











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Nekarcos's Quality of Life 02a: Tile Scanner (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: High Background: After watching a friend nearly rage quit ToME after failing to understand stealth mechanics. It inspired me to add more information to the UI! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Alchemist Notifications 1.7.0Pops up a notification when you collect all the ingredients for an elixir in the Brotherhood of Alchemists quest. Also available as part of the ZOmnibus Addon Pack. Nekarcos's Quality of Life 08: Life Displays (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
One Step Forward 1.7.6Gives every character a very simple (and very dangerous) talent: take exactly one step forward. Meant to make life much easier when playing on a controller / Steam Deck / toaster. If no hostiles are visible, will use the same targeting rules as auto-explore. If hostiles are visible, will step towards the targeted hostile. If the targeted hostile is adjacent, they will be bump-attacked. This means you will walk towards or attack either: By default, steps will ask for confirmation, unless you enable "Automatic accept target" in your ToME settings (ctrl+shift+p by default) or disable "Confirm before stepping" in the addon options. There are several other options available in the in-game Game Options menu under "[One Step Forward]". Heavily inspired by the auto-attack system in Path of Achra (which was in turn heavily inspired by ToME). Please note: The author is a software engineer, but as an experiment this was heavily vibe-coded so do not be surprised if your game explodes. Nekarcos's Quality of Life 03: Summoning Timer (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Low Health Popup 1.7.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Nekarcos's Quality of Life 04: Healing Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Combat Turn Separators 1.7.6Combat Turn Separators (non-intrusive)This addon provides a compact, non-intrusive display of combat turn information in the game log. It helps you follow fights by showing turn counts and recent turn activity. The display is intentionally lightweight and lives in the log area so it complements existing UI and other addons.
Notes
Contributions, bug reports, and improvements are welcome at https://github.com/cmtjk/tome-combat-turn-separators. Version history
Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Skirmisher |
| Level / Exp | 50 / 2971% |
| Size | medium |
| Lifes / Deaths | Killed by armoured skeleton warrior at level 50 on the 43rd Regrowth 125th year of Ascendancy at 19:36 / 2Killed by shadow at level 50 on the 44th Regrowth 125th year of Ascendancy at 00:59 |
| Antimagic | Follower |
Primary Stats
| Strength | 68 (base 23) |
| Dexterity | 91 (base 65) |
| Constitution | 63 (base 23) |
| Magic | 19 (base 11) |
| Willpower | 95 (base 60) |
| Cunning | 113 (base 65) |
Resources
| Life | 0/1267 |
| Stamina | 324/460 |
| Equilibrium | 130 |
| Healing Factor | 1.6046192134509 |
| Regeneration | 93.0632776105 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +118.41281712929% |
Vision
| Sight | 12 |
| Lite | 3 |
| Infravision | 7 |
| See Stealth | 72.128236012215 |
| See Invisible | 84.12823601221 |
Offense: Mainhand
| Damage | 230 |
| Accuracy | 71 |
| Crit Chance | 80% |
| APR | 60 |
| Speed | 0.90 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 16.25 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Mind
| Mindpower | 90 |
| Crit Chance | 50% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +23% |
| Arcane | +38% |
| Mind | +20% |
| All | +14% |
| Lightning | +32% |
| Temporal | +20% |
| Physical | +95% |
| Darkness | +32% |
| Nature | +59% |
Offense: Damage Penetration
| Fire | +35% |
| All | +0% |
| Physical | +59% |
| Cold | +10% |
| Nature | +45% |
Defense: Base
| Armour (hardiness) | 74.512106701502 (86.254317892501%) |
| Defense | 88 |
| Ranged Defense | 91 |
| Fatigue | 10.998498021722 |
| Physical Save | 60 |
| Spell Save | 53 |
| Mental Save | 49 |
Defense: Resistances
| Acid | 40%( 70%) |
| Blight | 70%( 70%) |
| Arcane | 52%( 70%) |
| Cold | 30%( 70%) |
| All | 21%( 70%) |
| Lightning | 70%( 70%) |
| Temporal | 51%( 70%) |
| Physical | 63%( 70%) |
| Darkness | 40%( 70%) |
| Fire | 45%( 70%) |
| Nature | 33%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 47% |
| Knockback Resistance | 30% |
| Confusion Resistance | 82% |
| Stun Resistance | 100% |
| Pinning Resistance | 30% |
| Poison Resistance | 100% |
| Blind Resistance | 40% |
Inscriptions (5/5)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 596 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 24% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 295 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 957% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 39% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Buckler Training | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Cunning / Poisons | 1.80 |
| 4/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Cunning / Called Shots | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.10 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Other / One Step Forward | 1.00 |
| Wild-gift / Antimagic | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 2/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
You have found a clue on the strange soldier about more like him all over. A Great DisturbanceOne of them keeps a special prisoner it says. You have found the &039; and it seems to have decided to like you. | done |
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife& And now for a grave | done |
Back and there again | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Scintillating Caves. Escort: lone alchemist (level 3 of Scintillating Caves)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Dreadfell. Escort: lost defiler (level 1 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Scintillating Caves. Escort: lost defiler (level 2 of Scintillating Caves)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved Constitution by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called &039;, probably located inside or near Grushnak Pride. | active |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
The Doom of the World! | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak&WHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREEN | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Porilrawen the Dazzlesmasher (0 def, 5 armour) =iii=2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +12 Str +7 Dex +2 Mag +4 Cun +8 Con +12 Lck dps ---------- Dmg.mod +8% physical Res.pen +25% fire Melee Ret 4 light ----- def ----- Armour +5 Resists +11% lightning +14% temporal Stealth +15 ---------- misc Size +1 A pair of boots made of leather. |
| Quiver | barbed pouch of voratun shots of torment (9/23, 181% power, 6 apr)3.0 T5 shot ammo [Ego++] Master/Psionic Power 181% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +6 Crit +22.0% Capacity 23 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Wound the target dealing 310 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
| Light source | Singepain1.0 T5 lite [Rare] Nature While equipped: Stats +11 Str dps ---------- Phys.crit +5.0% Res.pen +15% physical Melee Ret 6 physical 4 fire ----- def ----- Resists +18% darkness +3% physical Phys.save +22 (+6 eff.) Heal.mod +26% ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Freezebender the voratun helm (8 def, 13 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +5 Str +15 Con dps ---------- Phys.pwr +6 (+1 eff.) Dmg.mod +6% temporal Res.pen +10% cold On Hit (Melee): * 20% chance to reduce armor by 19% ----- def ----- Armour +13 Defense +8 (+2 eff.) Fatigue +5% Resists +12% acid +12% cold +18% temporal +7% all Phys.save +15 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+3 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+5 eff.) Max.HP +100.00 ---------- misc Light +1 Learn an unarmed attack talent or enable &039; to see combat stats. Can&PURPLELASTWHITEffff66LIGHT_GREENLASTLIGHT_GREENLASTPURPLELASTLAST999900LASTANTIQUE_WHITE |
