








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0数字飘血-汉化 1.7.6Custom Edit of v2 - added an option to disable non damage text Yeeks Forever 1.7.6With this, the die-or-die situation is avoided when yeeks win the game, nothing else. Only sure to work with exact versions (see below), since the final chat is just replaced, checking for "NoMoreYeekSacrifice" instead of "Yeek". Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Brawler |
| Level / Exp | 33 / 68% |
| Size | medium |
| Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 7 on the 9th Dusk 122nd year of Ascendancy at 12:02 0 / 7Killed by elven cultist at level 14 on the 43rd Dusk 122nd year of Ascendancy at 10:57 Killed by snow giant boulder thrower at level 17 on the 35th Haze 122nd year of Ascendancy at 17:27 Killed by Veluyaba the skeleton warrior at level 25 on the 64th Pyre 123rd year of Ascendancy at 14:10 Killed by Grand Corruptor at level 30 on the 25th Dusk 123rd year of Ascendancy at 06:09 Killed by Zubirinor the dread at level 33 on the 52nd Dusk 123rd year of Ascendancy at 16:23 Killed by Islathra the ice wyrm at level 33 on the 52nd Dusk 123rd year of Ascendancy at 18:43 |
Primary Stats
| Strength | 113 (base 26) |
| Dexterity | 90 (base 55) |
| Constitution | 52 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 24 (base 10) |
| Cunning | 77 (base 60) |
Resources
| Life | -100/1054 |
| Stamina | 216/246 |
| Healing Factor | 1.3893292187649 |
| Regeneration | 10.072636836046 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 4 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Barehand
| Damage | 147 |
| Accuracy | 72 |
| Crit Chance | 49% |
| APR | 28 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +23% |
| Fire | +15% |
| Cold | +9% |
| Physical | +10% |
| Mind | +6% |
| All | +0% |
Offense: Damage Penetration
| Fire | +10% |
Defense: Base
| Armour (hardiness) | 27 (54.823135475018%) |
| Defense | 62 |
| Ranged Defense | 62 |
| Fatigue | 0 |
| Physical Save | 53 |
| Spell Save | 27 |
| Mental Save | 55 |
Defense: Resistances
| Blight | 20%( 70%) |
| Physical | 27%( 70%) |
| Cold | 23%( 70%) |
| All | 13%( 70%) |
| Lightning | 15%( 70%) |
| Light | 70%( 70%) |
| Darkness | 28%( 70%) |
| Fire | 25%( 70%) |
| Nature | 15%( 70%) |
Defense: Immunities
| Pinning Resistance | 39% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Disarm Resistance | 31% |
| Bleed Resistance | 100% |
| Teleport Resistance | 20% |
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 27% |
Inscriptions (4/4)
| Runes | Effective talent level: 2.5 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 133 with a minimum range of 15. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 248.52 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 584 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 169 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Technique / Finishing moves | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Grappling | 1.30 |
| 2/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Technique / Pugilism | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by Elilramina the fiery orc wyrmic. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost warrior from death by snow giant boulder thrower. Escort: lost warrior (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Scintillating Caves. Escort: lost warrior (level 3 of Scintillating Caves)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 7 of Dreadfell. Escort: worried loremaster (level 7 of Dreadfell)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj&WHITELIGHT_GREEN039;ve found the needed sandworm tooth. The Brotherhood of Alchemists* You&WHITELIGHT_GREEN039;ve found the needed electric eel tail. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You&WHITELIGHT_GREEN039;ve found the needed vial of greater demon bile. * &039;s undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you&039;t apply curses.&WHITEREDWHITELIGHT_GREEN039;ve found the needed bloated horror heart. * You&WHITELIGHT_GREEN039;ve found the needed honey tree root. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You&WHITELIGHT_GREEN039;ve found the needed minotaur nose. * You&WHITEGREEN | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak&WHITESLATEWHITESLATEWHITESLATE | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of iron boots &039; (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +5 Str +2 Dex +3 Con offense ------ Physical Power +15 (+4 eff.) Damage +9% cold defense ------ Armor +3 Fatigue +2% Unlife -40.00 life other ------- Stamina/turn +0.40 Max stamina +15.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| On hands | Hanusta the dwarven-steel gauntlets (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Master While equipped: offense ------ Physical Crit +8.0% Spell Crit +7% Mind Crit +13% Critical power +7.00% Mindpower +10 (+3 eff.) Damage +6% mind defense ------ Armor +2 Fatigue +3% Resistance +6% light +3% cold Life Regen +4.00 Unarmed combat: Weapon Damage 24.5 - 34.3 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +14.0% Attack Speed 100% On Crit: 20% Cripple level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul&LASTYELLOWLASTORANGE+5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+4 eff.) Spell save +12 (+6 eff.) Mind save +12 (+4 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | Dimhue [power 200] (13/15 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: offense ------ Damage +15% fire Ignore resists +10% fire On-Hit (Melee): * 20% chance to reduce damage dealt by 22% defense ------ Resistance +3% lightning +15% darkness Heal yourself and all friendly characters within 10 spaces for 200 Puts all charms on 15 turn cooldown 100% to gain a 19% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Xerana0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: defense ------ Resistance +3% nature +3% darkness Mind save +15 (+5 eff.) Life +29.00 Disarm Resist +31% Pinning Resist +39% Stun Resist +20% Knockbk Resist +27% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
