
3 Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
2 Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
3 Prothotipe&Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
3 Telos&Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff Activation costs 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 4 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
2 Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
63 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
77 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
93 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
83 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai&Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 1628.16 fire damage (based on Magic) Activation costs 19 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Annulment (2/2)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target&LASTANTIQUE_WHITE |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which WrithesPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects Activation costs 4 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Pusbutcher [power 173] (10 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to slow global speed by 95% Damage when hit (Melee): 2 nature Changes resistances: +9% mind / +18% nature Changes damage: +9% mind Critical mult.: +5.00% Poison immunity: +10% Disarm immunity: +20% Mindpower: +15 (+2 eff.) It can be used to setup a psionic shield, reducing all damage taken by 173 for 5 turns Activation puts all charms on cooldown for 10 turns. When used: * Gain a 40% chance to evade weapon attacks for 2 turns. * Increase all damage by 30% for 2 turns. * Reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+0 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+2 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 7 power out of 35/35) : Effective talent level: 3.0 Power cost: 7 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 259 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim&LASTANTIQUE_WHITE |
Umbramaster the voratun torque of clear mind [power 4] (10 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Changes stats: +7 Con Changes resistances: +9% cold / +15% mind / +9% light Changes damage: +9% darkness Silence immunity: +21% Healing mod.: +21% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 10 turns. When used: * Increase all damage penetration by 28% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Umbrapassion [power 173] (10 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Armour: +6 Defense: +15 (+2 eff.) Effects on melee hit: * 10 arcane resource burn * 40% chance to reduce damage dealt by 50% Changes resistances: +6% mind / +6% light Mental save: +3 (+1 eff.) Poison immunity: +10% Disease immunity: +20% Teleport immunity: +20% Only die when reaching: -60.00 life It can be used to setup a psionic shield, reducing all damage taken by 173 for 5 turns Activation puts all charms on cooldown for 10 turns. When used: * Cleanse 3 total effects of type disease, wound, or poison. * Reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
cleansing voratun torque of clear mind [power 5] (10 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to remove 1 confusion or silence effect and prevent the application of 5 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 10 turns. When used: * Cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
focusing voratun torque of mindblast [power 470] (6 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to blast the opponent&LASTORCHIDLASTANTIQUE_WHITE |
voratun torque of gale force &039; [power 475] (6 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Effects on melee hit: * 29% chance to reduce all saves and defense by 63 Damage when hit (Melee): 4 light Changes resistances penetration: +37% light Changes damage: +6% blight Light radius: +4 It can be used to project a gust of wind in a cone knocking all creatures back 14 spaces and dealing 765 physical damage Activation puts all charms on cooldown for 6 turns. When used: * Gain a 40% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Daystreaker the dragonbone totem of healing [power 512] (6 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +9 Str / +17 Dex / +24 Cun Changes resistances: +24% lightning / +27% fire / +24% light Changes resistances penetration: +54% fire Changes damage: +24% light / +60% lightning Light radius: +6 It can be used to heal yourself and all friendly characters within 10 spaces for 512 Activation puts all charms on cooldown for 6 turns. When used: * Heal for 95. Natural totems are made by powerful wilders to store nature power. |
Flameshear [power 470] (10 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Changes stats: +3 Con Changes resistances: +12% fire / +12% cold / +21% temporal Changes damage: +12% physical Critical mult.: +15.00% Spell save: +12 (+2 eff.) Stun/Freeze immunity: +10% Knockback immunity: +20% It can be used to summon a resilient tentacle up to 5 spaces away for 13 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1335 Base Damage: 546 Armor: 42 All Resist: 44 Activation puts all charms on cooldown for 10 turns. When used: * Increase all damage by 30% for 2 turns. * Cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Flashbane [power 560] (6 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +17 Wil Changes resistances: +11% arcane Changes resistances penetration: +45% lightning Critical mult.: +25.00% Stun/Freeze