| Tool | The Guardian&2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+2 eff.) On Melee Ret: * 18% chance to slow global speed by 76% ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+7 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 34 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
| On fingers | Darkstrider =iiiiiiiiiiiii=0.1 T5 ring jewelry [Random Unique] Master While equipped: dps ---------- Phys.pwr +17 (+4 eff.) Spell.pwr +20 (+1 eff.) Mind.pwr +19 (+4 eff.) Dmg.mod +18% darkness +7% all Res.pen +10% fire Acc +17 (+4 eff.) Apr +17 On Hit (Melee): * 22% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +14 (+3 eff.) Resists +6% temporal HP.reg +9.00 Stun/Frz- +106% Disengage: Puts all charms on 7 cooldown Level 4.5 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | Branalatharak0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +7 Con dps ---------- Phys.pwr +16 (+3 eff.) Spell.pwr +14 (+1 eff.) Mind.pwr +12 (+3 eff.) Dmg.mod +18% lightning +3% acid +21% arcane +7% all ----- def ----- Resists +36% lightning +5% arcane +9% acid Phys.save +14 (+4 eff.) Rings make your fingers look great! |
| Around neck | Umbrablood =stun39,sight2=0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +18.00% Mind.pwr +5 (+1 eff.) Dmg.mod +6% mind Acc +10 (+2 eff.) Apr +17 ----- def ----- Resists +18% lightning +6% darkness Blind- +40% Stun/Frz- +39% ---------- misc Max.psi +50.00 Infravis +6 Sight +2 See.Invis +12 Amulets make your neck look great! |
| In main hand | Nithan&4.0 T5 sling 1H weapon [Unique] Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 111% Range +10 While equipped: Stats +10 Str +5 Con dps ---------- Dmg.mod +35% physical Res.pen +15% physical ----- def ----- Resists +10% physical Pinning- +30% Knockbk- +30% Bull Shot: Level 5.5 Pwr.cost 11 out of 16/16. Range 10 Travel.spd instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 226% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
| Around waist | Duvyvor the hardened leather belt =iiii=1.0 T3 belt armor [Random Unique] Master While equipped: Stats +4 Str +1 Dex dps ---------- Phys.crit +5.0% Crit.mult +30.00% Phys.pwr +4 (+1 eff.) Dmg.mod +38% physical Res.pen +29% physical Melee Ret 6 physical A belt that goes around your waist. |
| In off hand | Blightstopper (18 def, 12 armour, 164% power, 240 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Nature/Disrupt When used to Attack: Power 164% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +240 Dmg.conv 30% nature 10% manaburn arcane While equipped: dps ---------- Melee Ret 15 nature ----- def ----- Armour +12 Defense +18 (+4 eff.) Rng.Def +12 (+2 eff.) Fatigue +22% Resists +40% blight +15% nature +15% arcane Spell.save +24 (+8 eff.) Poison- +50% Disease- +75% ---------- misc Talents +1 Block Masteries +0.20 Wild-gift/Antimagic Purge up to 4 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns. Uses 17 power out of 40/40 This voratun shield, coated with thick vines, was imbued with nature& |
| Cloak | Serpentine Cloak (20 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+4 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
| Main armor | Dairindil the drakeskin leather armour (32 def, 21 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +9.0% Crit.mult +10.00% Melee+ 9 fire Ranged+ 9 fire Dmg.mod +6% acid +3% arcane Apr +20 ----- def ----- Armour +21 Defense +32 (+7 eff.) Fatigue +8% Resists +6% blight +30% fire +3% acid +40% physical Phys.save +25 (+7 eff.) ---------- misc Stam/turn +1.30 Mana/turn +0.12 Second Wind: (Instant) Puts all charms on 24 cooldown Level 4.5 Pwr.cost 24 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 192 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Inventory
heroism infusion of the sneak (die at -864; dur 6; cd 27)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -864 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1727 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 658%; cd 8)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 658% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 744%; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 744% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 799%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 799% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 18%; mental; dur 2; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 18% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 17%; physical; dur 4; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 17% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 40%; mental; dur 2; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 40% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 29%; mental; dur 2; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 29% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 24%; magical, mental; dur 2; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 24% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 20%; mental; dur 2; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 19%; magical; dur 2; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It& |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Tome of Uttercold0.1 tome scroll [Unique] Arcane Learn the ancient secrets. This huge book is covered in slowly shifting patterns of ice. Yet they do not harm you. |
Tome of Wildfire0.1 tome scroll [Unique] Arcane Learn the ancient secrets. This huge book is covered in searing flames. Yet they do not harm you. |
Bregosadur0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +6 Str +2 Mag +6 Wil +7 Cun +5 Con dps ---------- Res.pen +15% mind ----- def ----- Resists +16% mind +30% temporal Pinning- +46% Knockbk- +38% Def/telep +16 Res/telep +16% Dur/telep +16% ---------- misc Infravis +2 Amulets make your neck look great! |
Charvagrant the stralite amulet0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +25% acid Melee Ret 8 fire On Hit (Melee): * 20% chance to reduce armor by 19% ----- def ----- Resists +50% fire +15% nature +26% cold Amulets make your neck look great! |
Cyrada0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Dex +1 Mag +1 Cun dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% light Phys.save +13 (+4 eff.) Spell.save +16 (+6 eff.) Mind.save +18 (+6 eff.) ---------- misc See.Invis +3 Masteries +0.34 Cunning/Called Shots +0.34 Cunning/Trapping Amulets make your neck look great! |
Dayburst0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +2 Wil dps ---------- Crit.mult +5.00% Dmg.mod +12% light ----- def ----- Fatigue -4% Resists +6% acid HP.reg +2.00 ---------- misc Light +2 Amulets make your neck look great! |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature&LAST6FFF8300FF006FFF837FFFD46FFF83FFFFFF6FFF83FFFFFF6FFF83FFFFFF6FFF83Touch a target (or yourself) to infuse it with Nature, healing it for 516 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Eclipsereign0.1 T5 amulet jewelry [Random Unique] Arcane While equipped: Stats +16 Mag dps ---------- Crit.mult +20.00% Spell.pwr +11 (+0 eff.) Mind.pwr +15 (+3 eff.) S.pwr/crit +6 Dmg.mod +15% blight +12% fire +3% mind +3% darkness Res.pen +15% mind ----- def ----- Resists +3% darkness ---------- misc Mana/turn +0.52 Equi/ret +0.12 Hate/m.crit +4.00 Max.mana +60.00 Max.hate +2.00 Max.psi +20.00 Amulets make your neck look great! |
Fanged Collar =iii=0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Galorin0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Wil dps ---------- Dmg.mod +24% temporal On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 10 ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% Amulets make your neck look great! |
Hanerain the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Res.pen +5% physical Acc +25 (+6 eff.) ----- def ----- Fatigue -6% Phys.save +12 (+3 eff.) HP.reg +3.00 Heal.mod +20% Blind- +10% Poison- +20% Amulets make your neck look great! |
Hyharadin the stralite amulet0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +3 Cun +3 Con dps ---------- Mind.crit +4% ----- def ----- Fatigue -8% Resists +21% acid +20% light HP.reg +3.00 ---------- misc See.Invis +15 Amulets make your neck look great! |
