Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.0 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Doomelf |
| Class | Temporal Warden |
| Level / Exp | 27 / 25% |
| Size | medium |
| Lifes / Deaths | Killed by Voryra the brittle clear ooze at level 22 on the 10th Haze 122nd year of Ascendancy at 23:55 0 / 7Killed by Glorylralle the elven blood mage at level 26 on the 21st Haze 122nd year of Ascendancy at 22:43 Killed by wretchling at level 26 on the 22nd Haze 122nd year of Ascendancy at 01:55 Killed by wretchling at level 26 on the 22nd Haze 122nd year of Ascendancy at 06:41 Killed by Isalrata the mean looking elven guard at level 26 on the 22nd Haze 122nd year of Ascendancy at 12:34 Killed by Emina the elven tempest at level 27 on the 23rd Haze 122nd year of Ascendancy at 03:39 Killed by Eleda the elven blood mage at level 27 on the 23rd Haze 122nd year of Ascendancy at 07:44 |
Primary Stats
| Strength | 31 (base 20) |
| Dexterity | 39 (base 27) |
| Constitution | 35 (base 22) |
| Magic | 74 (base 55) |
| Willpower | 35 (base 16) |
| Cunning | 14 (base 10) |
Resources
| Life | -54/728 |
| Paradox | 442 |
| Healing Factor | 1.11 |
| Regeneration | 6.1605 |
Speed
| Mental | +6.1340430109845% |
| Attack | +6.1340430109845% |
| Movement | +3.9968028886506E-12% |
| Spell | +6.1340430109845% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 7 |
| See Stealth | 16.377726440467 |
| See Invisible | 22.377726440467 |
| ESP Range | 10 |
| ESP Kinds | dragon, humanoid/orc |
Offense: Mainhand
| Damage | 100 |
| Accuracy | 53 |
| Crit Chance | 27% |
| APR | 10 |
| Speed | 0.75 |
Offense: Spell
| Spellpower | 58 |
| Crit Chance | 15% |
| Speed | 0.94220475507232 |
Offense: Mind
| Mindpower | 36.05 |
| Crit Chance | 17% |
| Speed | 0.94220475507232 |
Offense: Damage Bonus
| All | +0% |
Defense: Base
| Armour (hardiness) | 23 (30%) |
| Defense | 43.909242146822 |
| Ranged Defense | 43.909242146822 |
| Fatigue | 0 |
| Physical Save | 38.5625 |
| Spell Save | 46.058333333333 |
| Mental Save | 42.058333333333 |
Defense: Resistances
| All | 4%( 70%) |
Defense: Immunities
| Pinning Resistance | 33% |
| Confusion Resistance | 64% |
| Disarm Resistance | 25% |
| Knockback Resistance | 24% |
| Instadeath Resistance | 100% |
| Blind Resistance | 30% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 371 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (94% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 61 with a minimum range of 15. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 303 damage for 3 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Doomelf | 1.00 |
| 3/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.10 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Temporal Hounds |
| talent | Contingency |
| talent | Weapon Folding |
| beneficial effect | Increases attack, spell, and mind speed by 6%. 1 Time Dilation |
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+36). Continuum Destabilization |
| beneficial effect | Displacing 19% of all damage on to a random enemy. Webs of Fate |
| beneficial effect | 6 Spin |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | 6 Fateweaver |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons&039;ve used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the worried loremaster from death by giant venus flytrap. Escort: worried loremaster (level 2 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj&WHITESLATE039;Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.&WHITESLATE039;Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.&WHITESLATE039;Needed: one storm wyrm claw. I recommend severing one of dewclaws. They&039;ve never been blunted by use, so be careful you don&039;t get eaten.&WHITESLATE039;Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.&WHITESLATE039;Needed: one pouch of faeros ash. They&039; The Brotherhood of Alchemists* You&WHITESLATE039;Needed: one xorn fragment. Avoid fragments that contained the xorn&039;ve no idea how unpleasant it is being watched by your ingredients.&WHITESLATE039;Needed: one vial of elder vampire blood. Once you&039; * &039; Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * &039; * &039;s undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you&039;t apply curses.&WHITESLATE039;Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.& | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Equipment
| On feet | Neragann (0 def, 3 armour) Neragann (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +6 Dex / +1 Wil / +2 Con / +8 Lck Stealth bonus: +8 Infravision radius: +2 See invisible: +6 A pair of boots made of leather. |
| Quiver | Bregubar the quiver of yew arrows (16/24, 35-49 power, 10 apr) Bregubar the quiver of yew arrows (16/24, 35-49 power, 10 apr)Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 35.0 - 49.0 Uses stats: 70% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +12.0% Capacity: 24 On weapon crit: * cripple the target Damage (Ranged): +8 mind / +8 arcane Burst (radius 1) on hit: +4 arcane Arrows are used with bows to pierce your foes to death. |
