Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Items Vault 1.0.0 Stone Wardens DLC Class 1.0.0 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Yeek |
| Class | Solipsist |
| Level / Exp | 41 / 12% |
| Size | small |
| Lifes / Deaths | Killed by Ivywe the bandit at level 19 on the 1st Time of Equilibrium 122nd year of Ascendancy at 19:02 0 / 9Killed by Grand Corruptor at level 29 on the 63rd Pyre 123rd year of Ascendancy at 16:29 Killed by Haeki at level 30 on the 69th Pyre 123rd year of Ascendancy at 01:37 Killed by Emelisevea the ghoul at level 33 on the 78th Pyre 123rd year of Ascendancy at 21:25 Killed by greater multi-hued wyrm at level 35 on the 36th Dusk 123rd year of Ascendancy at 12:06 Killed by Guriakira the blade horror at level 37 on the 70th Dusk 123rd year of Ascendancy at 11:04 Killed by orc necromancer at level 40 on the 25th Haze 123rd year of Ascendancy at 20:11 Killed by Forgery of Haze (orc necromancer) at level 40 on the 26th Haze 123rd year of Ascendancy at 00:46 Killed by orc necromancer at level 41 on the 26th Haze 123rd year of Ascendancy at 11:17 |
| Antimagic | Follower |
Primary Stats
| Strength | 13 (base 10) |
| Dexterity | 9 (base 10) |
| Constitution | 44 (base 49) |
| Magic | 18 (base 10) |
| Willpower | 98 (base 60) |
| Cunning | 88 (base 60) |
Resources
| Life | -175/326 |
| Psi | 0/501 |
| Psi_feedback | 150/150 |
| Healing Factor | 1.2 |
| Regeneration | 0.48000000000001 |
Speed
| Mental | 0% |
| Attack | -2.9753977059954E-12% |
| Movement | 0% |
| Spell | 0% |
| Global | +70.231816563389% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 11 |
Offense: Mainhand
| Damage | 34 |
| Accuracy | 52 |
| Crit Chance | 32% |
| APR | 44 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 30 |
| Accuracy | 52 |
| Crit Chance | 32% |
| APR | 37 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 79.611139886133 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Damage Bonus
| All | +0% |
| Blight | +4% |
| Physical | +19% |
| Mind | +80% |
| Nature | +6% |
Offense: Damage Penetration
| Mind | +60% |
| Physical | +10% |
Defense: Base
| Armour (hardiness) | 48.279123104899 (30%) |
| Defense | 33.133094617646 |
| Ranged Defense | 33.133094617646 |
| Fatigue | 0 |
| Physical Save | 65.775 |
| Spell Save | 65.775 |
| Mental Save | 65.775 |
Defense: Resistances
| Acid | 27%( 70%) |
| Darkness | 46%( 70%) |
| Nature | 23%( 70%) |
| Blight | 14%( 70%) |
| Physical | 24%( 70%) |
| Cold | 14%( 70%) |
| All | 14%( 70%) |
Defense: Immunities
| Silence Resistance | 60% |
| Confusion Resistance | 0% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 499 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 72 life. Its effects scale with your Dexterity stat. |
Class Talents
| Psionic / Psychic Assault | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Solipsism | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Dream Forge | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Thought-Forms | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Psionic / Dreaming | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Mental Tyranny |
| talent | Thought-Form: Warrior |
| talent | Forge Shield |
| talent | Dreamforge |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | Absorbs 26 damage from the next blockable attack. Currently Blocking: Darkness. Forge Shield |
| beneficial effect | You gain 37% resistance against darkness. Resolve |
| detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
| detrimental effect | This creature has fallen into a solipsistic state and is caught up in its own egoic thoughts (-49% global speed). Solipsism |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife& And now for a grave | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Willpower by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved Willpower by +2. | done |
You failed to protect the lost sun paladin from death by Haeki. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You failed to protect the temporal explorer from death by Aerogassra the ghoul. Escort: temporal explorer (level 3 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 5 of Dreadfell. Escort: temporal explorer (level 5 of Dreadfell)As a reward you improved Cunning by +2. | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of avoidance. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
The Doom of the World! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak&WHITELIGHT_GREENWHITESLATEWHITESLATE | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj&SLATEWHITESLATE There and back again | active |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | blood-soaked pair of rough leather boots (0 def, 1 armour) blood-soaked pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +3 Physical crit. chance: +4.0% Physical power: +3 Armour: +1 Fatigue: +1% A pair of boots made of leather. |
| Light source | brass lantern of focus brass lantern of focusInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes damage: +6% mind Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Salinor the Shineripper (2 def, 0 armour) Salinor the Shineripper (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Damage when the wearer hits(melee): 2 temporal / 4 light Damage when the wearer is hit: 4 light Changes damage: +13% mind Mental save: +8 Maximum psi: +21.00 Mindpower: +11 Mental crit. chance: +5% A pointy cloth hat, very wizardly... |
| On hands | rough leather gloves of strength (+2) (0 def, 1 armour) rough leather gloves of strength (+2) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 Armour: +1 Changes stats: +2 Str Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +6% nature / +4% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 50 damage per turn. The damage will increase with your Mindpower. You do +4% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| Around neck | Shard of Insanity Shard of InsanityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when the wearer is hit: 5 % chance to confuse Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Mental save: +32 Confusion immunity: -100% Mindpower: +6 It can be used to activate talent Inner Demons (costing 40 power out of 40/40) : Effective talent level: 2.6 Power cost: 40 out of 40/40. Range: 7.00 Travel Speed: instantaneous Is: a mind power Description: Brings the target&039;s a 21% chance that the a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance will be doubled, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon&039;s rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering into your mind. |
