











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Items Vault 1.7.6Donators/Buyers bonus! Display class 1.7.0Display class icon on top off enemies Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Cleaner Item Descriptions 1.7.0Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Female |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 50 / 2709% |
| Size | big |
| Lifes / Deaths | Killed by Isurerin the forest troll at level 11 on the 17th Profit 122nd year of Ascendancy at 11:47 / 20Killed by Aerugavea the forest troll at level 12 on the 18th Profit 122nd year of Ascendancy at 15:18 Killed by Adakira the green worm mass at level 12 on the 18th Profit 122nd year of Ascendancy at 16:52 Killed by Eilinuma the sandworm at level 21 on the 23rd Wealth 122nd year of Ascendancy at 20:25 Killed by shadow at level 21 on the 24th Wealth 122nd year of Ascendancy at 05:03 Killed by Xanerille the treant at level 25 on the 22nd Dearth 122nd year of Ascendancy at 14:10 Killed by Aduwyn the copperhead snake at level 26 on the 23rd Dearth 122nd year of Ascendancy at 12:14 Killed by Betybeth the armoured skeleton warrior at level 31 on the 30th Shortage 122nd year of Ascendancy at 20:14 Killed by Silydhewe the skeleton magus at level 31 on the 2nd Iron 123rd year of Ascendancy at 02:37 Killed by Gakira the stone troll at level 39 on the 44th Stralite 123rd year of Ascendancy at 11:46 Killed by Betossra the dredgling at level 40 on the 45th Stralite 123rd year of Ascendancy at 03:13 Killed by overpowered greater multi-hued wyrm at level 43 on the 12nd Voratun 123rd year of Ascendancy at 18:50 Killed by orc pyromancer at level 50 on the 21st Dearth 123rd year of Ascendancy at 03:28 Killed by Polumira the orc warrior at level 50 on the 31st Dearth 123rd year of Ascendancy at 19:31 Killed by Emelikira the lesser vampire at level 50 on the 33rd Dearth 123rd year of Ascendancy at 13:43 Killed by Gloromidama the wolf at level 50 on the 33rd Dearth 123rd year of Ascendancy at 16:25 Killed by Neryyawe the heavy bone giant at level 50 on the 7th Gold 124th year of Ascendancy at 00:11 Killed by Salasetta the orc soldier at level 50 on the 10th Gold 124th year of Ascendancy at 09:04 Killed by Islytira the heavy bone giant at level 50 on the 11st Gold 124th year of Ascendancy at 03:05 Killed by Argoniel at level 50 on the 11st Gold 124th year of Ascendancy at 17:20 |
| Antimagic | Follower |
Primary Stats
| Strength | 110 (base 66) |
| Dexterity | 58 (base 27) |
| Constitution | 95 (base 48) |
| Magic | 18 (base 9) |
| Willpower | 47 (base 27) |
| Cunning | 96 (base 60) |
Resources
| Life | 2364/2364 |
| Stamina | 342/342 |
| Equilibrium | 30 |
| Healing Factor | 1.4812106582883 |
| Regeneration | 13.369702262174 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 5 |
| See Stealth | 63.156612690121 |
| See Invisible | 57.156612690121 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 174 |
| Accuracy | 74 |
| Crit Chance | 81% |
| APR | 93 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 17 |
| Crit Chance | 51% |
| Speed | 1 |
Offense: Mind
| Mindpower | 50 |
| Crit Chance | 60% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +17% |
| Temporal | +20% |
| Arcane | +26% |
| Physical | +35% |
| All | +11% |
Offense: Damage Penetration
| Darkness | +50% |
| Blight | +65% |
| Physical | +90% |
| All | +25% |
| Nature | +35% |
Defense: Base
| Armour (hardiness) | 147.57318946261 (100%) |
| Defense | 51 |
| Ranged Defense | 51 |
| Fatigue | 52 |
| Physical Save | 72 |
| Spell Save | 69 |
| Mental Save | 63 |
Defense: Resistances
| Acid | 65%( 70%) |
| Blight | 20%( 70%) |
| Physical | 48%( 70%) |
| Cold | 52%( 70%) |
| All | 20%( 70%) |
| Lightning | 34%( 70%) |
| Light | 22%( 70%) |
| Temporal | 29%( 70%) |
| Mind | 52%( 70%) |
| Darkness | 30%( 70%) |
| Fire | 37%( 70%) |
| Nature | 27%( 70%) |
Defense: Immunities
| Disarm Resistance | 26% |
| Confusion Resistance | 50% |
| Fear Resistance | 0% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 748 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 37% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 302 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 729% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Combat techniques | 1.60 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat veteran | 1.60 |
| 3/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Warcries | 1.60 |
| 4/5 |
| 2/5 |
| 4/5 |
| 1/5 |
| Technique / Battle tactics | 1.60 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Shield offense | 1.60 |
| 4/5 |
| 4/5 |
| 4/5 |
| 5/5 |
| Technique / Shield defense | 1.60 |
| 4/5 |
| 2/5 |
| 5/5 |
| 2/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Technique / Combat training | 1.60 |
| 4/5 |
| 5/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Conditioning | 1.60 |
| 2/5 |
| 4/5 |
| 3/5 |
| 2/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Shield Wall |
| talent | Antimagic Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Back and there again | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by Voralrabeth the forest troll. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You failed to protect the lost defiler from death by Cyrobrevea the vampire. Escort: lost defiler (level 6 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by snow giant boulder thrower. Escort: lost sun paladin (level 2 of Daikara) | failed |
You failed to protect the lost sun paladin from death by midge swarm. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You successfully escorted the lost tinker to the recall portal on level 4 of Old Forest. Escort: lost tinker (level 4 of Old Forest)As a reward you improved talent Innovation (+1 level(s)). | done |
You failed to protect the lost warrior from death by Sileth the skeleton warrior. Escort: lost warrior (level 1 of Dreadfell) | failed |
You failed to protect the lost warrior from death by orc warrior. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called &039;, probably located inside or near Grushnak Pride. | done |
From bellow, it devours | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj&WHITELIGHT_GREEN039;ve found the needed length of troll intestine. The Brotherhood of Alchemists* You&WHITESLATE039;Needed: one mummified bone. That is, a bone from a corpse that&039;re certain to find when you kick a mummy apart. I recommend finding one that doesn&039; | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
