












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. 数字飘血-汉化 1.7.6Custom Edit of v2 - added an option to disable non damage text Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Yeeks Forever 1.7.6With this, the die-or-die situation is avoided when yeeks win the game, nothing else. Only sure to work with exact versions (see below), since the final chat is just replaced, checking for "NoMoreYeekSacrifice" instead of "Yeek". |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Arcane Blade |
| Level / Exp | 50 / 1731% |
| Size | small |
| Lifes / Deaths | Killed by skeleton warrior at level 10 on the 14th Haze 122nd year of Ascendancy at 19:33 0 / 7Killed by Yvuriawe the white jelly at level 16 on the 73rd Haze 122nd year of Ascendancy at 23:47 Killed by Xerayalle the sandworm at level 16 on the 74th Haze 122nd year of Ascendancy at 00:40 Killed by worm that walks at level 19 on the 1st Allure 123rd year of Ascendancy at 22:11 Killed by Aerilaith the skeleton master archer at level 22 on the 14th Regrowth 123rd year of Ascendancy at 12:02 Killed by Layawen the venom wyrm at level 50 on the 27th Pyre 124th year of Ascendancy at 13:49 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 30th Dusk 124th year of Ascendancy at 20:21 |
Primary Stats
| Strength | 67 (base 22) |
| Dexterity | 134 (base 60) |
| Constitution | 48 (base 16) |
| Magic | 197 (base 60) |
| Willpower | 59 (base 18) |
| Cunning | 144 (base 60) |
Resources
| Life | 1624/1624 |
| Mana | 563/563 |
| Stamina | 420/420 |
| Healing Factor | 1.2678383355187 |
| Regeneration | 0.31695958387967 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +40.85179503776% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 14 |
| See Invisible | 25 |
Offense: Mainhand
| Damage | 112 |
| Accuracy | 85 |
| Crit Chance | 63% |
| APR | 16 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 13 |
| Accuracy | 85 |
| Crit Chance | 59% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 103 |
| Crit Chance | 73% |
| Speed | 1 |
Offense: Mind
| Mindpower | 52 |
| Crit Chance | 45% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +39% |
| Blight | +37% |
| Arcane | +40% |
| Cold | +64% |
| All | +19% |
| Darkness | +25% |
| Light | +37% |
| Physical | +25% |
| Fire | +58% |
| Lightning | +118% |
Offense: Damage Penetration
| Lightning | +40% |
| Temporal | +70% |
| Blight | +40% |
| Arcane | +40% |
| Darkness | +40% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 58.990711857309 (72.946778433524%) |
| Defense | 102 |
| Ranged Defense | 108 |
| Fatigue | 0 |
| Physical Save | 47 |
| Spell Save | 65 |
| Mental Save | 53 |
Defense: Resistances
| Acid | 34%( 70%) |
| Arcane | 38%( 70%) |
| Cold | 64%( 70%) |
| All | 32%( 70%) |
| Lightning | 47%( 70%) |
| Light | 40%( 70%) |
| Temporal | 36%( 70%) |
| Fire | 57%( 70%) |
| Mind | 34%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 20% |
| Pinning Resistance | 92% |
| Instadeath Resistance | 100% |
| Silence Resistance | 50% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 932 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 483 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1920 damage for 6 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1135% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 2/5 |
| Spell / Enhancement | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Magical combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Spell / Staff combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Spell / Aegis | 1.20 |
| 5/5 |
| 5/5 |
| 3/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Stone Skin |
| talent | Arcane Combat |
| talent | Arcane Shield |
| talent | Thunderstorm |
| talent | Arcane Feed |
| talent | Feather Wind |
| talent | Defensive Posture |
| talent | Shock Hands |
| talent | Shielding |
| talent | Fiery Hands |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife& And now for a grave | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Back and there again | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called &039;, probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Shade. Of trolls and damp caves | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
The Doom of the World! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak&WHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREEN | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of iron boots &039; (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +2 Wil defense ------ Armor +3 Fatigue +2% Resistance +3% acid +6% temporal Crit Resistance 5.00% Physical save +6 (+2 eff.) Spell save +6 (+1 eff.) Mind save +5 (+2 eff.) Life +60.00 Disease Resist +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Light source | Gelraminn the alchemist&1.0 Encumbrance T3 lite [Rare] Master While equipped: Stats +3 Dex +7 Mag +2 Wil +5 Con offense ------ Damage +6% physical Accuracy +20 (+4 eff.) defense ------ Physical save +9 (+3 eff.) other ------- Max stamina +30.00 Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | voratun helm &039; (0 def, 5 armour)3.0 Encumbrance T5 head armor [Rare] Nature While equipped: Stats +7 Dex +3 Mag +5 Wil offense ------ Damage +18% light +15% cold defense ------ Armor +5 Fatigue +5% Resistance +12% light +25% cold other ------- See Invisibility +9 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Rhaneg the Glinttrencher (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Rare] Arcane While equipped: Stats +6 Mag +8 Wil +3 Cun offense ------ Critical power +20.00% Damage +9% arcane When Hit 6 mind On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +3 other ------- EQ when Hit +0.08 Hate-on-crit +2.00 Light +3 Unarmed combat: Weapon Damage 24.5 - 27.0 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On-hit +12 arcane On-crit, radius 2 +15 arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Aereldathra the Cobrawitch [power 410] (15 cooldown)2.0 Encumbrance T4 totem charm [Rare] Nature While equipped: Stats +2 Str +7 Mag +4 Wil +6 Cun offense ------ On-Hit (Melee): * 20% chance to slow global speed by 59% defense ------ Resistance +12% cold Heal yourself and all friendly characters within 10 spaces for 410 Puts all charms on 15 turn cooldown 100% to increase the duration of 3 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Borimasazor0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Dex +12 Mag +12 Cun +2 Con offense ------ Spellpower +11 (+2 eff.) Ignore resists +25% temporal Accuracy +10 (+2 eff.) Ignore Armor +4 defense ------ Physical save +6 (+2 eff.) Spell save +12 (+3 eff.) Rings make your fingers look great! |
| On fingers | steel onyx ring0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Str +5 Dex +8 Mag +3 Wil +3 Cun +10 Con offense ------ Spell Crit +1% Physical Power +9 (+3 eff.) Spellpower/crit +4 Damage +6% darkness Ignore resists +15% darkness Accuracy +4 (+1 eff.) defense ------ Spell save +10 (+2 eff.) other ------- Mana-on-crit +2.00 Max mana +60.00 Rings make your fingers look great! |
| Around neck | Limmir&0.1 Encumbrance T5 amulet jewelry [Unique] While equipped: Stats +4 Str +12 Dex +9 Mag +4 Wil +12 Cun +9 Con offense ------ Move Speed +15% Damage +30% lightning +10% fire +10% cold defense ------ Damage Avoidance +8% Affinity +20% lightning other ------- Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Amulets make your neck look great! |