Kindlevagrant0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +6 Str dps ---------- Dmg.mod +27% acid ----- def ----- Armour +12 Defense +35 (+7 eff.) Resists +33% acid +7% arcane +21% light Silence- +27% Def/telep +20 Res/telep +20% Dur/telep +20% Amulets make your neck look great! |
Limmir&0.1 T5 amulet jewelry [Unique] While equipped: dps ---------- Phys.crit +10.0% Spell.crit +10% Mind.crit +10% Dmg.mod +20% all ----- def ----- Stun/Frz- +60% Amulets make your neck look great! |
Magmaminister the gold amulet0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Mind.crit +4% Dmg.mod +27% acid Res.pen +15% fire Melee Ret 8 arcane ----- def ----- Resists +9% acid Mind.save +15 (+5 eff.) ---------- misc Equi/ret +0.24 Masteries +0.26 Technique/Buckler Training Amulets make your neck look great! |
Mucusrigor the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +6 Wil +3 Cun +3 Con dps ---------- Dmg.mod +12% nature Melee Ret 6 mind ----- def ----- Resists +15% nature +21% temporal Crit.chn- 15.00% Pinning- +30% Knockbk- +35% Amulets make your neck look great! |
Obsidianreeve the stralite amulet0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Dex +3 Cun +16 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -9% Resists +26% temporal +6% darkness +6% blight +5% arcane +3% light Spell.save +3 (+1 eff.) HP.reg +3.00 Pinning- +29% Knockbk- +40% ---------- misc Stam/turn +1.00 Amulets make your neck look great! |
Pendant of the Sun and Moons0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+0 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 4.5 Pwr.cost 21 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 7 light damage to everyone else who enters. The circle lasts 5 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall& |
Radianceoblivion the voratun amulet =mastery=0.1 T5 amulet jewelry [Rare] Master While equipped: dps ---------- Crit.mult +15.00% Mind.pwr +31 (+7 eff.) Res.pen +25% mind ---------- misc Hate/m.crit +4.00 Max.hate +10.20 Light +3 Masteries +0.40 Technique/Skirmisher - Slings +0.40 Technique/Combat training Amulets make your neck look great! |
Sparkglamour the voratun amulet0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +10 Cun dps ---------- Res.pen +33% lightning ----- def ----- Resists +18% fire +5% physical +9% mind +18% cold Phys.save +9 (+3 eff.) Max.HP +60.00 Heal.mod +25% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc See.Invis +12 Amulets make your neck look great! |
The Far-Hand =iiiiii=0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 5.5 Pwr.cost 25 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (116). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Urybers =25cun=0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Str +16 Dex +25 Cun +16 Con dps ---------- Mov.spd +20% Res.pen +10% mind ----- def ----- Fatigue -19% Mind.save +3 (+1 eff.) HP.reg +8.00 ---------- misc Stam/turn +2.50 Amulets make your neck look great! |
Velevea0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Cun dps ---------- Mind.pwr +10 (+2 eff.) ----- def ----- Resists +12% acid +29% mind +9% nature Mind.save +18 (+6 eff.) Confus- +38% Def/telep +10 Res/telep +10% Dur/telep +10% Amulets make your neck look great! |
Velima the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +6 Str +3 Wil +5 Cun dps ---------- Res.pen +10% blight ----- def ----- Resists +6% blight +9% temporal Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +3 Amulets make your neck look great! |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
gold amulet &039;0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% fire +24% light +18% mind Melee Ret 8 fire On Hit (Melee): * 20% chance to slow global speed by 76% ----- def ----- Resists +21% temporal +9% nature +9% light Pinning- +38% Knockbk- +35% Amulets make your neck look great! |
gold amulet of vision =vis=0.1 T3 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Blind- +10% ---------- misc Infravis +4 Sight +2 See.Invis +5 Amulets make your neck look great! |
grounding gold amulet of vision =vis,stun32=0.1 T3 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +12% lightning Blind- +15% Stun/Frz- +32% ---------- misc Infravis +3 Sight +2 See.Invis +10 Amulets make your neck look great! |
mindweaver&0.1 T3 amulet jewelry [Ego++] Arcane/Psionic While equipped: Stats +3 Wil +3 Mag dps ---------- Mind.pwr +9 (+2 eff.) S.pwr/crit +3 ----- def ----- Mind.save +11 (+4 eff.) Confus- +17% ---------- misc Mana/turn +0.24 Max.mana +43.00 Amulets make your neck look great! |
mindweaver&0.1 T5 amulet jewelry [Ego+] Nature/Psionic While equipped: Stats +7 Str +4 Wil dps ---------- Mind.pwr +11 (+3 eff.) ----- def ----- Mind.save +11 (+4 eff.) Confus- +19% Amulets make your neck look great! |
mindweaver&0.1 T5 amulet jewelry [Ego++] Nature/Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +9 (+2 eff.) ----- def ----- Mind.save +9 (+3 eff.) Blind- +39% Confus- +24% ---------- misc Infravis +7 Sight +2 See.Invis +12 Amulets make your neck look great! |
mindweaver&0.1 T5 amulet jewelry [Ego+] Nature/Psionic While equipped: Stats +13 Wil dps ---------- Mind.pwr +15 (+3 eff.) ----- def ----- Mind.save +15 (+5 eff.) Confus- +25% Amulets make your neck look great! |
protective gold amulet of willpower (+7)0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +7 Wil ----- def ----- Armour +5 Defense +7 (+2 eff.) Res.Cap +3% all Phys.save +11 (+3 eff.) Amulets make your neck look great! |
savior&0.1 T3 amulet jewelry [Ego+] Master While equipped: ----- def ----- Phys.save +15 (+4 eff.) Spell.save +17 (+6 eff.) Mind.save +14 (+5 eff.) Amulets make your neck look great! |
savior&0.1 T5 amulet jewelry [Ego++] Master While equipped: dps ---------- Crit.mult +14.00% Acc +5 (+1 eff.) Apr +14 ----- def ----- Phys.save +16 (+4 eff.) Spell.save +19 (+7 eff.) Mind.save +17 (+6 eff.) Amulets make your neck look great! |
stabilizing stralite amulet of constitution (+6)0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +6 Con ----- def ----- Resists +23% temporal Pinning- +37% Knockbk- +41% Amulets make your neck look great! |
starseer&0.1 T4 amulet jewelry [Ego++] Arcane/Nature While equipped: Stats +1 Mag dps ---------- Spell.crit +4% Spell.pwr +5 (+0 eff.) Dmg.mod +6% light +5% temporal +5% darkness +5% physical ----- def ----- Blind- +20% ---------- misc Infravis +5 Sight +2 See.Invis +9 Amulets make your neck look great! |
steel amulet &039; =stun22=0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +3% fire Melee Ret 8 fire ----- def ----- Fatigue -5% Resists +12% lightning +10% temporal +6% darkness HP.reg +1.00 Pinning- +24% Stun/Frz- +22% Knockbk- +23% Amulets make your neck look great! |
stralite amulet &039;0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +11 Cun +11 Str dps ---------- Dmg.mod +9% mind ----- def ----- Mind.save +12 (+4 eff.) ---------- misc Equi/ret +0.08 Mana/s.crit +2.09 Hate/m.crit +4.00 Max.mana +60.00 Max.hate +4.00 Max.psi +52.20 Amulets make your neck look great! |
stralite amulet &039;0.1 T4 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +18% nature +18% darkness Melee Ret 10 lightning On Hit (Melee): * 20% chance to reduce damage dealt by 37% ----- def ----- Resists +21% acid +20% nature ---------- misc Masteries +0.30 Cunning/Scoundrel Amulets make your neck look great! |
stralite amulet of manastreaming0.1 T4 amulet jewelry [Ego+] Arcane While equipped: Stats +3 Mag dps ---------- S.pwr/crit +4 ---------- misc Mana/turn +0.34 Max.mana +29.00 Amulets make your neck look great! |
voratun amulet &039;0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Con dps ---------- Crit.mult +15.00% Spell.pwr +25 (+2 eff.) Dmg.mod +6% light ----- def ----- Fatigue -9% Resists +12% darkness HP.reg +2.00 ---------- misc Vim/s.crit +2.00 Masteries +0.28 Technique/Combat training +0.28 Celestial/Chants Amulets make your neck look great! |
voratun amulet &039;0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15% mind +18% acid Res.pen +26% lightning +15% acid Melee Ret 11 lightning On Hit (Melee): * 21% chance to reduce all saves and defense by 46 ----- def ----- Resists +18% lightning Blind- +34% ---------- misc Infravis +10 Sight +2 See.Invis +15 Amulets make your neck look great! |