The Doom of the World! | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak&WHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREEN | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (9 def, 21 armour)3.0 Encumbrance T5 feet armor [Unique] Master While equipped: Stats +21 Str -6 Dex +11 Con offense ------ Physical Power +10 (+2 eff.) Damage +15% physical defense ------ Armor +21 Hardiness +20% Defense +9 (+3 eff.) Fatigue +12% Resistance +15% acid +15% physical Knockbk Resist +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | dwarven lantern &039;1.0 Encumbrance T5 lite [Random Unique] Master/Psionic While equipped: offense ------ Ignore resists +25% all Ignore Armor +20 On-Hit (Melee): * 20% chance to slow global speed by 58% defense ------ Resistance +3% temporal +3% cold +3% light +3% darkness Mind save +15 (+3 eff.) other ------- Light +9 See Stealth +19 See Invisibility +13 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Xeretta the Healpunish (13 def, 12 armour)3.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +11 Cun +11 Dex offense ------ Damage +6% darkness +9% temporal Ignore resists +25% darkness +10% nature Accuracy +11 (+3 eff.) On-Hit (Melee): * 10% chance to slow global speed by 58% * 20% chance to gain 10% of a turn (3/turn limit) When Hit: * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +12 Defense +13 (+4 eff.) Fatigue +5% Resistance +9% nature +9% temporal other ------- Infravision +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | heroic voratun gauntlets of war-making (0 def, 9 armour)1.5 Encumbrance T4 hands armor [Ego++] Master While equipped: offense ------ Physical Crit +20.0% Spell Crit +18% Mind Crit +20% Critical power +12.00% defense ------ Armor +9 Fatigue +5% Mind save +14 (+3 eff.) Life +59.00 Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | voratun torque of psionic shield &039; [power 129] (22 cooldown)2.0 Encumbrance T5 torque charm [Random Unique] Psionic While equipped: offense ------ Damage +9% physical Accuracy +5 (+1 eff.) defense ------ Defense +20 (+6 eff.) Physical save +12 (+3 eff.) other ------- Max stamina +30.00 Setup a psionic shield, reducing all damage taken by 129 for 5 turns Puts all charms on 22 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. 100% to reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | savage&0.1 Encumbrance T4 ring jewelry [Ego++] Master/Psionic While equipped: Stats +8 Cun +5 Con offense ------ On-Hit 24 physical On-Ranged-Hit 17 physical On-Hit (Melee): * 14% chance to reduce all saves and defense by 31 On-Hit (Ranged): * 14% chance to reduce all saves and defense by 31 defense ------ Spell save +14 (+3 eff.) other ------- Hate-on-crit +3.00 Max stamina +22.00 Max hate +13.00 Bleeding Edge: Puts all charms on 17 turn cooldown Effective talent level: 3.2 Power cost 17 out of 20/20. Range melee/personal Cooldown: 11 Travel.spd instantaneous Description: Lashes at the target, doing 156% weapon damage. If the attack hits, the target will bleed for 296% weapon damage over 7 turns, and all healing will be reduced by 58%. Rings make your fingers look great! |
| On fingers | Ring of the War Master0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: Stats +4 Str +4 Dex +4 Con offense ------ Physical Crit +5.0% Physical Power +10 (+2 eff.) Ignore Armor +15 defense ------ Category Bonus +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| Around neck | voratun amulet &039;0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats +12 Con offense ------ Physical Crit +6.0% Critical power +26.31% Ignore resists +15% blight +15% physical Ignore Armor +5 defense ------ Resistance +30% mind +21% acid Confus Resist +50% Amulets make your neck look great! |
| In main hand | Razorblade, the Cursed Waraxe (147% power, 16 apr)3.0 Encumbrance T5 waraxe 1H weapon [Unique] Psionic Weapon Damage 147% Range: 1.0x-1.4x Uses 100% Str Damage Phys.bleed Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +16 Critical Rate +7.0% Attack Speed 100% While equipped: Stats +4 Str +4 Dex offense ------ Ignore resists +30% physical Accuracy +40 (+9 eff.) Ignore Armor +30 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
| Around waist | drakeskin leather belt &039;1.0 Encumbrance T5 belt armor [Rare] Master While equipped: Stats +7 Con offense ------ Physical Power +39 (+8 eff.) Ignore resists +25% blight +20% physical defense ------ Armor +11 Physical save +19 (+5 eff.) Spell save +16 (+4 eff.) other ------- Size +1 A belt that goes around your waist. |
| In off hand | voratun shield &039; (0 def, 11 armour, 186% power, 204 block)7.0 Encumbrance T5 shield armor [Random Unique] Nature/Master/Psionic When used to Attack: Weapon Damage 186% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +204 On-hit +30 cold On Critical: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Wil offense ------ Physical Crit +4.0% Spell Crit +3% Physical Power +13 (+3 eff.) Damage +15% arcane On shield block: * Deals 171 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) On-Hit (Melee): * 11% chance to reduce all saves and defense by 31 When Hit: * 28% chance to reduce all saves and defense by 31 defense ------ Armor +11 Fatigue +8% Resistance +18% cold other ------- Mana/turn +0.08 Mana-on-crit +2.00 Talents +1 Block Handheld deflection devices. |
| Cloak | Guise of the Hated (14 def, 0 armour)2.0 Encumbrance T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun offense ------ Physical Crit +10.0% Mind Crit +10% Mindpower +20 (+7 eff.) On-Hit 30 mind 30 darkness Damage +4% all When Hit 30 mind 30 darkness defense ------ Defense +14 (+4 eff.) Resistance +10% darkness +10% mind Mind save +10 (+2 eff.) Stealth +12 other ------- Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness level 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Main armor | hardened stralite plate armour of the dragon (0 def, 22 armour)17.0 Encumbrance T4 massive armor [Ego++] Nature/Master While equipped: defense ------ Armor +22 Fatigue +22% Resistance +20% acid +20% physical +22% fire +18% lightning +19% cold Disarm Resist +26% Stun Resist +31% Knockbk Resist +23% other ------- Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
