









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Nekarcos's Quality of Life 02a: Tile Scanner (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: High Background: After watching a friend nearly rage quit ToME after failing to understand stealth mechanics. It inspired me to add more information to the UI! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Alchemist Notifications 1.7.0Pops up a notification when you collect all the ingredients for an elixir in the Brotherhood of Alchemists quest. Also available as part of the ZOmnibus Addon Pack. Nekarcos's Quality of Life 08: Life Displays (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
One Step Forward 1.7.6Gives every character a very simple (and very dangerous) talent: take exactly one step forward. Meant to make life much easier when playing on a controller / Steam Deck / toaster. If no hostiles are visible, will use the same targeting rules as auto-explore. If hostiles are visible, will step towards the targeted hostile. If the targeted hostile is adjacent, they will be bump-attacked. This means you will walk towards or attack either: By default, steps will ask for confirmation, unless you enable "Automatic accept target" in your ToME settings (ctrl+shift+p by default) or disable "Confirm before stepping" in the addon options. There are several other options available in the in-game Game Options menu under "[One Step Forward]". Heavily inspired by the auto-attack system in Path of Achra (which was in turn heavily inspired by ToME). Please note: The author is a software engineer, but as an experiment this was heavily vibe-coded so do not be surprised if your game explodes. Nekarcos's Quality of Life 03: Summoning Timer (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Low Health Popup 1.7.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Automatic Transmission 1.7.6An overhaul of auto-use. Fine-grained control over when talents are used. Per-talent rules (right-click a talent to Configure):
Based originally on this addon: NOTE: this was heavily vibe-coded, so do not be surprised if your character turns into a pumpkin. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Nekarcos's Quality of Life 04: Healing Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Combat Turn Separators 1.7.6Combat Turn Separators (non-intrusive)This addon provides a compact, non-intrusive display of combat turn information in the game log. It helps you follow fights by showing turn counts and recent turn activity. The display is intentionally lightweight and lives in the log area so it complements existing UI and other addons.
Notes
Contributions, bug reports, and improvements are welcome at https://github.com/cmtjk/tome-combat-turn-separators. Version history
Ashes of Urh'Rok 1.7.4Official Expansion!Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Arcane Blade |
| Level / Exp | 30 / 84% |
| Size | medium |
| Lifes / Deaths | Killed by Aeruriamina the master vampire at level 30 on the 73rd Pyre 123rd year of Ascendancy at 17:32 / 1 |
Primary Stats
| Strength | 38 (base 16) |
| Dexterity | 30 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 101 (base 60) |
| Willpower | 36 (base 17) |
| Cunning | 93 (base 49) |
Resources
| Life | -305/767 |
| Mana | 124/432 |
| Stamina | 227/267 |
| Healing Factor | 1.2900003099961 |
| Regeneration | 13.22250317746 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.0428103653103E-12% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 57.601735099766 |
| See Invisible | 61.601735099766 |
Offense: Mainhand
| Damage | 68 |
| Accuracy | 52 |
| Crit Chance | 31% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 71 |
| Crit Chance | 51% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +18% |
| Arcane | +51% |
| Mind | +16% |
| All | +6% |
| Lightning | +36% |
| Temporal | +12% |
| Cold | +26% |
| Fire | +26% |
| Darkness | +12% |
Offense: Damage Penetration
| Lightning | +55% |
| Physical | +32% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 13 (51.69962066283%) |
| Defense | 63 |
| Ranged Defense | 63 |
| Fatigue | 0 |
| Physical Save | 19 |
| Spell Save | 41 |
| Mental Save | 35 |
Defense: Resistances
| Acid | 12%( 70%) |
| Blight | 14%( 70%) |
| Arcane | 13%( 70%) |
| All | 9%( 70%) |
| Lightning | 12%( 70%) |
| Temporal | 23%( 70%) |
| Physical | 11%( 70%) |
| Darkness | 19%( 70%) |
| Fire | 17%( 70%) |
| Nature | 19%( 70%) |
Defense: Immunities
| Pinning Resistance | 24% |
| Stun Resistance | 50% |
| Blind Resistance | 37% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 64% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 284 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 75 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 21% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 721% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 347 damage for 3 turns. Its effects scale with your Strength stat. |
Class Talents