immunity: +45% Equilibrium when hit: +0.88 Maximum hate: +20.00 Spellpower: +50 (+5 eff.) Mindpower: +40 (+5 eff.) Mental crit. chance: +9% Damage Shield penetration: +68% It can be used to heal yourself and all friendly characters within 10 spaces for 560 Activation puts all charms on cooldown for 6 turns. When used: * Reduce fatigue by 49% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Gloridabeth the Scorchcutter [power 560] (6 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +8 Damage when hit (Melee): 10 darkness Changes stats: +12 Str Changes resistances: +6% cold / +6% fire / +6% darkness / +10% arcane Changes resistances penetration: +35% fire Changes damage: +18% physical It can be used to sting an enemy dealing 868 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 6 turns. When used: * Cleanse 3 total effects of type disease, wound, or poison. * Heal for 110. Natural totems are made by powerful wilders to store nature power. |
Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+1 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Ivymina [power 560] (6 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 6 arcane / 4 physical Changes stats: +3 Mag / +3 Con Changes damage: +3% blight / +9% temporal / +9% arcane Critical mult.: +15.00% Vim when firing critical spell: +1.00 Maximum stamina: +30.00 It can be used to heal yourself and all friendly characters within 10 spaces for 560 Activation puts all charms on cooldown for 6 turns. When used: * Reduce 3 talent cooldowns by 2. * Gain a 26% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+1 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns Activation costs 4 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
Veleba the dragonbone totem of healing [power 560] (6 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Armour penetration: +4 Effects on melee hit: * 50% chance to reduce all saves and defense by 63 Changes stats: +7 Dex / +3 Con Changes resistances: +9% acid / +9% temporal / +6% nature / +24% cold Changes resistances penetration: +10% physical Changes damage: +12% mind / +6% physical Reduces incoming crit damage: 15.00% Mental save: +12 (+2 eff.) Confusion immunity: +30% Maximum life: +100.00 It can be used to heal yourself and all friendly characters within 10 spaces for 560 Activation puts all charms on cooldown for 6 turns. When used: * Gain a 40% chance to evade weapon attacks for 2 turns. * Reduce fatigue by 51% for 2 turns. * Increase all damage by 30% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of stinging [power 560] (6 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to sting an enemy dealing 868 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 6 turns. Natural totems are made by powerful wilders to store nature power. |
soothing dragonbone totem of summon tentacle [power 445] (10 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to summon a resilient tentacle up to 5 spaces away for 13 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1209 Base Damage: 545 Armor: 35 All Resist: 50 Activation puts all charms on cooldown for 10 turns. When used: * Heal for 104. Natural totems are made by powerful wilders to store nature power. |
116 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Balokath the dragonbone wand of shielding [power 494] (8 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Changes stats: +3 Con Changes resistances: +3% physical / +9% darkness / +15% blight / +6% mind / +6% temporal Changes resistances penetration: +5% mind Changes damage: +15% temporal Maximum life: +40.00 Mindpower: +25 (+3 eff.) Mental crit. chance: +2% Light radius: +4 Infravision radius: +3 See invisible: +6 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% It can be used to create a shield absorbing up to 494 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 8 turns. When used: * Gain a 40% chance to evade weapon attacks for 2 turns. * Increase all damage by 30% for 2 turns. * Heal for 110. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Bleakradiance the dragonbone wand of lightning storm [power 554] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Effects on melee hit: * 35% chance to reduce damage dealt by 50% Damage when hit (Melee): 17 light Changes resistances: +39% fire / +18% mind / +26% temporal Spell save: +31 (+4 eff.) Blindness immunity: +35% Disease immunity: +35% Silence immunity: +35% Disarm immunity: +35% It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 166 lightning damage and will be dazed for 1 turn (831 total damage) Activation puts all charms on cooldown for 6 turns. When used: * Heal for 100. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Lightbringer&Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+2 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 804 light damage (based on your Magic and Strength) to your foes within radius 5 each turn Activation costs 13 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
Singecutter the dragonbone wand of lightning storm [power 560] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 18 mind Changes stats: +6 Dex / +19 Mag / +5 Wil / +7 Cun Changes resistances: +24% fire Changes resistances penetration: +44% fire Changes damage: +15% mind Critical mult.: +35.10% Mental save: +24 (+4 eff.) Mental crit. chance: +5% See invisible: +18 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 168 lightning damage and will be dazed for 1 turn (840 total damage) Activation puts all charms on cooldown for 6 turns. When used: * Increase all damage penetration by 29% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
