
















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Items Vault 1.7.6Donators/Buyers bonus! Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Doomelf |
| Class | Annihilator |
| Level / Exp | 7 / 6% |
| Size | medium |
| Lifes / Deaths | Killed by mecharachnid warrior at level 7 on the 2nd Mirth 122nd year of Ascendancy at 17:21 / 1 |
Primary Stats
| Strength | 14 (base 16) |
| Dexterity | 20 (base 19) |
| Constitution | 11 (base 10) |
| Magic | 23 (base 10) |
| Willpower | 21 (base 10) |
| Cunning | 25 (base 25) |
Resources
| Life | -21/232 |
| Paradox | 300 |
| Steam | 98/100 |
| Healing Factor | 1.3897162075846 |
| Regeneration | 5.3504073992007 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 15 |
| Accuracy | 34 |
| Crit Chance | 8% |
| APR | 1 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +4% |
| Fire | +6% |
| Arcane | +3% |
| Mind | +6% |
| Nature | +3% |
Offense: Damage Penetration
| Light | +20% |
| Fire | +25% |
| Arcane | +15% |
| Cold | +15% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 10 (30%) |
| Defense | 9 |
| Ranged Defense | 9 |
| Fatigue | 13 |
| Physical Save | 8 |
| Spell Save | 26 |
| Mental Save | 21 |
Defense: Resistances
| Blight | 24%( 70%) |
| Lightning | 17%( 70%) |
| Temporal | 14%( 70%) |
| All | 9%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
| Steamtech / Demolition | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Gadgets | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Steamtech / Magnetism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Heavy weapons | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Turrets | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Doomelf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Engineering | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons&039;ve used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
Escort: temporal explorer (level 2 of Ruins of Kor'Pul) | done |
Equipment
| On feet | Flameoozer the pair of rough leather boots (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Damage when hit (Melee): 2 mind Changes resistances penetration: +15% arcane / +20% fire Spellpower: +4 (+2 eff.) A pair of boots made of leather. |
| Quiver | self-loading pouch of iron shots of vileness (12/12, 111% power, 1 apr)Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Power: 111% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 12 Turns elapse between self-loadings: 5 On weapon hit: * 6% chance to reduce strength, dexterity, and constitution by 14 Damage (Ranged): +5 blight Shots are used with slings to pummel your foes to death. |
| On hands | temporal rough leather gloves of magic (+2) (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 temporal Damage (Ranged): 7 temporal Changes stats: +2 Mag Changes resistances: +5% temporal Changes damage: +3% arcane / +4% temporal When used to modify unarmed attacks: Power: 97% Range: 1.1x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 5% chance to gain 10% of a turn (3/turn limit) Damage (Melee): +5 arcane Damage (radius 2) on crit: +5 arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | Mireraven the iron helm (0 def, 6 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +6 Fatigue: +5% Changes resistances penetration: +15% nature / +5% fire Changes damage: +3% nature / +6% fire Infravision radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Main armor | Bereharayahor the woollen robe (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +5 Mag / +5 Wil Changes resistances: +16% blight / +9% lightning / +9% all Changes damage: +6% mind Life regen: +3.60 Mana each turn: +0.13 Psi each turn: +0.13 Equilibrium when hit: +0.08 Maximum life: +80.00 Healing mod.: +38% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In off hand | iron shield (0 def, 2 armour, 100% power, 24 block)Requires: - Shield usage training - Cunning 11 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Power: 100% Range: 1.2x Uses stat: 100% Cun Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +24 When wielded/worn: Armour: +2 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
| Cloak | cashmere cloak &039; (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Damage when hit (Melee): 2 light Changes stats: +3 Mag / +4 Wil Changes resistances penetration: +20% light / +15% cold Spell save: +18 (+9 eff.) Mental save: +7 (+4 eff.) Maximum mana: +42.00 Light radius: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | iron steamgunRequires: - Dexterity 11 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 1 Mastery: Autoloader Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Attack speed: 100% Firing range: +6 Travel speed: +600% Attacks use: 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Inventory
rough leather hat &039; (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str Changes resistances: +6% fire Changes resistances penetration: +5% mind / +5% lightning Changes damage: +9% mind A hat made of leather. Very stylish. |
Xeruvena the iron plate armour (0 def, 7 armour)Requires: - Massive armour training - Strength 22 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Changes resistances: +16% acid / +3% fire Spell save: +3 (+2 eff.) Maximum life: +100.00 Healing mod.: +5% A suit of armour made of metal plates. |
woodsman&Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 10] simple frost salve [power 10]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (10% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 118] simple healing salve [power 118]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. It can be used to heal 118 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of iron shots (19/19, 113% power, 1 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Power: 113% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 19 Shots are used with slings to pummel your foes to death. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
Escaped the Searing Halls.By Itdesiaie the Doomelf Annihilator level 6
78th Pyre 122nd year of Ascendancy at 22:40 see stats
Log
Itdesiaie&WHITELASTWHITELASTDARK_GREENLASTDARK_GREENLASTLIGHT_STEEL_BLUELASTLIGHT_STEEL_BLUELAST13 total damage).