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Magical combat | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Other / One Step Forward | 1.00 |
| Spell / Staff combat | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Shade. Of trolls and damp caves | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj&WHITEREDWHITESLATE039;Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.&WHITESLATE039;Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.&WHITESLATE039;Needed: one pouch of faeros ash. They&039; The Brotherhood of AlchemistsYou have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You&WHITELIGHT_GREEN039;ve found the needed storm wyrm claw. * You& | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots &039; (20 def, 3 armour) =stun20,life100=2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +5 (+1 eff.) Res.pen +7% physical ----- def ----- Armour +3 Defense +20 (+5 eff.) Resists +9% fire Phys.save +3 (+2 eff.) Die.at -80.00 life Stun/Frz- +20% ---------- misc Light +2 A pair of boots made of leather. |
| Light source | Shimmerwarden2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Res.pen +15% lightning Melee Ret 4 physical ----- def ----- Resists +3% lightning +2% physical Mind.save +6 (+3 eff.) Die.at -40.00 life ---------- misc Light +3 See.Stealth +7 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | dwarven-steel helm &039; (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +4 Str +5 Dex dps ---------- On Hit (Melee): * 10% chance to slow global speed by 57% ----- def ----- Armour +4 Fatigue +4% Resists +6% blight +8% nature +3% acid Spell.save +5 (+2 eff.) Max.HP +60.00 Heal.mod +14% ---------- misc Psi/ret +0.12 Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy&LIGHT_GREENLASTWHITELASTLIGHT_GREENLASTLIGHT_GREENLASTWHITELASTWHITELASTWHITEANTIQUE_WHITE |
| Tool | The Jolt2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim&ROYAL_BLUELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTORANGELASTORANGELASTLIGHT_GREENLASTROYAL_BLUELASTROYAL_BLUELASTLIGHT_GREENLASTLIGHT_GREENLASTWHITEANTIQUE_WHITE |
| On fingers | Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Wil dps ---------- Phys.pwr +7 (+2 eff.) Spell.pwr +7 (+2 eff.) Mind.pwr +15 (+5 eff.) Dmg.mod +6% all On Hit (Melee): * 20% chance to slow global speed by 57% * 20% chance to reduce damage dealt by 24% ----- def ----- Resists +3% nature +3% darkness Blind- +37% ---------- misc Infravis +4 See.Stealth +7 See.Invis +11 Cannot be unequipped or rerolled until level 33. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn& |
| On fingers | gold quartz ring0.1 T3 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +8 (+3 eff.) ----- def ----- Max.HP +47.00 HP.reg +10.00 Heal.mod +15% Stun/Frz- +30% Rings make your fingers look great! |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | greater yew magestaff of wizardry (120% power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Ego++] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Mag +2 Wil dps ---------- Spell.crit +3% Spell.pwr +15 (+4 eff.) Dmg.mod +20% lightning +20% cold +20% arcane +20% fire ---------- misc Max.mana +28.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | hardened leather gloves &039; (0 def, 2 armour) =ltngpen15=1.0 T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +5 Mag +5 Wil dps ---------- Phys.pwr +7 (+2 eff.) Spell.pwr +7 (+2 eff.) Melee+ 4 arcane 5 darkness Dmg.mod +6% temporal +3% arcane +6% darkness Res.pen +15% lightning ----- def ----- Armour +2 Resists +4% arcane +8% darkness Def/telep +5 Res/telep +5% Dur/telep +5% Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +9 Cun +9 Mag dps ---------- Spell.crit +20% Spell.pwr +15 (+4 eff.) Dmg.mod +22% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
| Cloak | linen cloak &039; (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +5 Mag dps ---------- Spell.crit +2% Crit.mult +20.00% Dmg.mod +12% blight Phasing +30% Acc +19 (+7 eff.) ----- def ----- Defense +1 (+0 eff.) Fatigue -5% Spell.save +12 (+4 eff.) Max.HP +48.00 ---------- misc Max.stam +15.00 Max.vim +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | stabilizing gold amulet of cunning (+4)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Cun ----- def ----- Resists +15% temporal Pinning- +24% Knockbk- +24% Amulets make your neck look great! |
Inventory
healing infusion of the sneak (heal 226; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 226 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion (die at -115; dur 5; cd 27)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -115 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 230 life, 10 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the wizard (damage 304; dur 4; cd 23)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 304.43 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 6; phase 21; cd 16)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 13; resist 19%; move 37%; dur 5; cd 20)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 19% all resistance, you move 37% faster, and you are invisible (power 13). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 55; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 55 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