| In main hand | dragonbone magestaff &039; (30-36 power, 6 apr, lightning element)5.0 Encumbrance T5 staff 1H weapon [Random Unique] Arcane/Master Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Critical power +34.00% Spellpower +25 (+4 eff.) On-Hit 28 fire Damage +18% blight +30% lightning Ignore resists +15% blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 40 defense ------ Armor +12 Hardiness +10% Resistance +3% mind Physical save +12 (+4 eff.) other ------- See Invisibility +16 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Blazevengeance the drakeskin leather belt1.0 Encumbrance T5 belt armor [Rare] Arcane While equipped: offense ------ Damage +12% lightning +21% fire Ignore resists +15% lightning +20% temporal When Hit 10 fire defense ------ Resistance +12% lightning +27% fire Anomaly Control +18 Life +112.00 other ------- Max mana +79.00 Max stamina +61.00 Max hate +19.00 Max psi +38.00 Max vim +36.00 Max positive +39.00 Max negative +38.00 A belt that goes around your waist. |
| In off hand | Telos&5.0 Encumbrance staff 1H weapon [Unique] Arcane A part of set. Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Attack Speed 100% While equipped: Stats +4 Mag offense ------ Spell Crit +8% Critical power +20.00% Damage +20% acid +20% cold defense ------ Mind save +8 (+3 eff.) Confus Resist +20% other ------- Max mana +50.00 The bottom part of Telos& |
| Cloak | Skyglory the cashmere cloak (7 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Dex +2 Mag +2 Wil +3 Cun offense ------ Damage +9% lightning +12% arcane Ignore resists +15% arcane Accuracy +4 (+1 eff.) Ignore Armor +6 defense ------ Defense +7 (+1 eff.) Physical save +7 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Robe of the Archmage (10 def, 10 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun offense ------ Spellpower +15 (+3 eff.) Damage +12% all When Hit 15 arcane defense ------ Armor +10 Defense +10 (+2 eff.) Resistance +10% lightning +10% cold +10% fire +10% arcane +13% all Spell save +20 (+5 eff.) Mind save +15 (+5 eff.) Silence Resist +50% other ------- Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Inventory
Primal Infusion (affinity 15%; reduction 3; dur 4; cd 18)0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 15% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the wizard (heal 465; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 465 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the sneak (die at -704; dur 6; cd 35)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 35 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -704 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 704 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 61%; mental, physical; dur 3; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 61% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Elixir of Invulnerability2.0 Encumbrance potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It& |
Prismatic Rune (6 turns; lightning, physical, fire, temporal)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 4 physical, 4 fire, 5 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (386.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 459.34 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 11; phase 33; cd 19)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 11 Cooldown: 19 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 11 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 33%, your defense is increased by 33 and all your resistances by 33%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 1157; dur 5; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1157 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the duelist (threshold 66; blocks 9; dur 4; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 66 up to 9 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the sneak (threshold 40; blocks 7; dur 4; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 40 up to 7 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Beladheba the steel amulet0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats +2 Wil +3 Mag offense ------ Ignore resists +10% mind defense ------ Fatigue -5% Resistance +6% mind +12% blight Spell save +6 (+1 eff.) Life Regen +2.00 Amulets make your neck look great! |
Choker of Dread0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+1 eff.) defense ------ Blind Resist +100% other ------- See Invisibility +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
Corruptionquarry the stralite amulet0.1 Encumbrance T4 amulet jewelry [Rare] Arcane While equipped: Stats +5 Mag offense ------ Spell Crit +6% Spellpower +6 (+1 eff.) Damage +7% acid +8% fire +8% cold +8% lightning Ignore resists +25% nature +15% temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +18% nature +15% temporal Amulets make your neck look great! |
Garkul&0.1 Encumbrance T5 amulet jewelry [Unique] Master Another of Garkul&LASTYELLOWLASTORANGE+10 Str +6 Con defense ------ Physical save +18 (+6 eff.) Mind save +18 (+6 eff.) Pinning Resist +100% other ------- Masteries +0.10 Technique/Berserker&LIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTffff66LAST6FFF8300FF006FFF837FFFD46FFF83FFFFFF6FFF83FFFFFF6FFF83FFFFFF6FFF83FFFFFFANTIQUE_WHITE039;s many meals. |
Lightningvice0.1 Encumbrance T5 amulet jewelry [Rare] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +6% Spellpower +6 (+1 eff.) Damage +8% acid +8% fire +8% cold +8% lightning Ignore resists +31% lightning defense ------ Resistance +21% acid Crit Resistance 18.73% Spell save +22 (+5 eff.) Unlife -60.00 life Healmod +24% Confus Resist +24% Knockbk Resist +24% other ------- Light +3 Amulets make your neck look great! |
Mirror Shards0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Damage +12% light When Hit: * 30% chance to blind defense ------ Resistance +25% light other ------- Light +1 Create a reflective shield (50% reflection rate, 963 strength, based on Magic) for 6 turns. Uses 24 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
The Far-Hand0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 4.0 Power cost 36 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (203). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Vox0.1 Encumbrance T5 amulet jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +4% Spellpower +9 (+2 eff.) Spell Speed +15% defense ------ Silence Resist +100% other ------- Max mana +50.00 Max vim +50.00 See Invisibility +20 No force can hope to silence the wearer of this amulet. |
Xanyldawyn0.1 Encumbrance T5 amulet jewelry [Rare] Master While equipped: Stats +3 Mag +2 Wil +11 Cun offense ------ Damage +18% acid On-Hit (Melee): * 20% chance to reduce armor by 50% defense ------ Fatigue -10% Life Regen +5.00 other ------- Infravision +3 Amulets make your neck look great! |
Zemekkys&0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil offense ------ Damage +10% temporal defense ------ Resistance +20% temporal Max Resistance +5% temporal other ------- Spell cooldown 10% Time Stop: Effective talent level: 1.0 Power cost 50 out of 80/80. Range melee/personal Cooldown: 49 Travel.spd instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
clarifying copper amulet of willpower (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil defense ------ Resistance +14% mind Confus Resist +22% Amulets make your neck look great! |
clarifying stralite amulet of manastreaming0.1 Encumbrance T4 amulet jewelry [Ego+] Arcane/Nature While equipped: Stats +3 Mag offense ------ Spellpower/crit +6 defense ------ Resistance +18% mind Confus Resist +42% other ------- Mana/turn +0.28 Max mana +30.00 Amulets make your neck look great! |