| On fingers | steel ring &039;0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Str +5 Wil +5 Cun +6 Con offense ------ Physical Power +7 (+2 eff.) Mindpower +9 (+3 eff.) Damage +13% light defense ------ Resistance +9% blight +9% cold +26% light Mind save +12 (+4 eff.) Teleport Resist +20% Rings make your fingers look great! |
| Around neck | gold amulet &039;0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats +7 Str +7 Dex offense ------ Ignore Armor +5 defense ------ Fatigue -7% Life Regen +3.00 other ------- Infravision +3 Amulets make your neck look great! |
| Main armor | cured leather armour &039; (21 def, 16 armour)9.0 Encumbrance T2 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Cun offense ------ Physical Crit +6.0% On-Hit 6 fire On-Ranged-Hit 7 fire Ignore Armor +7 defense ------ Armor +16 Defense +21 (+6 eff.) Fatigue +7% Resistance +14% fire +6% light +16% physical Physical save +12 (+4 eff.) Mind save +12 (+4 eff.) other ------- Stamina/turn +2.70 Light +2 Second Wind: (Instant) Puts all charms on 35 turn cooldown Effective talent level: 6.5 Power cost 35 out of 35/35. Range melee/personal Cooldown: 50 Travel.spd instantaneous Description: Take a deep breath to recover 188 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
| Light source | Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(75 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| Cloak | Issuyasin the linen cloak (12 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Physical Crit +1.0% Accuracy +20 (+5 eff.) defense ------ Defense +12 (+3 eff.) Crit Resistance 15.00% Physical save +6 (+2 eff.) other ------- Infravision +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | skylord&1.0 Encumbrance T3 belt armor [Ego++] Nature/Psionic While equipped: Stats +3 Str +5 Dex +5 Wil +4 Cun defense ------ Physical save +12 (+4 eff.) Spell save +12 (+6 eff.) Mind save +21 (+7 eff.) Life +49.00 A belt that goes around your waist. |
Inventory
Blood of Life0.4 Encumbrance potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (246.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 246.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the duelist (damage 231; dur 4; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 231.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the sneak (range 7; phase 23; cd 13)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 7 Cooldown: 13 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the psychic (threshold 42; blocks 4; dur 4; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 42 up to 4 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+1 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
clarifying copper amulet of dexterity (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex defense ------ Resistance +10% mind Confus Resist +20% Amulets make your neck look great! |
cleansing gold amulet of mastery (0.13 Technique / Conditioning)0.1 Encumbrance T3 amulet jewelry [Ego] Disrupt/Master While equipped: defense ------ Resistance +10% nature +19% blight Poison Resist +21% Disease Resist +22% other ------- Masteries +0.13 Technique/Conditioning Amulets make your neck look great! |
gold amulet0.1 Encumbrance T3 amulet jewelry [Normal] Amulets make your neck look great! |
gold amulet of murder0.1 Encumbrance T3 amulet jewelry [Ego+] Master While equipped: offense ------ Critical power +10.00% Accuracy +7 (+2 eff.) Ignore Armor +12 Amulets make your neck look great! |
insulating gold amulet of strength (+2)0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: Stats +2 Str defense ------ Resistance +13% fire +15% cold Amulets make your neck look great! |
insulating steel amulet of healing0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +14% fire +12% cold Healmod +11% Cut Resist +50% Heal: Puts all charms on 35 turn cooldown Effective talent level: 4.5 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 331 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
mindweaver&0.1 Encumbrance T3 amulet jewelry [Ego++] Nature/Psionic While equipped: Stats +3 Wil offense ------ Mindpower +7 (+2 eff.) defense ------ Mind save +8 (+3 eff.) Blind Resist +15% Confus Resist +10% other ------- Infravision +4 Sight +2 See Invisibility +6 Amulets make your neck look great! |
mindweaver&0.1 Encumbrance T2 amulet jewelry [Ego+] Master/Psionic While equipped: Stats +2 Wil offense ------ Mindpower +6 (+2 eff.) defense ------ Mind save +6 (+2 eff.) Confus Resist +11% other ------- Masteries +0.13 Technique/Grappling Amulets make your neck look great! |
stabilizing gold amulet of dexterity (+4)0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Dex defense ------ Resistance +13% temporal Pinning Resist +26% Knockbk Resist +25% Amulets make your neck look great! |
starlit steel amulet0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +10% light +10% darkness Blind Resist +21% Amulets make your neck look great! |
starseer&0.1 Encumbrance T3 amulet jewelry [Ego+] Arcane/Nature While equipped: Stats +5 Con +2 Mag offense ------ Spell Crit +4% Spellpower +4 (+4 eff.) Damage +5% darkness +6% temporal +4% light +4% physical Amulets make your neck look great! |
steel amulet0.1 Encumbrance T2 amulet jewelry [Normal] Amulets make your neck look great! |
steel amulet &039;0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: offense ------ Mindpower +10 (+3 eff.) Accuracy +20 (+5 eff.) When Hit 6 mind On-Hit (Melee): * 20% chance to reduce damage dealt by 22% defense ------ Fatigue -6% Physical save +6 (+2 eff.) Life Regen +2.00 other ------- Hate-on-crit +1.00 Amulets make your neck look great! |
warrior&0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +5% physical Healmod +10% Cut Resist +60% other ------- Stamina/turn +0.50 Heal: Puts all charms on 35 turn cooldown Effective talent level: 4.5 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 331 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