| In main hand | epiphanous pulsing mindstar (13-14.3 power, 32 apr, nature damage) epiphanous pulsing mindstar (13-14.3 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +11% mind Mindpower: +9 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In off hand | Psionic Fury (12-13.2 power, 25 apr, mind damage) Psionic Fury (12-13.2 power, 25 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 12.0 - 13.2 Uses stats: 40% Wil, 20% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +25 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Wil Changes resistances: +10% mind Changes damage: +15% mind / +5% physical Mindpower: +10 Mental crit. chance: +8% It can be used to release a wave of psionic power, costing 40 power out of 40/40. This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
| Cloak | murderer& murderer&Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +4 Armour penetration: +4 Defense: +2 Changes stats: +2 Cun / +1 Dex Physical save: +7 Mental save: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 Changes stats: +3 Cun / +4 Wil Changes resistances: +12% physical / +15% acid Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 Mindpower: +8 Mental crit. chance: +4% It can be used to send out a beam of kinetic energy, costing 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Inventory
Elixir of Invulnerability Elixir of InvulnerabilityInfused by nature 2.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It& |
This item will automatically be transmogrified when you leave the level. invisibility rune (power 8 for 9 turns)invisibility rune (power 8 for 9 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 8) for 9 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40% and you cannot heal or regen life while invisible. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
481 alchemist agate 481 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 sapphire 5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
orb of command orb of commandPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Haeki the Yeek Solipsist level 34
23rd Dusk 123rd year of Ascendancy at 17:08 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Haeki the Yeek Solipsist level 19
10th Haze 122nd year of Ascendancy at 18:05 see stats
Brave new world
Went to the Far East and took part in the war.By Haeki the Yeek Solipsist level 37
42nd Dusk 123rd year of Ascendancy at 17:31 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Haeki the Yeek Solipsist level 18
67th Dusk 122nd year of Ascendancy at 11:21 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Haeki the Yeek Solipsist level 35
38th Dusk 123rd year of Ascendancy at 14:39 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Haeki the Yeek Solipsist level 39
11st Haze 123rd year of Ascendancy at 08:08 see stats
Exterminator
Killed 1000 creatures.By Haeki the Yeek Solipsist level 19
10th Haze 122nd year of Ascendancy at 17:17 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Haeki the Yeek Solipsist level 28
53rd Pyre 123rd year of Ascendancy at 23:02 see stats
Level 10
Got a character to level 10.By Haeki the Yeek Solipsist level 10
2nd Mirth 122nd year of Ascendancy at 07:22 see stats
Level 20
Got a character to level 20.By Haeki the Yeek Solipsist level 20
20th Haze 122nd year of Ascendancy at 16:55 see stats
Level 30
Got a character to level 30.By Haeki the Yeek Solipsist level 30
67th Pyre 123rd year of Ascendancy at 16:13 see stats
Level 40
Got a character to level 40.By Haeki the Yeek Solipsist level 40
13rd Haze 123rd year of Ascendancy at 16:55 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Haeki the Yeek Solipsist level 40
13rd Haze 123rd year of Ascendancy at 23:49 see stats
Size is everything
Did over 1500 damage in one attack.By Haeki the Yeek Solipsist level 39
10th Haze 123rd year of Ascendancy at 20:14 see stats
Size matters
Did over 600 damage in one attack.By Haeki the Yeek Solipsist level 23
40th Haze 122nd year of Ascendancy at 14:24 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Haeki the Yeek Solipsist level 36
38th Dusk 123rd year of Ascendancy at 16:08 see stats
The Arena
Unlocked Arena mode.By Haeki the Yeek Solipsist level 12
10th Mirth 122nd year of Ascendancy at 14:29 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Haeki the Yeek Solipsist level 24
62nd Haze 122nd year of Ascendancy at 19:45 see stats
The bigger the better!
Did over 3000 damage in one attack.By Haeki the Yeek Solipsist level 39
10th Haze 123rd year of Ascendancy at 20:14 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers compound.By Haeki the Yeek Solipsist level 24
62nd Haze 122nd year of Ascendancy at 10:53 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Haeki the Yeek Solipsist level 26
68th Regrowth 123rd year of Ascendancy at 17:08 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Haeki the Yeek Solipsist level 16
13rd Dusk 122nd year of Ascendancy at 21:13 see stats
Unstoppable
Returned from the dead.By Haeki the Yeek Solipsist level 40
26th Haze 123rd year of Ascendancy at 00:46 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Haeki the Yeek Solipsist level 33
79th Pyre 123rd year of Ascendancy at 11:41 see stats
Log
Thought-forged warrior hits orc necromancer for 65 physical, 18 physical damage (total 83.00).
Orc necromancer casts Surge of Undeath.
Orc necromancer casts Rune: Acid Wave.
Haeki&LAST039;s mind suffers 152 psi damage from the attack.
Haeki is invigorated by the attack!
Orc necromancer misses thought-forged warrior.
Orc blood mage casts Rune: Shielding.
A shield forms around orc blood mage.
Orc soldier uses Sunder Armour.
Haeki&YELLOWLASTLASTORANGE039;Sunder Armour&LASTLASTLASTLASTUID:53920:0aaaaaaLASTLASTUID:53306:0GREENLASTLASTUID:53306:0GREENLASTLASTUID:2061:0YELLOWLASTYELLOWLASTYELLOWLASTLASTUID:2061:0YELLOWLASTLASTLASTUID:55734:0aaaaaaLASTaaaaaaLASTLASTLASTORANGELAST039;s mind suffers 29 psi damage from the attack.
Haeki is invigorated by the attack!
Orc necromancer casts Invoke Darkness.
Saving done.
Saving done.
Saving game...