clarifying voratun amulet of vision0.1 Encumbrance T5 amulet jewelry [Ego+] Nature While equipped: defense ------ Resistance +20% mind Blind Resist +23% Confus Resist +38% other ------- Infravision +8 Sight +2 See Invisibility +9 Amulets make your neck look great! |
gold amulet0.1 Encumbrance T3 amulet jewelry [Normal] Amulets make your neck look great! |
gold amulet &039;0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +5 Con offense ------ Critical power +10.00% Mindpower +25 (+8 eff.) defense ------ Resistance +3% light Mind save +9 (+3 eff.) other ------- Psi when Hit +0.08 Max hate +2.00 Amulets make your neck look great! |
gold amulet of vision0.1 Encumbrance T3 amulet jewelry [Ego+] Nature While equipped: defense ------ Blind Resist +10% other ------- Infravision +4 Sight +2 See Invisibility +5 Amulets make your neck look great! |
grounding gold amulet of healing0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +12% lightning Healmod +12% Cut Resist +40% Stun Resist +21% Heal: Puts all charms on 35 turn cooldown Effective talent level: 3.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 330 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
grounding voratun amulet of dexterity (+8)0.1 Encumbrance T5 amulet jewelry [Ego] Nature While equipped: Stats +8 Dex defense ------ Resistance +24% lightning Stun Resist +46% Amulets make your neck look great! |
mindweaver&0.1 Encumbrance T3 amulet jewelry [Ego+] Arcane/Psionic While equipped: Stats +3 Mag +4 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +8 (+3 eff.) Confus Resist +12% Amulets make your neck look great! |
protective voratun amulet of soulsearing0.1 Encumbrance T5 amulet jewelry [Ego++] Arcane/Master While equipped: offense ------ Critical power +16.00% Spellpower +11 (+2 eff.) Damage +11% blight +6% fire defense ------ Armor +4 Defense +12 (+2 eff.) Max Resistance +5% all Physical save +20 (+7 eff.) Amulets make your neck look great! |
restful stralite amulet of the eclipse0.1 Encumbrance T4 amulet jewelry [Ego+] Arcane/Master While equipped: offense ------ On-Hit 9 light 5 darkness Damage +12% light +9% darkness When Hit: * 9% chance to reduce damage dealt by 26% * 10% chance to blind defense ------ Fatigue -6% Life Regen +2.00 Amulets make your neck look great! |
savior&0.1 Encumbrance T4 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +2 Mag offense ------ Spellpower/crit +3 defense ------ Physical save +18 (+6 eff.) Spell save +18 (+4 eff.) Mind save +17 (+6 eff.) other ------- Mana/turn +0.34 Max mana +40.00 Amulets make your neck look great! |
starlit stralite amulet of strength (+4)0.1 Encumbrance T4 amulet jewelry [Ego] Nature While equipped: Stats +4 Str defense ------ Resistance +16% light +18% darkness Blind Resist +24% Amulets make your neck look great! |
starseer&0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane While equipped: Stats +4 Mag offense ------ Spell Crit +5% Spellpower +3 (+1 eff.) Damage +6% darkness +6% temporal +5% light +6% physical Amulets make your neck look great! |
starseer&0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +6 Mag offense ------ Spell Crit +5% Spellpower +6 (+1 eff.) Damage +7% light +7% temporal +8% darkness +8% physical other ------- Masteries +0.40 Technique/Combat training Amulets make your neck look great! |
vitalizing voratun amulet of strength (+6)0.1 Encumbrance T5 amulet jewelry [Ego+] Nature While equipped: Stats +6 Str +4 Con defense ------ Physical save +5 (+2 eff.) Life +77.00 Life Regen +10.00 Amulets make your neck look great! |
vitalizing voratun amulet of the eclipse0.1 Encumbrance T5 amulet jewelry [Ego++] Arcane/Nature While equipped: Stats +4 Con offense ------ On-Hit 6 light 11 darkness Damage +9% light +11% darkness When Hit: * 12% chance to reduce damage dealt by 26% * 11% chance to blind defense ------ Physical save +13 (+4 eff.) Life +58.00 Life Regen +6.00 Amulets make your neck look great! |
voratun amulet0.1 Encumbrance T5 amulet jewelry [Normal] Amulets make your neck look great! |
voratun amulet0.1 Encumbrance T5 amulet jewelry [Normal] Amulets make your neck look great! |
voratun amulet0.1 Encumbrance T5 amulet jewelry [Normal] Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Camegrim the voratun ring0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane While equipped: Stats +1 Str offense ------ Physical Power +9 (+3 eff.) Spellpower +14 (+2 eff.) Mindpower +10 (+4 eff.) Damage +20% light Ignore resists +20% physical defense ------ Resistance +40% light +12% lightning Blind Resist +20% Silence Resist +50% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana/turn +0.31 Rings make your fingers look great! |
Duruziladan0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +7 Str +2 Dex offense ------ Mind Crit +4% Critical power +15.00% defense ------ Armor +14 other ------- EQ when Hit +0.16 Light +2 Rings make your fingers look great! |
Exiler0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: offense ------ Spellpower +10 (+2 eff.) On-Hit 15 temporal Damage +15% temporal +10% physical defense ------ Resistance +15% temporal Anomaly Control +10 other ------- Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread level 2 Attempt to inflict 146.67 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren& |
Festerstone0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +3 Dex offense ------ Mind Crit +8% defense ------ Resistance +9% mind +12% nature Mind save +15 (+5 eff.) Life Regen +9.00 Stun Resist +50% other ------- See Invisibility +18 Rings make your fingers look great! |
Glory of the Pride0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: offense ------ Physical Power +10 (+3 eff.) Damage +8% physical Accuracy +10 (+2 eff.) defense ------ Armor +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Physical save +45 (+14 eff.) Confus Resist +50% other ------- Max mana -40.00 Max stamina +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Inertial Twine0.1 Encumbrance T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil offense ------ Damage +5% physical defense ------ Armor +5 Resistance +5% physical Physical save +12 (+4 eff.) Knockbk Resist +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Kindlerock the voratun ring0.1 Encumbrance T5 ring jewelry [Rare] Psionic While equipped: offense ------ Damage +15% fire Ignore resists +25% blight defense ------ Resistance +20% light Mind save +15 (+5 eff.) Confus Resist +44% other ------- Light +3 Rings make your fingers look great! |
Mayatha the voratun ring0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Cun +7 Wil offense ------ Physical Crit +3.0% Mindpower +14 (+5 eff.) Accuracy +16 (+3 eff.) Ignore Armor +14 defense ------ Armor +2 Defense +16 (+3 eff.) Resistance +9% light +9% temporal Crit Resistance 15.00% Life +20.00 Blind Resist +34% Knockbk Resist +10% other ------- Max stamina +10.00 Infravision +6 See Stealth +16 See Invisibility +25 Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Mnemonic0.1 Encumbrance T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil offense ------ Mindpower +12 (+4 eff.) defense ------ Resistance +25% mind Mind save +20 (+7 eff.) Confus Resist +40% other ------- Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh level 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Nightsong0.1 Encumbrance T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun offense ------ Damage +10% darkness defense ------ Defense +6 (+1 eff.) Fatigue -7% Mind save +13 (+5 eff.) other ------- Max stamina +25.00 Cooldown Shadowstep -1 Shadowstep: Effective talent level: 2.0 Power cost 50 out of 50/50. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 155% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Polyldamina the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Arcane While equipped: offense ------ Damage +9% physical +15% temporal Ignore resists +10% blight defense ------ Resistance +12% blight +27% temporal Crit Resistance 15.00% Mind save +6 (+2 eff.) Life +80.00 Rings make your fingers look great! |