The Far-Hand =vor=0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 31 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (171). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
gold amulet of magic (+3)0.1 T3 amulet jewelry [Ego] Arcane While equipped: Stats +3 Mag Amulets make your neck look great! |
gold amulet of the eclipse0.1 T3 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Melee+ 7 light 9 darkness Dmg.mod +8% light +7% darkness On Melee Ret: * 7% chance to reduce damage dealt by 24% * 8% chance to blind Amulets make your neck look great! |
grounding gold amulet of strength (+4) =stun26=0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Str ----- def ----- Resists +12% lightning Stun/Frz- +26% Amulets make your neck look great! |
starlit copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +13% light +12% darkness Blind- +21% Amulets make your neck look great! |
warrior&0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +7% physical ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
Cloudweeper0.1 T3 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +8 Wil +5 Cun +4 Con dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +12% lightning Res.pen +15% lightning ----- def ----- Resists +6% lightning Phys.save +8 (+4 eff.) Mind.save +4 (+2 eff.) Rings make your fingers look great! |
Sparkbraid0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +2 Dex +3 Wil +4 Con dps ---------- Phys.crit +8.0% Dmg.mod +12% lightning ----- def ----- Phys.save +8 (+4 eff.) ---------- misc See.Invis +9 Rings make your fingers look great! |
Venomrigor0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Mag +5 Wil dps ---------- Res.pen +10% nature Phasing +10% Melee Ret 2 blight ----- def ----- Resists +9% nature Mind.save +6 (+3 eff.) Rings make your fingers look great! |
copper citrine ring0.1 T1 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +5 Cun +5 Dex dps ---------- Dmg.mod +10% mind +3% nature Res.pen +10% nature Acc +14 (+5 eff.) Apr +8 On Hit (Melee): * 20% chance to slow global speed by 57% ----- def ----- Defense +7 (+2 eff.) Resists +6% darkness +10% mind +3% nature ---------- misc Light +4 Infravis +4 Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
copper ring of frost (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% cold ----- def ----- Resists +20% cold Rings make your fingers look great! |
gold quartz ring0.1 T3 ring jewelry [Ego+] Nature While equipped: ----- def ----- Resists +8% nature +9% blight Poison- +15% Disease- +15% Stun/Frz- +30% Rings make your fingers look great! |
marksman&0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +3 Dex dps ---------- Acc +14 (+5 eff.) Apr +8 ----- def ----- Defense +9 (+2 eff.) Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
mule&0.1 T2 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Fatigue -5% Resists +22% fire ---------- misc Max.enc +22 Rings make your fingers look great! |
mule&0.1 T4 ring jewelry [Ego] Master/Psionic While equipped: ----- def ----- Fatigue -6% Mind.save +9 (+5 eff.) Confus- +38% ---------- misc Max.enc +34 Rings make your fingers look great! |
savage&0.1 T2 ring jewelry [Ego++] Master While equipped: Stats +2 Con dps ---------- Acc +9 (+3 eff.) Apr +10 ----- def ----- Defense +9 (+2 eff.) Spell.save +11 (+4 eff.) ---------- misc Max.stam +16.00 Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
solipsist&0.1 T2 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) Rings make your fingers look great! |
steel citrine ring0.1 T2 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ---------- misc Light +4 Infravis +4 Rings make your fingers look great! |
steel citrine ring =stun24,lite7=0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +18% light Melee Ret 4 cold ----- def ----- Resists +30% light HP.reg +3.00 Silence- +24% Stun/Frz- +24% ---------- misc Mana/turn +0.17 Light +7 Infravis +4 Rings make your fingers look great! |
warrior&0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Str ----- def ----- Armour +4 Mind.save +5 (+3 eff.) Confus- +21% Rings make your fingers look great! |
warrior&0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +3 Str +1 Mag dps ---------- Melee+ 15 light Ranged+ 18 light Dmg.mod +13% light ----- def ----- Armour +6 Rings make your fingers look great! |
wizard&0.1 T1 ring jewelry [Ego] Arcane/Nature While equipped: Stats +2 Mag dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Spell.save +4 (+1 eff.) Rings make your fingers look great! |
wizard&0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +10% temporal Spell.save +6 (+2 eff.) Rings make your fingers look great! |