voratun amulet &039; =iiiii=0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +8 Con dps ---------- Dmg.mod +9% acid Res.pen +10% blight +15% acid On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 10 * 20% chance to reduce armor by 19% ----- def ----- Resists +14% temporal Phys.save +39 (+10 eff.) Max.HP +146.00 HP.reg +17.00 Pinning- +22% Knockbk- +50% Amulets make your neck look great! |
wanderer&0.1 T2 amulet jewelry [Ego+] Nature/Master While equipped: Stats +5 Dex +8 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +3.00 ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
Abysswolf0.1 T5 ring jewelry [Random Unique] Nature While equipped: Stats +3 Wil dps ---------- Spell.crit +5% Spell.pwr +15 (+1 eff.) Mind.pwr +10 (+2 eff.) Dmg.mod +3% blight +16% cold +6% fire ----- def ----- Resists +15% blight +32% cold +15% nature Mind.save +12 (+4 eff.) Max.HP +97.00 HP.reg +20.00 Heal.mod +19% Poison- +22% Disease- +30% ---------- misc Mana/turn +0.08 Vim/s.crit +2.00 Rings make your fingers look great! |
Bethad0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +2 Cun +6 Mag dps ---------- Dmg.mod +12% fire ----- def ----- Resists +6% darkness +24% fire Crit.chn- 15.00% Spell.save +6 (+2 eff.) ---------- misc Light +3 Infravis +2 Rings make your fingers look great! |
Bintir the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Dex dps ---------- Acc +15 (+3 eff.) ----- def ----- Fatigue -5% Resists +1% physical Phys.save +6 (+2 eff.) ---------- misc Max.enc +23 Stam/turn +2.00 Rings make your fingers look great! |
Blazekarma =iii=0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +7 Dex +2 Wil +8 Cun +8 Con dps ---------- Phys.pwr +14 (+3 eff.) Dmg.mod +18% lightning +3% light Res.pen +15% blight Acc +13 (+3 eff.) ----- def ----- Resists +36% lightning +6% light Spell.save +12 (+4 eff.) Rings make your fingers look great! |
Brenalegorin the Quenchbrawn0.1 T4 ring jewelry [Rare] Master While equipped: Stats +6 Str +7 Mag +4 Con dps ---------- Dmg.mod +12% cold +9% physical ----- def ----- Resists +9% cold HP.reg +8.00 Stun/Frz- +40% ---------- misc Max.stam +30.00 Rings make your fingers look great! |
Brodarab0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +15 Cun dps ---------- Mind.crit +3% Mind.pwr +10 (+2 eff.) Dmg.mod +9% blight Res.pen +10% acid ----- def ----- Mind.save +28 (+10 eff.) Confus- +39% Rings make your fingers look great! |
Corruptionraider the steel ring0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +32% nature Res.pen +25% light On Hit (Melee): * 20% chance to slow global speed by 76% ----- def ----- Resists +28% nature +6% light +12% darkness ---------- misc Light +3 Rings make your fingers look great! |
Earthbore the voratun ring0.1 T5 ring jewelry [Rare] Master While equipped: Stats +10 Str +6 Wil +6 Cun dps ---------- Mind.crit +2% Crit.mult +20.40% Mind.pwr +15 (+3 eff.) Melee Ret 4 nature ----- def ----- Armour +20 Mind.save +15 (+5 eff.) Rings make your fingers look great! |
Elenovor the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Str +4 Wil dps ---------- Res.pen +15% acid Melee Ret 10 acid ----- def ----- HP.reg +6.00 Stun/Frz- +37% ---------- misc Light +3 Infravis +3 Rings make your fingers look great! |
Emelulramina the gold ring0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +4 Wil dps ---------- Dmg.mod +12% mind Res.pen +15% physical Acc +30 (+7 eff.) Apr +3 ----- def ----- Phys.save +12 (+3 eff.) Mind.save +9 (+3 eff.) Blind- +38% ---------- misc Infravis +5 See.Stealth +13 See.Invis +17 Rings make your fingers look great! |
Eryregohek the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: ----- def ----- Resists +3% lightning +9% fire +9% darkness Crit.chn- 5.00% Phys.save +6 (+2 eff.) Max.HP +22.00 Disease- +20% Disarm- +23% Pinning- +22% Knockbk- +21% Rings make your fingers look great! |
Floebreeze the voratun ring0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +18% blight +18% cold Res.pen +25% mind Apr +6 ----- def ----- Phys.save +26 (+7 eff.) Spell.save +11 (+4 eff.) Mind.save +18 (+6 eff.) ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
Glimmerbright0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +12 Wil dps ---------- Phys.pwr +13 (+3 eff.) Spell.pwr +14 (+1 eff.) Mind.pwr +15 (+3 eff.) Dmg.mod +18% nature +18% mind Res.pen +15% light +26% mind ---------- misc Max.psi +40.00 Light +3 Rings make your fingers look great! |
Glimmerhash the voratun ring0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +7 Cun +7 Wil dps ---------- Mind.pwr +15 (+3 eff.) Acc +15 (+3 eff.) Apr +14 Melee Ret 6 blight ----- def ----- Defense +13 (+3 eff.) Resists +15% blight +3% light Mind.save +14 (+5 eff.) Confus- +41% ---------- misc Light +3 Disengage: Puts all charms on 7 cooldown Level 4.5 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Glintreaper the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Con +6 Wil ----- def ----- Fatigue -6% ---------- misc Max.enc +25 Light +3 Rings make your fingers look great! |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+3 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Khelazor the Crackledash0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +10 Str dps ---------- Phys.pwr +19 (+4 eff.) Spell.pwr +12 (+1 eff.) Mind.pwr +16 (+4 eff.) Dmg.mod +12% acid +9% lightning +8% all On Hit (Melee): * 20% chance to reduce armor by 19% ----- def ----- Armour +20 Resists +12% lightning HP.reg +7.00 Stun/Frz- +34% Rings make your fingers look great! |
Kindlepain0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +3 Str +5 Mag +3 Cun +7 Con dps ---------- Res.pen +20% light ----- def ----- Resists +6% physical Mind.save +13 (+5 eff.) Die.at -84.29 life Confus- +44% Def/telep +16 Res/telep +16% Dur/telep +16% Rings make your fingers look great! |
Mardyroddarand the Oakclash0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +7 Wil dps ---------- Mind.crit +8% Res.pen +15% mind On Hit (Melee): * 20% chance to slow global speed by 76% * 20% chance to reduce armor by 19% ----- def ----- Mind.save +14 (+5 eff.) ---------- misc Psi/ret +0.28 Rings make your fingers look great! |
Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+3 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+7 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 3.5 Pwr.cost 21 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Raguldir the stralite ring0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +2 Dex dps ---------- Dmg.mod +18% physical Res.pen +25% physical Acc +30 (+7 eff.) ----- def ----- Defense +30 (+6 eff.) Resists +21% physical Rings make your fingers look great! |
Relgeromisus0.1 T2 ring jewelry [Rare] Master While equipped: Stats +7 Cun dps ---------- Dmg.mod +18% acid Res.pen +10% acid +25% mind On Hit (Melee): * 20% chance to reduce armor by 19% ----- def ----- Max.HP +32.00 Disarm- +32% Pinning- +32% Knockbk- +31% ---------- misc Hate/m.crit +5.00 Max.hate +6.00 Rings make your fingers look great! |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Strikebloom0.1 T3 ring jewelry [Rare] Master While equipped: Stats +6 Dex dps ---------- Dmg.mod +9% lightning +9% physical ----- def ----- Defense +25 (+5 eff.) Resists +9% cold Die.at -80.00 life Max.HP +38.00 Disarm- +38% Pinning- +38% Knockbk- +38% Rings make your fingers look great! |
Urerablek the Coalspar0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% physical ----- def ----- Resists +3% blight +11% physical +3% nature +9% darkness Rings make your fingers look great! |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
conjurer&0.1 T3 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +5 Mag +6 Wil dps ---------- Spell.pwr +8 (+0 eff.) ----- def ----- Mind.save +11 (+4 eff.) Confus- +22% Rings make your fingers look great! |
conjurer&0.1 T4 ring jewelry [Ego+] Arcane While equipped: Stats +8 Mag +6 Wil dps ---------- Spell.pwr +8 (+0 eff.) Dmg.mod +14% light ----- def ----- Resists +28% light Rings make your fingers look great! |
conjurer&0.1 T5 ring jewelry [Ego++] Arcane/Nature While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +13 (+1 eff.) ----- def ----- Max.HP +100.00 HP.reg +20.00 Heal.mod +20% Rings make your fingers look great! |
