





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Always center your character 1.5.5Always center your character |
| Campaign | Maj'Eyal |
| Mode | Easy Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 14 / 33% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton master archer at level 1 on the 2nd Mirth 122nd year of Ascendancy at 13:44 / 75Killed by vampire at level 2 on the 2nd Mirth 122nd year of Ascendancy at 15:57 Killed by fire drake hatchling at level 2 on the 2nd Mirth 122nd year of Ascendancy at 19:00 Killed by minotaur at level 2 on the 2nd Mirth 122nd year of Ascendancy at 19:34 Killed by fire drake at level 2 on the 2nd Mirth 122nd year of Ascendancy at 20:12 Killed by fire drake hatchling at level 3 on the 2nd Mirth 122nd year of Ascendancy at 21:04 Killed by fire drake hatchling at level 3 on the 2nd Mirth 122nd year of Ascendancy at 21:28 Killed by fire drake hatchling at level 3 on the 2nd Mirth 122nd year of Ascendancy at 22:06 Killed by orc assassin at level 3 on the 2nd Mirth 122nd year of Ascendancy at 23:28 Killed by orc assassin at level 3 on the 2nd Mirth 122nd year of Ascendancy at 23:47 Killed by Yvara the maulotaur at level 4 on the 3rd Mirth 122nd year of Ascendancy at 07:43 Killed by Yvara the maulotaur at level 4 on the 3rd Mirth 122nd year of Ascendancy at 08:20 Killed by Yvara the maulotaur at level 4 on the 3rd Mirth 122nd year of Ascendancy at 09:11 Killed by Yvara the maulotaur at level 4 on the 3rd Mirth 122nd year of Ascendancy at 09:36 Killed by Yvara the maulotaur at level 4 on the 3rd Mirth 122nd year of Ascendancy at 10:04 Killed by Yvara the maulotaur at level 4 on the 3rd Mirth 122nd year of Ascendancy at 10:50 Killed by Yvara the maulotaur at level 4 on the 3rd Mirth 122nd year of Ascendancy at 11:19 Killed by Yvara the maulotaur at level 4 on the 3rd Mirth 122nd year of Ascendancy at 11:51 Killed by Yvara the maulotaur at level 4 on the 3rd Mirth 122nd year of Ascendancy at 12:46 Killed by skeleton archer at level 4 on the 3rd Mirth 122nd year of Ascendancy at 13:00 Killed by Yvara the maulotaur at level 4 on the 3rd Mirth 122nd year of Ascendancy at 13:55 Killed by skeleton archer at level 4 on the 3rd Mirth 122nd year of Ascendancy at 14:27 Killed by Yvara the maulotaur at level 4 on the 3rd Mirth 122nd year of Ascendancy at 15:12 Killed by degenerated skeleton warrior at level 4 on the 3rd Mirth 122nd year of Ascendancy at 15:58 Killed by skeleton master archer at level 4 on the 3rd Mirth 122nd year of Ascendancy at 16:42 Killed by skeleton master archer at level 4 on the 3rd Mirth 122nd year of Ascendancy at 17:11 Killed by skeleton magus at level 4 on the 3rd Mirth 122nd year of Ascendancy at 17:43 Killed by skeleton warrior at level 4 on the 3rd Mirth 122nd year of Ascendancy at 18:17 Killed by skeleton magus at level 4 on the 3rd Mirth 122nd year of Ascendancy at 19:19 Killed by Yvara the maulotaur at level 4 on the 3rd Mirth 122nd year of Ascendancy at 19:33 Killed by Yvara the maulotaur at level 4 on the 3rd Mirth 122nd year of Ascendancy at 20:15 Killed by skeleton archer at level 5 on the 4th Mirth 122nd year of Ascendancy at 00:28 Killed by skeleton warrior at level 5 on the 4th Mirth 122nd year of Ascendancy at 02:18 Killed by skeleton warrior at level 5 on the 4th Mirth 122nd year of Ascendancy at 04:57 Killed by ghast at level 6 on the 5th Mirth 122nd year of Ascendancy at 02:05 Killed by Gloruma the black ooze at level 6 on the 5th Mirth 122nd year of Ascendancy at 09:24 Killed by wretchling at level 7 on the 5th Mirth 122nd year of Ascendancy at 14:04 Killed by skeleton master archer at level 7 on the 6th Mirth 122nd year of Ascendancy at 00:26 Killed by degenerated skeleton archer at level 8 on the 6th Mirth 122nd year of Ascendancy at 05:41 Killed by skeleton archer at level 8 on the 6th Mirth 122nd year of Ascendancy at 07:56 Killed by forest wight at level 9 on the 6th Mirth 122nd year of Ascendancy at 22:43 Killed by forest wight at level 9 on the 6th Mirth 122nd year of Ascendancy at 23:18 Killed by Borfast the Broken at level 9 on the 7th Mirth 122nd year of Ascendancy at 00:17 Killed by maulotaur at level 9 on the 7th Mirth 122nd year of Ascendancy at 01:06 Killed by skeleton archer at level 9 on the 7th Mirth 122nd year of Ascendancy at 02:19 Killed by grave wight at level 10 on the 7th Mirth 122nd year of Ascendancy at 07:06 Killed by skeleton mage at level 10 on the 7th Mirth 122nd year of Ascendancy at 19:18 Killed by skeleton warrior at level 10 on the 7th Mirth 122nd year of Ascendancy at 20:16 Killed by ghoulking at level 10 on the 7th Mirth 122nd year of Ascendancy at 21:21 Killed by skeleton warrior at level 10 on the 7th Mirth 122nd year of Ascendancy at 23:03 Killed by ghast at level 10 on the 8th Mirth 122nd year of Ascendancy at 00:35 Killed by skeleton mage at level 10 on the 8th Mirth 122nd year of Ascendancy at 02:27 Killed by skeleton mage at level 10 on the 8th Mirth 122nd year of Ascendancy at 03:24 Killed by grave wight at level 10 on the 8th Mirth 122nd year of Ascendancy at 05:21 Killed by Filio Flightfond at level 10 on the 8th Mirth 122nd year of Ascendancy at 06:06 Killed by The Master at level 11 on the 8th Mirth 122nd year of Ascendancy at 08:15 Killed by The Master at level 11 on the 8th Mirth 122nd year of Ascendancy at 08:24 Killed by The