












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Nekarcos's Quality of Life 02a: Tile Scanner (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: High Background: After watching a friend nearly rage quit ToME after failing to understand stealth mechanics. It inspired me to add more information to the UI! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Alchemist Notifications 1.7.0Pops up a notification when you collect all the ingredients for an elixir in the Brotherhood of Alchemists quest. Also available as part of the ZOmnibus Addon Pack. Nekarcos's Quality of Life 08: Life Displays (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
One Step Forward 1.7.6Gives every character a very simple (and very dangerous) talent: take exactly one step forward. Meant to make life much easier when playing on a controller / Steam Deck / toaster. If no hostiles are visible, will use the same targeting rules as auto-explore. If hostiles are visible, will step towards the targeted hostile. If the targeted hostile is adjacent, they will be bump-attacked. This means you will walk towards or attack either: By default, steps will ask for confirmation, unless you enable "Automatic accept target" in your ToME settings (ctrl+shift+p by default) or disable "Confirm before stepping" in the addon options. There are several other options available in the in-game Game Options menu under "[One Step Forward]". Heavily inspired by the auto-attack system in Path of Achra (which was in turn heavily inspired by ToME). Please note: The author is a software engineer, but as an experiment this was heavily vibe-coded so do not be surprised if your game explodes. Nekarcos's Quality of Life 03: Summoning Timer (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Low Health Popup 1.7.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Automatic Transmission 1.7.6An overhaul of auto-use. Fine-grained control over when talents are used. Per-talent rules (right-click a talent to Configure):
Based originally on this addon: NOTE: this was heavily vibe-coded, so do not be surprised if your character turns into a pumpkin. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Nekarcos's Quality of Life 04: Healing Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Combat Turn Separators 1.7.6Combat Turn Separators (non-intrusive)This addon provides a compact, non-intrusive display of combat turn information in the game log. It helps you follow fights by showing turn counts and recent turn activity. The display is intentionally lightweight and lives in the log area so it complements existing UI and other addons.
Notes
Contributions, bug reports, and improvements are welcome at https://github.com/cmtjk/tome-combat-turn-separators. Version history
Ashes of Urh'Rok 1.7.4Official Expansion!Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Halfling |
| Class | Skirmisher |
| Level / Exp | 44 / 72% |
| Size | small |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 32 (base 16) |
| Dexterity | 79 (base 60) |
| Constitution | 22 (base 10) |
| Magic | 68 (base 44) |
| Willpower | 32 (base 14) |
| Cunning | 72 (base 60) |
Resources
| Life | 1319/1319 |
| Mana | 348/348 |
| Stamina | 249/249 |
| Positive | 159/159 |
| Healing Factor | 1.2524166372472 |
| Regeneration | 10.536260559582 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +96.353718395664% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 8 |
| See Stealth | 64.862337278037 |
| See Invisible | 79.862337278037 |
Offense: Mainhand
| Damage | 207 |
| Accuracy | 65 |
| Crit Chance | 48% |
| APR | 13 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 56 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +18% |
| Acid | +14% |
| Nature | +9% |
| Darkness | +16% |
| Cold | +18% |
| Physical | +93% |
| Fire | +6% |
| All | +0% |
Offense: Damage Penetration
| Physical | +19% |
| Darkness | +5% |
| Light | +25% |
| All | +0% |
Defense: Base
| Armour (hardiness) | 59.512106701502 (78.868349618697%) |
| Defense | 83 |
| Ranged Defense | 83 |
| Fatigue | 0 |
| Physical Save | 45 |
| Spell Save | 40 |
| Mental Save | 62 |
Defense: Resistances
| Lightning | 68%( 70%) |
| Acid | 40%( 70%) |
| Light | 16%( 70%) |
| Nature | 21%( 70%) |
| Darkness | 46%( 70%) |
| Physical | 70%( 70%) |
| Cold | 36%( 70%) |
| All | 16%( 70%) |
Defense: Immunities
| Teleport Resistance | 20% |
| Pinning Resistance | 28% |
| Disarm Resistance | 25% |
| Confusion Resistance | 68% |
| Silence Resistance | 60% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 30% |
Inscriptions (4/4)
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 116 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 230 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 817% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 5/5 |
| 4/5 |
| 3/5 |
| Technique / Buckler Training | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Cunning / Poisons | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 3/5 |
| 5/5 |
| 2/5 |
| Other / One Step Forward | 1.00 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Cunning / Scoundrel | 1.30 |
| 2/5 |
| 3/5 |
| 2/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Chant of Fortitude |
| talent | Bombardment |
| talent | Counter Shot |
| talent | Pace Yourself |
| talent | Trained Reactions |
| talent | Apply Poison |
| talent | Premonition |
| talent | Numbing Poison |