copper citrine ring0.1 T1 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+2 eff.) Apr +8 ----- def ----- Defense +8 (+2 eff.) ---------- misc Light +4 Infravis +4 Disengage: Puts all charms on 7 cooldown Level 4.5 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
gladiator&0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +7 Str +7 Con dps ---------- Phys.pwr +10 (+2 eff.) Rings make your fingers look great! |
gold quartz ring0.1 T3 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +54.00 HP.reg +14.00 Heal.mod +14% Stun/Frz- +30% Rings make your fingers look great! |
gold quartz ring0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +7 Cun +6 Wil dps ---------- Mind.pwr +9 (+2 eff.) ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
gold quartz ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +3 Con ----- def ----- Spell.save +13 (+5 eff.) Stun/Frz- +30% ---------- misc Max.stam +21.00 Rings make your fingers look great! |
gold ring &039;0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Mag dps ---------- S.pwr/crit +2 ----- def ----- Armour +4 Max.HP +93.00 HP.reg +18.00 Heal.mod +15% Disarm- +35% Confus- +10% Pinning- +26% Stun/Frz- +32% Knockbk- +24% ---------- misc Vim/s.crit +2.00 Rings make your fingers look great! |
gold ring of pilfering0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +9 (+2 eff.) Apr +9 ----- def ----- Defense +9 (+2 eff.) Disengage: Puts all charms on 7 cooldown Level 4.5 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gold ring of warding0.1 T3 ring jewelry [Ego+] Arcane While equipped: ----- def ----- Resists +14% acid +12% fire +11% lightning +15% cold Rings make your fingers look great! |
marksman&0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +11% cold Acc +6 (+1 eff.) ----- def ----- Resists +22% cold Rings make your fingers look great! |
marksman&ORANGE0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+1 eff.) ----- def ----- HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! |
marksman&0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +5 Dex dps ---------- Acc +10 (+2 eff.) ----- def ----- Max.HP +64.00 HP.reg +8.00 Heal.mod +13% Rings make your fingers look great! |
marksman&0.1 T4 ring jewelry [Ego] Master/Psionic While equipped: Stats +6 Dex dps ---------- Acc +12 (+3 eff.) ----- def ----- Mind.save +13 (+5 eff.) Confus- +30% Rings make your fingers look great! |
mule&0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Fatigue -7% Max.HP +60.00 HP.reg +7.00 Heal.mod +14% ---------- misc Max.enc +25 Rings make your fingers look great! |
mule&0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% Max.HP +26.00 Disarm- +26% Pinning- +30% Knockbk- +20% ---------- misc Max.enc +23 Rings make your fingers look great! |
painweaver&0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: dps ---------- Phys.pwr +8 (+2 eff.) Spell.pwr +8 (+0 eff.) Mind.pwr +9 (+2 eff.) Dmg.mod +13% cold +5% all ----- def ----- Resists +26% cold Rings make your fingers look great! |
painweaver&0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +20 (+4 eff.) Spell.pwr +6 (+0 eff.) Mind.pwr +12 (+3 eff.) Dmg.mod +6% all Rings make your fingers look great! |
painweaver&0.1 T5 ring jewelry [Ego++] Master While equipped: dps ---------- Phys.pwr +20 (+4 eff.) Spell.pwr +19 (+1 eff.) Mind.pwr +20 (+4 eff.) Dmg.mod +7% all Acc +13 (+3 eff.) Apr +17 ----- def ----- Defense +17 (+4 eff.) Disengage: Puts all charms on 7 cooldown Level 4.5 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
painweaver&0.1 T5 ring jewelry [Ego++] Master While equipped: dps ---------- Phys.pwr +11 (+2 eff.) Spell.pwr +19 (+1 eff.) Mind.pwr +14 (+3 eff.) Mov.spd +21% Dmg.mod +5% all Acc +11 (+2 eff.) ----- def ----- Defense +9 (+2 eff.) Blinding Speed: Puts all charms on 28 cooldown Level 5.5 Pwr.cost 28 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 42% for 5 turns. Rings make your fingers look great! |
pixie&0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Spell.pwr +6 (+0 eff.) Rings make your fingers look great! |
pixie&0.1 T4 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Cun +5 Mag dps ---------- Spell.pwr +9 (+0 eff.) Acc +12 (+3 eff.) Apr +13 ----- def ----- Defense +12 (+3 eff.) Disengage: Puts all charms on 7 cooldown Level 4.5 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
pixie&0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +7 Cun +8 Mag dps ---------- Spell.pwr +13 (+1 eff.) Rings make your fingers look great! |
pixie&0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +5 Cun +6 Mag dps ---------- Phys.pwr +11 (+2 eff.) Spell.pwr +27 (+2 eff.) Mind.pwr +15 (+3 eff.) Rings make your fingers look great! |
psionicist&0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +11 (+4 eff.) Confus- +20% Rings make your fingers look great! |
psionicist&0.1 T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +11% nature ----- def ----- Resists +22% nature Mind.save +8 (+3 eff.) Rings make your fingers look great! |
rogue&0.1 T4 ring jewelry [Ego] Nature/Master While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Defense +16 (+4 eff.) Resists +30% lightning Rings make your fingers look great! |
savage&0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +3 Con dps ---------- Dmg.mod +13% darkness ----- def ----- Resists +26% darkness Spell.save +12 (+4 eff.) ---------- misc Max.stam +16.00 Rings make your fingers look great! |
savage&0.1 T4 ring jewelry [Ego+] Master/Psionic While equipped: Stats +3 Con dps ---------- Dmg.mod +14% mind ----- def ----- Resists +14% mind Spell.save +14 (+5 eff.) ---------- misc Max.stam +21.00 Rings make your fingers look great! |
savage&0.1 T4 ring jewelry [Ego++] Arcane/Master While equipped: Stats +4 Con ----- def ----- Resists +18% acid +21% fire +16% lightning +21% cold Spell.save +17 (+6 eff.) ---------- misc Max.stam +18.00 Rings make your fingers look great! |
savior&0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +6 (+2 eff.) Spell.save +7 (+3 eff.) Mind.save +7 (+3 eff.) Rings make your fingers look great! |
savior&ORANGE0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) HP.reg +2.00 Stun/Frz- +23% Rings make your fingers look great! |
savior&0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +15% darkness ----- def ----- Resists +30% darkness Phys.save +10 (+3 eff.) Spell.save +11 (+4 eff.) Mind.save +9 (+3 eff.) Rings make your fingers look great! |
sneakthief&0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +7 Cun +6 Dex dps ---------- Dmg.mod +13% nature Acc +8 (+2 eff.) ----- def ----- Resists +26% nature Rings make your fingers look great! |
sneakthief&0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +7 Cun +6 Dex dps ---------- Dmg.mod +13% nature Acc +8 (+2 eff.) ----- def ----- Resists +26% nature Rings make your fingers look great! |
sneakthief&0.1 T4 ring jewelry [Ego+] Master/Psionic While equipped: Stats +7 Cun +7 Dex dps ---------- Acc +9 (+2 eff.) ----- def ----- Mind.save +11 (+4 eff.) Confus- +21% Rings make your fingers look great! |
sneakthief&0.1 T5 ring jewelry [Ego++] Master While equipped: Stats +6 Cun +10 Dex dps ---------- Acc +27 (+6 eff.) Apr +14 ----- def ----- Defense +13 (+3 eff.) Disengage: Puts all charms on 7 cooldown Level 4.5 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
sneakthief&0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +8 Cun +8 Dex dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +8 (+0 eff.) Mind.pwr +10 (+2 eff.) Acc +10 (+2 eff.) Rings make your fingers look great! |
solipsist&0.1 T4 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +5 Mag +8 Wil +6 Cun dps ---------- Mind.pwr +13 (+3 eff.) Melee+ 30 light Ranged+ 25 light Dmg.mod +16% light Rings make your fingers look great! |
solipsist&0.1 T5 ring jewelry [Ego+] Master/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +10 (+2 eff.) ----- def ----- HP.reg +5.00 Stun/Frz- +46% Rings make your fingers look great! |
steel ring &039; =iiii=0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Cun +5 Dex dps ---------- Acc +7 (+1 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +6% cold Crit.chn- 15.00% Phys.save +15 (+4 eff.) Spell.save +6 (+2 eff.) Max.HP +80.00 HP.reg +4.00 Rings make your fingers look great! |