warrior&0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil defense ------ Resistance +6% physical other ------- Stamina/turn +0.40 Amulets make your neck look great! |
Ce&0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +3 Wil offense ------ Spellpower +10 (+10 eff.) Damage +9% blight Ignore resists +10% blight Ignore Shields +30% defense ------ Resistance +15% acid Life +27.00 Disarm Resist +31% Pinning Resist +25% Knockbk Resist +24% other ------- EQ when Hit +0.08 Rings make your fingers look great! |
Emina the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats +2 Cun +4 Mag offense ------ Physical Power +20 (+5 eff.) Ignore resists +25% mind Ignore Armor +3 defense ------ Defense +10 (+3 eff.) Resistance +3% physical Spell save +8 (+4 eff.) other ------- Max psi +40.00 Rings make your fingers look great! |
Hazilasin the Airlord0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +5 Dex offense ------ Damage +6% lightning Ignore resists +10% lightning +15% cold Accuracy +10 (+3 eff.) On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +9% cold +12% fire Rings make your fingers look great! |
Kilnwinnow0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Damage +15% fire When Hit 2 fire 6 cold defense ------ Resistance +6% fire Life +25.00 Disarm Resist +31% Pinning Resist +25% Knockbk Resist +20% Rings make your fingers look great! |
Lisodhelle0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: offense ------ Mind Crit +2% Critical power +5.00% Damage +12% mind +12% acid When Hit 4 mind 2 arcane defense ------ Resistance +12% mind other ------- Max hate +6.00 Max psi +10.00 Rings make your fingers look great! |
Lorihad the Sunnull0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +3% light Ignore resists +5% cold When Hit 4 fire defense ------ Resistance +6% blight +6% cold +5% nature Poison Resist +12% Disease Resist +12% other ------- Light +3 Rings make your fingers look great! |
Nerygatira the Boltkiss0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Cun +6 Dex offense ------ Damage +13% physical Accuracy +5 (+1 eff.) defense ------ Defense +10 (+3 eff.) Resistance +9% lightning +15% physical +6% mind Mind save +7 (+3 eff.) Disarm Resist +10% Confus Resist +28% Rings make your fingers look great! |
Nightsong0.1 Encumbrance T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun offense ------ Damage +10% darkness defense ------ Defense +6 (+2 eff.) Fatigue -7% Mind save +13 (+5 eff.) other ------- Max stamina +25.00 Cooldown Shadowstep -1 Shadowstep: Effective talent level: 3.5 Power cost 50 out of 50/50. Range 8 Cooldown: 6 Travel.spd instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of Growth0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil offense ------ Damage +8% nature +8% physical defense ------ Resistance +10% nature Physical save +8 (+2 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
copper ring0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring &039;0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: defense ------ Fatigue -4% Resistance +6% darkness Unlife -20.00 life other ------- Encumbrance +21 Light +1 Rings make your fingers look great! |
copper ring of darkness (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: offense ------ Damage +11% darkness defense ------ Resistance +22% darkness Rings make your fingers look great! |
copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Life Regen +1.00 Stun Resist +21% Rings make your fingers look great! |
gladiator&0.1 Encumbrance T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Str +6 Con offense ------ Physical Power +12 (+3 eff.) Spellpower +8 (+8 eff.) Mindpower +7 (+2 eff.) Rings make your fingers look great! |
gold ring &039;0.1 Encumbrance T3 ring jewelry [Random Unique] Master While equipped: Stats +11 Dex offense ------ Critical power +5.00% Move Speed +10% Accuracy +28 (+7 eff.) defense ------ Defense +17 (+5 eff.) Resistance +9% darkness other ------- Stamina/turn +2.00 Max stamina +10.00 Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 7.2 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 49% for 5 turns. Rings make your fingers look great! |
gold ring &039;0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: Stats +3 Cun +5 Wil offense ------ Damage +12% mind Ignore resists +20% mind defense ------ Resistance +8% nature +10% blight Mind save +18 (+6 eff.) Poison Resist +22% Disease Resist +14% other ------- EQ when Hit +0.20 Rings make your fingers look great! |
marksman&0.1 Encumbrance T3 ring jewelry [Ego] Nature/Master While equipped: Stats +5 Dex offense ------ Damage +16% cold Accuracy +10 (+3 eff.) defense ------ Resistance +32% cold Rings make your fingers look great! |
marksman&0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Dex offense ------ Physical Power +7 (+2 eff.) Spellpower +7 (+7 eff.) Mindpower +7 (+2 eff.) Accuracy +6 (+2 eff.) Rings make your fingers look great! |
mule&0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: offense ------ Damage +13% darkness defense ------ Fatigue -6% Resistance +26% darkness other ------- Encumbrance +22 Rings make your fingers look great! |
pixie&0.1 Encumbrance T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +3 Cun +3 Mag offense ------ Spellpower +7 (+7 eff.) Accuracy +9 (+2 eff.) Ignore Armor +8 defense ------ Defense +12 (+3 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 4.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 194% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
psionicist&0.1 Encumbrance T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +4 Wil offense ------ Damage +11% nature defense ------ Resistance +22% nature Mind save +8 (+3 eff.) Rings make your fingers look great! |
rogue&0.1 Encumbrance T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Cun defense ------ Defense +8 (+2 eff.) Blind Resist +25% other ------- Infravision +4 See Stealth +9 See Invisibility +8 Rings make your fingers look great! |