| talent | Crippling Poison |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Dreadfell. Escort: lost defiler (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You failed to protect the lost sun paladin from death by Porywyn the green worm mass. Escort: lost sun paladin (level 3 of Scintillating Caves) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Shade. Of trolls and damp caves | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak&WHITESLATEWHITESLATEWHITESLATE | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Isilaith the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Cun +6 Con dps ---------- Spell.pwr +10 (+3 eff.) ----- def ----- Armour +5 Resists +9% cold Crit.chn- 15.00% Phys.save +21 (+7 eff.) Mind.save +21 (+5 eff.) Heal.mod +15% Silence- +50% Confus- +68% Stun/Frz- +35% A pair of boots made of leather. |
| Quiver | sentry&3.0 T5 shot ammo [Ego+] Arcane Power 168% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +13 Crit +7.0% Capacity 58 Rld cld 3 Shots are used with slings to pummel your foes to death. |
| Light source | alchemist&039;Cobraroar&1.0 T3 lite [Rare] Master While equipped: dps ---------- Mind.pwr +15 (+5 eff.) Dmg.mod +9% nature Melee Ret 4 mind On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Armour +14 Resists +6% nature Max.HP +80.00 ---------- misc Psi/ret +0.24 Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Ivugawen the Fogveil (2 def, 0 armour) =physdmg=2.0 T3 head armor [Rare] Nature While equipped: Stats +1 Str +1 Dex +3 Mag +4 Wil dps ---------- Dmg.mod +9% cold +16% physical Res.pen +5% darkness ----- def ----- Defense +2 (+1 eff.) Resists +16% physical ---------- misc See.Invis +6 A pointy cloth hat, very wizardly... |
| On hands | Elydheta the dwarven-steel gauntlets (0 def, 9 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% Phys.pwr +15 (+3 eff.) Melee+ 8 physical Dmg.mod +6% physical Res.pen +10% physical ----- def ----- Armour +9 Fatigue +3% Resists +4% physical Crit.chn- 15.00% Die.at -60.00 life Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | ash totem of healing &039; [power 188] (10 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +5 Str dps ---------- Crit.mult +10.00% Dmg.mod +6% fire Melee Ret 10 blight 4 physical ----- def ----- Defense +25 (+5 eff.) Heal yourself and all friendly characters within 10 spaces for 188 Puts all charms on 10 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
| On fingers | gold quartz ring0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Str +3 Dex +5 Wil dps ---------- Dmg.mod +14% acid Melee Ret 6 cold ----- def ----- Resists +28% acid +6% cold Mind.save +10 (+2 eff.) Max.HP +32.00 Disarm- +25% Pinning- +28% Stun/Frz- +30% Knockbk- +30% ---------- misc See.Invis +9 Rings make your fingers look great! |
| On fingers | Kyleroddahir the gold ring0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +4 Wil +5 Mag dps ---------- Crit.mult +10.00% Spell.pwr +30 (+8 eff.) Dmg.mod +16% darkness Res.pen +10% physical Melee Ret 10 arcane ----- def ----- Defense +25 (+5 eff.) Resists +32% darkness Rings make your fingers look great! |
| Around neck | Voidlord the voratun amulet =stun78=0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Cun +3 Dex dps ---------- Res.pen +15% light On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Resists +53% lightning +3% darkness Phys.save +21 (+7 eff.) Spell.save +20 (+7 eff.) Mind.save +25 (+6 eff.) Stun/Frz- +79% Amulets make your neck look great! |
| In main hand | Hare-Skin Sling4.0 T3 sling 1H weapon [Unique] Nature Power 65% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +10 Lck dps ---------- Phys.crit +5.0% Mov.spd +20% ----- def ----- Defense +10 (+2 eff.) ---------- misc Masteries +0.20 Cunning/Survival Inertial Shot: Level 4.5 Pwr.cost 6 out of 8/8. Range 10 Travel.spd instantaneous Description: You fire a mighty shot at your target, doing 147% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it& |
| Around waist | balancing hardened leather belt of recklessness1.0 T3 belt armor [Ego++] Master While equipped: Stats +3 Cun +4 Dex dps ---------- Phys.crit +13.0% Mind.crit +9% Crit.mult +5.00% Phys.pwr +4 (+1 eff.) A belt that goes around your waist. |
| In off hand | acidic voratun shield of shrapnel (0 def, 10 armour, 181% power, 197 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Nature/Master When used to Attack: Power 181% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +197 On Hit: * 17% chance to reduce armor by 37% While equipped: dps ---------- Melee+ 8 acid On shield block: * Cause enemies within radius 6 to bleed for 287 physical damage over 5 turns (1/turn) Melee Ret 4 acid ----- def ----- Armour +10 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Staroozer (32 def, 4 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Res.pen +10% light Melee Ret 8 light ----- def ----- Armour +4 Defense +32 (+7 eff.) Phys.save +8 (+2 eff.) Max.HP +57.00 Silence- +10% Teleport- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Kheluldil the silk robe (0 def, 2 armour) =iiiii=2.0 T4 cloth armor [Random Unique] Nature While equipped: Stats +9 Str +6 Mag +5 Wil +2 Con dps ---------- Crit.mult +15.00% Dmg.mod +18% lightning +71% physical +9% cold Acc +10 (+2 eff.) ----- def ----- Armour +2 Resists +9% lightning +9% cold +50% physical +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the duelist (heal 221; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 221 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 545%; cd 9)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 545% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 755%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 755% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 734%; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 734% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 739%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 739% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 556; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 556 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 446; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 446 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 587; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 587 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 541; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 541 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 25%; mental, physical; dur 4; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 25%; mental, physical; dur 4; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 19%; mental, magical; dur 4; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 31%; physical; dur 3; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 31% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It& |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 440 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (278.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 278.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the duelist (damage 256; dur 4; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 256.27 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 46; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 46 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 58; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 58 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 68; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 68 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 123; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 123 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the duelist (threshold 23; blocks 7; dur 4; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 23 up to 7 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the psychic (range 71; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 71 with a minimum range of 15. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the titan (range 49; cd 11)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 49 with a minimum range of 15. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Belylrakira the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +5 Con dps ---------- Acc +30 (+7 eff.) On Hit (Melee): * 20% chance to reduce armor by 37% ----- def ----- Defense +25 (+5 eff.) Resists +18% fire +18% cold Amulets make your neck look great! |
Daimayatir the gold amulet0.1 T3 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Mag dps ---------- Melee+ 8 light 5 darkness Dmg.mod +12% temporal +8% light +8% darkness Res.pen +15% mind Melee Ret 6 temporal On Melee Ret: * 8% chance to blind * 5% chance to reduce damage dealt by 22% ---------- misc Masteries +0.19 Celestial/Chants Amulets make your neck look great! |
Emyvena the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: ----- def ----- Defense +30 (+6 eff.) Resists +9% lightning +12% fire +27% acid Max.HP +40.00 Silence- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Masteries +0.22 Cunning/Scoundrel Amulets make your neck look great! |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+3 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Puretorrent0.1 T3 amulet jewelry [Rare] Disrupt While equipped: dps ---------- Dmg.mod +6% cold +6% light +6% nature Melee Ret 10 nature 4 light On Hit (Melee): * 20% chance to slow global speed by 54% * 20% chance to reduce damage dealt by 22% ----- def ----- Resists +22% blight +20% nature +12% darkness Poison- +38% Disease- +37% ---------- misc Light +2 Amulets make your neck look great! |
Skykiller0.1 T3 amulet jewelry [Random Unique] Disrupt/Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +7 (+2 eff.) Res.pen +15% mind Melee Ret 2 lightning ----- def ----- Resists +30% blight +29% nature +9% lightning Mind.save +8 (+2 eff.) Poison- +50% Disease- +60% Confus- +10% ---------- misc Psi/ret +0.16 Amulets make your neck look great! |
Sootspire0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +24% arcane +12% darkness Res.pen +25% darkness Melee Ret 10 darkness On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 27 * 20% chance to reduce damage dealt by 22% ----- def ----- Resists +5% arcane ---------- misc Masteries +0.24 Celestial/Chants Amulets make your neck look great! |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
The Far-Hand =vor=0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 5.5 Pwr.cost 24 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (156). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Thunderwinter =ltngres15=0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun +2 Wil dps ---------- Dmg.mod +6% lightning Res.pen +15% mind ----- def ----- Resists +15% lightning +16% light +17% darkness Blind- +31% ---------- misc Max.psi +10.00 Amulets make your neck look great! |
Unlightpain0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% arcane +12% mind Res.pen +25% arcane Melee Ret 10 darkness ----- def ----- Resists +21% lightning +5% arcane +20% darkness +12% mind Stun/Frz- +37% Amulets make your neck look great! |
