Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.4 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Paradox Mage |
| Level / Exp | 50 / 1156% |
| Size | big |
| Lifes / Deaths | Killed by Aratha the swarm hive at level 22 on the 66th Dusk 122nd year of Ascendancy at 19:11 0 / 9Killed by ultimate gwelgoroth at level 23 on the 68th Dusk 122nd year of Ascendancy at 23:33 Killed by Emelokira the skeleton warrior at level 27 on the 26th Haze 122nd year of Ascendancy at 20:43 Killed by Xanalle the poison ooze at level 38 on the 42nd Regrowth 123rd year of Ascendancy at 15:03 Killed by forge-giant at level 50 on the 35th Haze 123rd year of Ascendancy at 07:41 Killed by Xeruribreth the snow giant at level 50 on the 35th Haze 123rd year of Ascendancy at 15:42 Killed by Elandar at level 50 on the 38th Haze 123rd year of Ascendancy at 02:54 Killed by Elandar at level 50 on the 38th Haze 123rd year of Ascendancy at 05:44 Killed by Argoniel at level 50 on the 38th Haze 123rd year of Ascendancy at 05:46 |
Primary Stats
| Strength | 41 (base 18) |
| Dexterity | 33 (base 15) |
| Constitution | 81 (base 58) |
| Magic | 87 (base 66) |
| Willpower | 84 (base 66) |
| Cunning | 59 (base 32) |
Resources
| Life | -102/1457 |
| Positive | 197/197 |
| Paradox | 325 |
| Healing Factor | 1.52 |
| Regeneration | 11.628 |
Speed
| Mental | +17.535797261975% |
| Attack | +17.535797261975% |
| Movement | +1.0214051826551E-12% |
| Spell | +17.535797261975% |
| Global | +100% |
Vision
| Sight | 14 |
| Lite | 6 |
| Infravision | 14 |
| See Stealth | 25 |
| See Invisible | 71 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 54 |
| Accuracy | 36 |
| Crit Chance | 31% |
| APR | 30 |
| Speed | 0.85 |
Offense: Spell
| Spellpower | 75.25 |
| Crit Chance | 74% |
| Speed | 0.85080462573552 |
Offense: Mind
| Mindpower | 57.133333333333 |
| Crit Chance | 36% |
| Speed | 0.85080462573552 |
Offense: Damage Bonus
| All | +0% |
Offense: Damage Penetration
| All | +15% |
Defense: Base
| Armour (hardiness) | -47.734568806513 (30%) |
| Defense | 52.178611237145 |
| Ranged Defense | 52.178611237145 |
| Fatigue | 5 |
| Physical Save | 51.655143731162 |
| Spell Save | 12.115431193487 |
| Mental Save | 39.157715596743 |
Defense: Resistances
| All | 30%( 70%) |
Defense: Immunities
| Stun Resistance | 10% |
| Pinning Resistance | 40% |
| Knockback Resistance | 40% |
| Disarm Resistance | 38% |
| Instadeath Resistance | 100% |
| Blind Resistance | 88% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (85% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 19. Afterwards you stay out of phase for 8 turns. In this state all new negative status effects duration is reduced by 58%, your defense is increased by 58 and all your resistances by 58%. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 19 for 11 turns. While Heroism is active, you will only die when reaching -1028 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 535 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: LightningUse mode: Activated Range: 7 Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 110.40 to 331.20 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Cunning stat. |
Class Talents
| Chronomancy / Spellbinding | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Gravity | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Chronomancy / Stasis | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Matter | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.70 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| beneficial effect | 1 Fateweaver |
| beneficial effect | Increases attack, spell, and mind speed by 18%. 1 Time Dilation |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is blinded, unable to see anything. Blinded |
| detrimental effect | Sunder Armour |
| beneficial effect | The target is recovering 27 life each turn. Recovery |
| beneficial effect | 1 Spin |
| beneficial effect | The target is out of phase with reality, increasing defense by 23, resist all by 15%, and reducing the duration of detrimental timed effects by 30%. Out of Phase |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife& And now for a grave | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Back and there again | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Gloredhelaith the chitinous spider. Escort: injured seer (level 5 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by Teie. Escort: lone alchemist (level 1 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by Geleba the dredgling. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 8 of Dreadfell. Escort: lost anorithil (level 8 of Dreadfell)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
Escort: lost sun paladin (level 1 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by Teie. Escort: lost sun paladin (level 4 of Old Forest) | failed |