rogue&0.1 Encumbrance T4 ring jewelry [Ego] Master While equipped: Stats +4 Cun defense ------ Defense +8 (+2 eff.) Life +25.00 Disarm Resist +31% Pinning Resist +25% Knockbk Resist +36% Rings make your fingers look great! |
savior&0.1 Encumbrance T2 ring jewelry [Ego] Master/Psionic While equipped: defense ------ Physical save +8 (+2 eff.) Spell save +8 (+4 eff.) Mind save +15 (+5 eff.) Confus Resist +22% Rings make your fingers look great! |
savior&0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: offense ------ Damage +12% temporal defense ------ Resistance +12% temporal Physical save +10 (+3 eff.) Spell save +10 (+5 eff.) Mind save +8 (+3 eff.) Rings make your fingers look great! |
solipsist&0.1 Encumbrance T3 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +5 Cun +5 Wil offense ------ Mindpower +7 (+2 eff.) Damage +10% cold defense ------ Resistance +20% cold Rings make your fingers look great! |
solipsist&0.1 Encumbrance T4 ring jewelry [Ego++] Master/Psionic While equipped: Stats +6 Cun +5 Wil offense ------ Mindpower +8 (+2 eff.) Accuracy +13 (+3 eff.) Ignore Armor +11 defense ------ Defense +11 (+3 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 4.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 194% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
steel ring0.1 Encumbrance T2 ring jewelry [Normal] Rings make your fingers look great! |
steel ring of the mountain (+10%)0.1 Encumbrance T2 ring jewelry [Ego] Nature While equipped: offense ------ Damage +10% physical defense ------ Resistance +10% physical Rings make your fingers look great! |
titan&0.1 Encumbrance T3 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con defense ------ Physical save +6 (+2 eff.) Life +20.00 Disarm Resist +28% Pinning Resist +28% Knockbk Resist +22% Rings make your fingers look great! |
treant&0.1 Encumbrance T3 ring jewelry [Ego+] Nature While equipped: offense ------ Damage +12% acid defense ------ Resistance +8% blight +6% nature +24% acid Poison Resist +13% Disease Resist +15% Rings make your fingers look great! |
warrior&0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str offense ------ Damage +11% fire defense ------ Armor +6 Resistance +22% fire Rings make your fingers look great! |
stralite battleaxe &039; (56-84 power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon [Rare] Master Weapon Damage 56.5 - 84.8 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% On-crit, radius 2 +16 lightning While equipped: Stats +5 Cun offense ------ Ignore resists +10% lightning On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +9% acid +6% fire +12% nature +15% lightning Massive two-handed battleaxes. |
Haredrahek the Glowwreck (53-80 power, 3 apr)5.0 Encumbrance T4 greatmaul 2H weapon [Rare] Master Weapon Damage 53.5 - 80.2 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.5% Attack Speed 100% On-hit +8 light While equipped: Stats +11 Dex +9 Mag offense ------ Ignore resists +25% fire Accuracy +19 (+5 eff.) defense ------ Defense +13 (+4 eff.) Resistance +6% light Disarm Resist +61% Massive two-handed mauls. |
Belann the elven-wood vilestaff (25-30 power, 5 apr, acid element)5.0 Encumbrance T4 staff 2H weapon Reqs Mag 35 [Rare] Arcane Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +32 (+21 eff.) Damage +25% acid +15% arcane Ignore resists +10% blight +15% temporal defense ------ Defense +30 (+8 eff.) Resistance +6% mind +6% blight other ------- Mana/turn +0.25 Max mana +62.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Falugen the Sepsistouch1.0 Encumbrance T5 belt armor [Random Unique] Arcane/Psionic While equipped: Stats +6 Mag +2 Wil offense ------ Spellpower +7 (+7 eff.) defense ------ Resistance +6% nature Mind save +21 (+7 eff.) Life +43.00 other ------- Mana/turn +0.58 Hate-on-crit +5.00 Max mana +59.00 A belt that goes around your waist. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Porusewyn1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +4 Con offense ------ Damage +21% physical defense ------ Resistance +10% lightning +9% temporal +12% darkness +9% fire +3% nature Healmod +5% Stun Resist +20% A belt that goes around your waist. |
Urthytogorn the Shockvile1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +1 Con offense ------ Physical Crit +4.0% Damage +3% lightning When Hit 2 physical defense ------ Resistance +5% fire +6% cold Unlife -40.00 life A belt that goes around your waist. |
grounding rough leather belt of recklessness1.0 Encumbrance T1 belt armor [Ego+] Nature/Master While equipped: offense ------ Physical Crit +4.0% Critical power +6.00% Physical Power +4 (+1 eff.) defense ------ Resistance +6% lightning +5% temporal A belt that goes around your waist. |
monstrous hardened leather belt of resilience1.0 Encumbrance T3 belt armor [Ego+] Nature While equipped: Stats +4 Str +4 Con offense ------ Physical Power +8 (+2 eff.) defense ------ Physical save +8 (+2 eff.) Life +30.00 other ------- Size +1 A belt that goes around your waist. |
Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+5 eff.) Mindpower +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
cashmere cloak &039; (22 def, 6 armour)2.0 Encumbrance T3 cloak armor [Rare] Arcane While equipped: defense ------ Armor +6 Defense +22 (+6 eff.) Resistance +6% acid Spell save +25 (+13 eff.) Mind save +29 (+9 eff.) Unlife -60.00 life Healmod +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak &039; (22 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +4 Dex +4 Con offense ------ Accuracy +25 (+6 eff.) Ignore Armor +2 On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 6 defense ------ Defense +22 (+6 eff.) Physical save +8 (+2 eff.) Life +80.00 Cut Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak &039; (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: defense ------ Defense +2 (+1 eff.) Resistance +12% blight +15% fire +3% temporal Mind save +3 (+1 eff.) Life +41.00 Life Regen +4.00 Blind Resist +10% Confus Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping cashmere cloak of Eldoral (11 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego] Master