dragonbone wand of clairvoyance &039; [power 15] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Armour penetration: +9 Physical crit. chance: +8.0% Physical power: +30 (+2 eff.) Effects on melee hit: * 51% chance to reduce strength, dexterity, and constitution by 53 Changes stats: +12 Str / +15 Dex / +6 Mag / +20 Wil Changes resistances penetration: +30% fire Changes damage: +48% physical Reduces incoming crit damage: 38.18% Physical save: +46 (+7 eff.) Stamina each turn: +7.64 Only die when reaching: -100.00 life Infravision radius: +8 It can be used to reveal the area around you, dispelling darkness (radius 15, power 129 based on Magic), and detect the presence of nearby creatures for 10 turns Activation puts all charms on cooldown for 6 turns. When used: * Gain a 29% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
dragonbone wand of clairvoyance &039; [power 16] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 8 arcane / 8 lightning Changes stats: +4 Wil Changes resistances: +15% light Changes damage: +6% light Critical mult.: +10.00% Mana each turn: +0.08 Vim when firing critical spell: +3.00 Maximum mana: +140.00 Maximum vim: +20.00 Spellpower: +15 (+1 eff.) Spell crit. chance: +3% Damage Shield penetration: +20% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to reveal the area around you, dispelling darkness (radius 16, power 130 based on Magic), and detect the presence of nearby creatures for 10 turns Activation puts all charms on cooldown for 6 turns. When used: * Gain a 37% chance to evade weapon attacks for 2 turns. * Heal for 97. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
dragonbone wand of conjuration &039; [power 440] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Physical power: +40 (+3 eff.) Armour: +26 Changes stats: +17 Str / +7 Dex / +20 Mag / +9 Cun Changes resistances: +12% arcane / +18% cold Changes resistances penetration: +59% physical / +50% arcane / +35% cold Changes damage: +21% cold Stamina each turn: +7.09 See invisible: +21 It can be used to fire a magical bolt dealing 999 cold damage Activation puts all charms on cooldown for 6 turns. When used: * Reduce fatigue by 54% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
dragonbone wand of lightning storm &039; [power 560] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Defense: +25 (+3 eff.) Changes stats: +2 Cun / +3 Wil Changes resistances: +15% lightning / +6% cold / +12% blight Poison immunity: +30% Disarm immunity: +20% Stun/Freeze immunity: +20% Teleport immunity: +30% Life regen: +4.00 Psi when hit: +0.16 Maximum life: +40.00 Maximum psi: +30.00 Healing mod.: +5% It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 168 lightning damage and will be dazed for 1 turn (840 total damage) Activation puts all charms on cooldown for 6 turns. When used: * Increase all damage by 25% for 2 turns. * Increase the duration of 3 beneficial effects by 3. * Cleanse 3 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
evasive dragonbone wand of clairvoyance [power 16] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to reveal the area around you, dispelling darkness (radius 16, power 130 based on Magic), and detect the presence of nearby creatures for 10 turns Activation puts all charms on cooldown for 6 turns. When used: * Gain a 40% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 12 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Glowing CorePowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 4 When wielded/worn: Changes resistances: +50% light / +50% fire Damage affinity(heal): +20% light / +20% fire Blindness immunity: +100% See invisible: +20 When carried: Light radius: +2 When used to imbue an object: Changes resistances: +50% light / +50% fire Damage affinity(heal): +20% light / +20% fire Blindness immunity: +100% Light radius: +4 See invisible: +20 Latent Damage Type: Light This is all that& |
70 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
93 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+1 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+1 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
79 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
88 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
94 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
127 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
133 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
149 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold (Exploration mode)
Buy an item from an AAA.By Urthikhad the Skeleton Brawler level 19
18th Dusk 122nd year of Ascendancy at 15:45 see stats
A View From The Gallery (Exploration mode)
57th Regrowth 123rd year of Ascendancy at 05:42 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Urthikhad the Skeleton Brawler level 86
47th Regrowth 123rd year of Ascendancy at 16:26 see stats
Bookception! (Exploration mode)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Urthikhad the Skeleton Brawler level 89
54th Regrowth 123rd year of Ascendancy at 06:27 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Urthikhad the Skeleton Brawler level 3
76th Pyre 122nd year of Ascendancy at 07:26 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Urthikhad the Skeleton Brawler level 48
33rd Haze 122nd year of Ascendancy at 08:25 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Urthikhad the Skeleton Brawler level 37
