













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Krog |
| Class | Rogue |
| Level / Exp | 17 / 2% |
| Size | big |
| Lifes / Deaths | Killed by Arutha the poison ivy at level 12 on the 14th Dusk 122nd year of Ascendancy at 10:01 / 2Killed by bloated horror at level 17 on the 8th Haze 122nd year of Ascendancy at 15:44 |
| Antimagic | Follower |
Primary Stats
| Strength | 24 (base 20) |
| Dexterity | 38 (base 37) |
| Constitution | 13.325214131741 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 18 (base 12) |
| Cunning | 38.6 (base 31) |
Resources
| Life | -140/600 |
| Stamina | 149/158 |
| Equilibrium | 0 |
| Healing Factor | 0.9645183253863 |
| Regeneration | 2.6524253948123 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 33.648685820219 |
| See Invisible | 33.648685820219 |
Offense: Mainhand
| Damage | 33 |
| Accuracy | 42 |
| Crit Chance | 14% |
| APR | 11 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 17 |
| Accuracy | 42 |
| Crit Chance | 18% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 3.3333333333333 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +15% |
| Nature | +6% |
| All | +0% |
Offense: Damage Penetration
| Physical | +15% |
| Acid | +7% |
| Fire | +10% |
| Darkness | +5% |
Defense: Base
| Armour (hardiness) | 20 (38.536585365854%) |
| Defense | 43 |
| Ranged Defense | 53 |
| Fatigue | 8.669446550417 |
| Physical Save | 22 |
| Spell Save | 18 |
| Mental Save | 30 |
Defense: Resistances
| Blight | 25%( 70%) |
| Physical | -19%( 70%) |
| Cold | -20%( 70%) |
| All | -20%( 70%) |
| Lightning | 9%( 70%) |
| Light | -9%( 70%) |
| Darkness | 3%( 70%) |
| Fire | -2%( 70%) |
| Nature | -8%( 70%) |
Defense: Immunities
| Stun Resistance | 45% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 22% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 293 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 63 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Duelist | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Artifice | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.41 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Apply Poison |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
| beneficial effect | You gain 19% resistance against blight. Resolve |
| detrimental effect | Cursed Wound |
| detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The target is infected by a disease, reducing its constitution by 7 and doing 12.17 blight damage per turn. Rotting Disease |
| beneficial effect | Parrying melee and ranged attacks: Has a 21% chance to deflect up to 9 damage from the next 1.0 attack(s). Parried attacks cannot crit. Parrying |
Quests
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
Escort: repented thief (level 1 of Ruins of Kor'Pul) | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Possessed. Of trolls and damp caves | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj&WHITESLATE039;Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.&WHITELIGHT_GREEN039;ve found the needed giant spider spinneret. The Brotherhood of Alchemists* You&WHITESLATE039;Needed: one ritch stinger. Keep as much venom in it as possible.&WHITELIGHT_GREEN039;ve found the needed chunk of ghoul flesh. * &039; Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * &039; * You&WHITESLATE039;Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.&WHITESLATE039;Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...&WHITESLATE039;Needed: one xorn fragment. Avoid fragments that contained the xorn&039;ve no idea how unpleasant it is being watched by your ingredients.&WHITELIGHT_GREEN039;ve found the needed green worm. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Koruhek (3 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 (+1 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +2 Mag / +2 Wil / +3 Cun / +5 Con Light radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Light source | Loridas the brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical power: +2 (+1 eff.) Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Effects on melee hit: * 30% chance to corrode armour by 30% Changes resistances penetration: +10% physical Maximum life: +42.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | miner&Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +4 Fatigue: +5% Changes stats: +2 Dex Infravision radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | rough leather gloves &039; (9 def, 1 armour)Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +6 Physical power: +5 (+2 eff.) Armour: +1 Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Changes resistances: +6% blight / +15% fire Changes resistances penetration: +5% physical / +10% fire Spell save: +9 (+5 eff.) When used to modify unarmed attacks: Base power: 7.0 - 7.7 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Slows global speed by 11% * 11% chance to corrode armour by 30% Damage Shield penetration (this weapon only): +20% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Isota (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +1 Str / +3 Con Changes resistances: +10% nature Changes damage: +6% nature Physical save: +6 (+3 eff.) Stamina each turn: +1.00 Maximum life: +20.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Airstreaker the copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +2 Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Damage when hit (Melee): 4 lightning Stun/Freeze immunity: +20% Life regen: +1.00 Maximum life: +30.00 Healing mod.: +15% Rings can have magical properties. |