stralite ring0.1 T4 ring jewelry [Normal] Rings make your fingers look great! |
stralite ring0.1 T4 ring jewelry [Normal] Rings make your fingers look great! |
titan&0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +11% nature ----- def ----- Resists +22% nature Phys.save +6 (+2 eff.) Rings make your fingers look great! |
treant&0.1 T3 ring jewelry [Ego+] Nature While equipped: ----- def ----- Resists +8% nature +11% blight Poison- +16% Disease- +20% Rings make your fingers look great! |
treant&0.1 T4 ring jewelry [Ego+] Nature While equipped: dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +11% blight +8% nature +30% lightning Poison- +18% Disease- +20% Rings make your fingers look great! |
voratun bloodstone ring0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +66.00 HP.reg +15.00 Heal.mod +15% Stun/Frz- +60% Rings make your fingers look great! |
voratun bloodstone ring0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +8 Str +10 Con dps ---------- Phys.pwr +11 (+2 eff.) ----- def ----- Stun/Frz- +60% Rings make your fingers look great! |
voratun fire opal ring =dmg,speed=0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Mov.spd +21% Dmg.mod +10% all Acc +12 (+3 eff.) ----- def ----- Defense +10 (+2 eff.) Blinding Speed: Puts all charms on 28 cooldown Level 5.5 Pwr.cost 28 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 42% for 5 turns. Rings make your fingers look great! |
voratun fire opal ring0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +3 Cun +6 Mag dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Spell.pwr +7 (+0 eff.) Dmg.mod +10% all Rings make your fingers look great! |
voratun pearl ring0.1 T5 ring jewelry [Ego+] Arcane While equipped: ----- def ----- Armour +5 Resists +23% acid +30% lightning +29% fire +26% cold +5% all Rings make your fingers look great! |
voratun ring of life0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +100.00 HP.reg +19.00 Heal.mod +20% Rings make your fingers look great! |
voratun ring of luminosity0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +9 Mag dps ---------- Melee+ 39 light Ranged+ 40 light Dmg.mod +17% light Rings make your fingers look great! |
voratun greatsword &039; (173% power, 4 apr)3.0 T5 greatsword 2H weapon [Rare] Arcane Power 173% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +12 acid On Hit.r1 +12 mind +26 fire While equipped: Stats +3 Cun +3 Dex dps ---------- Mind.pwr +15 (+3 eff.) Res.pen +33% acid ----- def ----- Defense +40 (+8 eff.) Resists +9% mind +9% blight ---------- misc Max.psi +30.00 Infravis +4 Massive two-handed swords. |
Layalle the Thunderquarry4.0 T5 sling 1H weapon [Random Unique] Nature/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 On Crit.r2 +31 lightning +45 cold On Hit: * 21 arcane resource burn While equipped: Stats +6 Str +15 Wil +12 Con dps ---------- Phys.pwr +14 (+3 eff.) Mov.spd +50% Dmg.mod +3% lightning Res.pen +20% lightning +22% cold ----- def ----- Resists +18% acid +6% fire +5% arcane +3% darkness Max.HP +102.00 Slings are used to hurl stones or metal shots at your foes. |
mage-hunter&4.0 T5 sling 1H weapon [Ego++] Disrupt/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +6 Cun +4 Wil dps ---------- Phys.crit +11.0% Mind.pwr +10 (+2 eff.) Acc +10 (+2 eff.) On Hit (Ranged): * 18 arcane resource burn ---------- misc Masteries +0.10 Wild-gift/Antimagic Slings are used to hurl stones or metal shots at your foes. |
Arebers the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Str +6 Dex +5 Cun +5 Con dps ---------- Phys.crit +11.0% Mind.crit +11% Phys.pwr +11 (+2 eff.) Dmg.mod +3% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 46 ----- def ----- Defense +20 (+4 eff.) Resists +9% temporal +12% cold +3% fire Phys.save +12 (+3 eff.) Stealth +9 ---------- misc Size +1 A belt that goes around your waist. |
Cloudrage1.0 T5 belt armor [Random Unique] Nature/Psionic While equipped: Stats +6 Str +2 Dex +7 Mag +10 Wil +6 Con dps ---------- Phys.pwr +15 (+3 eff.) Dmg.mod +15% lightning ----- def ----- Phys.save +15 (+4 eff.) Mind.save +15 (+5 eff.) Max.HP +98.00 HP.reg +3.30 Heal.mod +28% ---------- misc Max.psi +30.00 Size +1 A belt that goes around your waist. |
Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+4 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 7.2 Pwr.cost 21 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 39% chance to evade melee and ranged attacks and 67 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+5 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Skysmasher the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +6.0% Crit.mult +15.00% Phys.pwr +5 (+1 eff.) Melee Ret 4 arcane ----- def ----- Armour +20 Defense +12 (+3 eff.) Resists +12% lightning Phys.save +20 (+5 eff.) Max.HP +40.00 HP.reg +1.90 Heal.mod +40% A belt that goes around your waist. |
rough leather belt &039;1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +4 (+1 eff.) ----- def ----- Resists +6% lightning +6% nature Spell.save +7 (+3 eff.) Die.at -60.00 life HP.reg +4.00 Cut- +20% Confus- +20% Stun/Frz- +20% ---------- misc Size +1 A belt that goes around your waist. |
elven-silk cloak &039; (3 def, 0 armour)2.0 T5 cloak armor [Rare] Arcane While equipped: Stats +4 Str +4 Dex dps ---------- Spell.crit +6% Crit.mult +30.00% Spell.pwr +10 (+0 eff.) Dmg.mod +12% physical +12% arcane +33% light Res.pen +12% arcane +33% physical On Hit (Melee): * 27% chance to reduce damage dealt by 37% ----- def ----- Defense +3 (+1 eff.) Resists +27% light ---------- misc Stam/turn +4.01 Max.mana +87.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Flashwilter the pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +5 Wil +11 Cun +5 Con dps ---------- Crit.mult +15.00% S.pwr/crit +8 ----- def ----- Armour +5 Fatigue -6% Resists +15% lightning Phys.save +55 (+14 eff.) Spell.save +15 (+5 eff.) Mind.save +34 (+11 eff.) ---------- misc Max.enc +46 Mana/turn +0.08 Max.vim +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
pair of hardened leather boots &039; (30 def, 3 armour)2.0 T3 feet armor [Rare] Psionic While equipped: Stats +5 Con +4 Wil dps ---------- Mind.pwr +7 (+2 eff.) Res.pen +7% physical ----- def ----- Armour +3 Defense +30 (+6 eff.) Resists +24% acid +15% mind Blind- +20% Stun/Frz- +20% ---------- misc Infravis +3 Blindside: Puts all charms on 17 cooldown Level 2.5 Pwr.cost 17 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 46% (at 0 Hate) to 155% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 20 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Adetira the voratun helm (7 def, 13 armour) =iii=3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +13 Str +9 Dex +4 Con dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +13 Defense +7 (+2 eff.) Fatigue +5% Resists +6% nature +3% cold +6% light +4% all Phys.save +15 (+4 eff.) Knockbk- +20% ---------- misc Mana/turn +0.04 Max.mana +20.00 Skullcracker: Puts all charms on 14 cooldown Level 4.5 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy&LIGHT_GREENLASTWHITELASTLIGHT_GREENLASTLIGHT_GREENLASTWHITELASTWHITELASTWHITEANTIQUE_WHITE |
Dageyafang the Healtouch (0 def, 11 armour)2.0 T3 head armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +20 (+4 eff.) Res.pen +10% nature ----- def ----- Armour +11 Fatigue +3% Resists +12% fire +18% mind +9% darkness Phys.save +12 (+3 eff.) Spell.save +18 (+6 eff.) Mind.save +22 (+8 eff.) HP.reg +4.00 Confus- +32% A cap made of leather. |
Eilinovea the drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +10 Str +4 Dex +4 Cun dps ---------- Mind.crit +1% Dmg.mod +9% mind Apr +7 ----- def ----- Armour +5 Fatigue +5% Spell.save +12 (+4 eff.) Max.HP +100.00 Teleport- +20% ---------- misc Stam/ret +2.10 Equi/ret +2.20 Skullcracker: Puts all charms on 14 cooldown Level 4.5 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy&LIGHT_GREENLASTWHITELASTLIGHT_GREENLASTLIGHT_GREENLASTWHITELASTWHITELASTWHITEANTIQUE_WHITE |