wild infusion (res 23%; magical; dur 2; cd 12)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 23% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of the Rift (338.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 13 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 405.60 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune (damage 190; dur 4; cd 18)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Range melee/personal Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 189.81 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune (damage 168; dur 4; cd 23)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Range melee/personal Cooldown: 22 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 167.61 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 17; resist 32%; move 63%; dur 5; cd 20)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 19 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 32% all resistance, you move 63% faster, and you are invisible (power 17). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 24; resist 34%; move 63%; dur 5; cd 17)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 34% all resistance, you move 63% faster, and you are invisible (power 24). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 253; dur 8; cd 17)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 253 damage for 8 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled &039;0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Heathunt the gold amulet0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature While equipped: offense ------ Damage +15% fire defense ------ Resistance +3% blight +16% temporal +27% mind +9% fire Confus Resist +52% Pinning Resist +20% Knockbk Resist +23% Amulets make your neck look great! |
clarifying voratun amulet of the eclipse0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane/Nature While equipped: offense ------ On-Hit 12 light 14 darkness Damage +15% light +11% darkness When Hit: * 15% chance to reduce damage dealt by 25% * 11% chance to blind defense ------ Resistance +27% mind Confus Resist +41% Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Bloodcaller0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Writhing Ring of the Hunter0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
painweaver&0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: offense ------ Physical Power +20 (+4 eff.) Spellpower +20 (+11 eff.) Mindpower +14 (+5 eff.) Damage +6% all Rings make your fingers look great! |
savage&0.1 Encumbrance T5 ring jewelry [Ego++] Master While equipped: Stats +5 Con offense ------ Accuracy +11 (+3 eff.) Ignore Armor +15 defense ------ Defense +16 (+5 eff.) Spell save +16 (+4 eff.) other ------- Max stamina +38.00 Disengage: Puts all charms on 9 turn cooldown Effective talent level: 2.6 Power cost 9 out of 10/10. Range 7 Cooldown: 9 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 78% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
steel ring &039;0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: Stats +3 Str +2 Mag offense ------ Accuracy +20 (+5 eff.) defense ------ Armor +6 Resistance +21% acid Mind save +7 (+1 eff.) Confus Resist +26% other ------- See Invisibility +12 Rings make your fingers look great! |
steel ring &039;0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +4 Cun offense ------ Physical Crit +3.0% Mindpower +20 (+7 eff.) Damage +21% blight +9% mind Ignore resists +10% physical defense ------ Armor +4 Defense +8 (+2 eff.) other ------- Stamina/turn +3.00 Max hate +6.00 Rings make your fingers look great! |
Dagydubers the Burnwing (147% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Rare] Master Weapon Damage 147% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: Stats +5 Wil offense ------ Spellpower/crit +8 Damage +24% fire +15% arcane +18% light Ignore resists +25% arcane +12% physical Accuracy +22 (+5 eff.) Ignore Armor +15 defense ------ Resistance +18% nature +39% fire Sharp, short and deadly. |
Phlegmpeal (147% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Rare] Arcane Weapon Damage 147% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +27 mind On-Hit, radius 1 +16 nature On Hit: * 25% chance for lightning to strike from the target to a second target dealing 21 damage While equipped: defense ------ Armor +14 Resistance +12% lightning +12% temporal +6% darkness +6% physical +7% arcane +18% nature Mind save +12 (+3 eff.) Pinning Resist +27% other ------- Max hate +13.60 Sharp, short and deadly. |
acidic iron dagger of erosion (101% power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Ego] Arcane/Nature Weapon Damage 101% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-hit +7 nature On Critical: * Splash the target with acid dealing 35 damage over 5 turns and reducing armor and accuracy by 5 Sharp, short and deadly. |
stormbringer&1.0 Encumbrance T5 dagger 1H weapon [Ego++] Nature/Master Weapon Damage 148% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-crit, radius 2 +45 lightning +43 cold While equipped: Stats +7 Str offense ------ Move Speed +46% Damage +13% physical Ignore resists +18% lightning +25% cold Accuracy +25 (+6 eff.) Sharp, short and deadly. |
stralite dagger of evisceration (135% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego+] Master Weapon Damage 135% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On Critical: * Wound the target dealing 301 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +13.0% Physical Power +13 (+3 eff.) Sharp, short and deadly. |
steady yew longbow of cold4.0 Encumbrance T3 longbow 2H weapon Reqs Shoot [Ego] Arcane/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 On-ranged-hit +21 cold While equipped: offense ------ Physical Crit +8.0% Damage +26% cold Accuracy +17 (+4 eff.) Longbows are used to shoot arrows at your foes. |
swiftstrike dragonbone longbow of piercing4.0 Encumbrance T5 longbow 2H weapon Reqs Shoot [Ego++] Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 Projectile Speed +200% While equipped: Stats +11 Cun offense ------ Combat Speed +10% Ignore resists +23% all Accuracy +36 (+8 eff.) Ignore Armor +23 Longbows are used to shoot arrows at your foes. |
Charspike (155% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Random Unique] Nature/Master Weapon Damage 155% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +12 lightning On-crit, radius 2 +45 acid +12 fire +45 nature +8 lightning While equipped: offense ------ Physical Crit +15.0% Critical power +27.00% Damage +15% arcane +12% fire Ignore resists +22% acid +13% physical +22% nature +15% lightning Accuracy +16 (+4 eff.) Ignore Armor +38 When Hit 2 fire defense ------ Resistance +6% fire Sharp, long, and deadly. |