| On fingers | copper ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Mental save: +6 (+3 eff.) Confusion immunity: +22% Rings can have magical properties. |
| Around neck | copper amulet of mastery (0.11 Wild-gift / Antimagic)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Talent mastery: +0.11 Wild-gift / Antimagic Amulets can have magical properties. |
| In main hand | caustic dwarven-steel mace of purging (26-36.4 power, 4 apr)Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 26.0 - 36.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 17% chance to corrode armour by 30% * 25% chance to remove a magical effect Damage (Melee): +10 nature When wielded/worn: Changes resistances penetration: +7% acid Life regen: +0.50 Blunt and deadly. |
| Around waist | Nerebeth the DourvileInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Cun Changes resistances penetration: +5% darkness Changes damage: +15% darkness Mental save: +3 (+1 eff.) Psi when hit: +0.12 Maximum life: +33.00 A belt that goes around your waist. |
| In off hand | Mayivena the Blastwilder (13-16.9 power, 6 apr)Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 13.0 - 16.9 Uses stats: 45% Cun, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +8 insidious poison Burst (radius 2) on crit: +4 lightning When wielded/worn: Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Changes resistances: +3% light Mental save: +12 (+6 eff.) Stun/Freeze immunity: +5% Sharp, short and deadly. |
| Cloak | linen cloak &039; (1 def, 4 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour penetration: +1 Physical power: +6 (+3 eff.) Armour: +4 Defense: +1 (+0 eff.) Changes resistances: +6% light / +1% physical Maximum life: +32.00 Healing mod.: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | radiant hardened leather armour of Eyal (3 def, 6 armour)Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 5 light Changes stats: +2 Wil Changes resistances: +12% blight / +19% darkness Life regen: +1.00 Maximum life: +51.00 Light radius: +2 Healing mod.: +13% A suit of armour made of leather. |
Inventory
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 176 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Glaun the Krog Rogue level 17
79th Dusk 122nd year of Ascendancy at 22:56 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Glaun the Krog Rogue level 8
1st Flare 122nd year of Ascendancy at 23:49 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Glaun the Krog Rogue level 10
7th Dusk 122nd year of Ascendancy at 18:33 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Glaun the Krog Rogue level 14
31st Dusk 122nd year of Ascendancy at 19:45 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Glaun the Krog Rogue level 7
2nd Mirth 122nd year of Ascendancy at 05:07 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Glaun the Krog Rogue level 13
28th Dusk 122nd year of Ascendancy at 03:37 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Glaun the Krog Rogue level 12
14th Dusk 122nd year of Ascendancy at 10:02 see stats
Log
Bloated horror uses Mind Sear.
Bloated horror hits Glaun for 183 mind damage.
Rotting Disease from Corrupted cutpurse hits Glaun for 12 blight damage.
Corrupted cutpurse casts Diseased Tongue.
Glaun is invigorated by the attack!
Glaun shrugs off the effect &039;!
Worm that walks (servant of corrupted cutpurse) misses Glaun.
Worm that walks (servant of corrupted cutpurse) misses Glaun.
Glaun hits Corrupted cutpurse for 4 lightning, 4 light (8 total damage).
Corrupted cutpurse hits Glaun for (9 parried), 68 darkness (68 total damage).
Glaun is confused and fails to use Attack.
Insidious Poison from Glaun hits Corrupted cutpurse for 1 nature damage.
Deadly Poison from Glaun hits Corrupted cutpurse for 48 nature damage.
Bloated horror misses Glaun.
Glaun is invigorated by the attack!
Glaun stops regenerating health quickly.
Talent Tumble is ready to use.
Rotting Disease from Corrupted cutpurse hits Glaun for 14 blight damage.
Glaun is confused and fails to use Attack.
Corrupted cutpurse uses Slash.
Glaun has a cursed wound!
Worm that walks (servant of corrupted cutpurse) misses Glaun.
Glaun hits Worm that walks (servant of corrupted cutpurse) for 4 lightning, 5 light (9 total damage).
Glaun hits Corrupted cutpurse for 4 lightning, 4 light (8 total damage).
Worm that walks (servant of corrupted cutpurse) hits Glaun for (9 parried), 0 physical (0 total damage).
Corrupted cutpurse hits Glaun for (9 parried), 188 physical (188 total damage).
Bloated horror uses Mind Sear.
Saving game...





































































