










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.6 |
| Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!Possessor Bonus Class 1.6.6Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Archmage |
| Level / Exp | 20 / 70% |
| Size | medium |
| Lifes / Deaths | Killed by Assassin Lord at level 20 on the 53rd Dusk 122nd year of Ascendancy at 06:29 / 1 |
Primary Stats
| Strength | 19 (base 10) |
| Dexterity | 18 (base 10) |
| Constitution | 28 (base 16) |
| Magic | 58 (base 47) |
| Willpower | 42 (base 25) |
| Cunning | 32 (base 21) |
Resources
| Life | -48/387 |
| Mana | 79/358 |
| Steam | 0/100 |
| Healing Factor | 0.54447174447175 |
| Regeneration | 3.4029484029485 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +31.205122053264% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 3 |
| See Stealth | 7 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 26 |
| Accuracy | 12 |
| Crit Chance | 10% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 50 |
| Crit Chance | 16% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Temporal | +12% |
| Arcane | +15% |
| All | +0% |
| Nature | +16% |
Offense: Damage Penetration
| Blight | +10% |
| Temporal | +15% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 15 (35.629139072848%) |
| Defense | 29 |
| Ranged Defense | 39 |
| Fatigue | 0 |
| Physical Save | 21 |
| Spell Save | 34 |
| Mental Save | 34 |
Defense: Resistances
| Acid | 15%( 70%) |
| Blight | 23%( 70%) |
| Arcane | 30%( 70%) |
| Cold | 17%( 70%) |
| All | 12%( 70%) |
| Lightning | 17%( 70%) |
| Darkness | 24%( 70%) |
| Fire | 27%( 70%) |
| Nature | 35%( 70%) |
Defense: Immunities
| Disarm Resistance | 10% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
| Stun Resistance | 55% |
| Pinning Resistance | 100% |
| Poison Resistance | 20% |
| Blind Resistance | 24% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 275 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 114 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 861% for 10 turns (414 total) and instantly restoring 43 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Arcane | 1.50 |
| 5/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Spell / Phantasm | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Aether | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Feather Wind |
| talent | Chant of Fortitude |
| talent | Shielding |
| talent | Arcane Power |
| detrimental effect | The target is poisoned, taking 65.63 nature damage per turn. Healing received is reduced by 59%. Damage dealt is reduced by 16%. Deadly Poison |
| beneficial effect | The mana surge engulfs the target, regenerating 4.30 mana per turn. Surging mana |
| beneficial effect | The time distortion has created a restoration field, healing the target for 49 each turn. Temporal Restoration Field |
| beneficial effect | The target is out of phase with reality, increasing defense by 5, resist all by 5%, and reducing the duration of detrimental timed effects by 5%. Out of PhaseThese effects cap at 40%. |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Escort: lost sun paladin (level 1 of Ruins of Kor'Pul) | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire) | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Shade. Of trolls and damp caves | done |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj&WHITELIGHT_GREEN039;ve found the needed honey tree root. The Brotherhood of Alchemists* &039; * &039;ll just have to find another.&WHITESLATE039;Needed: one minotaur nose. You&039; * &039; * &039;ve gotten it, cross some moving water on your way back.&WHITESLATE039;Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.&WHITELIGHT_GREEN039;ve found the needed length of troll intestine. * &039;re creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.&WHITESLATE039;Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.&WHITELIGHT_GREEN039;ve found the needed green worm. * &039;s undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you&039;t apply curses.& | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | active |
Equipment
| On feet | Chamodil (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -5% Changes stats: +2 Str / +1 Dex / +4 Wil Maximum encumbrance: +20 Physical save: +6 (+3 eff.) A pair of boots made of leather. |
| Light source | Scabedge the brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +2 Wil / +5 Con Changes damage: +3% nature Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat &039; (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +3 Dex / +1 Mag / +3 Cun Changes resistances: +5% arcane Mental save: +6 (+3 eff.) Confusion immunity: +10% Life regen: +4.00 A pointy cloth hat, very wizardly... |
| Tool | Umbrabraid (dig speed 30 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Damage when hit (Melee): 2 darkness Changes stats: +1 Str / +2 Mag / +3 Wil / +3 Cun Changes resistances penetration: +15% temporal Changes damage: +12% temporal Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | copper ring &039;Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str / +1 Dex / +1 Mag / +4 Wil Changes resistances: +3% acid Changes damage: +3% acid Rings can have magical properties. |
