
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
| Addons | Items Vault 1.0.1 Stone Wardens DLC Class 1.0.1 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Archmage |
| Level / Exp | 21 / 43% |
| Size | medium |
| Lifes / Deaths | Killed by thief at level 14 on the 11st Dusk 123rd year of Ascendancy at 09:09 0 / 7Killed by Xanemira the black ooze at level 15 on the 37th Dusk 123rd year of Ascendancy at 00:33 Killed by Kantor at level 15 on the 37th Dusk 123rd year of Ascendancy at 12:52 Killed by elven mage at level 21 on the 75th Dusk 123rd year of Ascendancy at 06:09 Killed by Grand Corruptor at level 21 on the 76th Dusk 123rd year of Ascendancy at 13:49 Killed by Grand Corruptor at level 21 on the 76th Dusk 123rd year of Ascendancy at 16:25 Killed by Grand Corruptor at level 21 on the 76th Dusk 123rd year of Ascendancy at 17:46 |
Primary Stats
| Strength | 15 (base 10) |
| Dexterity | 1 (base 10) |
| Constitution | 17 (base 17) |
| Magic | 65 (base 50) |
| Willpower | 47 (base 37) |
| Cunning | 14 (base 11) |
Resources
| Life | -155/340 |
| Mana | 383/473 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 49 |
| Accuracy | 8 |
| Crit Chance | 8% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 52.666666666667 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29.25 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Blight | +5% |
| Physical | +6% |
| Cold | +33% |
| All | +0% |
| Lightning | +34% |
| Light | +5% |
| Mind | +6% |
| Darkness | +5% |
| Arcane | +25% |
| Fire | +30% |
| Nature | +28% |
Offense: Damage Penetration
| Lightning | +15% |
Defense: Base
| Armour (hardiness) | 7 (30%) |
| Defense | 13.85 |
| Ranged Defense | 13.85 |
| Fatigue | 0 |
| Physical Save | 17.075 |
| Spell Save | 30.0375 |
| Mental Save | 24.1125 |
Defense: Resistances
| Lightning | -6%( 70%) |
| Cold | 4%( 70%) |
| All | -20%( 70%) |
Defense: Immunities
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Bleed Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 245 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 195 damage for 4 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 36 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 860% over 10 turns and instantly restoring 43 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
| Spell / Arcane | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Spell / Air | 1.50 |
| 5/5 |
| 5/5 |
| 4/5 |
| 3/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The target is hexed. Each time it uses an ability it takes 52.75 fire damage. Burning Hex |
| detrimental effect | The target is infected by a disease, reducing its dexterity by 20 and doing 46.31 blight damage per turn. Decrepitude Disease |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by Kantor. Escort: injured seer (level 3 of Norgos Lair) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Magic by +1. | done |
You failed to protect the lost sun paladin from death by hornet swarm. Escort: lost sun paladin (level 3 of Trollmire) | failed |
You failed to protect the repented thief from death by Bethywen the great wolf. Escort: repented thief (level 3 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj&WHITELIGHT_GREEN039;ve found the needed orc heart. The Brotherhood of Alchemists* You&WHITESLATE039;Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.&WHITESLATE039;Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...&WHITESLATE039;Needed: one faerlhing fang. I&039;m sure you&039; * &039;s undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you&039;t apply curses.&WHITEREDWHITEGREEN | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Light source | guard& guard&Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes damage: +6% mind Physical save: +5 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | clarifying linen wizard hat (1 def, 0 armour) clarifying linen wizard hat (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Mental save: +6 A pointy cloth hat, very wizardly... |
| Tool | Prox& Prox&Powered by arcane forces 2.00 Encumbrance. Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 A large hairy foot, very recognizably a halfling&039;s hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn&039;s clear that nature is beginning to take its course on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is it stinks. |
| On fingers | conjurer& conjurer&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour penetration: +4 Defense: +5 Changes stats: +5 Wil / +4 Mag Spellpower: +7 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | Offalcrack OffalcrackInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when the wearer is hit: 16 nature Changes resistances: +12% lightning Changes resistances penetration: +15% lightning Changes damage: +18% nature Rings can have magical properties. |