Everpyre Blade (147% power, 10 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Nature/Master Weapon Damage 147% Range: 1.0x-1.4x Uses 100% Str Damage Fire Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +10 Critical Rate +18.0% Attack Speed 100% On Hit: 15% Fire Breath level 4 While equipped: Stats +7 Str +7 Wil offense ------ Damage +20% fire Ignore resists +15% fire defense ------ Resistance +10% nature +15% fire This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword& |
Hellrigor the voratun longsword (150% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Random Unique] Master Weapon Damage 150% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Hit: * 20 arcane resource burn On Critical: * Wound the target dealing 301 physical damage across 5 turns and reducing healing by 50% * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +22.0% Physical Power +15 (+3 eff.) Damage +3% fire Ignore resists +5% fire +11% physical Accuracy +21 (+5 eff.) Ignore Armor +15 On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +3% lightning +3% fire +3% temporal Sharp, long, and deadly. |
quick voratun longsword (150% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego+] Master Weapon Damage 150% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +6 Dex offense ------ Combat Speed +10% Accuracy +16 (+4 eff.) Sharp, long, and deadly. |
stormbringer&3.0 Encumbrance T5 longsword 1H weapon [Ego+] Arcane/Nature Weapon Damage 152% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +37 lightning +45 cold While equipped: Stats +11 Mag +11 Wil offense ------ Spellpower +15 (+9 eff.) Move Speed +48% Ignore resists +18% lightning +25% cold Sharp, long, and deadly. |
voratun longsword &039; (153% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Random Unique] Master Weapon Damage 154% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +8 mind While equipped: Stats +11 Str +1 Wil +1 Cun offense ------ Damage +15% physical Ignore resists +15% physical +15% mind +15% cold Accuracy +59 (+13 eff.) Ignore Armor +15 defense ------ Defense +12 (+4 eff.) Resistance +7% arcane +9% cold Disarm Resist +50% other ------- Hate-on-crit +3.00 Sharp, long, and deadly. |
plaguebringer&3.0 Encumbrance T5 mace 1H weapon [Ego+] Arcane Weapon Damage 157% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +31 Critical Rate +3.0% Attack Speed 100% Ignore Shields +19% On-hit +16 blight On Hit: 20% Epidemic level 5 On Hit: * 19% chance to reduce strength, dexterity, and constitution by 10 While equipped: defense ------ Disease Resist +35% Blunt and deadly. |
Awakened Staff of Absorption (172% power, 60 apr, fire element)7.0 Encumbrance T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Weapon Damage 172% Range: 1.0x-1.2x Uses 130% Mag Damage Arcane Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+24 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher&LASTffff66LIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLAST999900LASTANTIQUE_WHITE{italic} |
dragonbone vilestaff of greater warding (136% power, 6 apr, acid element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +15 (+9 eff.) Damage +30% acid defense ------ Armor +11 Defense +11 (+3 eff.) other ------- Wards +3 acid Talents +5 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
greater dragonbone starstaff of channeling (136% power, 6 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +46 (+24 eff.) Damage +30% physical +30% temporal +30% darkness +30% light other ------- Mana/turn +0.60 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 26 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
void walker&5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Ego+] Arcane Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +13% Spellpower +9 (+6 eff.) Damage +20% fire defense ------ Resistance +11% darkness +9% temporal Out-of-Phase Defense +15 Out-of-Phase Resistance +10% Out-of-Phase Resilience +6% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
iron steamsaw of crippling (103% power, 0 apr)3.0 Encumbrance T1 steamsaw 1H weapon Reqs Steam Pool [Ego+] Master/Steamtech Weapon Damage 104% Range: 1.0x-1.5x Uses 100% Str Damage Phys.bleed Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +1.5% Attack Speed 100% Block +12 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% Uses 1.0 Steam While equipped: offense ------ Physical Crit +7.0% defense ------ Armor +2 Defense +2 (+0 eff.) Fatigue +4% other ------- Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
plaguebringer&3.0 Encumbrance T4 steamsaw 1H weapon Reqs Steam Pool [Ego+] Arcane/Steamtech Weapon Damage 139% Range: 1.0x-1.5x Uses 100% Str Damage Phys.bleed Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +4.0% Attack Speed 100% Block +67 On-hit +13 blight On Hit: 20% Epidemic level 4 On Hit: * 17% chance to reduce strength, dexterity, and constitution by 10 Uses 1.0 Steam While equipped: defense ------ Armor +5 Defense +8 (+2 eff.) Fatigue +10% Disease Resist +28% other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Armyyadil the Shadestreaker (149% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Rare] Arcane Weapon Damage 149% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% Ignore Shields +41% On-hit +27 blight On-Hit, radius 1 +16 darkness +16 blight On Hit: * 27% chance to reduce damage dealt by 25% On Critical: * Splash the target with acid dealing 35 damage over 5 turns and reducing armor and accuracy by 5 While equipped: Stats +11 Wil offense ------ Critical power +20.00% Damage +15% arcane defense ------ Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% other ------- Light +4 One-handed war axes. |
Falehor the Pyrewilder (150% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Rare] Psionic Weapon Damage 150% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +25 mind On-crit, radius 2 +20 fire On Hit: * 35% chance to reduce all saves and defense by 31 While equipped: Stats +8 Mag +12 Wil +7 Cun offense ------ Ignore resists +15% fire defense ------ Defense +10 (+3 eff.) Spell save +9 (+2 eff.) Pinning Resist +20% other ------- Light +3 One-handed war axes. |
voratun waraxe of crippling (150% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego+] Master Weapon Damage 150% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +15.0% One-handed war axes. |
ravager&1.0 Encumbrance T3 belt armor [Ego++] Nature/Master While equipped: offense ------ Damage +17% physical Ignore resists +11% physical defense ------ Resistance +6% acid +7% fire +7% lightning +6% cold A belt that goes around your waist. |