Radiancetorrent the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Wil dps ---------- Mind.crit +6% Crit.mult +5.00% Mind.pwr +9 (+2 eff.) Dmg.mod +13% physical +18% darkness +17% nature Res.pen +5% mind ----- def ----- Defense +3 (+1 eff.) Resists +12% physical +12% light +9% fire +25% nature +18% darkness Phys.save +15 (+4 eff.) Mind.save +3 (+1 eff.) ---------- misc Max.hate +15.00 A pointy cloth hat, very wizardly... |
drakeskin leather cap &039; (19 def, 13 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +3 Mag +8 Cun +2 Con dps ---------- Acc +12 (+3 eff.) On Melee Ret: * 18% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +13 Defense +19 (+4 eff.) Fatigue +5% Resists +15% darkness +19% light +6% all Phys.save +8 (+2 eff.) ---------- misc Infravis +3 See.Invis +21 A cap made of leather. |
mindcaging drakeskin leather cap of the depths (0 def, 5 armour) =deep=2.0 T5 head armor [Ego+] Nature/Psionic While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +11% mind +17% cold Mind.save +21 (+7 eff.) Confus- +35% ---------- misc Breathe water A cap made of leather. |
Erodir (60 def, 20 armour)9.0 T5 light armor [Rare] Nature While equipped: dps ---------- Res.pen +20% arcane ----- def ----- Armour +20 Defense +60 (+12 eff.) Fatigue +8% Resists +20% temporal Mind.save +9 (+3 eff.) Die.at -107.03 life Max.HP +50.00 Cut- +27% Silence- +27% Disarm- +27% Def/telep +20 Res/telep +20% Dur/telep +20% A suit of armour made of leather. |
Sootpride the voratun shield (0 def, 22 armour, 186% power, 296 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Master When used to Attack: Power 186% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +296 Melee+ +16 nature On Hit: * 10% chance to reduce damage dealt by 37% On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +1 Wil +7 Cun +7 Con dps ---------- Phys.crit +18.0% Crit.mult +15.00% Phys.pwr +14 (+3 eff.) Dmg.mod +15% mind ----- def ----- Armour +22 Fatigue +8% Resists +18% nature +17% blight Phys.save +14 (+4 eff.) Max.HP +120.00 ---------- misc Talents +1 Block Handheld deflection devices. |
swashbuckler&7.0 T5 shield armor Reqs Shield usage training [Ego+] Master When used to Attack: Power 183% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +198 While equipped: Stats +12 Str +8 Dex dps ---------- Acc +24 (+6 eff.) ----- def ----- Armour +10 Fatigue +8% Resists +24% acid ---------- misc Talents +1 Block Handheld deflection devices. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
981 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
21 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Ce&ORANGE3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +7 Str +2 Wil dps ---------- Crit.mult +20.00% Phys.pwr +9 (+2 eff.) Apr +7 Melee Ret 4 blight ----- def ----- Fatigue -9% Resists +9% blight Phys.save +13 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +14 (+5 eff.) Max.HP +81.00 ---------- misc Psi/ret +0.12 Max.hate +4.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 55 power out of 48/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
alchemist&039;Shimmerpyre&1.0 T3 lite [Rare] Master While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +25% lightning +15% arcane +15% light Melee Ret 4 lightning ----- def ----- Resists +5% arcane +9% light Blind- +37% Confus- +16% ---------- misc Light +9 See.Stealth +15 See.Invis +17 Track: Puts all charms on 28 cooldown Level 7.2 Pwr.cost 28 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 41 for 9 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Miniature R2D2 Miniature R2D21.0 T3 mechanical misc [Plot Item] Unknown While carried: Stats +5 Cun +5 Wil Fire a jolt of lightning that has 50% chance to daze (damage based on your willpower or cunning). Uses 34 power out of 100/100 Activation is instant. This strange mechanical contraption seems to be kind of alive and keenly aware of you. It has taken a liking to you and seems intent on helping you. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Prothotipe&0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon&0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
10 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
16 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 69% of the healing done. This effect scales with your Magic stat.. Uses 51 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 137 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 438.84 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 17 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rainbliss the pouch of voratun shots (21/21, 167% power, 6 apr)3.0 T5 shot ammo [Rare] Arcane Power 167% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 21 Rld cld 2 Ranged+ +27 acid +27 cold +27 blight On Hit.r1 +27 acid On Crit.r2 +20 blight +27 cold +27 temporal Shots are used with slings to pummel your foes to death. |
Rainpain the pouch of voratun shots (21/21, 166% power, 6 apr)3.0 T5 shot ammo [Rare] Nature Power 167% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 21 Ranged+ +33 cold +26 mind On Hit.r1 +16 mind +26 cold On Crit.r2 +16 mind +41 cold On Hit: * 26% chance to reduce all saves and defense by 46 * 26 arcane resource burn * 26% chance to slow global speed by 76% Shots are used with slings to pummel your foes to death. |
barbed pouch of voratun shots of annihilation (22/22, 184% power, 16 apr)3.0 T5 shot ammo [Ego++] Master Power 185% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +16 Crit +27.0% Capacity 22 Proj.spd +200% On Crit: * Wound the target dealing 310 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
pouch of voratun shots &039; (19/19, 179% power, 14 apr)3.0 T5 shot ammo [Rare] Master Power 180% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +14 Crit +22.0% Capacity 19 Proj.spd +209% On Crit.r2 +21 darkness +21 light On Crit: * Wound the target dealing 310 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
Blindcutter [power 415] (2/11 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +9% lightning Res.pen +15% light Melee Ret 4 light ----- def ----- Resists +6% arcane +12% lightning ---------- misc Light +3 Project a gust of wind in a cone knocking all creatures back 13 spaces and dealing 809 physical damage Puts all charms on 11 cooldown 100% to reduce fatigue by 60% for 2 turns. 100% to reduce 3 talent cooldowns by 2. 100% to increase all damage by 30% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
The Jolt2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim&ROYAL_BLUELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTORANGELASTORANGELASTLIGHT_GREENLASTROYAL_BLUELASTROYAL_BLUELASTLIGHT_GREENLASTLIGHT_GREENLASTWHITEANTIQUE_WHITE |
evasive voratun torque of psionic shield [power 153] (2/17 cooldown) =iii=2.0 T5 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 153 for 5 turns Puts all charms on 17 cooldown 100% to gain a 28% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
stralite torque of clear mind [power 3] (2/17 cooldown)2.0 T4 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 17 cooldown Torques are made by powerful psionics to store psionic powers. |
stralite torque of mindblast [power 325] (2/11 cooldown)2.0 T4 torque charm [Ego] Psionic Blast the opponent&ORANGELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTLAST999900LASTANTIQUE_WHITE |
Taintstreak [power 47] (2/14 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +15% nature Melee Ret 8 nature ----- def ----- Resists +18% darkness Die.at -80.00 life Max.HP +100.00 Knockbk- +20% Harden the skin for 7 turns increasing armour by 47 and armour hardiness by 50% Puts all charms on 14 cooldown 100% to increase all damage penetration by 22% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of stinging &039; [power 926] (2/17 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Mind.crit +4% Apr +2 ----- def ----- Defense +10 (+2 eff.) Mind.save +12 (+4 eff.) Die.at -60.00 life ---------- misc Equi/ret +0.08 Sting an enemy dealing 1472 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 17 cooldown 100% to increase all damage penetration by 19% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