Prismblood the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: offense ------ Damage +6% light defense ------ Armor +14 Fatigue -6% Resistance +5% arcane +6% temporal Physical save +9 (+3 eff.) other ------- Encumbrance +24 Rings make your fingers look great! |
Quenchraven0.1 Encumbrance T5 ring jewelry [Rare] Psionic While equipped: offense ------ Damage +18% cold +18% mind +24% light Ignore resists +25% light +25% cold When Hit 6 fire defense ------ Resistance +18% mind +15% cold Rings make your fingers look great! |
Ring of Growth0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil offense ------ Damage +8% nature +8% physical defense ------ Resistance +10% nature Physical save +8 (+3 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Ring of the Archlich0.1 Encumbrance T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: offense ------ Spellpower +8 (+1 eff.) Damage +10% darkness +10% cold defense ------ Resistance +10% darkness +10% cold Spell save +8 (+2 eff.) Poison Resist +25% Cut Resist +25% other ------- Max souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+3 eff.) Spell save +10 (+2 eff.) Mind save +10 (+4 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the War Master0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con offense ------ Physical Crit +5.0% Physical Power +10 (+3 eff.) Ignore Armor +15 defense ------ Category Bonus +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Salesegamira the stralite ring0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: offense ------ Physical Power +30 (+9 eff.) defense ------ Resistance +20% nature +12% temporal Life Regen +6.00 Healmod +15% Stun Resist +36% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
Sewerwaker0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: offense ------ Mindpower +20 (+7 eff.) Damage +12% lightning +9% mind defense ------ Resistance +33% lightning +2% physical +6% nature Physical save +6 (+2 eff.) Rings make your fingers look great! |
Vargh Redemption0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 3 tidal wave that expands slowly over 7 turns, dealing 25.85 cold and 19.70 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
conjurer&0.1 Encumbrance T5 ring jewelry [Ego++] Arcane While equipped: Stats +15 Mag +7 Wil offense ------ Spellpower +13 (+2 eff.) On-Hit 27 light On-Ranged-Hit 40 light Damage +18% light Rings make your fingers look great! |
gold ring &039;0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Critical power +20.00% Accuracy +11 (+2 eff.) Ignore Armor +13 defense ------ Defense +13 (+2 eff.) Resistance +5% arcane Crit Resistance 15.00% other ------- Max mana +100.00 Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gold ring of arcana (+0.15/turn)0.1 Encumbrance T3 ring jewelry [Ego] Arcane While equipped: defense ------ Silence Resist +31% other ------- Mana/turn +0.15 Rings make your fingers look great! |
marksman&0.1 Encumbrance T3 ring jewelry [Ego] Master While equipped: Stats +4 Dex offense ------ Accuracy +8 (+2 eff.) defense ------ Life +32.00 Disarm Resist +25% Pinning Resist +20% Knockbk Resist +27% Rings make your fingers look great! |
mule&0.1 Encumbrance T3 ring jewelry [Ego] Nature/Master While equipped: offense ------ Damage +13% acid defense ------ Fatigue -6% Resistance +26% acid other ------- Encumbrance +20 Rings make your fingers look great! |
mule&0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: offense ------ Physical Power +6 (+2 eff.) Spellpower +7 (+1 eff.) Mindpower +6 (+2 eff.) defense ------ Fatigue -5% other ------- Encumbrance +25 Rings make your fingers look great! |
pixie&0.1 Encumbrance T3 ring jewelry [Ego+] Arcane While equipped: Stats +3 Cun +3 Mag offense ------ Spellpower +7 (+1 eff.) defense ------ Blind Resist +22% other ------- Infravision +4 See Stealth +11 See Invisibility +6 Rings make your fingers look great! |
pixie&0.1 Encumbrance T4 ring jewelry [Ego++] Arcane/Master While equipped: Stats +4 Cun +6 Mag offense ------ Spellpower +8 (+1 eff.) Accuracy +11 (+2 eff.) Ignore Armor +11 defense ------ Defense +7 (+1 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
pixie&0.1 Encumbrance T5 ring jewelry [Ego++] Arcane While equipped: Stats +7 Cun +5 Mag offense ------ Spellpower +10 (+2 eff.) defense ------ Resistance +17% acid +20% fire +28% lightning +28% cold Rings make your fingers look great! |
psionicist&0.1 Encumbrance T5 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +5 Wil defense ------ Mind save +10 (+4 eff.) Life +41.00 Life Regen +9.00 Healmod +15% Rings make your fingers look great! |
rogue&0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: Stats +5 Cun offense ------ Move Speed +16% Accuracy +5 (+1 eff.) defense ------ Defense +19 (+3 eff.) Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 3.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 29% for 5 turns. Rings make your fingers look great! |
sneakthief&0.1 Encumbrance T5 ring jewelry [Ego++] Master While equipped: Stats +8 Cun +10 Dex offense ------ Accuracy +25 (+5 eff.) Ignore Armor +17 defense ------ Defense +15 (+2 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
sneakthief&0.1 Encumbrance T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +10 Cun +6 Dex offense ------ Accuracy +9 (+2 eff.) defense ------ Resistance +30% acid +16% fire +14% lightning +19% cold Rings make your fingers look great! |
solipsist&0.1 Encumbrance T4 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +7 Wil offense ------ Mindpower +11 (+4 eff.) defense ------ Mind save +9 (+3 eff.) Confus Resist +28% Rings make your fingers look great! |
solipsist&0.1 Encumbrance T5 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +6 Cun +5 Wil offense ------ Mindpower +9 (+3 eff.) defense ------ Blind Resist +41% other ------- Infravision +5 See Stealth +20 See Invisibility +12 Rings make your fingers look great! |
steel quartz ring0.1 Encumbrance T2 ring jewelry [Ego+] Nature While equipped: defense ------ Resistance +7% nature +7% blight Poison Resist +10% Disease Resist +13% Stun Resist +30% Rings make your fingers look great! |
steel ring of light (+24%)0.1 Encumbrance T2 ring jewelry [Ego] Arcane While equipped: offense ------ Damage +12% light defense ------ Resistance +24% light Rings make your fingers look great! |
titan&0.1 Encumbrance T4 ring jewelry [Ego] Nature/Master While equipped: Stats +5 Con defense ------ Physical save +10 (+3 eff.) Life Regen +3.00 Stun Resist +24% Rings make your fingers look great! |
treant&0.1 Encumbrance T5 ring jewelry [Ego++] Nature While equipped: defense ------ Resistance +11% nature +10% blight Life +63.00 Life Regen +10.00 Healmod +15% Poison Resist +16% Disease Resist +18% Rings make your fingers look great! |
voratun Goedalath Rock ring0.1 Encumbrance T5 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +7 Mag +7 Wil +7 Cun offense ------ Physical Power +12 (+4 eff.) Spellpower +25 (+4 eff.) On-Hit 18 physical On-Ranged-Hit 32 physical Damage +9% all When Hit 34 darkness On-Hit (Melee): * 16% chance to reduce all saves and defense by 32 On-Hit (Ranged): * 15% chance to reduce all saves and defense by 32 defense ------ Healmod +50% other ------- Hate-on-crit +2.00 Max hate +9.00 Infravision +3 See Invisibility +14 Telepathy Demon/Major Demon/Minor Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 2.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 275% weapon damage over 7 turns, and all healing will be reduced by 47%. Rings make your fingers look great! |