Master at level 11 on the 8th Mirth 122nd year of Ascendancy at 09:05 Killed by The Master at level 11 on the 8th Mirth 122nd year of Ascendancy at 09:38 Killed by The Master at level 11 on the 8th Mirth 122nd year of Ascendancy at 10:15 Killed by skeleton warrior at level 11 on the 8th Mirth 122nd year of Ascendancy at 10:53 Killed by skeleton archer at level 11 on the 8th Mirth 122nd year of Ascendancy at 11:30 Killed by skeleton archer at level 11 on the 8th Mirth 122nd year of Ascendancy at 12:08 Killed by armoured skeleton warrior at level 11 on the 8th Mirth 122nd year of Ascendancy at 14:28 Killed by armoured skeleton warrior at level 11 on the 8th Mirth 122nd year of Ascendancy at 15:06 Killed by armoured skeleton warrior at level 11 on the 8th Mirth 122nd year of Ascendancy at 15:38 Killed by armoured skeleton warrior at level 11 on the 8th Mirth 122nd year of Ascendancy at 16:12 Killed by The Master at level 11 on the 8th Mirth 122nd year of Ascendancy at 16:50 Killed by armoured skeleton warrior at level 11 on the 8th Mirth 122nd year of Ascendancy at 17:35 Killed by armoured skeleton warrior at level 11 on the 8th Mirth 122nd year of Ascendancy at 18:12 Killed by armoured skeleton warrior at level 11 on the 8th Mirth 122nd year of Ascendancy at 18:50 Killed by The Master at level 11 on the 8th Mirth 122nd year of Ascendancy at 19:32 Killed by armoured skeleton warrior at level 11 on the 8th Mirth 122nd year of Ascendancy at 20:07 Killed by The Master at level 11 on the 8th Mirth 122nd year of Ascendancy at 20:46 Killed by armoured skeleton warrior at level 11 on the 8th Mirth 122nd year of Ascendancy at 21:29 |
Primary Stats
| Strength | 34 (base 34) |
| Dexterity | 37 (base 22) |
| Constitution | 13 (base 13) |
| Magic | 10 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 20 (base 10) |
Resources
| Life | 139/352 |
| Stamina | 112/119 |
| Equilibrium | 0 |
| Healing Factor | 0.88822652757079 |
| Regeneration | 0.2220566318927 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
| See Stealth | 21.388114253578 |
| See Invisible | 21.388114253578 |
Offense: Mainhand
| Damage | 69 |
| Accuracy | 63 |
| Crit Chance | 52% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +5% |
| All | +0% |
Defense: Base
| Armour (hardiness) | 28.52442471581 (77.222222222222%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 15 |
| Physical Save | 16 |
| Spell Save | 7 |
| Mental Save | 10 |
Defense: Resistances
| Darkness | 6%( 70%) |
| Light | 9%( 70%) |
| Fire | 5%( 70%) |
| Physical | 4%( 70%) |
| Cold | 5%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 56% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 56% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Effects
| talent | Berserker Rage |
| beneficial effect | Increases critical hit chance by 30%. Berserker Rage |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target is poisoned, taking 1.43 nature damage per turn and decreasing all heals received by 14%. Insidious Poison |
| beneficial effect | The target is recovering 18 life each turn. Recovery |
| detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffIn its remains, you found a strange staff. It radiates power and danger and you dare not use it yourself. You should bring it to the elders of Last Hope in the southeast. | active |
Escort: injured seer (level 1 of Dreadfell) | done |
You failed to protect the lone alchemist from death by faerlhing. Escort: lone alchemist (level 5 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by skeleton assassin. Escort: lone alchemist (level 7 of Dreadfell) | failed |
You failed to protect the lost anorithil from death by degenerated skeleton warrior. Escort: lost anorithil (level 3 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by ghoulking. Escort: worried loremaster (level 6 of Dreadfell) | failed |
Explore the caves below the ruins of Kor&SLATEWHITESLATE039;Pul and find out what lurks there and what treasures are to be gained! Of trolls and damp caves | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Equipment
| On fingers | rogue&Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +9 Defense: +17 (+8 eff.) Changes stats: +4 Cun It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 110% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| On fingers | Prismquench the gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +10 Changes stats: +6 Cun / +7 Dex Changes resistances: +9% light / +4% physical Stamina each turn: +0.60 Rings can have magical properties. |
| Main armor | iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
| On hands | umbral hardened leather gloves of dexterity (+3) (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +12 (+3 eff.) Armour: +2 Damage (Melee): 8 darkness Changes stats: +3 Dex Changes resistances: +6% darkness Changes damage: +5% darkness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | insulating hardened leather cap of dexterity (+5) (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +5 Dex Changes resistances: +5% fire / +5% cold A cap made of leather. |
| In main hand | insidious dwarven-steel battleaxe of crippling (138% power, 2 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Power: 138% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +41 insidious poison When wielded/worn: Physical crit. chance: +12.0% Massive two-handed battleaxes. |