Glimmertrail (122% power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Arcane Power 122% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +14 light Against +16% Undead While equipped: Stats +4 Con dps ---------- Phys.crit +7.0% Phys.pwr +10 (+3 eff.) Res.pen +10% light +10% physical Apr +2 ----- def ----- Resists +2% physical Massive two-handed battleaxes. |
acidic stralite dagger of shearing (131% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Arcane/Master Power 131% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 192 damage over 5 turns and reducing armor and accuracy by 24 While equipped: dps ---------- Res.pen +9% all Acc +11 (+4 eff.) Apr +8 Sharp, short and deadly. |
truestriking stralite dagger of massacre (143% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Master Power 144% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Res.pen +8% physical Acc +12 (+4 eff.) Apr +9 Sharp, short and deadly. |
Chamerim the steel mace (110% power, 3 apr)3.0 T2 mace 1H weapon [Rare] Psionic Power 110% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +10 darkness Against +10% Living While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.crit +2% Mind.pwr +15 (+5 eff.) Dmg.mod +9% arcane +6% blight ----- def ----- Resists +9% blight ---------- misc Equi/ret +0.08 Blunt and deadly. |
enhanced steel mace of massacre (121% power, 3 apr)3.0 T2 mace 1H weapon [Ego+] Nature/Master Power 122% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +4 Cun +3 Con Blunt and deadly. |
Urthyzor the Floelace (83% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 84% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit.r1 +12 cold +12 fire While equipped: Stats +4 Cun dps ---------- Mind.crit +2% Crit.mult +10.00% Mind.pwr +4 (+1 eff.) Dmg.mod +18% cold +21% fire Res.pen +15% cold +15% mind +10% fire ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
elm magestaff &039; (100% power, 2 apr, lightning element)5.0 T1 staff 2H weapon [Rare] Nature Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Spell.crit +1% Spell.pwr +7 (+2 eff.) Dmg.mod +19% lightning Apr +2 Melee Ret 4 lightning ----- def ----- Defense +20 (+5 eff.) Die.at -20.00 life HP.reg +0.60 Heal.mod +13% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood magestaff of protection (129% power, 5 apr, fire element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) Dmg.mod +25% fire ----- def ----- Resists +12% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering yew magestaff of might (120% power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Ego] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Spell.pwr +9 (+2 eff.) Dmg.mod +20% lightning ---------- misc Mana/turn +0.19 Max.mana +30.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
noble&ORANGE1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +3 Wil dps ---------- Against +23% Summoned ----- def ----- Resists +8% blight D.Red.from +22% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
rough leather belt &039;1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Cun +3 Str ----- def ----- Resists +6% fire +11% cold Spell.save +3 (+1 eff.) A belt that goes around your waist. |
Bloomraze (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% lightning +18% nature ----- def ----- Defense +2 (+0 eff.) Resists +6% nature +3% cold Max.HP +42.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Veleriyatha the Murktrail (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +1 (+0 eff.) Resists +3% light +6% fire +6% nature +5% arcane Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak &039; (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +1 (+0 eff.) Dmg.mod +3% mind Res.pen +5% light ----- def ----- Defense +1 (+0 eff.) Fatigue -3% Resists +6% light A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bethugamina the woollen robe (10 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature While equipped: dps ---------- Dmg.mod +14% lightning +14% fire +10% nature Res.pen +10% physical ----- def ----- Defense +10 (+2 eff.) Resists +21% lightning +21% fire +15% nature +9% all Crit.chn- 5.00% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Shadeoozer the elven-silk robe (3 def, 3 armour) =iii=2.0 T5 cloth armor [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Dmg.mod +24% arcane +14% mind +6% darkness Res.pen +5% acid On Hit (Melee): * 20% chance to reduce armor by 42% ----- def ----- Armour +3 Defense +3 (+1 eff.) Resists +3% acid +6% darkness +14% mind +15% all Phys.save +24 (+12 eff.) ---------- misc Max.mana +67.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe of lightning (+33%) (0 def, 0 armour)2.0 T5 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +22% lightning ----- def ----- Resists +33% lightning +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +10% blight +13% all Max.HP +52.00 HP.reg +2.20 Heal.mod +24% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven linen robe of fire (+15%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Arcane/Nature While equipped: dps ---------- Spell.crit +2% Spell.pwr +2 (+0 eff.) Dmg.mod +10% fire ----- def ----- Resists +7% all +15% fire Spell.save +16 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Shockspire (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Cun +2 Con dps ---------- Dmg.mod +3% light Melee Ret 2 lightning On Hit (Melee): * 20% chance to reduce armor by 42% ----- def ----- Armour +1 Resists +18% lightning Phys.save +10 (+5 eff.) Mind.save +10 (+5 eff.) A pair of boots made of leather. |