Escort: lost warrior (level 2 of Ruins of Kor'Pul) | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called &039;, probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | active |
The unhallowed morass is the name of the &039; surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
The Doom of the World! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak&WHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREEN | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj&LIGHT_GREENWHITELIGHT_GREEN There and back again | done |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of drakeskin leather boots &039; (0 def, 5 armour) pair of drakeskin leather boots &039; (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Mag / +4 Wil / +7 Cun / +6 Con Changes resistances: +28% temporal / +30% darkness / +3% fire Changes resistances penetration: +15% darkness / +16% temporal Changes damage: +3% mind / +9% fire Physical save: +20 (+7 eff.) Mental save: +20 (+7 eff.) Mana each turn: +0.28 Maximum mana: +54.00 Spell crit. chance: +3% Mental crit. chance: +2% Defense after a teleport: +23 Resist all after a teleport: +15% New effects duration reduction after a teleport: +30% A pair of boots made of leather. |
| Light source | dwarven lantern &039; dwarven lantern &039;Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +17 Damage when hit (Melee): 12 acid Changes stats: +2 Str / +7 Con Changes resistances: +12% blight Changes resistances penetration: +15% all Critical mult.: +3.00% Reduces incoming crit damage: 10.00% Maximum encumbrance: +10 Physical save: +15 (+5 eff.) Mental save: +13 (+5 eff.) Life regen: +6.00 Light radius: +6 See stealth: +25 See invisible: +24 Healing mod.: +30% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Zubildatta the elven-silk wizard hat (3 def, 0 armour) Zubildatta the elven-silk wizard hat (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +2 Wil / +1 Con Changes resistances: +8% lightning / +26% physical / +16% darkness / +11% temporal Changes damage: +9% darkness / +29% physical Mana each turn: +0.12 Mana when firing critical spell: +2.00 Maximum hate: +9.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% See invisible: +18 A pointy cloth hat, very wizardly... |
| Tool | The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
| On fingers | Exiler ExilerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +10% physical / +15% temporal Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 232.45 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 4 turn(s), costing 32 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren& |
| On fingers | Yviyathra the Flowerwinter Yviyathra the FlowerwinterInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+5 eff.) Effects on melee hit: * Slows global speed by 15% Changes stats: +8 Cun / +10 Dex Changes resistances penetration: +5% nature / +5% mind Changes damage: +24% mind Disarm immunity: +38% Pinning immunity: +40% Knockback immunity: +35% Life regen: +1.40 Maximum life: +114.00 Healing mod.: +22% Rings can have magical properties. |
| Around waist | Mardimadin the Duskspar Mardimadin the DusksparInfused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +13 (+4 eff.) Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 4 temporal Changes stats: +6 Str / +3 Wil / +5 Con Changes resistances: +13% lightning / +15% temporal / +6% light Changes resistances penetration: +15% darkness / +10% temporal Changes damage: +12% darkness Physical save: +14 (+5 eff.) Mental save: +8 (+3 eff.) Maximum life: +87.00 Size category: +1 A belt that goes around your waist. |
| In main hand | dragonbone vilestaff &039; (30-36 power, 6 apr, physical element) dragonbone vilestaff &039; (30-36 power, 6 apr, physical element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% physical Talent granted: +1 Command Staff Reduces incoming crit damage: 10.00% Physical save: +25 (+8 eff.) Blindness immunity: +10% Stun/Freeze immunity: +10% Knockback immunity: +5% Mana each turn: +0.25 Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +31 (+7 eff.) Spell crit. chance: +17% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | Hand of the World-Shaper (0 def, 12 armour) Hand of the World-Shaper (0 def, 12 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str / +6 Mag Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +12% physical Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth Spellpower: +10 (+2 eff.) Spell crit. chance: +10% It can be used to activate talent Earthquake (costing 30 power out of 30/30) : Effective talent level: 4.8 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 156.28 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