linen cloak &039; (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +2 Str +4 Dex offense ------ Physical Crit +4.0% Physical Power +10 (+2 eff.) Ignore resists +10% nature Accuracy +39 (+9 eff.) defense ------ Defense +1 (+0 eff.) Fatigue -5% Resistance +2% physical Life +53.00 other ------- Stamina/turn +3.00 Max stamina +34.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Kilnwinter the elven-silk robe (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Rare] Psionic While equipped: Stats +7 Mag +15 Wil offense ------ Mind Crit +5% Critical power +20.00% Damage +21% mind +24% darkness defense ------ Resistance +21% fire +15% cold +15% all other ------- Mana/turn +0.33 Psi/turn +0.39 Hate-on-crit +6.80 Max psi +68.01 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven elven-silk robe of blight (+30%) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego] Arcane While equipped: offense ------ Spell Crit +6% Spellpower +6 (+4 eff.) Damage +30% blight defense ------ Resistance +30% blight +15% all Spell save +30 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant elven-silk robe of corrosion (+45%) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Nature While equipped: Stats +10 Con offense ------ Damage +24% nature +30% acid defense ------ Resistance +45% acid +15% all Poison Resist +50% Disease Resist +50% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant elven-silk robe of lightning (+33%) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Nature While equipped: Stats +10 Con offense ------ Damage +30% nature +22% lightning defense ------ Resistance +33% lightning +15% all Poison Resist +42% Disease Resist +48% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Lelugarig the Chargeblood (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Rare] Master While equipped: Stats +16 Str +6 Mag +14 Con offense ------ Damage +36% lightning +10% physical +41% blight Ignore resists +34% acid defense ------ Armor +5 Resistance +18% acid other ------- Size +1 A pair of boots made of leather. |
dreamer&2.0 Encumbrance T3 feet armor [Ego++] Psionic While equipped: Stats +7 Wil +4 Cun +4 Con offense ------ Mindpower +5 (+2 eff.) Ignore resists +7% physical defense ------ Armor +3 Physical save +11 (+3 eff.) Spell save +8 (+2 eff.) Mind save +7 (+1 eff.) Blindside: Puts all charms on 22 turn cooldown Effective talent level: 1.0 Power cost 22 out of 25/25. Range 6 Cooldown: 11 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 20 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
pair of drakeskin leather boots of rushing (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Master While equipped: Stats +4 Str +4 Con defense ------ Armor +5 Rush: Puts all charms on 22 turn cooldown Effective talent level: 3.2 Power cost 22 out of 25/25. Range 8 Cooldown: 18 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
pair of drakeskin leather boots of strife (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Psionic While equipped: Stats +6 Con +5 Wil offense ------ Mindpower +8 (+3 eff.) Ignore resists +10% physical defense ------ Armor +5 Blindside: Puts all charms on 22 turn cooldown Effective talent level: 2.0 Power cost 22 out of 25/25. Range 6 Cooldown: 10 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 27 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
restorative pair of voratun boots of tirelessness (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Nature/Master While equipped: defense ------ Armor +5 Fatigue +4% Life Regen +11.00 Healmod +20% other ------- Stamina/turn +1.30 Max stamina +35.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
scholar&3.0 Encumbrance T3 feet armor [Ego+] Arcane While equipped: Stats +4 Mag +4 Wil offense ------ Spellpower +9 (+6 eff.) defense ------ Armor +4 Fatigue +3% Blink to a nearby random location (rad 11) Puts all charms on 22 turn cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
stealthy pair of drakeskin leather boots of phasing (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Arcane/Master While equipped: Stats +7 Dex +4 Mag +4 Wil +14 Lck defense ------ Armor +5 Stealth +9 Blink to a nearby random location (rad 14) Puts all charms on 22 turn cooldown A pair of boots made of leather. |
brawler&1.5 Encumbrance T4 hands armor [Ego++] Master While equipped: Stats +3 Str +5 Dex +4 Cun offense ------ Physical Crit +11.0% Spell Crit +11% Mind Crit +12% Critical power +10.00% defense ------ Armor +3 Fatigue +5% Physical save +9 (+3 eff.) other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
stone warden&1.0 Encumbrance T4 hands armor [Ego++] Arcane/Master While equipped: Stats +15 Con offense ------ Physical Crit +20.0% Spell Crit +17% Mind Crit +20% Critical power +13.00% defense ------ Armor +23 Hardiness +13% Resistance +10% physical Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Aritira the elven-silk wizard hat (3 def, 0 armour)2.0 Encumbrance T5 head armor [Rare] Psionic While equipped: Stats +5 Dex +7 Wil +7 Cun +9 Con offense ------ Physical Crit +9.0% Mindpower +5 (+2 eff.) Damage +9% physical On-Hit (Melee): * 27% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +3 (+1 eff.) Resistance +18% temporal Physical save +24 (+6 eff.) other ------- Stamina/turn +4.08 Max stamina +40.80 A pointy cloth hat, very wizardly... |
Balazor the Tempestnail (9 def, 5 armour)3.0 Encumbrance T5 head armor [Random Unique] Nature While equipped: Stats +5 Str +5 Wil +7 Cun offense ------ Physical Power +7 (+1 eff.) Ignore resists +20% lightning Accuracy +9 (+2 eff.) When Hit: * 15% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Defense +9 (+3 eff.) Fatigue +5% Resistance +15% lightning +11% temporal +12% darkness +6% cold +13% physical Physical save +12 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Isann (23 def, 5 armour)3.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +10 Wil +23 Cun +2 Con offense ------ Damage +12% blight Accuracy +22 (+5 eff.) When Hit: * 35% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Defense +23 (+7 eff.) Fatigue +5% Resistance +15% blight Mind save +13 (+3 eff.) other ------- See Invisibility +9 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
aegis elven-silk wizard hat (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego+] Arcane While equipped: defense ------ Defense +3 (+1 eff.) Shield Power +15% Life Regen +5.10 A pointy cloth hat, very wizardly... |