pair of rough leather boots &039; (0 def, 2 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% lightning +3% mind Res.pen +10% mind +5% lightning Melee Ret 2 mind 2 arcane ----- def ----- Armour +2 ---------- misc Infravis +2 A pair of boots made of leather. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable &039; to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Starsin the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Mind.pwr +6 (+2 eff.) Melee+ 25 mind 22 darkness Dmg.mod +6% light Res.pen +20% light +20% mind Melee Ret 10 mind On Hit (Melee): * 19% chance to reduce all saves and defense by 30 ----- def ----- Armour +2 Fatigue +3% Mind.save -10 (-5 eff.) ---------- misc Equi/ret +0.20 Psi/ret +0.16 Learn an unarmed attack talent or enable &039; to see combat stats. Ruined Earth: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Voidmoon the hardened leather gloves (0 def, 10 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Str +2 Dex +4 Cun dps ---------- Res.pen +15% darkness ----- def ----- Armour +10 Resists +6% light Phys.save +8 (+4 eff.) Max.HP +40.00 Blind- +20% ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets &039; (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +3 Dex dps ---------- Phys.crit +13.0% Spell.crit +11% Mind.crit +10% Crit.mult +20.00% Dmg.mod +6% acid Res.pen +15% physical ----- def ----- Armour +2 Fatigue +3% Die.at -80.00 life ---------- misc Stam/turn +2.00 Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Getorig the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +5% lightning +11% temporal +3% blight HP.reg +2.00 Silence- +10% Confus- +20% A cap made of leather. |
Thunderrupture (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +2 Wil dps ---------- Crit.mult +20.00% Dmg.mod +3% lightning +6% light Res.pen +20% lightning ----- def ----- Armour +3 Fatigue +3% Resists +14% cold ---------- misc Breathe water A cap made of leather. |
Zanikan the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +8 Mag dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) ----- def ----- Defense +2 (+0 eff.) Resists +3% lightning +9% darkness Spell.save +12 (+4 eff.) ---------- misc Psi/turn +0.18 A pointy cloth hat, very wizardly... |
drakeskin leather cap &039; (0 def, 5 armour) =iii=2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +8 Str +6 Dex +7 Cun +6 Con dps ---------- Mind.pwr +30 (+10 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +14% lightning +11% temporal +10% blight +10% fire +10% cold Mind.save +3 (+2 eff.) ---------- misc Max.psi +30.00 A cap made of leather. It was hardened by the digestive sack. |
stralite mail armour &039; (13 def, 20 armour)14.0 T4 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +18% mind Res.pen +10% mind +5% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 32 ----- def ----- Armour +20 Defense +13 (+3 eff.) Fatigue +12% Resists +33% acid +10% cold Mind.save +15 (+7 eff.) ---------- misc Breathe water A suit of armour made of mail. |
multi-hued reinforced leather armour of temporal resistance (12 def, 7 armour)9.0 T4 light armor [Ego+] Arcane/Nature While equipped: dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Resists +5% acid +11% physical +15% temporal +9% fire +10% lightning +9% cold A suit of armour made of leather. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
99 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Cracklecast the dwarven-steel pickaxe (dig speed 22 turns) =ltngpen25=3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Res.pen +25% lightning Melee Ret 10 fire ----- def ----- Resists +12% lightning ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Blazebiter the alchemist&ORANGE1.0 T3 lite [Rare] Master While equipped: Stats +3 Wil dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +3% lightning +3% fire +15% mind ----- def ----- Resists +6% fire ---------- misc Equi/ret +0.16 Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Heatwrecker2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +12% lightning +3% blight Res.pen +10% fire Melee Ret 4 fire ----- def ----- Resists +9% blight ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 6 (based on Magic) detrimental mental effects. Uses 34 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