Yvaganor0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +2 Str +5 Dex +5 Mag +2 Wil dps ---------- Dmg.mod +6% blight ----- def ----- Fatigue -6% Resists +5% arcane HP.reg +3.00 ---------- misc Light +3 Infravis +3 Amulets make your neck look great! |
archmage&0.1 T3 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Crit.mult +13.00% Spell.pwr +4 (+1 eff.) Dmg.mod +6% acid +6% fire +6% cold +6% lightning Acc +7 (+2 eff.) Apr +15 Amulets make your neck look great! |
archmage&0.1 T2 amulet jewelry [Ego+] Arcane While equipped: Stats +1 Mag dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) Dmg.mod +4% acid +5% fire +4% cold +5% lightning Amulets make your neck look great! |
copper amulet &039;0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +3% nature +3% cold Melee Ret 10 nature On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Resists +9% nature +9% cold Phys.save +8 (+2 eff.) Max.HP +37.00 HP.reg +3.00 Amulets make your neck look great! |
gold amulet0.1 T3 amulet jewelry [Normal] Amulets make your neck look great! |
gold amulet &039;0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Spell.crit +3% S.pwr/crit +10 Dmg.mod +15% arcane Res.pen +10% arcane On Hit (Melee): * 20% chance to reduce armor by 37% ----- def ----- Resists +18% acid ---------- misc Masteries +0.28 Wild-gift/Harmony Amulets make your neck look great! |
gold amulet &039;0.1 T3 amulet jewelry [Random Unique] Nature While equipped: Stats +11 Wil dps ---------- Dmg.mod +9% temporal Res.pen +10% mind On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +12% fire +16% cold Amulets make your neck look great! |
grounding gold amulet of perfection (0.25 Wild-gift / Harmony,0.25 Cunning / Survival) =stun20=0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +16% lightning Stun/Frz- +20% ---------- misc Masteries +0.25 Wild-gift/Harmony +0.25 Cunning/Survival Amulets make your neck look great! |
savior&0.1 T1 amulet jewelry [Ego++] Master While equipped: dps ---------- Crit.mult +11.00% Acc +6 (+1 eff.) Apr +10 ----- def ----- Phys.save +12 (+4 eff.) Spell.save +11 (+4 eff.) Mind.save +11 (+2 eff.) Amulets make your neck look great! |
starlit gold amulet of vision0.1 T3 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +18% light +15% darkness Blind- +47% ---------- misc Infravis +4 Sight +2 See.Invis +7 Amulets make your neck look great! |
starlit stralite amulet of vision0.1 T4 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +20% light +18% darkness Blind- +52% ---------- misc Infravis +6 Sight +2 See.Invis +9 Amulets make your neck look great! |
steel amulet &039;0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +7 Dex +3 Con dps ---------- On Hit (Melee): * 10% chance to slow global speed by 54% ----- def ----- Resists +3% mind +6% nature Amulets make your neck look great! |
vitalizing gold amulet0.1 T3 amulet jewelry [Ego+] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +13 (+4 eff.) Max.HP +54.00 HP.reg +1.00 Amulets make your neck look great! |
Aerossra the Frostwhisper0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +7 Str +9 Con dps ---------- Phys.pwr +9 (+2 eff.) Spell.pwr +9 (+3 eff.) Mind.pwr +9 (+3 eff.) Dmg.mod +9% arcane Melee Ret 10 arcane 4 cold ---------- misc Light +2 Rings make your fingers look great! |
Chargore the gold ring0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +9 Wil dps ---------- Spell.crit +4% S.pwr/crit +8 Res.pen +25% fire ----- def ----- Resists +18% fire Blind- +25% ---------- misc Mana/s.crit +2.00 Infravis +5 See.Stealth +13 See.Invis +17 Rings make your fingers look great! |
Gorefurnace0.1 T3 ring jewelry [Random Unique] Arcane While equipped: Stats +4 Mag +6 Cun +4 Con dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +7 (+2 eff.) Melee Ret 2 nature ----- def ----- Phys.save +9 (+3 eff.) Blind- +55% ---------- misc Infravis +8 See.Stealth +22 See.Invis +19 Rings make your fingers look great! |
Helin the Duathelquill0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +7 Con dps ---------- Dmg.mod +15% temporal +21% mind +6% darkness Res.pen +25% temporal Melee Ret 10 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 27 ----- def ----- Phys.save +14 (+4 eff.) Rings make your fingers look great! |
Huryrek the Eclipsesage0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% darkness +16% fire Res.pen +25% darkness Melee Ret 8 temporal On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Resists +32% fire +3% darkness +15% temporal Rings make your fingers look great! |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Kakor the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +6% mind ----- def ----- Resists +6% light Phys.save +6 (+2 eff.) Max.HP +20.00 Poison- +20% Disease- +10% Pinning- +10% Rings make your fingers look great! |
Wheel of Fate0.1 T1 ring jewelry [Unique] Arcane While equipped: Stats +2 Cun dps ---------- Melee+ 5 physical Ranged+ 6 physical Dmg.mod +9% fire Acc +8 (+2 eff.) Apr +8 On Hit (Melee): * 11% chance to reduce all saves and defense by 27 On Hit (Ranged): * 11% chance to reduce all saves and defense by 27 ----- def ----- Defense +7 (+2 eff.) HP.reg +2.00 Stun/Frz- +23% ---------- misc Equi/ret +0.12 Hate/m.crit +3.00 Max.hate +5.00 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown "This isn& |
copper citrine ring0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +5 (+1 eff.) ---------- misc Light +4 Infravis +4 Rings make your fingers look great! |
copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring of frost (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Resists +22% cold Rings make your fingers look great! |
copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +21.00 Disarm- +20% Pinning- +21% Knockbk- +21% Rings make your fingers look great! |
gold quartz ring0.1 T3 ring jewelry [Ego++] Nature/Master While equipped: Stats +5 Cun +4 Dex dps ---------- Acc +9 (+2 eff.) ----- def ----- Max.HP +50.00 HP.reg +9.00 Heal.mod +13% Stun/Frz- +30% Rings make your fingers look great! |
gold quartz ring0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +7 Cun dps ---------- Melee+ 17 physical Ranged+ 17 physical On Hit (Melee): * 13% chance to reduce all saves and defense by 27 On Hit (Ranged): * 15% chance to reduce all saves and defense by 27 ----- def ----- Stun/Frz- +30% ---------- misc Hate/m.crit +1.00 Max.hate +11.00 Bleeding Edge: Puts all charms on 14 cooldown Level 3.5 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 158% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 59%. Rings make your fingers look great! |
gold ring &039;0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Mind.crit +3% Crit.mult +15.00% Dmg.mod +12% nature ----- def ----- Resists +24% nature +12% lightning ---------- misc Hate/m.crit +2.00 Max.psi +30.00 Rings make your fingers look great! |
gold ring &039;0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.pwr +8 (+2 eff.) Dmg.mod +12% mind ----- def ----- Resists +9% mind Mind.save +6 (+1 eff.) ---------- misc Max.hate +10.00 Rings make your fingers look great! |
gold ring &039;0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Dex dps ---------- Mind.crit +3% Res.pen +25% mind Acc +14 (+3 eff.) ----- def ----- Resists +5% arcane ---------- misc Equi/ret +0.12 Psi/ret +0.20 Hate/m.crit +5.00 Max.psi +40.00 Rings make your fingers look great! |
gold ring &039;0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% mind +12% cold ----- def ----- Resists +24% cold +6% darkness +6% temporal Die.at -80.00 life Disease- +20% Confus- +20% Rings make your fingers look great! |
gold ring &039;0.1 T3 ring jewelry [Rare] Master While equipped: Stats +3 Dex +7 Con dps ---------- Dmg.mod +24% lightning +24% cold ----- def ----- Resists +12% lightning Crit.chn- 15.00% HP.reg +4.00 Stun/Frz- +34% Rings make your fingers look great! |
gold ring of life0.1 T3 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +60.00 HP.reg +10.00 Heal.mod +12% Rings make your fingers look great! |
marksman&0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+1 eff.) Rings make your fingers look great! |
pixie&0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +5 Cun +2 Mag dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +18 (+5 eff.) Mind.pwr +10 (+3 eff.) Rings make your fingers look great! |
psionicist&0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +10% nature ----- def ----- Resists +20% nature Mind.save +6 (+1 eff.) Rings make your fingers look great! |
rogue&0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+1 eff.) Silence- +20% ---------- misc Mana/turn +0.13 Rings make your fingers look great! |
savior&0.1 T3 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +12% lightning ----- def ----- Resists +24% lightning Phys.save +7 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Rings make your fingers look great! |
solipsist&0.1 T3 ring jewelry [Ego++] Master/Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +9 (+3 eff.) Acc +11 (+3 eff.) Apr +10 ----- def ----- Defense +12 (+3 eff.) Disengage: Puts all charms on 7 cooldown Level 4.5 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 194% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
solipsist&0.1 T2 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +12% acid ----- def ----- Resists +24% acid Rings make your fingers look great! |
steel citrine ring0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +4 Mag dps ---------- Melee+ 15 light Ranged+ 11 light Dmg.mod +11% light ---------- misc Light +4 Infravis +4 Rings make your fingers look great! |
steel citrine ring0.1 T2 ring jewelry [Ego+] Arcane While equipped: ----- def ----- Resists +15% acid +11% fire +10% lightning +11% cold ---------- misc Light +4 Infravis +4 Rings make your fingers look great! |
steel citrine ring0.1 T2 ring jewelry [Ego+] Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 10 physical Ranged+ 9 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 27 On Hit (Ranged): * 12% chance to reduce all saves and defense by 27 ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Light +4 Infravis +4 Bleeding Edge: Puts all charms on 14 cooldown Level 5.5 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 325% weapon damage over 7 turns, and all healing will be reduced by 70%. Rings make your fingers look great! |
steel citrine ring0.1 T2 ring jewelry [Ego+] Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 8 physical Ranged+ 11 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 27 On Hit (Ranged): * 12% chance to reduce all saves and defense by 27 ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Light +4 Infravis +4 Bleeding Edge: Puts all charms on 14 cooldown Level 4.5 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 313% weapon damage over 7 turns, and all healing will be reduced by 65%. Rings make your fingers look great! |
steel citrine ring0.1 T2 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +7 (+2 eff.) ---------- misc Light +4 Infravis +4 Rings make your fingers look great! |