voratun diamond ring0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: Stats +5 Str +13 Dex +5 Mag +5 Wil +13 Cun +5 Con offense ------ Accuracy +12 (+2 eff.) Rings make your fingers look great! |
voratun ring0.1 Encumbrance T5 ring jewelry [Normal] Rings make your fingers look great! |
warrior&0.1 Encumbrance T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Str defense ------ Armor +10 Resistance +29% acid +25% fire +30% lightning +20% cold Rings make your fingers look great! |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane element)7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+8 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher&LASTffff66LIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLAST999900LASTANTIQUE_WHITE{italic} |
Gleamminister the drakeskin leather belt1.0 Encumbrance T5 belt armor [Rare] Arcane While equipped: Stats +9 Mag offense ------ Damage +6% arcane Ignore resists +25% light defense ------ Defense +10 (+2 eff.) Resistance +18% acid Physical save +18 (+6 eff.) Life +60.00 Confus Resist +20% Knockbk Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana/turn +0.38 Max mana +48.00 A belt that goes around your waist. |
spiritwalker&1.0 Encumbrance T5 belt armor [Ego++] Arcane/Psionic While equipped: Stats +6 Wil +11 Mag defense ------ Mind save +13 (+5 eff.) Life +101.00 other ------- Mana/turn +0.56 Max mana +60.00 A belt that goes around your waist. |
Ethereal Embrace (10 def, 0 armour)2.0 Encumbrance T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag offense ------ Spell Crit +6% Spellpower/crit +5 Damage +15% arcane +15% darkness defense ------ Defense +10 (+2 eff.) Resistance +12% arcane +12% darkness Shield Duration +1 Shield Power +15% other ------- Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Effective talent level: 2.0 Power cost 28 out of 28/28. Range 7 Cooldown: 8 Travel.spd instantaneous Is: a spell and usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 209.65 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
Serpentine Cloak (20 def, 0 armour)2.0 Encumbrance T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun offense ------ Damage +20% nature Ignore resists +20% nature defense ------ Defense +20 (+3 eff.) Poison Resist +50% other ------- Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike level 1 Cunning and malice seem to emanate from this cloak. |
elven-silk cloak &039; (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +6 Str +5 Dex +6 Cun +4 Con offense ------ Damage +6% physical Accuracy +9 (+2 eff.) Ignore Armor +10 defense ------ Defense +3 (+0 eff.) Resistance +3% lightning +19% temporal +29% darkness +12% mind Spell save +3 (+0 eff.) Life Regen +2.00 Out-of-Phase Defense +29 Out-of-Phase Resistance +15% Out-of-Phase Resilience +29% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak &039; (23 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Str +6 Dex +5 Mag +9 Wil +5 Con offense ------ Spell Crit +7% defense ------ Defense +23 (+4 eff.) Resistance +6% cold Spell save +8 (+2 eff.) Mind save +5 (+2 eff.) Unlife -80.00 life Stun Resist +20% other ------- Stamina/turn +1.50 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative elven-silk cloak of backstabbing (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego++] Nature/Master While equipped: offense ------ Critical power +22.00% Accuracy +12 (+2 eff.) Ignore Armor +15 defense ------ Defense +3 (+0 eff.) Resistance +19% nature +18% blight Stealth +10 Life Regen +7.00 Healmod +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
The Calm (15 def, 0 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun offense ------ Spellpower +20 (+3 eff.) Move Speed +10% Damage +25% lightning Ignore resists +15% lightning defense ------ Defense +15 (+2 eff.) Resistance +20% lightning +13% all Slow Projectiles +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Aetherwalk (6 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag offense ------ Spellpower +15 (+3 eff.) Damage +25% arcane defense ------ Defense +6 (+1 eff.) Fatigue +1% Resistance +25% arcane Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Creates an arcane explosion dealing 368 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 24 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
Dimraider the pair of drakeskin leather boots (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Con +5 Wil offense ------ Physical Power +13 (+4 eff.) Spellpower +31 (+5 eff.) Mindpower +27 (+9 eff.) Ignore resists +10% physical +20% darkness +20% temporal On-Hit (Melee): * 23% chance to reduce damage dealt by 26% defense ------ Armor +5 Resistance +12% acid +30% temporal +33% darkness Out-of-Phase Defense +47 Out-of-Phase Resistance +37% Out-of-Phase Resilience +47% other ------- Mana-on-crit +1.00 Max vim +10.00 Blindside: Puts all charms on 25 turn cooldown Effective talent level: 1.0 Power cost 25 out of 25/25. Range 6 Cooldown: 12 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 123% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 14 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Layilaith the pair of voratun boots (16 def, 14 armour)3.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Dex +5 Wil +6 Con offense ------ Mindpower +9 (+3 eff.) Damage +3% physical Ignore resists +10% physical defense ------ Armor +14 Defense +16 (+3 eff.) Fatigue +4% Resistance +3% mind +12% darkness Cut Resist +10% Silence Resist +73% Disarm Resist +20% Confus Resist +48% Stun Resist +50% other ------- Infravision +3 Blindside: Puts all charms on 25 turn cooldown Effective talent level: 3.0 Power cost 25 out of 25/25. Range 6 Cooldown: 10 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 48% (at 0 Hate) to 162% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 21 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Runygorn the Cloudidol (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Rare] Master While equipped: offense ------ Damage +12% lightning defense ------ Armor +5 Fatigue -9% Resistance +5% arcane +6% light Physical save +15 (+5 eff.) Spell save +9 (+2 eff.) Life +80.00 Blind Resist +20% Disease Resist +20% Disarm Resist +20% other ------- Encumbrance +50 A pair of boots made of leather. |
Spiderwither (30 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Nature/Master While equipped: Stats +12 Str +12 Con offense ------ Physical Power +10 (+3 eff.) Damage +10% physical defense ------ Armor +5 Defense +30 (+5 eff.) Fatigue -8% Resistance +30% lightning +26% temporal +9% nature Physical save +13 (+4 eff.) other ------- Encumbrance +41 Size +1 A pair of boots made of leather. |