Inventory
savior&Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +20% nature Changes damage: +10% nature Physical save: +6 (+5 eff.) Spell save: +7 (+7 eff.) Mental save: +6 (+6 eff.) Rings can have magical properties. |
steel ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Stun/Freeze immunity: +20% Life regen: +1.30 Rings can have magical properties. |
flaming steel battleaxe of massacre (140% power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 141% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +9 fire Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.quick dwarven-steel battleaxe (138% power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Power: 138% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 111% When wielded/worn: Accuracy: +7 (+2 eff.) Changes stats: +5 Dex Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.dwarven-steel dagger (118% power, 7 apr) Requires: - Dexterity 24 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 119% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.acidic steel greatmaul of paradox (130% power, 2 apr) Requires: - Strength 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Power: 131% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +10 acid / +9 temporal When wielded/worn: Damage when hit (Melee): 10 temporal Changes resistances: +10% temporal Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.flaming dwarven-steel greatmaul of crippling (153% power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Power: 154% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon crit: * cripple the target Burst (radius 1) on hit: +14 fire When wielded/worn: Physical crit. chance: +9.0% Massive two-handed mauls. |
Colaryem (159% power, 12 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 160% Range: 1.6x Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Crit. chance: +11.0% Attack speed: 50% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
This item will automatically be transmogrified when you leave the level.dwarven-steel greatsword (146% power, 2 apr) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 147% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.dwarven-steel greatsword of projection (142% power, 2 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 142% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Massive two-handed swords. |
iron greatsword (112% power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 112% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
dwarven-steel longsword &039; (123% power, 4 apr)Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Power: 123% Range: 1.4x Uses stat: 100% Str Damage type: Light Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 10% chance to disease * 25% chance for lightning to arc to a second target * 20% chance to torment the target Damage (Melee): +9 lightning / +7 blight When wielded/worn: Changes stats: +2 Str / +1 Mag / +3 Wil Changes resistances penetration: +9% mind / +7% darkness Disease immunity: +17% Infravision radius: +3 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.truestriking dwarven-steel mace (132% power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Power: 133% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +8 Changes resistances penetration: +10% physical Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.hardened leather sling of true flight Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 When wielded/worn: Accuracy: +9 (+3 eff.) Physical crit. chance: +7.0% Slings are used to hurl stones or metal shots at your foes. |
Staff of AbsorptionRequires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Plot Item] Type: weapon / staff It must be held with both hands. Power: 137% Range: 1.1x Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 When wielded/worn: Accuracy: +20 (+5 eff.) Spellpower: +20 (+15 eff.) Spell crit. chance: +10% It can be used to absorb energies, costing 1000 power out of 1000/1000. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
This item will automatically be transmogrified when you leave the level.Eye of the Forest (8 def, 0 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+11 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth&LAST6FFF8300FF006FFF837FFFD46FFF83FFFFFF6FFF83FFFFFF6FFF83FFFFFF6FFF83FFFFFFANTIQUE_WHITE |
This item will automatically be transmogrified when you leave the level.enlightening dwarven-steel mail armour of Eyal (3 def, 8 armour) Requires: - Strength 28 - Talent Heavy Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Changes stats: +4 Cun / +5 Wil Mental save: +12 (+11 eff.) Life regen: +1.60 Maximum life: +52.00 Healing mod.: +13% A suit of armour made of mail. |
Borfast&Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+5 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+9 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.pouch of steel shots (17/17, 120% power, 2 apr) Requires: - Dexterity 16 3.00 Encumbrance. Type: ammo / shot ; tier 2 Power: 121% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +4.5% Capacity: 17 Shots are used with slings to pummel your foes to death. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Roar rearms.
Roar deactivates Berserker Rage.
Roar&LAST



























