drakeskin leather cap of might (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego+] Master While equipped: Stats +5 Str +5 Con offense ------ Physical Power +5 (+1 eff.) defense ------ Armor +5 Fatigue +5% A cap made of leather. |
dwarven-steel helm &039; (0 def, 4 armour)3.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +9 Str +4 Dex +10 Wil +4 Cun +4 Con offense ------ On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 10 defense ------ Armor +4 Fatigue +4% Resistance +15% blight +6% mind Mind save +17 (+4 eff.) other ------- Light +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
grounding drakeskin leather cap of strength (+10) (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego] Nature/Master While equipped: Stats +10 Str defense ------ Armor +5 Fatigue +5% Resistance +13% lightning +8% temporal A cap made of leather. |
thaloren voratun helm of knowledge (0 def, 5 armour)3.0 Encumbrance T5 head armor [Ego++] Master/Psionic While equipped: Stats +5 Cun +15 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Armor +5 Fatigue +5% Resistance +15% blight Mind save +15 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm of blood magic (0 def, 5 armour)3.0 Encumbrance T5 head armor [Ego+] Arcane While equipped: Stats +8 Mag +8 Wil offense ------ Spell Crit +5% Damage +17% blight +20% arcane defense ------ Armor +5 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Offalwither (16 def, 25 armour)14.0 Encumbrance T5 heavy armor [Random Unique] Master/Psionic While equipped: Stats +5 Cun offense ------ Damage +9% nature +6% darkness Ignore resists +5% mind When Hit 4 nature 2 darkness defense ------ Armor +25 Defense +16 (+5 eff.) Fatigue +12% Resistance +12% acid +12% physical +10% lightning +15% nature +13% cold +13% mind +11% fire Mind save +45 (+11 eff.) A suit of armour made of mail. |
enlightening stralite mail armour of the deep (4 def, 13 armour)14.0 Encumbrance T4 heavy armor [Ego++] Nature/Psionic While equipped: Stats +8 Cun +8 Wil defense ------ Armor +13 Defense +4 (+1 eff.) Fatigue +12% Resistance +12% acid +11% cold Mind save +22 (+5 eff.) other ------- Breathe water A suit of armour made of mail. |
voratun mail armour &039; (5 def, 26 armour)14.0 Encumbrance T5 heavy armor [Rare] Psionic While equipped: offense ------ Damage +15% acid +9% cold Ignore resists +15% temporal When Hit 14 acid 12 temporal On-Hit (Melee): * 27% chance to reduce strength, dexterity, and constitution by 10 defense ------ Armor +26 Defense +5 (+1 eff.) Fatigue +12% Resistance +18% cold +10% mind +9% temporal Mind save +14 (+3 eff.) Poison Resist +27% A suit of armour made of mail. |
duelist&9.0 Encumbrance T2 light armor [Ego+] Master While equipped: Stats +6 Cun +6 Dex defense ------ Armor +10 Defense +10 (+3 eff.) Fatigue +7% Resistance +21% lightning A suit of armour made of leather. |
rough leather armour of the deep (3 def, 4 armour)9.0 Encumbrance T1 light armor [Ego+] Nature While equipped: defense ------ Armor +4 Defense +3 (+1 eff.) Fatigue +6% Resistance +7% acid +7% cold other ------- Breathe water A suit of armour made of leather. |
Blindmaim the voratun plate armour (0 def, 16 armour)17.0 Encumbrance T5 massive armor [Rare] Master While equipped: Stats +11 Con offense ------ Damage +18% lightning +12% light Ignore resists +34% acid When Hit 12 light 8 cold On-Hit (Melee): * 27% chance to reduce armor by 20% defense ------ Armor +16 Fatigue +22% Resistance +42% lightning +24% light Crit Resistance 20.40% A suit of armour made of metal plates. |
Plate of the Blackened Mind (15 def, 40 armour)17.0 Encumbrance T5 massive armor [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con offense ------ Mindpower +10 (+3 eff.) When Hit: * 20% chance to cause random gloom defense ------ Armor +40 Defense +15 (+5 eff.) Fatigue +17% Resistance +15% acid +15% light +20% blight +25% mind +20% darkness Physical save +15 (+4 eff.) Mind save +25 (+6 eff.) Confus Resist +100% Fear Resist +100% other ------- Light -2 Infravision +4 Masteries +0.20 Cursed/Gloom Dominate: Effective talent level: 2.0 Power cost 13 out of 25/25. Range 2 Cooldown: 7 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 8 Armour, 12 Defense and your attacks will gain 18% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
hardened voratun plate armour of cold resistance (0 def, 26 armour)17.0 Encumbrance T5 massive armor [Ego+] Master While equipped: defense ------ Armor +26 Fatigue +22% Resistance +13% acid +13% physical +43% cold +11% lightning +13% fire A suit of armour made of metal plates. |
impenetrable voratun plate armour of natural resilience (0 def, 36 armour)17.0 Encumbrance T5 massive armor [Ego+] Disrupt/Master While equipped: defense ------ Armor +36 Fatigue +22% Resistance +20% nature +20% blight Resist Against +15% Unnatural A suit of armour made of metal plates. |
Summertide (17 def, 15 armour, 164% power, 260 block)7.0 Encumbrance T5 shield armor [Unique] Nature When used to Attack: Weapon Damage 164% Range: 1.0x-1.2x Uses 100% Str Damage Light Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil offense ------ Mindpower +8 (+3 eff.) Damage +10% fire +15% mind +15% light Ignore resists +10% fire +10% light +10% mind defense ------ Armor +15 Defense +17 (+5 eff.) Ranged Defense +17 (+5 eff.) Fatigue +12% Resistance +20% light +10% fire +15% darkness +12% mind Mind save +18 (+4 eff.) Blind Resist +100% Confus Resist +25% other ------- Max psi +20.00 Light +3 Talents +1 Block Send out a range 7 beam, lighting its path and dealing 60.09 to 75.11 light damage (based on Willpower and Cunning). Uses 11 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
acidic voratun shield (0 def, 10 armour, 186% power, 216 block)7.0 Encumbrance T5 shield armor [Ego] Nature When used to Attack: Weapon Damage 186% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +216 On Hit: * 13% chance to reduce armor by 20% While equipped: offense ------ On-Hit 8 acid When Hit 9 acid defense ------ Armor +10 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
flaming stralite shield of crushing (0 def, 8 armour, 166% power, 135.5 block)7.0 Encumbrance T4 shield armor [Ego+] Nature/Master When used to Attack: Weapon Damage 167% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +136 On-Hit, radius 1 +12 fire On Critical: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +10.0% Physical Power +10 (+2 eff.) On-Hit 7 fire When Hit 4 fire defense ------ Armor +8 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