steel ring &039; =stun10=0.1 T2 ring jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +3 Cun +4 Mag dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +19% lightning ----- def ----- Resists +26% lightning +3% fire Mind.save +7 (+1 eff.) Blind- +20% Confus- +26% Stun/Frz- +10% Rings make your fingers look great! |
stralite jade ring0.1 T4 ring jewelry [Ego+] Nature While equipped: ----- def ----- Armour +4 Resists +11% blight +13% nature +4% all Poison- +22% Disease- +26% Rings make your fingers look great! |
stralite jade ring0.1 T4 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +8 Str +6 Wil +7 Cun +5 Con dps ---------- Mind.crit +3% Mind.pwr +13 (+4 eff.) Res.pen +15% temporal ----- def ----- Armour +20 Resists +4% all Spell.save +17 (+6 eff.) ---------- misc Max.stam +22.00 Max.hate +10.00 Rings make your fingers look great! |
titan&0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +13% acid ----- def ----- Resists +26% acid Phys.save +8 (+2 eff.) Rings make your fingers look great! |
titan&0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+1 eff.) Max.HP +22.00 Disarm- +28% Pinning- +20% Knockbk- +23% Rings make your fingers look great! |
treant&0.1 T3 ring jewelry [Ego+] Nature While equipped: ----- def ----- Resists +11% nature +7% blight Poison- +16% Disease- +15% Rings make your fingers look great! |
treant&0.1 T3 ring jewelry [Ego+] Nature While equipped: ----- def ----- Resists +9% nature +10% blight Poison- +15% Disease- +14% Rings make your fingers look great! |
voratun bloodstone ring0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +7 Mag +6 Wil dps ---------- Spell.pwr +13 (+4 eff.) ----- def ----- Stun/Frz- +60% Rings make your fingers look great! |
warrior&0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Str dps ---------- Dmg.mod +13% acid ----- def ----- Armour +8 Resists +26% acid Rings make your fingers look great! |
Windraptor (176% power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Rare] Master Power 176% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +12 blight While equipped: dps ---------- Phys.crit +8.0% Dmg.mod +18% nature Phasing +30% ----- def ----- Resists +4% physical Spell.save +12 (+4 eff.) Massive two-handed battleaxes. |
Betimivena the stralite longsword (138% power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Rare] Arcane Power 138% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Hit: * 20% chance to reduce armor by 37% On Crit: * Splash the target with acid dealing 158 damage over 5 turns and reducing armor and accuracy by 20 While equipped: dps ---------- Dmg.mod +21% acid Res.pen +25% mind On Hit (Melee): * 20% chance to reduce armor by 37% ----- def ----- Armour +4 Confus- +20% Sharp, long, and deadly. |
creative thorny mindstar of balance (96% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 96% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Cun dps ---------- Mind.crit +3% Crit.mult +12.00% Mind.pwr +6 (+2 eff.) ----- def ----- Phys.save +3 (+1 eff.) Spell.save +5 (+2 eff.) Mind.save +5 (+1 eff.) ---------- misc Equi/ret +1.50 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
yew magestaff &039; (120% power, 4 apr, arcane element)5.0 T3 staff 2H weapon [Rare] Arcane Power 120% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Str dps ---------- Phys.crit +8.0% Spell.crit +3% Crit.mult +20.00% Spell.pwr +9 (+3 eff.) Dmg.mod +20% arcane Res.pen +15% light Apr +5 ----- def ----- Armour +7 Defense +6 (+1 eff.) Crit.chn- 10.00% ---------- misc Wards +2 arcane Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew magestaff &039; (120% power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Rare] Nature Power 120% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +6 Con dps ---------- Spell.crit +3% Spell.pwr +16 (+5 eff.) Dmg.mod +20% lightning +9% cold +9% light On Hit (Melee): * 20% chance to reduce all saves and defense by 27 ----- def ----- Resists +6% physical Max.HP +100.00 HP.reg +1.40 Heal.mod +22% Poison- +20% ---------- misc Light +3 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
warbringer&3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego++] Master Power 138% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit: * Wound the target dealing 287 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +4 Con dps ---------- Phys.crit +13.0% Phys.pwr +17 (+4 eff.) Res.pen +11% physical ----- def ----- Disarm- +24% One-handed war axes. |
Neira&1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 270, based on Magic) for 10 turns. Uses 14 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
Sepsisravage the hardened leather belt =lite3=1.0 T3 belt armor [Rare] Arcane While equipped: Stats +6 Mag dps ---------- Dmg.mod +12% nature On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Resists +18% cold +20% nature +12% light ---------- misc Mana/turn +0.40 Max.mana +37.00 Light +3 A belt that goes around your waist. |