| Light source | Harohor HarohorInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +3 Con Changes resistances: +9% blight Grants telepathy: Dragon Humanoid/Orc Reduces incoming crit damage: 10.00% Life regen: +2.60 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +4 Mag / +3 Wil Changes damage: +8% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +1 It can be used to activate talent Sun Flare (costing 30 power out of 30/30) : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 50.14 light damage within radius 3. The damage done will increase with your Spellpower. A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
| Tool | dwarven-steel pickaxe &039; (dig speed 24 turns) dwarven-steel pickaxe &039; (dig speed 24 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str / +2 Dex Changes resistances: +3% darkness / +3% light Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | stralite ring &039; stralite ring &039;Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +4 (+1 eff.) Armour: +12 Fatigue: -4% Changes stats: +6 Str / +6 Mag / +7 Wil Changes resistances: +6% acid Maximum encumbrance: +30 Mental save: +9 (+3 eff.) Confusion immunity: +34% Maximum life: +40.00 Spellpower: +9 (+3 eff.) Rings can have magical properties. |
| On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +5 (+1 eff.) Damage when hit (Melee): 8 mind / 8 blight Changes stats: +5 Str / +6 Mag / +6 Wil / +7 Con Changes resistances: +6% blight Disarm immunity: +25% Pinning immunity: +33% Knockback immunity: +24% Maximum life: +30.00 Maximum psi: +20.00 Spellpower: +13 (+4 eff.) Mindpower: +4 (+2 eff.) Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn& |
| Around waist | Dayraven the rough leather belt Dayraven the rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn Changes stats: +3 Dex / +4 Cun / +6 Lck Changes resistances penetration: +5% light / +10% temporal Trap disarming bonus: +5 Stealth bonus: +6 Infravision radius: +3 A belt that goes around your waist. |
| In main hand | Glowripper GlowripperRequires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 4 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Light Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 On weapon hit: * 20% chance to blind Damage (Ranged): +11 fire Burst (radius 1) on hit: +2 light / +6 nature Burst (radius 2) on crit: +2 nature When wielded/worn: Changes resistances penetration: +37% physical Changes damage: +14% fire / +6% light / +24% physical Light radius: +2 Longbows are used to shoot arrows at your foes. |
| On hands | dwarven-steel gauntlets &039; (0 def, 2 armour) dwarven-steel gauntlets &039; (0 def, 2 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +7.0% Armour: +2 Damage when hit (Melee): 8 fire Changes resistances: +12% fire Critical mult.: +7.00% Spell crit. chance: +6% Mental crit. chance: +8% Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | woollen robe of life (0 def, 0 armour) woollen robe of life (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +7% blight Life regen: +1.50 Maximum life: +40.00 Healing mod.: +11% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Betodata (1 def, 0 armour) Betodata (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Grants telepathy: Humanoid/Orc Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Light radius: +2 Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | stralite amulet &039; stralite amulet &039;Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +8 (+3 eff.) Defense: +5 (+2 eff.) Fatigue: -5% Changes stats: +9 Lck Changes resistances: +7% physical Life regen: +1.20 Stamina each turn: +0.20 Light radius: +3 Infravision radius: +1 Reduce all damage from unseen attackers: 13% Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. insidious poison infusion of the titan (33 nature damage, 35% healing reduction)insidious poison infusion of the titan (33 nature damage, 35% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 32.71 nature damage per turn for 7 turns, and reducing the target&YELLOWLASTANTIQUE_WHITE |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Con / +4 Wil Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 12.53 cold and 15.54 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
Balancerot the ash longbow Balancerot the ash longbowRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 On weapon hit: * Slows global speed by 20% Damage (Ranged): +9 cold Burst (radius 1) on hit: +4 nature When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +2 Str Changes resistances penetration: +11% physical Changes damage: +8% physical / +10% cold Longbows are used to shoot arrows at your foes. |
pair of rough leather boots &039; (3 def, 1 armour) pair of rough leather boots &039; (3 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +1% Damage when hit (Melee): 4 darkness Changes resistances: +6% mind Changes damage: +6% darkness A pair of boots made of leather. |