72nd Dusk 122nd year of Ascendancy at 20:28 see stats
Dethroned (Exploration mode)
Vanquished the Glass Golem without letting it use the glass throne to heal.By Urthikhad the Skeleton Brawler level 67
2nd Allure 123rd year of Ascendancy at 04:11 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Urthikhad the Skeleton Brawler level 50
46th Haze 122nd year of Ascendancy at 17:39 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Urthikhad the Skeleton Brawler level 39
79th Dusk 122nd year of Ascendancy at 06:17 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Urthikhad the Skeleton Brawler level 21
20th Dusk 122nd year of Ascendancy at 18:54 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Urthikhad the Skeleton Brawler level 62
79th Haze 122nd year of Ascendancy at 18:54 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Urthikhad the Skeleton Brawler level 14
4th Dusk 122nd year of Ascendancy at 05:53 see stats
Infinite x100 (Exploration mode)
Got to level 100 of the infinite dungeon.By Urthikhad the Skeleton Brawler level 83
37th Regrowth 123rd year of Ascendancy at 20:44 see stats
Infinite x150 (Exploration mode)
Got to level 150 of the infinite dungeon.By Urthikhad the Skeleton Brawler level 119
3rd Flare 123rd year of Ascendancy at 17:37 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By Urthikhad the Skeleton Brawler level 24
28th Dusk 122nd year of Ascendancy at 13:25 see stats
Infinite x200 (Exploration mode)
Got to level 200 of the infinite dungeon.By Urthikhad the Skeleton Brawler level 148
36th Haze 123rd year of Ascendancy at 09:57 see stats
Infinite x30 (Exploration mode)
Got to level 30 of the infinite dungeon.By Urthikhad the Skeleton Brawler level 32
50th Dusk 122nd year of Ascendancy at 16:27 see stats
Infinite x300 (Exploration mode)
Got to level 300 of the infinite dungeon.By Urthikhad the Skeleton Brawler level 204
5th Dusk 124th year of Ascendancy at 21:02 see stats
Infinite x40 (Exploration mode)
Got to level 40 of the infinite dungeon.By Urthikhad the Skeleton Brawler level 39
77th Dusk 122nd year of Ascendancy at 05:36 see stats
Infinite x50 (Exploration mode)
Got to level 50 of the infinite dungeon.By Urthikhad the Skeleton Brawler level 44
18th Haze 122nd year of Ascendancy at 14:13 see stats
Infinite x60 (Exploration mode)
Got to level 60 of the infinite dungeon.By Urthikhad the Skeleton Brawler level 51
49th Haze 122nd year of Ascendancy at 04:06 see stats
Infinite x70 (Exploration mode)
Got to level 70 of the infinite dungeon.By Urthikhad the Skeleton Brawler level 59
72nd Haze 122nd year of Ascendancy at 10:33 see stats
Infinite x80 (Exploration mode)
Got to level 80 of the infinite dungeon.By Urthikhad the Skeleton Brawler level 67
2nd Allure 123rd year of Ascendancy at 05:53 see stats
Infinite x90 (Exploration mode)
Got to level 90 of the infinite dungeon.By Urthikhad the Skeleton Brawler level 76
15th Regrowth 123rd year of Ascendancy at 07:58 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Urthikhad the Skeleton Brawler level 26
34th Dusk 122nd year of Ascendancy at 09:19 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Urthikhad the Skeleton Brawler level 10
3rd Summertide 122nd year of Ascendancy at 17:23 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Urthikhad the Skeleton Brawler level 20
19th Dusk 122nd year of Ascendancy at 00:36 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Urthikhad the Skeleton Brawler level 30
39th Dusk 122nd year of Ascendancy at 23:27 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Urthikhad the Skeleton Brawler level 40
1st Time of Equilibrium 122nd year of Ascendancy at 11:10 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Urthikhad the Skeleton Brawler level 50
38th Haze 122nd year of Ascendancy at 01:55 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By Urthikhad the Skeleton Brawler level 90
62nd Regrowth 123rd year of Ascendancy at 13:59 see stats
Pest Control (Exploration mode)
Killed 1000 reproducing vermin.By Urthikhad the Skeleton Brawler level 90
63rd Regrowth 123rd year of Ascendancy at 11:36 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Urthikhad the Skeleton Brawler level 30
42nd Dusk 122nd year of Ascendancy at 10:20 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Urthikhad the Skeleton Brawler level 16
6th Dusk 122nd year of Ascendancy at 22:32 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Urthikhad the Skeleton Brawler level 19
17th Dusk 122nd year of Ascendancy at 20:28 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Urthikhad the Skeleton Brawler level 52
49th Haze 122nd year of Ascendancy at 15:45 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Urthikhad the Skeleton Brawler level 30
41st Dusk 122nd year of Ascendancy at 04:58 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Urthikhad the Skeleton Brawler level 18
16th Dusk 122nd year of Ascendancy at 11:38 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Urthikhad the Skeleton Brawler level 67
1st Allure 123rd year of Ascendancy at 11:39 see stats
Log
Accepted quest &039;! (Press &039; to see the quest log)
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.



















































































































































































































































