yew totem of healing &039; [power 230] (2/11 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: dps ---------- Melee Ret 2 cold ----- def ----- Resists +3% light ---------- misc Light +3 Heal yourself and all friendly characters within 10 spaces for 230 Puts all charms on 11 cooldown 100% to increase all damage by 16% for 2 turns. 100% to increase the duration of 2 beneficial effects by 1. 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
10 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
19 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
17 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
20 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A View From The Gallery (Insane (Roguelike) difficulty)
44th Regrowth 124th year of Ascendancy at 01:41 see stats
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Taotare the Yeek Skirmisher level 46
1st Pyre 124th year of Ascendancy at 13:36 see stats
A different point of view (Insane (Roguelike) difficulty)
27th Regrowth 125th year of Ascendancy at 16:58 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Taotare the Yeek Skirmisher level 46
80th Regrowth 124th year of Ascendancy at 23:08 see stats
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Taotare the Yeek Skirmisher level 30
38th Pyre 123rd year of Ascendancy at 10:05 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Taotare the Yeek Skirmisher level 50
14th Pyre 124th year of Ascendancy at 17:30 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Taotare the Yeek Skirmisher level 49
10th Pyre 124th year of Ascendancy at 22:06 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Taotare the Yeek Skirmisher level 22
20th Regrowth 123rd year of Ascendancy at 08:05 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Taotare the Yeek Skirmisher level 48
7th Pyre 124th year of Ascendancy at 17:45 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Taotare the Yeek Skirmisher level 38
2nd Regrowth 124th year of Ascendancy at 03:13 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Taotare the Yeek Skirmisher level 23
55th Regrowth 123rd year of Ascendancy at 12:37 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Taotare the Yeek Skirmisher level 36
16th Haze 123rd year of Ascendancy at 11:49 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Taotare the Yeek Skirmisher level 33
72nd Dusk 123rd year of Ascendancy at 09:30 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Taotare the Yeek Skirmisher level 50
37th Regrowth 125th year of Ascendancy at 20:34 see stats
Gem of the Moon (Insane (Roguelike) difficulty)
Completed the Master Jeweler quest with Limmir.By Taotare the Yeek Skirmisher level 50
78th Dusk 124th year of Ascendancy at 03:01 see stats
Guiding Hand (Insane (Roguelike) difficulty)
Saved all escorted adventurers.By Taotare the Yeek Skirmisher level 43
73rd Regrowth 124th year of Ascendancy at 07:14 see stats
Home sweet home (Insane (Roguelike) difficulty)
4th Haze 123rd year of Ascendancy at 00:15 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Taotare the Yeek Skirmisher level 10
6th Haze 122nd year of Ascendancy at 21:11 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Taotare the Yeek Skirmisher level 20
1st Decay 122nd year of Ascendancy at 03:19 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Taotare the Yeek Skirmisher level 30
13rd Pyre 123rd year of Ascendancy at 23:36 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Taotare the Yeek Skirmisher level 40
40th Regrowth 124th year of Ascendancy at 08:50 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Taotare the Yeek Skirmisher level 50
12nd Pyre 124th year of Ascendancy at 17:33 see stats
May the 4th be with you!
.By Taotare the Yeek Skirmisher level 50
60th Haze 124th year of Ascendancy at 11:29 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Taotare the Yeek Skirmisher level 50
27th Regrowth 125th year of Ascendancy at 22:30 see stats
Overpowered! (Insane (Roguelike) difficulty)
Did over 6000 damage in one attack.By Taotare the Yeek Skirmisher level 50
40th Regrowth 125th year of Ascendancy at 20:17 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Taotare the Yeek Skirmisher level 22
29th Regrowth 123rd year of Ascendancy at 18:56 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Taotare the Yeek Skirmisher level 50
42nd Dusk 124th year of Ascendancy at 08:35 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Taotare the Yeek Skirmisher level 34
72nd Dusk 123rd year of Ascendancy at 21:00 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Taotare the Yeek Skirmisher level 22
6th Regrowth 123rd year of Ascendancy at 08:40 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Taotare the Yeek Skirmisher level 48
7th Pyre 124th year of Ascendancy at 19:48 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Taotare the Yeek Skirmisher level 9
3rd Haze 122nd year of Ascendancy at 21:45 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Taotare the Yeek Skirmisher level 50
59th Haze 124th year of Ascendancy at 16:16 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Taotare the Yeek Skirmisher level 33
41st Dusk 123rd year of Ascendancy at 10:27 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Taotare the Yeek Skirmisher level 46
5th Pyre 124th year of Ascendancy at 09:29 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Taotare the Yeek Skirmisher level 15
61st Haze 122nd year of Ascendancy at 17:12 see stats
There and back again (Insane (Roguelike) difficulty)
51st Pyre 124th year of Ascendancy at 05:57 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Taotare the Yeek Skirmisher level 29
13rd Pyre 123rd year of Ascendancy at 21:52 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Taotare the Yeek Skirmisher level 19
1st Decay 122nd year of Ascendancy at 03:09 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Taotare the Yeek Skirmisher level 50
43rd Regrowth 125th year of Ascendancy at 19:37 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Taotare the Yeek Skirmisher level 45
80th Regrowth 124th year of Ascendancy at 11:18 see stats
Log
Shadow hits Taotare for (35 flat reduction), (126 reacted , -6 stam), 166 fire (166 total damage).
Losselhing hits Silunor the multi-hued drake hatchling for (6 to psi shield), (4 deflected), 5 nature, 1 cold (6 total damage).
Melee retaliation hits Losselhing for 3 cold, 9 fire (11 total damage).
Bleeding from Taotare hits Shadow for 0 physical damage.
Deep Wound from Taotare hits Shadow for 129 physical damage.
Losselhing was smashed!
Silunor the multi-hued drake hatchling&
Ungolmor was blasted into Something!
Silunor the multi-hued drake hatchling&
Silunor the multi-hued drake hatchling&
Shadow was smashed!
Silunor the multi-hued drake hatchling uses Transcendent Telekinesis.
Losselhing moves reluctantly!
Losselhing is no longer being stalked by Mindrot.
Shadow killed Taotare!
Melee retaliation hits Ungolmor for 6 cold, 6 fire (12 total damage).
Silunor the multi-hued drake hatchling hits Something for 0 physical damage.
Silunor the multi-hued drake hatchling hits Ungolmor for 410 physical, 58 physical (468 total damage).
Silunor the multi-hued drake hatchling hits shadow for 346 physical, 58 physical (405 total damage).
Silunor the multi-hued drake hatchling hits Losselhing for 157 physical, 22 physical (179 total damage).
Silunor the multi-hued drake hatchling hits Dread for 1 physical damage.
Silunor the multi-hued drake hatchling hits Something for 0 physical damage.
Silunor the multi-hued drake hatchling&WHITELASTWHITELAST205 total damage).
Mindrot hits Losselhing for 34 mind, 41 darkness (75 total damage).
Mindrot hits Ungolmor for 34 mind, 41 darkness (75 total damage).
Mindrot hits shadow for 34 mind, 9 darkness (43 total damage).
Melee retaliation hits Silunor the multi-hued drake hatchling for (1 deflected), 2 cold (2 total damage).
Ungolmor hits Silunor the multi-hued drake hatchling for (20 to psi shield), 0 nature (0 total damage).
Deadly Poison from Taotare hits Silunor the multi-hued drake hatchling for (38 to psi shield), (28 deflected), 29 nature (29 total damage).
Character control switched to Taotare.























































































































