rough leather belt of unlife =iii=1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Glitterradiance (2 def, 0 armour) =lite3=2.0 T3 cloak armor [Rare] Arcane While equipped: dps ---------- Mind.crit +5% Dmg.mod +12% arcane +12% light ----- def ----- Defense +2 (+1 eff.) Resists +22% darkness +21% temporal Def/telep +22 Res/telep +12% Dur/telep +16% ---------- misc Hate/m.crit +5.00 Light +3 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 7 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Vestments of the Conclave (0 def, 0 armour) =mag6=2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+4 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Eden&2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 56% (based on Cunning). Uses 33 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Poluda (0 def, 14 armour) =physpen28=3.0 T3 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +4 Con +4 Wil dps ---------- Crit.mult +10.00% Phys.pwr +20 (+4 eff.) Mind.pwr +6 (+2 eff.) Res.pen +28% physical Acc +5 (+1 eff.) On Hit (Melee): * 10% chance to reduce all saves and defense by 27 ----- def ----- Armour +14 Fatigue +3% Phys.save +12 (+4 eff.) Blindside: Puts all charms on 17 cooldown Level 4.5 Pwr.cost 17 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 55% (at 0 Hate) to 183% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 15 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Taintpierce the pair of dwarven-steel boots (0 def, 4 armour) =stun38=3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 54% * 20% chance to reduce strength, dexterity, and constitution by 27 ----- def ----- Armour +4 Fatigue +3% Resists +9% nature +15% light +5% arcane +6% mind Phys.save +6 (+2 eff.) Silence- +28% Confus- +28% Stun/Frz- +38% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Gloves of the Firm Hand (0 def, 8 armour) =stun30=1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable &039; to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Filthwire (0 def, 4 armour) =physpen25=3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Str +4 Dex dps ---------- Res.pen +25% physical +5% mind +10% nature Acc +15 (+4 eff.) ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Shockfiend the voratun helm (8 def, 10 armour) =iii=3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +6 Str dps ---------- Dmg.mod +6% temporal Melee Ret 6 lightning 4 temporal ----- def ----- Armour +10 Defense +8 (+2 eff.) Fatigue +5% Resists +21% lightning +20% darkness +18% light +6% all Phys.save +11 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
drakeskin leather cap &039; (0 def, 13 armour) =iii=2.0 T5 head armor [Random Unique] Master While equipped: Stats +11 Str +7 Dex dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Armour +13 Fatigue +5% Resists +10% fire +19% darkness +12% cold ---------- misc Mana/turn +0.12 Vim/s.crit +2.00 Infravis +6 Skullcracker: Puts all charms on 14 cooldown Level 4.5 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy&LIGHT_GREENLASTWHITELASTLIGHT_GREENLASTLIGHT_GREENLASTWHITELASTWHITELASTWHITEANTIQUE_WHITE |
Eilinavena the Lavariver (9 def, 6 armour)9.0 T3 light armor [Rare] Master While equipped: Stats +8 Str +3 Wil dps ---------- Mind.crit +8% Dmg.mod +24% fire Res.pen +20% cold Melee Ret 10 fire ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Resists +10% physical +16% darkness +9% cold ---------- misc Light +2 Track: Puts all charms on 20 cooldown Level 5.2 Pwr.cost 20 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 29 for 8 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
675 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mardodurim (dig speed 35 turns) =lite3=3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +3 Dex +2 Mag dps ---------- Res.pen +5% mind ----- def ----- Fatigue -5% ---------- misc Light +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Glimmerfurnace the alchemist&1.0 T3 lite [Random Unique] Nature/Psionic While equipped: dps ---------- Dmg.mod +3% acid Res.pen +20% light +10% acid Melee Ret 4 acid ----- def ----- Defense +12 (+3 eff.) Phys.save +33 (+11 eff.) Spell.save +21 (+7 eff.) Mind.save +25 (+6 eff.) Heal.mod +16% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
bright alchemist&ORANGE1.0 T3 lite [Ego+] Arcane/Master While equipped: dps ---------- Dmg.mod +8% light ----- def ----- Resists +8% darkness Affinity +5% light ---------- misc Light +9 Sun Flare: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 174.50 light damage. At talent level 3 you gain 33% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
scorching alchemist&1.0 T3 lite [Ego+] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +5 (+1 eff.) Melee Ret 16 fire ----- def ----- Resists +7% blight +6% fire +8% darkness ---------- misc Light +4 Infravis +4 See.Invis +8 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 20 cooldown Level 3.5 Pwr.cost 20 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 21 blight damage or heals 32 life. Creatures standing in the retch also have 25% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe&0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
8 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 132 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of voratun shots of crippling (21/21, 176% power, 6 apr)3.0 T5 shot ammo [Ego++] Master Power 176% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +6 Crit +27.0% Capacity 21 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 287 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Xiriarin the dwarven-steel torque of gale force [power 275] (10 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Crit.mult +15.00% Phys.pwr +15 (+3 eff.) Acc +10 (+2 eff.) Apr +8 ----- def ----- Armour +6 Defense +25 (+5 eff.) ---------- misc Stam/turn +3.00 Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 530 physical damage Puts all charms on 10 cooldown 100% to increase the duration of 3 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of mindblast &039; [power 200] (10 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: dps ---------- Res.pen +15% arcane Melee Ret 2 blight ----- def ----- Resists +9% blight +5% arcane Blast the opponent&ORANGELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTLAST999900LAST999900LASTANTIQUE_WHITE |