| Around waist | spiritwalker& spiritwalker&Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 Changes stats: +1 Mag Critical mult.: +8.00% Mana each turn: +0.18 Maximum mana: +25.00 A belt that goes around your waist. |
| In main hand | Staff of Destruction (20-24 power, 4 apr, lightning damage) Staff of Destruction (20-24 power, 4 apr, lightning damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Lightning Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane / +20% fire / +20% cold / +20% lightning Talent granted: +1 Command Staff Spellpower: +10 Spell crit. chance: +15% This unique-looking staff is carved with runes of destruction. |
| On hands | polar rough leather gloves of dexterity (+2) (0 def, 1 armour) polar rough leather gloves of dexterity (+2) (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 Armour: +1 Changes stats: +2 Dex Damage when the wearer hits(melee): 6 cold Changes resistances: +5% cold Changes damage: +3% cold Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | stargazer& stargazer&Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Cun Changes damage: +6% physical / +5% arcane / +5% fire / +6% cold / +9% lightning / +5% acid / +10% nature / +5% blight / +5% light / +5% darkness Spellpower: +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | thick cashmere cloak of sorcery (2 def, 6 armour) thick cashmere cloak of sorcery (2 def, 6 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +6 Defense: +2 Changes stats: +2 Wil / +4 Mag Changes resistances: +15% cold Spell crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | archmage& archmage&Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Mag Changes damage: +5% fire / +4% cold / +5% lightning / +5% acid Mana each turn: +0.12 Maximum mana: +23.00 Spellpower: +4 Spell crit. chance: +3% Amulets can have magical properties. |
Inventory
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven in its very fabric. |
This item will automatically be transmogrified when you leave the level. Lisetha (6 def, 2 armour, 39 block)Lisetha (6 def, 2 armour, 39 block) Requires: - Strength 16 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Accuracy: +14 Armour penetration: +5 Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes stats: +6 Str Talent granted: +2 Block Handheld deflection devices |
119 alchemist agate 119 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By Kantor the Skeleton Archmage level 20
67th Dusk 123rd year of Ascendancy at 15:57 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Kantor the Skeleton Archmage level 5
8th Mirth 122nd year of Ascendancy at 13:05 see stats
Exterminator
Killed 1000 creatures.By Kantor the Skeleton Archmage level 16
43rd Dusk 123rd year of Ascendancy at 08:18 see stats
Level 10
Got a character to level 10.By Kantor the Skeleton Archmage level 10
2nd Dusk 122nd year of Ascendancy at 04:56 see stats
Level 20
Got a character to level 20.By Kantor the Skeleton Archmage level 20
60th Dusk 123rd year of Ascendancy at 21:10 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Kantor the Skeleton Archmage level 12
37th Dusk 122nd year of Ascendancy at 12:45 see stats
Size matters
Did over 600 damage in one attack.By Kantor the Skeleton Archmage level 21
74th Dusk 123rd year of Ascendancy at 13:35 see stats
The Arena
Unlocked Arena mode.By Kantor the Skeleton Archmage level 8
6th Flare 122nd year of Ascendancy at 09:04 see stats
The secret city
Discovered the truth about mages.By Kantor the Skeleton Archmage level 10
7th Dusk 122nd year of Ascendancy at 18:21 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Kantor the Skeleton Archmage level 14
11st Dusk 123rd year of Ascendancy at 21:52 see stats
Unstoppable
Returned from the dead.By Kantor the Skeleton Archmage level 21
76th Dusk 123rd year of Ascendancy at 16:25 see stats
Log
A shield forms around Kantor.
Grand Corruptor casts Rune: Frozen Spear.
Grand Corruptor hits Kantor for 0 cold damage.
Grand Corruptor casts Burning Hex.
Kantor is hexed!
Kantor casts Chain Lightning.
Grand Corruptor hits Kantor for 0 fire damage.
Kantor hits Grand Corruptor for 226 lightning damage.
Grand Corruptor casts Blood Boil.
Grand Corruptor&
Grand Corruptor is surging arcane power.
Grand Corruptor hits Kantor for 0 blight damage.
Kantor casts Nova.
Your shield crumbles under the damage!
The shield around Kantor crumbles.
Grand Corruptor hits Kantor for 55 fire damage.
Kantor hits Grand Corruptor for 86 lightning damage.
Grand Corruptor casts Virulent Disease.
Kantor is afflicted by a decrepitude disease!
Kantor casts Lightning.
Grand Corruptor hits Kantor for 76 fire damage.
Kantor hits Grand Corruptor for 248 lightning damage.
Grand Corruptor casts Blood Grasp.
Grand Corruptor&
Saving done.
Saving done.
Saving game...