voratun shield of patience (0 def, 10 armour, 181% power, 207.5 block)7.0 Encumbrance T5 shield armor [Ego+] Arcane When used to Attack: Weapon Damage 182% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +208 While equipped: defense ------ Armor +10 Fatigue +8% Resistance +20% temporal other ------- Talents +1 Block Temporal Shield: (Instant) Puts all charms on 26 turn cooldown Effective talent level: 3.0 Power cost 26 out of 30/30. Range 10 Cooldown: 17 Travel.spd instantaneous Is: a spell and usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (196) is absorbed, or the time runs out (8 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield&ANTIQUE_WHITE |
windwalling voratun shield of cold resistance (+15%) (0 def, 10 armour, 176% power, 197 block)7.0 Encumbrance T5 shield armor [Ego+] Master/Psionic When used to Attack: Weapon Damage 177% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +197 On-hit +15 physical While equipped: Stats +4 Wil defense ------ Armor +10 Fatigue +8% Resistance +24% cold +15% physical Windwall +25 Slow Projectiles +25% other ------- Talents +1 Block Handheld deflection devices. |
Arontir the Blazebreeze (24/24, 166% power, 18 apr)3.0 Encumbrance T5 arrow ammo [Rare] Arcane Weapon Damage 167% Range: 1.0x-1.4x Uses 70% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +3.0% Capacity 24 On-ranged-hit +27 lightning +27 blight +27 mind +27 arcane On-Hit, radius 1 +27 lightning On-crit, radius 2 +27 lightning On Hit: * 27% chance to reduce all saves and defense by 31 On Critical: * Splash the target with acid dealing 35 damage over 5 turns and reducing armor and accuracy by 5 Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows of annihilation (12/24, 180% power, 35 apr)3.0 Encumbrance T5 arrow ammo [Ego+] Master Weapon Damage 180% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +35 Critical Rate +18.0% Capacity 24 Projectile Speed +200% Arrows are used with bows to pierce your foes to death. |
sentry&3.0 Encumbrance T5 arrow ammo [Ego+] Arcane Weapon Damage 186% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +36 Critical Rate +3.0% Capacity 48 On-ranged-hit +27 blight On Hit: * 35% chance to reduce strength, dexterity, and constitution by 10 Arrows are used with bows to pierce your foes to death. |
10 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1219 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+1 eff.) Mind save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+1 eff.) Mind save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
dream-smith&3.0 Encumbrance T5 digger tool [Ego+] Psionic While equipped: Stats +3 Str offense ------ Damage +14% mind +15% fire defense ------ Mind save +14 (+3 eff.) While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman&3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats +1 Str offense ------ Damage +5% nature defense ------ Resistance +11% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof&1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
5 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon&0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
44 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
9 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of voratun shots of accuracy (21/21, 179% power, 6 apr)3.0 Encumbrance T5 shot ammo [Ego+] Master Weapon Damage 179% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +19 Ignore Armor +6 Critical Rate +18.0% Capacity 21 On Critical: * Wound the target dealing 301 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Silidann the steel torque of psionic shield [power 47] (22 cooldown)2.0 Encumbrance T2 torque charm [Random Unique] Psionic While equipped: offense ------ On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +6% temporal other ------- Hate-on-crit +1.00 Setup a psionic shield, reducing all damage taken by 47 for 5 turns Puts all charms on 22 turn cooldown 100% to increase all damage penetration by 10% for 2 turns. 100% to increase all damage by 11% for 2 turns. 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of mindblast &039; [power 275] (13 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: Stats +4 Str offense ------ Physical Power +25 (+5 eff.) Damage +12% physical defense ------ Defense +30 (+9 eff.) other ------- Stamina/turn +3.00 Blast the opponent&ORANGELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTLAST999900LAST999900LASTANTIQUE_WHITE |
dwarven-steel torque of psionic shield &039; [power 83] (22 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: Stats +5 Wil offense ------ Critical power +20.00% Mindpower +10 (+3 eff.) Spellpower/crit +8 Ignore resists +15% blight +25% arcane other ------- Psi when Hit +0.28 Setup a psionic shield, reducing all damage taken by 83 for 5 turns Puts all charms on 22 turn cooldown 100% to increase all damage by 22% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
evasive iron torque of gale force [power 100] (13 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 135 physical damage Puts all charms on 13 turn cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
overpowered voratun torque of mindblast [power 670] (19 cooldown)2.0 Encumbrance T5 torque charm [Ego] Psionic Blast the opponent&ORANGELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTLAST999900LASTANTIQUE_WHITE |
piercing voratun torque of mindblast [power 435] (13 cooldown)2.0 Encumbrance T5 torque charm [Ego] Psionic Blast the opponent&ORANGELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTLAST999900LAST999900LASTANTIQUE_WHITE |
Rainbearer the elven-wood totem of stinging [power 434] (13 cooldown)2.0 Encumbrance T4 totem charm [Rare] Nature While equipped: Stats +15 Wil +3 Mag offense ------ Damage +9% arcane +18% temporal When Hit 10 blight defense ------ Resistance +15% cold Spell save +9 (+2 eff.) Sting an enemy dealing 482 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 turn cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
supercharged dragonbone totem of healing [power 740] (17 cooldown)2.0 Encumbrance T5 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 740 Puts all charms on 17 turn cooldown Natural totems are made by powerful wilders to store nature power. |
5 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