While equipped: Stats +2 Cun +2 Dex defense ------ Defense +11 (+3 eff.) Physical save +7 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping cashmere cloak of implacability (9 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Nature/Master While equipped: defense ------ Defense +9 (+3 eff.) Physical save +14 (+4 eff.) Mind save +8 (+3 eff.) Unlife -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak &039; (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats +2 Str +3 Wil +2 Con offense ------ Accuracy +25 (+6 eff.) defense ------ Defense +1 (+1 eff.) Crit Resistance 10.00% Physical save +18 (+6 eff.) Mind save +7 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer&2.0 Encumbrance T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +3 Cun +3 Dex offense ------ Accuracy +5 (+1 eff.) Ignore Armor +6 defense ------ Defense +2 (+1 eff.) Resistance +13% darkness +10% temporal Out-of-Phase Defense +12 Out-of-Phase Resistance +11% Out-of-Phase Resilience +10% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient cashmere cloak of backstabbing (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Nature/Master While equipped: offense ------ Critical power +15.00% Accuracy +10 (+3 eff.) Ignore Armor +7 defense ------ Defense +2 (+1 eff.) Stealth +8 Life +39.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Blindsever (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Rare] Psionic While equipped: offense ------ Critical power +15.00% Mindpower +25 (+8 eff.) Damage +22% mind +9% lightning When Hit 6 mind On-Hit (Melee): * 20% chance to reduce damage dealt by 22% defense ------ Resistance +3% darkness +22% mind +13% all other ------- EQ when Hit +0.08 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Mederim the Blazegasher (4 def, 4 armour)2.0 Encumbrance T2 cloth armor [Rare] Arcane While equipped: Stats +2 Dex +5 Mag offense ------ Critical power +20.00% Damage +10% light When Hit 4 blight defense ------ Armor +4 Defense +4 (+1 eff.) Resistance +7% darkness +9% light +9% all Life +36.00 other ------- Max stamina +30.00 Light +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of Force (12 def, 8 armour)2.0 Encumbrance T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) Damage +5% mind +5% physical Ignore resists +10% mind +10% physical defense ------ Armor +8 Defense +12 (+3 eff.) Resistance +15% acid +12% physical +9% all Physical save +10 (+3 eff.) Send out a range 5 beam of kinetic energy, dealing 42.83 to 53.53 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
ancient silk robe of alchemy (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Arcane While equipped: Stats +6 Mag offense ------ Damage +8% acid +18% physical +17% cold +12% temporal +11% fire Ignore resists +9% temporal +5% physical defense ------ Resistance +14% acid +13% physical +13% fire +10% cold +13% all Anomaly Control +12 other ------- Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eden&2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+1 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 58% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Islythra the Splendourrune (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +2 Cun +3 Wil offense ------ Damage +6% light +3% cold On-Hit (Melee): * 20% chance to reduce all saves and defense by 27 defense ------ Armor +3 Fatigue +2% Resistance +6% light Physical save +7 (+2 eff.) Spell save +6 (+3 eff.) Mind save +5 (+2 eff.) other ------- Light +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Maniziladar the pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +3 Str +3 Con defense ------ Armor +3 Resistance +2% physical +21% fire Healmod +20% Silence Resist +20% Stun Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rush: Puts all charms on 25 turn cooldown Effective talent level: 3.2 Power cost 25 out of 25/25. Range 8 Cooldown: 24 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Manyrab (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Psionic While equipped: Stats +9 Wil +4 Cun +4 Con offense ------ Mindpower +5 (+1 eff.) Ignore resists +6% physical defense ------ Armor +4 Fatigue +3% Physical save +6 (+2 eff.) other ------- Stamina/turn +3.00 Psi when Hit +0.12 Blindside: Puts all charms on 25 turn cooldown Effective talent level: 3.5 Power cost 25 out of 25/25. Range 6 Cooldown: 10 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 51% (at 0 Hate) to 170% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 33 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Wanderer&0.0 Encumbrance T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex offense ------ Move Speed +10% defense ------ Defense +4 (+1 eff.) Fatigue -10% Resistance +5% physical Pinning Resist +100% other ------- Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Effective talent level: 4.5 Power cost 20 out of 20/20. Range 6 Cooldown: 15 Travel.spd instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
blood-soaked pair of dwarven-steel boots of rushing (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego++] Master While equipped: Stats +2 Str +2 Con offense ------ Physical Crit +4.0% Physical Power +4 (+1 eff.) Ignore Armor +5 defense ------ Armor +4 Fatigue +3% Rush: Puts all charms on 25 turn cooldown Effective talent level: 4.5 Power cost 25 out of 25/25. Range 9 Cooldown: 20 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
insulating pair of iron boots of speed (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Ego] Arcane/Master While equipped: offense ------ Move Speed +25% defense ------ Armor +3 Fatigue +2% Resistance +5% fire +5% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
reinforced pair of hardened leather boots of rushing (0 def, 9 armour)2.0 Encumbrance T3 feet armor [Ego++] Master While equipped: Stats +3 Str +3 Con defense ------ Armor +9 Resistance +6% acid +10% fire +10% lightning +7% cold Rush: Puts all charms on 25 turn cooldown Effective talent level: 5.9 Power cost 25 out of 25/25. Range 10 Cooldown: 17 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