Bethiravea the drakeskin leather gloves (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Random Unique] Arcane/Psionic While equipped: offense ------ Spell Crit +6% Spellpower +10 (+2 eff.) On-Hit 12 temporal On-Ranged-Hit 9 temporal Damage +7% temporal Accuracy +8 (+2 eff.) defense ------ Armor +3 Resistance +12% temporal +3% darkness +6% cold Physical save +7 (+2 eff.) Mind save +7 (+3 eff.) Disarm Resist +36% Confus Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana/turn +0.15 Unarmed combat: Weapon Damage 25.5 - 28.1 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +8 Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On-hit +10 arcane On Hit: 10% Elemental Bolt level 5 On Hit: 10% Perfect Control level 5 On Hit: * 9% chance to gain 10% of a turn (3/turn limit) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves &039; (25 def, 9 armour)1.0 Encumbrance T4 hands armor [Rare] Nature While equipped: Stats +5 Dex offense ------ Physical Crit +8.0% On-Hit 15 lightning Damage +8% lightning defense ------ Armor +9 Defense +25 (+4 eff.) Resistance +10% lightning other ------- Max stamina +30.00 Unarmed combat: Weapon Damage 26.0 - 28.6 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +15 lightning On Hit: 10% Lightning Breath level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Airpierce (0 def, 5 armour)3.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +8 Str +8 Dex offense ------ Damage +3% lightning +12% mind Ignore resists +5% mind defense ------ Armor +5 Fatigue +5% Resistance +19% lightning +14% temporal +12% fire +6% mind +10% cold Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy&ANTIQUE_WHITE |
Tempestrend the hardened leather cap (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +3 Cun +5 Wil offense ------ Critical power +20.00% Damage +12% lightning defense ------ Armor +3 Fatigue +3% Resistance +6% darkness Mind save +6 (+2 eff.) other ------- Stamina when Hit +1.90 EQ when Hit +2.10 Hate-on-crit +4.00 A cap made of leather. |
Yaldan Baoth (0 def, 10 armour)3.0 Encumbrance T4 head armor [Unique] Master While equipped: Stats +10 Str +10 Con offense ------ Damage +15% light defense ------ Armor +10 Fatigue +4% Resistance +15% light +25% darkness Max Resistance +10% darkness Resist unseen 33% other ------- Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet&WHITELASTLIGHT_GREENLASTLAST999900LASTANTIQUE_WHITE |
drakeskin leather cap &039; (0 def, 5 armour)2.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +11 Str +10 Wil offense ------ Spell Crit +9% Spellpower +35 (+6 eff.) Damage +18% lightning defense ------ Armor +5 Fatigue +5% Out-of-Phase Defense +18 Out-of-Phase Resistance +18% Out-of-Phase Resilience +18% other ------- Mana-on-crit +2.50 Max mana +124.90 Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy&ANTIQUE_WHITE |
eldritch elven-silk wizard hat of the Brotherhood (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego++] Arcane While equipped: Stats +7 Mag +7 Con offense ------ Spellpower +8 (+1 eff.) Damage +20% arcane defense ------ Defense +3 (+0 eff.) other ------- Mana/turn +1.70 Mana when Hit +2.90 Max mana +102.00 Arcane Eye: (Instant) Puts all charms on 10 turn cooldown Effective talent level: 5.0 Power cost 10 out of 10/10. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
276 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Physical save +8 (+3 eff.) Spell save +8 (+2 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+1 eff.) Physical save +8 (+3 eff.) Spell save +8 (+2 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Hailbolt the dwarven-steel pickaxe (dig speed 23 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +5 Cun +2 Str offense ------ Physical Crit +7.0% Physical Power +10 (+3 eff.) Damage +21% cold defense ------ Defense +30 (+5 eff.) Unlife -60.00 life other ------- Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl0.0 Encumbrance lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck offense ------ Physical Power +12 (+4 eff.) Spellpower +12 (+2 eff.) other ------- Light +6 Breathe water Tidal Wave: Effective talent level: 4.0 Power cost 80 out of 150/150. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 82.01 cold damage and 62.51 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(116 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Umbraphage0.0 Encumbrance T3 lite [Unique] Psionic While equipped: offense ------ Mindpower +10 (+4 eff.) Damage +15% light +15% darkness Ignore resists +10% darkness defense ------ Resistance +20% darkness Affinity +20% darkness Mind save +10 (+4 eff.) other ------- Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 213.75 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
alchemist&039;Blindroar&1.0 Encumbrance T3 lite [Rare] Nature While equipped: offense ------ Damage +18% light When Hit 4 light On-Hit (Melee): * 10% chance to slow global speed by 59% defense ------ Resistance +6% blight Physical save +23 (+8 eff.) Healmod +40% Disease Resist +20% other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
ethereal dwarven lantern of the moons0.0 Encumbrance T5 lite [Ego++] Arcane While equipped: Stats +6 Mag offense ------ Spellpower +8 (+1 eff.) Damage +11% darkness defense ------ Resistance +9% light Affinity +5% darkness other ------- Light +7 Infravision +4 Moonlight Ray: Puts all charms on 8 turn cooldown Effective talent level: 4.0 Power cost 8 out of 8/8. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 330.96 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
nightwalker&1.0 Encumbrance T5 lite [Ego+] Nature/Psionic While equipped: Stats +5 Wil offense ------ Physical Crit +4.0% Critical power +15.00% Physical Power +7 (+2 eff.) defense ------ Mind save +7 (+3 eff.) other ------- Light +5 See Stealth +13 See Invisibility +14 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
nightwalker&1.0 Encumbrance T5 lite [Ego+] Nature While equipped: Stats +5 Wil offense ------ Physical Crit +5.0% Critical power +19.00% Physical Power +9 (+3 eff.) defense ------ Life +63.00 other ------- Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
scorching alchemist&1.0 Encumbrance T3 lite [Ego+] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +4 (+1 eff.) When Hit 13 fire defense ------ Resistance +5% blight +7% fire +7% darkness other ------- Light +4 Infravision +4 See Invisibility +7 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 35 blight damage or heals 39 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
void-walker&1.0 Encumbrance T5 lite [Ego++] Arcane While equipped: offense ------ Damage +14% darkness defense ------ Resistance +8% temporal +10% light +9% cold Affinity +5% darkness Out-of-Phase Defense +15 Out-of-Phase Resistance +14% Out-of-Phase Resilience +17% other ------- Light +5 Infravision +3 Moonlight Ray: Puts all charms on 8 turn cooldown Effective talent level: 4.0 Power cost 8 out of 8/8. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 330.96 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
watchleader&1.0 Encumbrance T5 lite [Ego+] Master While equipped: defense ------ Blind Resist +28% Confus Resist +20% other ------- Light +10 See Stealth +16 See Invisibility +13 Track: Puts all charms on 40 turn cooldown Effective talent level: 2.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 26 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Bladed Rift2.0 Encumbrance T5 misc tool [Unique] Arcane/Psionic While equipped: offense ------ Spellpower +10 (+2 eff.) Mindpower +10 (+4 eff.) On-Hit 25 phys.bleed Damage +10% temporal +5% physical When Hit 25 phys.bleed defense ------ Resistance +15% temporal Animate Blade: Effective talent level: 5.0 Power cost 15 out of 25/25. Range 10 Cooldown: 1 Travel.spd instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak& |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart0.0 Encumbrance T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resistance +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon&0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +20% fire When Hit 100 fire Life +60.00 Pinning Resist +50% Light +2 Item imbue powers: Damage +20% fire When Hit 100 fire Life +60.00 Pinning Resist +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull3.0 Encumbrance T5 red gem [Unique] Arcane While carried: Spellpower +7 (+1 eff.) When Hit 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
