Coleta the level 9 Higher Arcane Blade by zhiphen

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHigher
ClassArcane Blade
Level / Exp9 / 38%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 14)
Dexterity16 (base 15)
Constitution12 (base 12)
Magic25 (base 19)
Willpower16 (base 11)
Cunning22 (base 13)

Resources

Life237/237
Mana178/178
Stamina119/119
Healing Factor1.1191526171258
Regeneration0.27978815428144

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage34
Accuracy33
Crit Chance6%
APR1
Speed1.00

Offense: Spell

Spellpower22
Crit Chance5%
Speed1

Offense: Mind

Mindpower21
Crit Chance5%
Speed1

Offense: Damage Bonus

Nature+5%
Acid+11%
Light+10%
All+0%

Defense: Base

Armour (hardiness)3 (35.65183292883%)
Defense26
Ranged Defense26
Fatigue0
Physical Save11
Spell Save14
Mental Save13

Defense: Resistances

Acid 16%( 70%)
Light 30%( 70%)
Cold 5%( 70%)
Nature 10%( 70%)
Physical 5%( 70%)
Fire 6%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance31%
Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Technique / Magical combat1.30
2/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Spell / Enhancement1.30
0/5
0/5
0/5
0/5
Spell / Air1.40
2/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Aegis1.00
2/5
0/5
0/5
0/5
Spell / Conveyance1.00
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
1/5
2/5
1/5
0/5

Effects

talent

Quests

done
done
done
failed
done
active
done

Equipment

On feet
Around neck
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 4 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 21 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 27 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press &039; or right click to use).
Ran for 16 turns (stop reason: at exit).


You gain 0.59 gold from the transmogrification of
flaming iron shield (0 def, 2 armour, 22 block).
You gain 1.26 gold from the transmogrification of
impenetrable iron plate armour of stability (0 def, 12 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 1.90 gold from the transmogrification of
impenetrable iron mail armour of resilience (2 def, 9 armour).
You gain 0.91 gold from the transmogrification of
iron gauntlets of magic (+2) (0 def, 1 armour).
You gain 2.65 gold from the transmogrification of
Silk Current (12 def, 0 armour).
You gain 1.80 gold from the transmogrification of
potent elm vilestaff of might (13-16 power, 2 apr, blight element).
You gain 1.74 gold from the transmogrification of
potent elm starstaff of might (12-14 power, 2 apr, physical element).
You gain 4.21 gold from the transmogrification of
cruel elm starstaff of illumination (10-12 power, 2 apr, physical element).
You gain 0.25 gold from the transmogrification of
iron longsword (12-17 power, 2 apr).
You gain 1.65 gold from the transmogrification of
shielding rune of the psychic (absorb 98; dur 4; cd 17).
There is a next level here (press &039; or right click to use).