Dirty Dan the level 4 Higher Sun Paladin by fetiguap

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceHigher
ClassSun Paladin
Level / Exp4 / 78%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 19)
Dexterity14 (base 13)
Constitution13 (base 13)
Magic17 (base 16)
Willpower13 (base 10)
Cunning10 (base 10)

Resources

Life168/168
Positive59/59
Stamina116/116
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage19
Accuracy21
Crit Chance2%
APR6
Speed1.00

Offense: Spell

Spellpower10.5
Crit Chance1%
Speed1

Offense: Mind

Mindpower19
Crit Chance1%
Speed1

Offense: Damage Bonus

All+0%

Defense: Base

Armour (hardiness)10.118138619369 (56.297102139833%)
Defense4
Ranged Defense4
Fatigue13
Physical Save11
Spell Save10
Mental Save12

Defense: Resistances

Blight 10%( 70%)
Lightning 16%( 70%)
Nature 11%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Celestial / Combat1.30
2/5
0/5
0/5
0/5
Celestial / Sun1.30
2/5
0/5
0/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
1/5
1/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
3/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
1/5
0/5

Effects

detrimental effect

Quests

active

Equipment

On fingers
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log


You gain 5.00 gold from the transmogrification of
elm wand of conjuration [power 105] (15 cooldown).
You gain 1.13 gold from the transmogrification of
quiver of elm arrows of erosion (20/20, 103% power, 5 apr).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 0.48 gold from the transmogrification of
insulating iron helm (0 def, 3 armour).
You gain 0.47 gold from the transmogrification of
grounding iron helm (0 def, 3 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 0.65 gold from the transmogrification of
linen robe of blight (+10%) (0 def, 0 armour).
You gain 1.11 gold from the transmogrification of
flaming coral trident (107% power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (108% power, 6 apr).
You gain 1.84 gold from the transmogrification of
iron greatmaul of daylight (116% power, 1 apr).
You gain 2.60 gold from the transmogrification of
balanced iron dagger of massacre (110% power, 5 apr).
There is a way to the next level here (press &039; or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press &039; or right click to use).
Ran for 50 turns (stop reason: at exit).


There is a way to the next level here (press &039; or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press &039; or right click to use).
Ran for 51 turns (stop reason: at exit).


There is a Way into the Slazish fens here (press &039; or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...


Saving done.