extending dwarven-steel torque of psionic shield [power 67] (17 cooldown)2.0 T3 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 67 for 5 turns Puts all charms on 17 cooldown 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
9 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Stianis the Halfling Skirmisher level 40
60th Haze 123rd year of Ascendancy at 14:56 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Stianis the Halfling Skirmisher level 39
58th Haze 123rd year of Ascendancy at 17:15 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Stianis the Halfling Skirmisher level 44
36th Regrowth 124th year of Ascendancy at 13:59 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Stianis the Halfling Skirmisher level 18
14th Regrowth 123rd year of Ascendancy at 22:10 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Stianis the Halfling Skirmisher level 43
33rd Regrowth 124th year of Ascendancy at 05:22 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Stianis the Halfling Skirmisher level 37
51st Haze 123rd year of Ascendancy at 03:19 see stats
Earth Master (Insane (Roguelike) difficulty)
52nd Regrowth 123rd year of Ascendancy at 22:59 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Stianis the Halfling Skirmisher level 22
50th Regrowth 123rd year of Ascendancy at 17:13 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Stianis the Halfling Skirmisher level 29
33rd Pyre 123rd year of Ascendancy at 11:17 see stats
Home sweet home (Insane (Roguelike) difficulty)
21st Haze 123rd year of Ascendancy at 22:38 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Stianis the Halfling Skirmisher level 10
63rd Haze 122nd year of Ascendancy at 00:51 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Stianis the Halfling Skirmisher level 20
32nd Regrowth 123rd year of Ascendancy at 09:10 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Stianis the Halfling Skirmisher level 30
60th Pyre 123rd year of Ascendancy at 11:20 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Stianis the Halfling Skirmisher level 40
58th Haze 123rd year of Ascendancy at 17:15 see stats
Overpowered! (Insane (Roguelike) difficulty)
Did over 6000 damage in one attack.By Stianis the Halfling Skirmisher level 42
32nd Regrowth 124th year of Ascendancy at 04:01 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Stianis the Halfling Skirmisher level 30
60th Pyre 123rd year of Ascendancy at 20:37 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Stianis the Halfling Skirmisher level 33
69th Dusk 123rd year of Ascendancy at 08:33 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Stianis the Halfling Skirmisher level 28
80th Regrowth 123rd year of Ascendancy at 20:47 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Stianis the Halfling Skirmisher level 43
33rd Regrowth 124th year of Ascendancy at 11:43 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Stianis the Halfling Skirmisher level 7
78th Pyre 122nd year of Ascendancy at 20:46 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Stianis the Halfling Skirmisher level 28
1st Pyre 123rd year of Ascendancy at 12:05 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Stianis the Halfling Skirmisher level 33
69th Dusk 123rd year of Ascendancy at 08:33 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Stianis the Halfling Skirmisher level 7
7th Dusk 122nd year of Ascendancy at 06:57 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Stianis the Halfling Skirmisher level 30
2nd Summertide 123rd year of Ascendancy at 01:51 see stats
Thralless (Insane (Roguelike) difficulty)
1st Time of Balance 123rd year of Ascendancy at 04:21 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Stianis the Halfling Skirmisher level 25
54th Regrowth 123rd year of Ascendancy at 06:32 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Stianis the Halfling Skirmisher level 17
9th Regrowth 123rd year of Ascendancy at 22:12 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Stianis the Halfling Skirmisher level 39
58th Haze 123rd year of Ascendancy at 00:23 see stats
Log
Xhaiak arachnomancer uses Infusion: Heroism.
Stianis uses Swift Shot.
Ran for 10 turns (stop reason: hostile spotted to the north (xhaiak arachnomancer)).
---------- Combat started ----------
---------- Turn 1 ----------
Stianis uses Venomous Strike.
---------- Turn 2 ----------
Stianis&
Stianis&1230 physical damage.
Stianis&
Stianis shoots!
---------- Turn 3 ----------
Xhaiak arachnomancer&
Xhaiak arachnomancer starts to bleed.
Stianis&
Xhaiak arachnomancer resists the vile poison!
Stianis&787 physical damage.
Stianis&WHITELASTLAST039;s Shoot hits Xhaiak arachnomancer for 424 physical damage.
Stianis shoots!
---------- Turn 4 ----------
---------- Turn 5 ----------
Resting starts...
Talent Swift Shot is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).
---------- Turn 6 ----------
Resting starts...
Talent Venomous Strike is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).
---------- Combat ended after 7 turn(s) ----------

























































































