undeterred pair of hardened leather boots of rushing (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego++] Arcane/Master While equipped: Stats +3 Str +3 Con defense ------ Armor +3 Silence Resist +32% Confus Resist +30% Stun Resist +28% Rush: Puts all charms on 25 turn cooldown Effective talent level: 5.9 Power cost 25 out of 25/25. Range 10 Cooldown: 17 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Anigen the hardened leather gloves (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +4 Dex offense ------ Critical power +20.00% Accuracy +13 (+3 eff.) Ignore Armor +4 defense ------ Armor +2 Resistance +9% mind other ------- Max stamina +30.00 Unarmed combat: Weapon Damage 17.0 - 18.7 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +8 Ignore Armor +3 Critical Rate +9.0% Attack Speed 125% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Brightbreacher the hardened leather gloves (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +3 Str +8 Dex +4 Mag +3 Cun offense ------ Damage +3% fire Ignore resists +20% blight defense ------ Armor +2 Resistance +6% fire Crit Resistance 15.00% Physical save +9 (+3 eff.) other ------- Cooldown Double Strike -1 Unarmed combat: Weapon Damage 16.5 - 18.2 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +3 Ignore Armor +3 Critical Rate +11.0% Attack Speed 125% On Hit: 10% Set Up level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Turydas the Frozenwish (0 def, 9 armour)1.5 Encumbrance T2 hands armor [Rare] Nature While equipped: offense ------ On-Hit 7 physical Damage +6% cold +5% physical Ignore resists +25% fire When Hit 4 cold defense ------ Armor +9 Fatigue +3% Resistance +21% cold Unarmed combat: Weapon Damage 18.0 - 25.2 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-Hit, radius 1 +5 physical On-crit, radius 2 +9 physical On Hit: 10% Sand Breath level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Wyrmbreath (0 def, 4 armour)1.0 Encumbrance T2 hands armor [Unique] Nature While equipped: Stats +5 Wil offense ------ Damage +10% fire defense ------ Armor +4 Resistance +18% fire +10% darkness +10% nature Unarmed combat: Weapon Damage 18.0 - 19.8 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.0% Attack Speed 125% On-hit +10 fire Damage Conversion 50% fire On Hit: 10% Bellowing Roar level 3 On Hit: 10% Fire Breath level 2 Fire Breath: Effective talent level: 3.5 Power cost 24 out of 24/24. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 7. Any target caught in the area will take 392.18 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Xanuwe (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Psionic While equipped: Stats +5 Str +4 Mag defense ------ Armor +2 Fatigue +3% Resistance +15% acid Life Regen +3.00 other ------- Stamina/turn +1.00 Max stamina +19.00 See Invisibility +6 Unarmed combat: Weapon Damage 19.0 - 26.6 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On Hit: 10% Nightmare level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets &039; (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Nature While equipped: offense ------ On-Hit 6 acid Damage +6% acid defense ------ Armor +2 Fatigue +3% Resistance +6% acid +12% temporal Life +60.00 Healmod +15% Stun Resist +20% Unarmed combat: Weapon Damage 19.0 - 26.6 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-crit, radius 2 +8 acid On Hit: 10% Corrosive Breath level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets &039; (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +3 Dex offense ------ Damage +12% blight Accuracy +10 (+3 eff.) When Hit 4 blight defense ------ Armor +2 Fatigue +3% Mind save +9 (+3 eff.) Life +60.00 Disarm Resist +20% Unarmed combat: Weapon Damage 20.0 - 28.0 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Accuracy +6 Ignore Armor +9 Critical Rate +14.0% Attack Speed 100% Metal gloves protecting the hands up to the middle of the lower arm. |
heroic hardened leather gloves of the starseeker (0 def, 6 armour)1.0 Encumbrance T2 hands armor [Ego++] Arcane/Master While equipped: Stats +2 Cun +2 Mag defense ------ Armor +6 Resistance +6% light +6% darkness Mind save +6 (+2 eff.) Life +45.00 other ------- Infravision +1 Unarmed combat: Weapon Damage 22.5 - 24.8 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +5 Ignore Armor +3 Critical Rate +3.0% Attack Speed 125% On-crit, radius 2 +12 light +24 darkness On Hit: 10% Battle Shout level 3 Starfall: Puts all charms on 20 turn cooldown Effective talent level: 2.5 Power cost 20 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 42.96 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful hardened leather gloves of butchering (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego+] Disrupt/Psionic While equipped: offense ------ Physical Power +5 (+1 eff.) Accuracy +6 (+2 eff.) Ignore Armor +5 defense ------ Armor +2 Resistance +7% blight Spell save +9 (+5 eff.) Life Regen +3.00 other ------- Stamina/turn +0.50 Max stamina +23.00 Unarmed combat: Weapon Damage 16.5 - 18.2 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +3.0% Attack Speed 125% On Hit: 10% Nightmare level 3 On Hit: * 11% chance to slow global speed by 54% * 13% chance to reduce armor by 15% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring voratun gauntlets of strength (+4) (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego+] Disrupt/Master While equipped: Stats +4 Str offense ------ Physical Power +10 (+2 eff.) When Hit: * 15 arcane resource burn defense ------ Armor +3 Fatigue +5% Spell save +12 (+6 eff.) Unarmed combat: Weapon Damage 31.0 - 43.4 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 100% On Hit: * 23 arcane resource burn Metal gloves protecting the hands up to the middle of the lower arm. |
Hanotogorn (32 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Arcane While equipped: Stats +7 Str +3 Dex offense ------ Physical Crit +3.0% Damage +15% blight defense ------ Defense +32 (+8 eff.) Resistance +15% blight Unlife -40.00 life other ------- Stamina/turn +3.00 A pointy cloth hat, very wizardly... |