| Main armor | elven-silk robe &039; (5 def, 0 armour) elven-silk robe &039; (5 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Effects on melee hit: * 42% chance to blind Changes resistances: +20% acid / +19% physical / +19% cold / +14% fire Changes resistances penetration: +16% darkness / +20% physical Changes damage: +14% acid / +34% physical / +20% darkness / +7% fire / +12% cold / +6% arcane / +18% light Talent cooldown: Refit Golem (-6 turns) Mana each turn: +0.32 Maximum mana: +91.00 Maximum hate: +15.00 Spellpower: +30 (+7 eff.) Spell crit. chance: +14% Mindpower: +10 (+3 eff.) Mental crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Ravenfist (3 def, 0 armour) Ravenfist (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +5 Str / +1 Dex / +3 Con Changes resistances: +8% acid / +6% blight / +10% fire / +10% lightning / +8% cold Changes damage: +3% darkness Critical mult.: +9.00% Maximum encumbrance: +20 Physical save: +26 (+9 eff.) Mental save: +15 (+5 eff.) Only die when reaching: -50.00 life Maximum life: +110.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | voratun amulet &039; voratun amulet &039;Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +1.0% Physical power: +2 (+1 eff.) Damage when hit (Melee): 16 lightning Changes stats: +1 Con Changes resistances: +3% fire Changes resistances penetration: +10% physical Talent mastery: +0.40 Chronomancy / Fate Weaving Critical mult.: +3.00% Blindness immunity: +78% Only die when reaching: -40.00 life Infravision radius: +14 Sight radius: +4 See invisible: +29 Amulets can have magical properties. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Spellblaze Echoes Spellblaze EchoesPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Defense: +6 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +15 Spellpower: +8 (+2 eff.) Spell crit. chance: +6% It can be used to unleash a destructive wail, destroying terrain and dealing 1098.65 physical damage (based on Magic) in a radius of 3, costing 60 power out of 60/60. This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
This item will automatically be transmogrified when you leave the level. insidious voratun mace of projection (45.5-63.7 power, 6 apr)insidious voratun mace of projection (45.5-63.7 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 45.5 - 63.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +20 mind / +56 insidious poison It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. mighty drakeskin leather sling of powermighty drakeskin leather sling of power Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Physical power: +15 (+5 eff.) Changes stats: +7 Str Changes resistances penetration: +20% physical Changes damage: +22% physical Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. EmelylleEmelylle Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Fatigue: -10% Changes stats: +2 Cun / +3 Con Changes resistances penetration: +15% acid Changes damage: +9% arcane Maximum encumbrance: +44 Maximum mana: +20.00 Spell crit. chance: +2% A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Gunyroddazilamnir (0 def, 5 armour)Gunyroddazilamnir (0 def, 5 armour) Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +8 (+4 eff.) Armour: +5 Fatigue: +5% Changes stats: +2 Str / +1 Mag / +4 Wil / +2 Cun Changes resistances: +14% lightning / +15% temporal Changes resistances penetration: +10% mind Only die when reaching: -20.00 life Infravision radius: +2 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. scholar&scholar& Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +3 Cun / +4 Dex Spellpower: +6 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
This item will automatically be transmogrified when you leave the level. drakeskin leather gloves of dexterity (+6) (0 def, 3 armour)drakeskin leather gloves of dexterity (+6) (0 def, 3 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +22 (+8 eff.) Armour: +3 Changes stats: +6 Dex Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. polar voratun gauntlets (0 def, 3 armour)polar voratun gauntlets (0 def, 3 armour) Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 15 cold Changes resistances: +10% cold Changes damage: +8% cold Metal gloves protecting the hands up to the middle of the lower arm. |