bright alchemist&ORANGE1.0 T3 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +45.00 ---------- misc Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
Prothotipe&0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 247/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Malegund the steel torque of psionic shield [power 49] (22 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: Stats +1 Cun dps ---------- Res.pen +5% acid ---------- misc Infravis +3 See.Invis +9 Setup a psionic shield, reducing all damage taken by 49 for 5 turns Puts all charms on 22 cooldown 100% to heal for 48. 100% to increase all damage by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Sulfurkin [power 218] (13 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Res.pen +5% darkness +15% arcane Melee Ret 10 nature 10 arcane On Hit (Melee): * 20% chance to reduce damage dealt by 24% ----- def ----- Resists +3% nature Heal yourself and all friendly characters within 10 spaces for 218 Puts all charms on 13 cooldown 100% to gain a 22% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
yew totem of healing [power 284] (13 cooldown)2.0 T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 284 Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
9 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
cleansing elm wand of shielding [power 110] (17 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Earth Master (Insane (Roguelike) difficulty)
33rd Regrowth 123rd year of Ascendancy at 11:32 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Usoriadia the Cornac Arcane Blade level 25
55th Regrowth 123rd year of Ascendancy at 02:27 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Usoriadia the Cornac Arcane Blade level 25
55th Regrowth 123rd year of Ascendancy at 23:04 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Usoriadia the Cornac Arcane Blade level 10
9th Mirth 122nd year of Ascendancy at 04:44 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Usoriadia the Cornac Arcane Blade level 20
18th Regrowth 123rd year of Ascendancy at 03:47 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Usoriadia the Cornac Arcane Blade level 30
68th Regrowth 123rd year of Ascendancy at 13:32 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Usoriadia the Cornac Arcane Blade level 30
29th Pyre 123rd year of Ascendancy at 09:37 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Usoriadia the Cornac Arcane Blade level 15
54th Haze 122nd year of Ascendancy at 23:17 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Usoriadia the Cornac Arcane Blade level 7
78th Pyre 122nd year of Ascendancy at 16:51 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Usoriadia the Cornac Arcane Blade level 30
59th Pyre 123rd year of Ascendancy at 21:41 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Usoriadia the Cornac Arcane Blade level 10
3rd Summertide 122nd year of Ascendancy at 18:02 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Usoriadia the Cornac Arcane Blade level 29
67th Regrowth 123rd year of Ascendancy at 15:58 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Usoriadia the Cornac Arcane Blade level 25
55th Regrowth 123rd year of Ascendancy at 12:12 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Usoriadia the Cornac Arcane Blade level 17
71st Haze 122nd year of Ascendancy at 14:59 see stats
Log
Usoriadia is moving at extreme speed!
Automatic talent usage: disabled
---------- Turn 12 ----------
Aeruriamina the master vampire casts Shadow Veil.
Aeruriamina the master vampire performs a melee critical strike against Usoriadia!
Aeruriamina the master vampire misses Usoriadia.
Aeruriamina the master vampire is covered in a veil of shadows!
Talent Phase Door is ready to use.
LIFE LOST WARNING!
Aeruriamina the master vampire hits Usoriadia for 241 darkness, 50 darkness (291 total damage).
Melee retaliation hits Aeruriamina the master vampire for 4 physical damage.
---------- Turn 13 ----------
Keyboard input temporarily disabled.
Mouse input temporarily disabled.
Mouse input temporarily disabled.
---------- Turn 14 ----------
---------- Turn 15 ----------
---------- Turn 16 ----------
---------- Turn 17 ----------
---------- Turn 18 ----------
---------- Turn 19 ----------
Aeruriamina the master vampire misses Usoriadia.
Aeruriamina the master vampire misses Usoriadia.
Aeruriamina the master vampire performs a melee critical strike against Usoriadia!
Aeruriamina the master vampire misses Usoriadia.
Aeruriamina the master vampire hits Usoriadia for 259 darkness, 52 darkness, 66 lightning (378 total damage).
Melee retaliation hits Aeruriamina the master vampire for (3 ignored), 0 physical (0 total damage).
Usoriadia the level 30 cornac arcane blade was electrocuted to death by Aeruriamina the master vampire on level 2 of Tempest Peak.
---------- Turn 20 ----------
Space restabilizes around you.





























































































