11 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target&LIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLAST999900LASTANTIQUE_WHITE |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 1175.72 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 Encumbrance sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Skull of the Rat Lich1.0 Encumbrance T3 skull tool [Unique] Arcane While equipped: offense ------ Spell Crit +4% Spellpower +10 (+2 eff.) When Hit 12 darkness Raise one or two undead rats to fight beside you. Uses 70 power out of 70/70 This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
Arthyromidin [power 3] (25 cooldown)2.0 Encumbrance T3 torque charm [Random Unique] Psionic While equipped: offense ------ Damage +9% temporal Ignore resists +15% blight +15% temporal defense ------ Resistance +6% temporal Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to reduce fatigue by 28% for 2 turns. 100% to heal for 30. 100% to increase all damage penetration by 16% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Prismwish the dwarven-steel torque of gale force [power 275] (15 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: defense ------ Armor +4 Resistance +6% acid +18% light +6% blight Physical save +15 (+5 eff.) Pinning Resist +10% Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 343 physical damage Puts all charms on 15 turn cooldown 100% to reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
innervating voratun torque of mindblast [power 435] (15 cooldown)2.0 Encumbrance T5 torque charm [Ego+] Psionic Blast the opponent&ORANGELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTLAST999900LAST999900LASTANTIQUE_WHITE |
voratun torque of psionic shield &039; [power 171] (25 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: Stats +6 Mag +5 Wil offense ------ Critical power +15.00% Spellpower +25 (+4 eff.) Damage +12% blight Ignore resists +25% lightning When Hit 4 nature 8 blight Setup a psionic shield, reducing all damage taken by 171 for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Phoenixreeve the elven-wood totem of summon tentacle [power 360] (25 cooldown)2.0 Encumbrance T4 totem charm [Rare] Nature While equipped: offense ------ Mindpower +30 (+10 eff.) Ignore resists +15% mind +25% cold When Hit 10 mind defense ------ Resistance +30% fire Summon a resilient tentacle up to 5 spaces away for 11 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 984 Base Damage: 440 Armor: 40 All Resist: 25 Puts all charms on 25 turn cooldown 100% to increase the duration of 3 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
Xanotira the Bolttyphoon [power 344] (15 cooldown)2.0 Encumbrance T4 totem charm [Rare] Nature While equipped: offense ------ Damage +6% mind Ignore resists +25% lightning On-Hit (Melee): * 20 arcane resource burn * 20% chance to reduce all saves and defense by 32 defense ------ Resistance +5% arcane +12% mind Sting an enemy dealing 409 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to gain a 34% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
focusing dragonbone totem of thorny skin [power 72] (20 cooldown)2.0 Encumbrance T5 totem charm [Ego+] Nature Harden the skin for 7 turns increasing armour by 72 and armour hardiness by 70% Puts all charms on 20 turn cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
piercing dragonbone totem of stinging [power 428] (15 cooldown)2.0 Encumbrance T5 totem charm [Ego] Nature Sting an enemy dealing 509 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 18% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Void Shard2.0 Encumbrance T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag offense ------ Spellpower +10 (+2 eff.) Damage +12% darkness +12% temporal When Hit 16 void defense ------ Resistance +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 353.43 temporal and 371.25 darkness damage (based on Magic). Uses 20 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
Yaridas [power 560] (20 cooldown)2.0 Encumbrance T5 wand charm [Rare] Arcane While equipped: offense ------ Mind Crit +6% Mindpower +25 (+8 eff.) Ignore resists +25% acid defense ------ Resistance +9% darkness Pinning Resist +20% Stun Resist +20% Create a shield absorbing up to 991 damage on yourself and all friendly characters within 10 spaces for 5 turns Puts all charms on 20 turn cooldown 100% to increase all damage by 30% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
14 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
20 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+2 eff.) Mind save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+2 eff.) Mind save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Nightmare (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Frobum the Halfling Arcane Blade level 32
34th Dusk 123rd year of Ascendancy at 10:52 see stats
A different point of view (Nightmare (Adventure) difficulty)
9th Allure 123rd year of Ascendancy at 20:37 see stats
Against all odds (Nightmare (Adventure) difficulty)
Killed Ukruk in the ambush.By Frobum the Halfling Arcane Blade level 29
2nd Flare 123rd year of Ascendancy at 07:21 see stats
Anti-Antimagic! (Nightmare (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Frobum the Halfling Arcane Blade level 43
4th Regrowth 124th year of Ascendancy at 23:17 see stats
Arachnophobia (Nightmare (Adventure) difficulty)
Destroyed the spydric menace.By Frobum the Halfling Arcane Blade level 38
49th Haze 123rd year of Ascendancy at 10:24 see stats
Are you out of your mind?! (Nightmare (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Frobum the Halfling Arcane Blade level 36
15th Haze 123rd year of Ascendancy at 01:56 see stats
Atamathoned! (Nightmare (Adventure) difficulty)
Killed the giant golem Atamathon after foolishly reactivating it.By Frobum the Halfling Arcane Blade level 50
12nd Dusk 124th year of Ascendancy at 15:47 see stats
Back and there again (Nightmare (Adventure) difficulty)
10th Allure 124th year of Ascendancy at 15:47 see stats
Brave new world (Nightmare (Adventure) difficulty)
Went to the Far East and took part in the war.By Frobum the Halfling Arcane Blade level 34
6th Haze 123rd year of Ascendancy at 09:01 see stats
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By Frobum the Halfling Arcane Blade level 19
4th Allure 123rd year of Ascendancy at 15:26 see stats
Clone War (Nightmare (Adventure) difficulty)
Destroyed your own Shade.By Frobum the Halfling Arcane Blade level 50
1st Time of Equilibrium 124th year of Ascendancy at 15:44 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Frobum the Halfling Arcane Blade level 16
63rd Haze 122nd year of Ascendancy at 20:32 see stats
Destroyer of the creation (Nightmare (Adventure) difficulty)
Killed Slasul.By Frobum the Halfling Arcane Blade level 50
14th Haze 124th year of Ascendancy at 18:36 see stats
Destroyer's bane (Nightmare (Adventure) difficulty)
Killed Golbug the Destroyer.By Frobum the Halfling Arcane Blade level 33
40th Dusk 123rd year of Ascendancy at 16:19 see stats
Dragon's Greed (Nightmare (Adventure) difficulty)
Amassed 8000 gold pieces.By Frobum the Halfling Arcane Blade level 45
55th Regrowth 124th year of Ascendancy at 00:24 see stats
Evil denied (Nightmare (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Frobum the Halfling Arcane Blade level 50
6th Flare 124th year of Ascendancy at 05:15 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Frobum the Halfling Arcane Blade level 19