shielding cashmere wizard hat of arcana (2 def, 0 armour) shielding cashmere wizard hat of arcana (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Wil / +10 Mag Spell save: +7 (+7 eff.) Spellpower: +4 (+1 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. thaloren voratun helm of trickery (0 def, 5 armour)thaloren voratun helm of trickery (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Armour: +5 Fatigue: +5% Changes stats: +5 Dex / +9 Wil / +5 Cun Changes resistances: +14% blight Mental save: +15 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. enlightening voratun mail armour of natural resilience (5 def, 10 armour)enlightening voratun mail armour of natural resilience (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by arcane disrupting forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Changes stats: +9 Cun / +9 Wil Changes resistances: +18% nature / +20% blight Reduced damage from: +15% Unnatural Mental save: +23 (+8 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Phlegmquell (5 def, 8 armour)Phlegmquell (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 8 nature / 8 light Changes stats: +4 Cun Changes resistances: +30% fire / +6% nature / +9% light Changes resistances penetration: +20% nature A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. radiant voratun plate armour of acid resistance (9 def, 16 armour)radiant voratun plate armour of acid resistance (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Damage when hit (Melee): 14 light Changes stats: +6 Wil Changes resistances: +27% blight / +30% darkness / +28% acid Light radius: +2 A suit of armour made of metal plates. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
235 alchemist agate 235 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+8 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+8 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rungof& Rungof&Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon& Atamathon&0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
6 bloodstone 6 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Infernokarma [power 5] (10 cooldown)Infernokarma [power 5] (10 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Accuracy: +4 (+2 eff.) Damage when hit (Melee): 8 fire / 8 physical Changes resistances: +6% fire Changes damage: +3% fire Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle Critical mult.: +6.00% Reduces incoming crit damage: 5.00% Physical save: +24 (+8 eff.) It can be used to remove up to 5 poisons or diseases from a target within range 9 (based on Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
3 diamond 3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone 3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+9 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+9 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl 4 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Teie the Shalore Paradox Mage level 38
28th Regrowth 123rd year of Ascendancy at 06:13 see stats
A different point of view (Insane (Adventure) difficulty)
9th Regrowth 123rd year of Ascendancy at 00:27 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Teie the Shalore Paradox Mage level 38
24th Regrowth 123rd year of Ascendancy at 21:32 see stats
Anti-Antimagic! (Insane (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Teie the Shalore Paradox Mage level 33
12nd Regrowth 123rd year of Ascendancy at 12:19 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Teie the Shalore Paradox Mage level 43
37th Pyre 123rd year of Ascendancy at 18:27 see stats
Back and there again (Insane (Adventure) difficulty)
21st Haze 123rd year of Ascendancy at 06:14 see stats
Best album ever! (Insane (Adventure) difficulty)
Removed 89 beneficial effects from enemies via Disintegration.By Teie the Shalore Paradox Mage level 24
9th Haze 122nd year of Ascendancy at 23:28 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Teie the Shalore Paradox Mage level 42
33rd Pyre 123rd year of Ascendancy at 16:57 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Teie the Shalore Paradox Mage level 20
63rd Dusk 122nd year of Ascendancy at 18:08 see stats
Clone War (Insane (Adventure) difficulty)
Destroyed your own Shade.By Teie the Shalore Paradox Mage level 50
7th Flare 123rd year of Ascendancy at 05:36 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Teie the Shalore Paradox Mage level 30
55th Haze 122nd year of Ascendancy at 21:08 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Teie the Shalore Paradox Mage level 41
29th Pyre 123rd year of Ascendancy at 23:21 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Teie the Shalore Paradox Mage level 36
21st Regrowth 123rd year of Ascendancy at 06:42 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Teie the Shalore Paradox Mage level 19
61st Dusk 122nd year of Ascendancy at 00:34 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Teie the Shalore Paradox Mage level 25
17th Haze 122nd year of Ascendancy at 13:35 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Teie the Shalore Paradox Mage level 30
59th Haze 122nd year of Ascendancy at 08:00 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Teie the Shalore Paradox Mage level 50