dragonbone wand of conjuration &039; [power 475] (13 cooldown)2.0 Encumbrance T5 wand charm [Random Unique] Arcane While equipped: offense ------ Damage +15% arcane Ignore resists +10% light +15% temporal When Hit 4 light On-Hit (Melee): * 27% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +9% acid Fire a magical bolt dealing 527 cold damage Puts all charms on 13 turn cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. 100% to heal for 110. 100% to reduce fatigue by 38% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
8 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
18 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Bulwawa the Dwarf Bulwark level 37
20th Stralite 123rd year of Ascendancy at 07:19 see stats
A different point of view (Exploration mode)
19th Shortage 123rd year of Ascendancy at 14:47 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Bulwawa the Dwarf Bulwark level 30
23rd Loss 122nd year of Ascendancy at 00:11 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Bulwawa the Dwarf Bulwark level 42
7th Voratun 123rd year of Ascendancy at 21:31 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Bulwawa the Dwarf Bulwark level 43
12nd Voratun 123rd year of Ascendancy at 18:45 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Bulwawa the Dwarf Bulwark level 40
3rd Voratun 123rd year of Ascendancy at 19:41 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Bulwawa the Dwarf Bulwark level 29
1st Loss 122nd year of Ascendancy at 19:39 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Bulwawa the Dwarf Bulwark level 39
44th Stralite 123rd year of Ascendancy at 22:10 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Bulwawa the Dwarf Bulwark level 36
7th Stralite 123rd year of Ascendancy at 06:36 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By Bulwawa the Dwarf Bulwark level 50
11st Gold 124th year of Ascendancy at 20:01 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Bulwawa the Dwarf Bulwark level 24
30th Wealth 122nd year of Ascendancy at 10:20 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Bulwawa the Dwarf Bulwark level 47
10th Wealth 123rd year of Ascendancy at 15:37 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Bulwawa the Dwarf Bulwark level 24
30th Wealth 122nd year of Ascendancy at 16:27 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Bulwawa the Dwarf Bulwark level 50
6th Gold 124th year of Ascendancy at 13:16 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Bulwawa the Dwarf Bulwark level 45
12nd Voratun 123rd year of Ascendancy at 22:42 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Bulwawa the Dwarf Bulwark level 10
7th Profit 122nd year of Ascendancy at 20:25 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Bulwawa the Dwarf Bulwark level 20
8th Wealth 122nd year of Ascendancy at 19:37 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Bulwawa the Dwarf Bulwark level 30
14th Loss 122nd year of Ascendancy at 08:56 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Bulwawa the Dwarf Bulwark level 40
44th Stralite 123rd year of Ascendancy at 22:10 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Bulwawa the Dwarf Bulwark level 50
2nd Dearth 123rd year of Ascendancy at 16:11 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Bulwawa the Dwarf Bulwark level 50
18th Steel 124th year of Ascendancy at 10:46 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Bulwawa the Dwarf Bulwark level 50
34th Dearth 123rd year of Ascendancy at 16:06 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Bulwawa the Dwarf Bulwark level 40
4th Voratun 123rd year of Ascendancy at 11:06 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Bulwawa the Dwarf Bulwark level 28
34th Dearth 122nd year of Ascendancy at 13:24 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Bulwawa the Dwarf Bulwark level 40
45th Stralite 123rd year of Ascendancy at 01:10 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Bulwawa the Dwarf Bulwark level 6
19th Voratun 122nd year of Ascendancy at 14:56 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Bulwawa the Dwarf Bulwark level 50
11st Gold 124th year of Ascendancy at 20:00 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Bulwawa the Dwarf Bulwark level 50
19th Shortage 123rd year of Ascendancy at 14:47 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Bulwawa the Dwarf Bulwark level 21
24th Wealth 122nd year of Ascendancy at 05:02 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Bulwawa the Dwarf Bulwark level 8
3rd Profit 122nd year of Ascendancy at 06:12 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Bulwawa the Dwarf Bulwark level 50
9th Loss 123rd year of Ascendancy at 12:04 see stats
The Sun Still Shines (Exploration mode)
Aeryn survived the last battle.By Bulwawa the Dwarf Bulwark level 50
11st Gold 124th year of Ascendancy at 20:01 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Bulwawa the Dwarf Bulwark level 25
6th Dearth 122nd year of Ascendancy at 02:52 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Bulwawa the Dwarf Bulwark level 28
33rd Dearth 122nd year of Ascendancy at 12:23 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Bulwawa the Dwarf Bulwark level 25
1st Dearth 122nd year of Ascendancy at 17:09 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Bulwawa the Dwarf Bulwark level 17
39th Profit 122nd year of Ascendancy at 02:19 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Bulwawa the Dwarf Bulwark level 37
9th Stralite 123rd year of Ascendancy at 19:20 see stats
Log
There is no portal to activate here.
Orb of Many Ways is still recharging.
Orb of Many Ways is still recharging.
Orb of Many Ways is still recharging.
Ran for 6 turns (stop reason: interesting terrain).
There is a Unremarkable cave here (press &039; or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Orcs patrol has regained its confidence.
You enter the swirling portal and in the blink of an eye you set foot on the Far East, with no trace of the portal...
Saving game...
Today is the 13rd Gold of the 124th year of the Age of Ascendancy of Maj&LAST039;Eyal.
The time is 00:01.
Ran for 12 turns (stop reason: didn&LASTLAST039;Eyal.
The time is 01:15.
Today is the 16th Gold of the 124th year of the Age of Ascendancy of Maj&LAST039;Eyal.
The time is 00:56.
Today is the 18th Gold of the 124th year of the Age of Ascendancy of Maj&LASTLASTLASTLASTLASTLAST039;Eyal.
The time is 00:40.



























































































































