| On fingers | Rootlore the gold ringPowered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to reduce armor by 35% Damage when hit (Melee): 2 nature Changes stats: +4 Mag Changes resistances: +26% nature Changes resistances penetration: +15% nature Changes damage: +13% nature Spell save: +8 (+4 eff.) Blindness immunity: +24% Infravision radius: +3 See stealth: +7 See invisible: +5 Rings can have magical properties. |
| Around waist | Mayuwen the rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances penetration: +10% blight Critical mult.: +10.00% Maximum life: +33.00 Spellpower: +15 (+5 eff.) Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A belt that goes around your waist. |
| In main hand | cruel ash magestaff of power (15-18 power, 3 apr, arcane element)Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% arcane Talent granted: +1 Command Staff Critical mult.: +10.00% Spellpower: +10 (+3 eff.) Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
| On hands | Glarespitter (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +1 Changes stats: +3 Str Poison immunity: +20% Disarm immunity: +10% Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | cured leather armour &039; (9 def, 7 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +7 Defense: +9 (+4 eff.) Fatigue: +7% Changes stats: +3 Dex / +2 Wil / +4 Cun Changes resistances: +6% lightning / +14% darkness / +12% blight / +17% fire / +6% cold Life regen: +2.00 Light radius: +1 A suit of armour made of leather. |
| Cloak | spellcowled linen cloak (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Wil / +2 Mag Spell save: +6 (+3 eff.) Maximum mana: +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | OligenInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +1 Mag / +1 Cun / +7 Con Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level.quick steel longsword of corruption (13.5-18.9 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Curse of Death (20% chance level 2). When wielded/worn: Accuracy: +5 (+5 eff.) Changes stats: +2 Dex Combat speed: +10% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.balanced steel steamsaw of massacre (19-28.5 power, 8 apr) Requires: - Strength 16 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 19.0 - 28.5 Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +2.0% Attack speed: 100% Block value: +21 Attacks use: 1.0 Steam When wielded/worn: Accuracy: +6 (+6 eff.) Armour: +3 Defense: +12 (+6 eff.) Fatigue: +6% Talent granted: +1 Block Disarm immunity: +24% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Anathe the Cornac Archmage level 10
8th Flare 122nd year of Ascendancy at 11:10 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Anathe the Cornac Archmage level 10
2nd Mirth 122nd year of Ascendancy at 22:41 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Anathe the Cornac Archmage level 20
37th Dusk 122nd year of Ascendancy at 06:52 see stats
Orbituary (Insane (Roguelike) difficulty)
Stabilized the Abashed Expanse to maintain it in orbit.By Anathe the Cornac Archmage level 2
74th Pyre 122nd year of Ascendancy at 22:08 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Anathe the Cornac Archmage level 10
2nd Mirth 122nd year of Ascendancy at 22:43 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Anathe the Cornac Archmage level 16
20th Dusk 122nd year of Ascendancy at 08:13 see stats
Log
Assassin Lord hits Anathe for (84 absorbed), 0 darkness, (19 absorbed), 0 darkness, (7 absorbed), 0 fire, (45 absorbed), 0 darkness, (5 absorbed), 0 blight, (19 absorbed), 0 darkness (0 total damage).
Bandit performs a melee critical strike against Anathe!
Your shield crumbles under the damage!
The shield around Anathe crumbles.
Bandit hits Anathe for (23 absorbed), (59 absorbed), (59 mana), 0 physical, (17 absorbed), (17 mana), 0 physical (0 total damage).
Melee retaliation hits Bandit for 2 darkness, 2 nature, 2 darkness, 2 nature (7 total damage).
Anathe casts Arcane Vortex.
Anathe receives 27 healing from Temporal Restoration Field.
Deadly Poison from Assassin Lord hits Anathe for (51 absorbed), (51 mana), 0 nature (0 total damage).
Anathe deactivates Disruption Shield.
Anathe&LASTLASTAssassin Lord performs a melee critical strike against Anathe!
Melee retaliation hits Assassin Lord for 1 darkness, 1 nature, 1 darkness, 1 nature (5 total damage).
Assassin Lord hits Anathe for (89 absorbed), (217 mana), 0 darkness, 19 darkness, 7 fire, 71 darkness, 5 blight, 19 darkness (121 total damage).
Bandit hits Anathe for 48 physical, 17 physical (65 total damage).
Melee retaliation hits Bandit for 2 darkness, 2 nature, 2 darkness, 2 nature (7 total damage).
Anathe casts Phase Door.
Select a target to teleport...
Select a teleport location...
Anathe is out of phase.
Talent Manathrust is ready to use.
Anathe receives 27 healing from Temporal Restoration Field.
Deadly Poison from Assassin Lord hits Anathe for 48 nature damage.
Assassin Lord is no longer covered by shadows.
Assassin Lord casts Shadowstep.
Assassin Lord performs a melee critical strike against Anathe!
Saving game...
















































