Itdesiaie&LIGHT_REDLASTLIGHT_REDLASTDARK_GREENLASTDARK_GREENLASTLIGHT_STEEL_BLUELASTLIGHT_STEEL_BLUELAST25 total damage).
Bleeding from Mecharachnid warrior hits Itdesiaie for (11 exoskeleton), 11 physical (11 total damage).
Mecharachnid warrior uses Block.
Burning from Itdesiaie hits Mecharachnid warrior for (5 flat reduction), 18 fire (18 total damage).
Static Shield from Itdesiaie misses Mecharachnid warrior.
Bleeding from Mecharachnid warrior hits Itdesiaie for (11 exoskeleton), 11 physical (11 total damage).
Burning from Itdesiaie hits Mecharachnid warrior for (23 blocked), 0 fire (0 total damage).
Static Shield from Itdesiaie hits Mecharachnid warrior for (5 flat reduction), 2 lightning, (5 flat reduction), 1 temporal (3 total damage).
Melee retaliation hits Itdesiaie for (4 exoskeleton), 4 lightning (4 total damage).
Bleeding from Mecharachnid warrior hits Itdesiaie for (11 exoskeleton), 11 physical (11 total damage).
Mecharachnid warrior stops burning.
Mecharachnid warrior casts Epidemic.
Itdesiaie is afflicted by an epidemic!
LIFE LOST WARNING!
Melee retaliation hits Mecharachnid warrior for (2 flat reduction), 0 light, (2 flat reduction), 0 mind, (2 flat reduction), 0 light, (2 flat reduction), 0 mind (0 total damage).
Static Shield from Itdesiaie hits Mecharachnid warrior for (5 flat reduction), 0 lightning, (5 flat reduction), 1 temporal (2 total damage).
Melee retaliation hits Itdesiaie for (4 exoskeleton), 4 lightning (4 total damage).
Mecharachnid warrior hits Itdesiaie for (27 reactive armor), (77 exoskeleton), 77 physical, (1 exoskeleton), 5 blight, (0 exoskeleton), 39 physical (121 total damage).
Itdesiaie receives 91 healing.
Itdesiaie&WHITELASTWHITELASTDARK_GREENLASTDARK_GREENLASTLIGHT_STEEL_BLUELASTLIGHT_STEEL_BLUELAST5 total damage).
The static shield around Itdesiaie crumbles.
Epidemic from Mecharachnid warrior hits Itdesiaie for (0 exoskeleton), 9 blight (9 total damage).
Bleeding from Mecharachnid warrior hits Itdesiaie for (0 exoskeleton), 31 physical (31 total damage).
Melee retaliation hits Mecharachnid warrior for (2 flat reduction), 0 light, (2 flat reduction), 0 mind, (2 flat reduction), 0 light, (1 flat reduction), 0 mind (0 total damage).
Mecharachnid warrior hits Itdesiaie for (9 exoskeleton), 76 physical (76 total damage).
Itdesiaie the level 7 doomelf annihilator was pierced to death by a mecharachnid warrior on level 1 of Ancient Cave.



























