2nd Allure 123rd year of Ascendancy at 20:31 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Frobum the Halfling Arcane Blade level 44
35th Regrowth 124th year of Ascendancy at 05:55 see stats
Fear me not! (Nightmare (Adventure) difficulty)
Survived the Fearscape!By Frobum the Halfling Arcane Blade level 30
4th Flare 123rd year of Ascendancy at 12:16 see stats
Fear of Fours (Nightmare (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Frobum the Halfling Arcane Blade level 50
60th Pyre 124th year of Ascendancy at 22:11 see stats
Flooder (Nightmare (Adventure) difficulty)
Defeated Ukllmswwik while doing his own quest.By Frobum the Halfling Arcane Blade level 50
15th Haze 124th year of Ascendancy at 02:57 see stats
Gem of the Moon (Nightmare (Adventure) difficulty)
Completed the Master Jeweler quest with Limmir.By Frobum the Halfling Arcane Blade level 49
23rd Pyre 124th year of Ascendancy at 18:39 see stats
Guiding Hand (Nightmare (Adventure) difficulty)
Saved all escorted adventurers.By Frobum the Halfling Arcane Blade level 32
37th Dusk 123rd year of Ascendancy at 19:24 see stats
Home sweet home (Nightmare (Adventure) difficulty)
9th Allure 123rd year of Ascendancy at 20:56 see stats
I cleared the room of death and all I got was this lousy achievement! (Nightmare (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Frobum the Halfling Arcane Blade level 37
16th Haze 123rd year of Ascendancy at 07:31 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Frobum the Halfling Arcane Blade level 10
14th Haze 122nd year of Ascendancy at 09:23 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Frobum the Halfling Arcane Blade level 20
4th Allure 123rd year of Ascendancy at 15:26 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Frobum the Halfling Arcane Blade level 30
2nd Flare 123rd year of Ascendancy at 07:21 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.By Frobum the Halfling Arcane Blade level 40
69th Haze 123rd year of Ascendancy at 15:04 see stats
Level 50 (Nightmare (Adventure) difficulty)
Got a character to level 50.By Frobum the Halfling Arcane Blade level 50
25th Pyre 124th year of Ascendancy at 02:13 see stats
Now, this is impressive! (Nightmare (Adventure) difficulty)
Killed Linaniil, the Supreme Archmage of Angolwen.By Frobum the Halfling Arcane Blade level 50
30th Dusk 124th year of Ascendancy at 22:10 see stats
Orcrist (Nightmare (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Frobum the Halfling Arcane Blade level 50
39th Pyre 124th year of Ascendancy at 16:15 see stats
Overpowered! (Nightmare (Adventure) difficulty)
Did over 6000 damage in one attack.By Frobum the Halfling Arcane Blade level 50
32nd Dusk 124th year of Ascendancy at 20:52 see stats
Race through fire (Nightmare (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Frobum the Halfling Arcane Blade level 47
76th Regrowth 124th year of Ascendancy at 07:51 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Frobum the Halfling Arcane Blade level 24
62nd Pyre 123rd year of Ascendancy at 10:45 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By Frobum the Halfling Arcane Blade level 32
39th Dusk 123rd year of Ascendancy at 07:11 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Frobum the Halfling Arcane Blade level 12
25th Haze 122nd year of Ascendancy at 00:00 see stats
Sliders (Nightmare (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Frobum the Halfling Arcane Blade level 33
72nd Dusk 123rd year of Ascendancy at 10:22 see stats
Tactical master (Nightmare (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Frobum the Halfling Arcane Blade level 50
6th Flare 124th year of Ascendancy at 05:13 see stats
Tales of the Spellblaze (Nightmare (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Frobum the Halfling Arcane Blade level 21
9th Allure 123rd year of Ascendancy at 20:37 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Frobum the Halfling Arcane Blade level 11
16th Haze 122nd year of Ascendancy at 18:29 see stats
The Legend of Garkul (Nightmare (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Frobum the Halfling Arcane Blade level 21
9th Allure 123rd year of Ascendancy at 20:37 see stats
The Rat Lich (Nightmare (Adventure) difficulty)
Killed the terrible Rat Lich.By Frobum the Halfling Arcane Blade level 50
4th Flare 124th year of Ascendancy at 13:25 see stats
The Right thing to do (Nightmare (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Frobum the Halfling Arcane Blade level 23
26th Regrowth 123rd year of Ascendancy at 11:37 see stats
The Sun Still Shines (Nightmare (Adventure) difficulty)
Aeryn survived the last battle.By Frobum the Halfling Arcane Blade level 50
6th Flare 124th year of Ascendancy at 05:15 see stats
The bigger the better! (Nightmare (Adventure) difficulty)
Did over 3000 damage in one attack.By Frobum the Halfling Arcane Blade level 44
53rd Regrowth 124th year of Ascendancy at 11:15 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Frobum the Halfling Arcane Blade level 11
19th Haze 122nd year of Ascendancy at 03:39 see stats
The sky is falling! (Nightmare (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Frobum the Halfling Arcane Blade level 47
75th Regrowth 124th year of Ascendancy at 17:33 see stats
There and back again (Nightmare (Adventure) difficulty)
49th Haze 123rd year of Ascendancy at 10:07 see stats
Thralless (Nightmare (Adventure) difficulty)
26th Regrowth 123rd year of Ascendancy at 04:37 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Frobum the Halfling Arcane Blade level 30
4th Flare 123rd year of Ascendancy at 06:12 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Frobum the Halfling Arcane Blade level 19
6th Decay 122nd year of Ascendancy at 14:45 see stats
Vampire crusher (Nightmare (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Frobum the Halfling Arcane Blade level 29
1st Flare 123rd year of Ascendancy at 17:03 see stats
Log
There is an item here: Spelldrinker (27-35 power, 8 apr)
There is an item here: Mandible of Ungolmor (40-52 power, 12 apr)
There is an item here: Life Drinker (42-54 power, 11 apr)
There is an item here: Icy Kill (35-45 power, 10 apr)
Ran for 2 turns (stop reason: object seen).
There is an item here: Skullcleaver (20-28 power, 4 apr)
Ran for 2 turns (stop reason: object seen).
There is an item here: Spelldrinker (27-35 power, 8 apr)
There is an item here: Mandible of Ungolmor (40-52 power, 12 apr)
There is an item here: Life Drinker (42-54 power, 11 apr)
There is an item here: Icy Kill (35-45 power, 10 apr)
There is an item here: Stormfront (30-45 power, 15 apr)
There is an item here: Drake&
There is an item here: undeterred pair of voratun boots of phasing (0 def, 5 armour)
There is an item here: Xyselle the pair of hardened leather boots (0 def, 3 armour)
There is an item here: Boots of the Hunter (2 def, 12 armour)
There is an item here: pair of drakeskin leather boots &039; (0 def, 5 armour)
There is an item here: Chilltaint the pair of hardened leather boots (0 def, 8 armour)
There is an item here: Betenor the Umbracut (10 def, 9 armour)
There is an item here: Frost Treads (1 def, 4 armour)
There is an item here: The Warped Boots (2 def, 4 armour)
There is an item here: scholar&
There is a teleportation circle to the surface here (press &039; or right click to use).
The furious lightning storm around Frobum calms down and disappears.




























































































































