Yaldan Baoth (0 def, 10 armour)3.0 Encumbrance T4 head armor [Unique] Master While equipped: Stats +10 Str +10 Con offense ------ Damage +15% light defense ------ Armor +10 Fatigue +4% Resistance +15% light +25% darkness Max Resistance +10% darkness Resist unseen 33% other ------- Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet&WHITELASTLIGHT_GREENLASTLAST999900LASTANTIQUE_WHITE |
6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
569 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof&1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Ashpunish the alchemist&1.0 Encumbrance T3 lite [Rare] Master While equipped: Stats +1 Wil offense ------ Critical power +20.00% Spellpower/crit +4 Damage +6% fire Ignore resists +20% blight When Hit 10 blight other ------- Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
Xakira1.0 Encumbrance T3 lite [Rare] Psionic While equipped: Stats +4 Wil offense ------ Physical Crit +3.0% Damage +8% mind defense ------ Resistance +12% blight +6% temporal Crit Resistance 10.00% Pinning Resist +10% Knockbk Resist +10% other ------- Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist&039;Myruileg&1.0 Encumbrance T3 lite [Rare] Psionic While equipped: Stats +2 Str offense ------ Physical Crit +3.0% Ignore resists +5% physical Accuracy +15 (+4 eff.) When Hit 10 physical defense ------ Defense +8 (+2 eff.) Resistance +6% cold Physical save +16 (+5 eff.) Spell save +12 (+6 eff.) Mind save +13 (+5 eff.) other ------- Stamina/turn +3.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
5 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai&2.0 Encumbrance T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 368.00 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Daimoran the iron torque of gale force [power 105] (13/15 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: Stats +1 Cun defense ------ Resistance +3% acid +3% cold +9% darkness Crit Resistance 5.00% Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 115 physical damage Puts all charms on 15 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
Telekinetic Core2.0 Encumbrance T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil offense ------ Physical Power +3 (+1 eff.) Mindpower +3 (+1 eff.) Damage +6% physical defense ------ Resistance +5% physical Physical save +12 (+4 eff.) Psionic Pull: Effective talent level: 4.5 Power cost 18 out of 35/35. Range melee/personal Cooldown: 6 Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 76 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
dwarven-steel torque of mindblast &039; [power 225] (13/15 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: defense ------ Defense +30 (+8 eff.) Resistance +3% darkness +5% arcane Confus Resist +20% Blast the opponent&ORANGELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTLAST999900LASTANTIQUE_WHITE |
dwarven-steel torque of psionic shield [power 73] (13/25 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 73 for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
powerful dwarven-steel torque of clear mind [power 2] (13/25 cooldown)2.0 Encumbrance T3 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to increase all damage by 14% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
soothing steel torque of psionic shield [power 43] (13/25 cooldown)2.0 Encumbrance T2 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 43 for 5 turns Puts all charms on 25 turn cooldown 100% to heal for 38. Torques are made by powerful psionics to store psionic powers. |
cleansing elven-wood totem of thorny skin [power 50] (13/20 cooldown)2.0 Encumbrance T4 totem charm [Ego+] Nature Harden the skin for 7 turns increasing armour by 50 and armour hardiness by 60% Puts all charms on 20 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of summon tentacle &039; [power 460] (13/25 cooldown)2.0 Encumbrance T5 totem charm [Random Unique] Nature While equipped: offense ------ On-Hit (Melee): * 10 arcane resource burn defense ------ Resistance +6% acid +3% fire +9% light Spell save +3 (+2 eff.) Summon a resilient tentacle up to 5 spaces away for 8 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1148 Base Damage: 511 Armor: 36 All Resist: 46 Puts all charms on 25 turn cooldown 100% to gain a 33% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
innervating yew totem of healing [power 260] (13/15 cooldown)2.0 Encumbrance T3 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 260 Puts all charms on 15 turn cooldown 100% to reduce fatigue by 34% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
overpowered yew totem of stinging [power 470] (13/22 cooldown)2.0 Encumbrance T3 totem charm [Ego+] Nature Sting an enemy dealing 470 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 22 turn cooldown Natural totems are made by powerful wilders to store nature power. |
7 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Cracklewither [power 122] (13/20 cooldown)2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: Stats +4 Dex offense ------ Ignore resists +15% lightning defense ------ Resistance +9% blight +6% lightning Crit Resistance 10.00% other ------- Infravision +2 Create a shield absorbing up to 122 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to increase the duration of 2 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Ebonycrack [power 225] (13/15 cooldown)2.0 Encumbrance T3 wand charm [Rare] Arcane While equipped: Stats +10 Cun offense ------ Mind Crit +5% Damage +12% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 22% defense ------ Resistance +5% arcane Fire a magical bolt dealing 225 acid damage Puts all charms on 15 turn cooldown 100% to heal for 62. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
focusing yew wand of conjuration [power 220] (13/15 cooldown)2.0 Encumbrance T3 wand charm [Ego+] Arcane Fire a magical bolt dealing 239 cold damage Puts all charms on 15 turn cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