rough leather gloves &039; (0 def, 1 armour) rough leather gloves &039; (0 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +1 Effects on melee hit: * 10 arcane resource burn Changes resistances: +6% cold Changes resistances penetration: +10% acid Physical save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Disarm immunity: +21% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. cleansing reinforced leather armour (4 def, 7 armour)cleansing reinforced leather armour (4 def, 7 armour) Requires: - Strength 18 Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Changes resistances: +15% nature / +14% blight A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. prismatic hardened leather armour of clarity (3 def, 6 armour)prismatic hardened leather armour of clarity (3 def, 6 armour) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Changes resistances: +13% darkness / +8% mind / +13% light Mental save: +19 (+6 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. stralite plate armour &039; (7 def, 13 armour)stralite plate armour &039; (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+2 eff.) Fatigue: +26% Effects on melee hit: * 10% chance to gain 10% of a turn * 30% chance to corrode armour Damage when hit (Melee): 4 temporal Changes resistances: +26% acid Changes resistances penetration: +20% temporal Changes damage: +6% temporal A suit of armour made of metal plates. |
quiver of ash arrows &039; (23/23, 21-29.4 power, 9 apr) quiver of ash arrows &039; (23/23, 21-29.4 power, 9 apr)Requires: - Dexterity 16 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 21.0 - 29.4 Uses stats: 70% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +9 Physical crit. chance: +1.5% Capacity: 23 On weapon hit: * 25% chance to put talents on cooldown Burst (radius 1) on hit: +8 physical When wielded/worn: Ammo reloads per turn: +1 Arrows are used with bows to pierce your foes to death. |
quiver of yew arrows of vileness (22/22, 28.5-39.9 power, 10 apr) quiver of yew arrows of vileness (22/22, 28.5-39.9 power, 10 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 28.5 - 39.9 Uses stats: 50% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 22 On weapon hit: * 5% chance to disease Damage (Ranged): +9 blight Arrows are used with bows to pierce your foes to death. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
207 alchemist agate 207 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman& woodsman&Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Grinaneg the brass lantern Grinaneg the brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Changes resistances penetration: +5% physical Physical save: +6 (+2 eff.) Maximum life: +10.00 Light radius: +2 Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox& Prox&Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling&039;s hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn&039;s clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Lasta the Doomelf Temporal Warden level 19
78th Dusk 122nd year of Ascendancy at 14:51 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Lasta the Doomelf Temporal Warden level 20
4th Haze 122nd year of Ascendancy at 22:28 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Lasta the Doomelf Temporal Warden level 17
39th Dusk 122nd year of Ascendancy at 07:36 see stats
Hell has no fury like a demon scorned! (Insane (Adventure) difficulty)
Escaped the Searing Halls.By Lasta the Doomelf Temporal Warden level 6
79th Pyre 122nd year of Ascendancy at 12:32 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Lasta the Doomelf Temporal Warden level 10
3rd Dusk 122nd year of Ascendancy at 03:34 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Lasta the Doomelf Temporal Warden level 20
4th Haze 122nd year of Ascendancy at 19:19 see stats
Once bitten, twice shy (Insane (Adventure) difficulty)
Escaped the Anteroom of Agony.By Lasta the Doomelf Temporal Warden level 26
21st Haze 122nd year of Ascendancy at 08:17 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Lasta the Doomelf Temporal Warden level 7
5th Mirth 122nd year of Ascendancy at 16:36 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Lasta the Doomelf Temporal Warden level 6
3rd Mirth 122nd year of Ascendancy at 23:14 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Lasta the Doomelf Temporal Warden level 25
18th Haze 122nd year of Ascendancy at 14:40 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Lasta the Doomelf Temporal Warden level 15
29th Dusk 122nd year of Ascendancy at 12:13 see stats
Log
Eleda the elven blood mage hits Elven cultist for 174 lightning damage.
Eleda the elven blood mage hits Mean looking elven guard for 218 lightning damage.
Eleda the elven blood mage hits Elven cultist for 227 lightning damage.
Eleda the elven blood mage hits Elven warrior for 218 lightning damage.
Eleda the elven blood mage hits Lasta for (75 webs of fate), (87 shared), 139 lightning (139 total damage).
Eleda the elven blood mage hits Temporal hound for 218 lightning damage.
Webs of Fate hits Eleda the elven blood mage for 75 lightning damage.
Lasta performs a ranged critical strike against Elven cultist!
Elven cultist resists the mind attack!
Elven cultist loses sight!
Lasta&247 physical, 4 mind, 9 fire, 8 arcane, , 4 arcane, 2 light, 6 nature, 2 nature, 55 temporal (338 total damage).
Lasta&LIGHT_GREENLASTLAST{bold}039;s Shoot killed Elven cultist!
Weakness Disease from Elven cultist hits Eleda the elven blood mage for 68 blight damage.
Lasta casts Command Hounds: Blink.
You do not have line of sight.
Lasta makes several targets blink uncontrollably.
You lose control and unleash an anomaly!
Temporal hound is out of phase.
Temporal hound has started to unravel.
Weakness Disease from Elven cultist hits Temporal hound for 36 blight, 30 blight (67 total damage).
Something hits Temporal hound for 0 physical, 0 lightning (0 total damage).
Lasta is no longer invigorated.
Lasta&LAST039;s temporal clone is no longer invigorated.
Lasta&
Lasta&LAST