30th Haze 123rd year of Ascendancy at 19:45 see stats
Gem of the Moon (Insane (Adventure) difficulty)
Completed the Master Jeweler quest with Limmir.By Teie the Shalore Paradox Mage level 50
48th Dusk 123rd year of Ascendancy at 14:31 see stats
Home sweet home (Insane (Adventure) difficulty)
67th Dusk 122nd year of Ascendancy at 08:56 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Teie the Shalore Paradox Mage level 10
5th Dusk 122nd year of Ascendancy at 07:24 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Teie the Shalore Paradox Mage level 20
61st Dusk 122nd year of Ascendancy at 16:45 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Teie the Shalore Paradox Mage level 30
32nd Haze 122nd year of Ascendancy at 00:50 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Teie the Shalore Paradox Mage level 40
23rd Pyre 123rd year of Ascendancy at 01:28 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Teie the Shalore Paradox Mage level 50
7th Mirth 123rd year of Ascendancy at 20:46 see stats
Oozemancer (Insane (Adventure) difficulty)
Destroyed the corrupted oozemancer.By Teie the Shalore Paradox Mage level 39
42nd Regrowth 123rd year of Ascendancy at 19:15 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Teie the Shalore Paradox Mage level 50
29th Haze 123rd year of Ascendancy at 12:10 see stats
Pest Control (Insane (Adventure) difficulty)
Killed 1000 reproducing vermin.By Teie the Shalore Paradox Mage level 39
56th Regrowth 123rd year of Ascendancy at 23:05 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Teie the Shalore Paradox Mage level 18
53rd Dusk 122nd year of Ascendancy at 12:33 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Teie the Shalore Paradox Mage level 37
24th Regrowth 123rd year of Ascendancy at 09:04 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Teie the Shalore Paradox Mage level 25
11st Haze 122nd year of Ascendancy at 20:02 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Teie the Shalore Paradox Mage level 41
30th Pyre 123rd year of Ascendancy at 01:59 see stats
Tales of the Spellblaze (Insane (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Teie the Shalore Paradox Mage level 33
9th Regrowth 123rd year of Ascendancy at 00:27 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Teie the Shalore Paradox Mage level 50
16th Haze 123rd year of Ascendancy at 11:38 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Teie the Shalore Paradox Mage level 7
2nd Mirth 122nd year of Ascendancy at 18:57 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Teie the Shalore Paradox Mage level 33
9th Regrowth 123rd year of Ascendancy at 00:27 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Teie the Shalore Paradox Mage level 33
7th Regrowth 123rd year of Ascendancy at 09:30 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Teie the Shalore Paradox Mage level 6
79th Pyre 122nd year of Ascendancy at 14:28 see stats
There and back again (Insane (Adventure) difficulty)
37th Dusk 123rd year of Ascendancy at 01:21 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Teie the Shalore Paradox Mage level 23
69th Dusk 122nd year of Ascendancy at 04:09 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Teie the Shalore Paradox Mage level 16
35th Dusk 122nd year of Ascendancy at 09:42 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By Teie the Shalore Paradox Mage level 50
38th Haze 123rd year of Ascendancy at 05:44 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Teie the Shalore Paradox Mage level 37
23rd Regrowth 123rd year of Ascendancy at 23:12 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Adventure) difficulty)
Killed the weaver queen and the temporal defiler.By Teie the Shalore Paradox Mage level 6
78th Pyre 122nd year of Ascendancy at 20:55 see stats
Log
Teie receives 40 healing.
Teie casts Dimensional Step.
Teie is out of phase.
Teie speeds up.
Teie emerges from a space-time rift!
Repulsion Blast is still on cooldown for 1 turns.
Teie casts Gravity Spike.
Teie is drawn in by the singularity!
Argoniel is drawn in by the singularity!
Greater multi-hued wyrm resists the knockback!
Uruivellas is drawn in by the singularity!
Teie resists the knockback!
Xorn is drawn in by the singularity!
Umber hulk is drawn in by the singularity!
You collect a new ingredient: xorn fragment (1).
You collect a new ingredient: xorn fragment (1).
Teie casts Rethread.
Argoniel is filled with the Sun&LASTArgoniel performs a melee critical strike against Teie!
Teie shrugs off the critical damage!
Teie spins fate.
Teie weaves fate.
The Cog spins up and deflects the blow from Teie!
Argoniel drains life from Teie!
Teie is dazed!
Teie loses sight!
Something performs a melee critical strike against Teie!
Teie is not dazed anymore.
Saving done.
Saving game...