piercing elven-wood wand of conjuration [power 310] (13/15 cooldown)2.0 Encumbrance T4 wand charm [Ego+] Arcane Fire a magical bolt dealing 337 cold damage Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 18% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
yew wand of clairvoyance &039; [power 12] (13/15 cooldown)2.0 Encumbrance T3 wand charm [Rare] Arcane While equipped: Stats +7 Cun offense ------ Spell Crit +2% Critical power +10.00% Damage +3% blight Ignore resists +5% arcane When Hit 6 blight defense ------ Life Regen +4.00 Silence Resist +20% Reveal the area around you, dispelling darkness (radius 12, power 37 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
6 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Nightmare (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Aturanon the Skeleton Brawler level 30
29th Dusk 123rd year of Ascendancy at 00:21 see stats
A different point of view (Nightmare (Adventure) difficulty)
4th Decay 122nd year of Ascendancy at 09:16 see stats
Against all odds (Nightmare (Adventure) difficulty)
Killed Ukruk in the ambush.By Aturanon the Skeleton Brawler level 28
70th Pyre 123rd year of Ascendancy at 12:44 see stats
Brave new world (Nightmare (Adventure) difficulty)
Went to the Far East and took part in the war.By Aturanon the Skeleton Brawler level 33
51st Dusk 123rd year of Ascendancy at 19:30 see stats
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By Aturanon the Skeleton Brawler level 26
66th Pyre 123rd year of Ascendancy at 18:19 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Aturanon the Skeleton Brawler level 22
9th Decay 122nd year of Ascendancy at 10:24 see stats
Destroyer's bane (Nightmare (Adventure) difficulty)
Killed Golbug the Destroyer.By Aturanon the Skeleton Brawler level 31
34th Dusk 123rd year of Ascendancy at 19:06 see stats
Earth Master (Nightmare (Adventure) difficulty)
36th Haze 122nd year of Ascendancy at 05:13 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Aturanon the Skeleton Brawler level 17
37th Haze 122nd year of Ascendancy at 00:23 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Aturanon the Skeleton Brawler level 30
5th Dusk 123rd year of Ascendancy at 23:21 see stats
Home sweet home (Nightmare (Adventure) difficulty)
4th Decay 122nd year of Ascendancy at 08:46 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Aturanon the Skeleton Brawler level 10
15th Dusk 122nd year of Ascendancy at 03:17 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Aturanon the Skeleton Brawler level 20
51st Haze 122nd year of Ascendancy at 10:06 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Aturanon the Skeleton Brawler level 30
4th Dusk 123rd year of Ascendancy at 06:42 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Aturanon the Skeleton Brawler level 24
67th Regrowth 123rd year of Ascendancy at 18:39 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Aturanon the Skeleton Brawler level 24
61st Pyre 123rd year of Ascendancy at 12:50 see stats
Sliders (Nightmare (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Aturanon the Skeleton Brawler level 32
48th Dusk 123rd year of Ascendancy at 02:11 see stats
Tales of the Spellblaze (Nightmare (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Aturanon the Skeleton Brawler level 22
4th Decay 122nd year of Ascendancy at 09:16 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Aturanon the Skeleton Brawler level 12
27th Dusk 122nd year of Ascendancy at 05:17 see stats
The Legend of Garkul (Nightmare (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Aturanon the Skeleton Brawler level 22
4th Decay 122nd year of Ascendancy at 09:16 see stats
The Right thing to do (Nightmare (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Aturanon the Skeleton Brawler level 23
10th Regrowth 123rd year of Ascendancy at 19:33 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Aturanon the Skeleton Brawler level 14
46th Dusk 122nd year of Ascendancy at 16:18 see stats
Thralless (Nightmare (Adventure) difficulty)
10th Regrowth 123rd year of Ascendancy at 12:49 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Aturanon the Skeleton Brawler level 23
9th Regrowth 123rd year of Ascendancy at 22:02 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Aturanon the Skeleton Brawler level 16
28th Haze 122nd year of Ascendancy at 01:02 see stats
Vampire crusher (Nightmare (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Aturanon the Skeleton Brawler level 27
69th Pyre 123rd year of Ascendancy at 10:50 see stats
Log
Emelomira the faerlhing forces the iceblock to shatter.
Emelomira the faerlhing is free from the ice.
Veleyavena the gaeramarth&fbd578LASTWHITELASTWHITELAST218 total damage).
Carrion worm mass&fbd578LASTDARK_GREENLASTDARK_GREENLAST0 total damage).
Carrion worm mass&fbd578LASTDARK_GREENLASTDARK_GREENLAST0 total damage).
Carrion worm mass&DARK_GREENLASTLASTSet Up.
Aturanon is moving defensively!
Aturanon slows down.
Silessra the chitinous spider uses Infusion: Wild.
Silessra the chitinous spider lessens the pain.
Talent Rune: Teleportation is ready to use.
Epidemic from Emelomira the faerlhing hits Aturanon for (59 flat reduction), 0 blight (0 total damage).
Emelomira the faerlhing casts Blood Lock.
Aturanon is blood locked.
Veleyavena the gaeramarth uses Evasion.
Veleyavena the gaeramarth tries to evade attacks.
Emelomira the faerlhing casts Manathrust.
Emelomira the faerlhing hits Aturanon for (65 flat reduction), 210 arcane (211 total damage).
Veleyavena the gaeramarth shoots!
Aturanon speeds up.
Aturanon casts Rune: Teleportation.
Aturanon is out of phase.
Aturanon slows down.
Carrion worm mass&DARK_GREENLASTLASTLIGHT_UMBER039;Frozen&LASTfbd578LAST1133F3LAST1133F3LAST174 total damage).
Aturanon the level 33 skeleton brawler was cooled to death by Islathra the ice wyrm on level 1 of Ardhungol.































































































































