Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.5 |
| Addons | Items Vault 1.0.1Donators/Buyers bonus! Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Skeleton |
| Class | Adventurer |
| Level / Exp | 18 / 48% |
| Size | medium |
| Lifes / Deaths | Killed by greater telugoroth at level 18 on the 17th Haze 122nd year of Ascendancy at 00:19 0 / 6Killed by telugoroth at level 18 on the 17th Haze 122nd year of Ascendancy at 01:08 Killed by Yvurimira the temporal stalker at level 18 on the 17th Haze 122nd year of Ascendancy at 06:14 Killed by Yvurimira the temporal stalker at level 18 on the 17th Haze 122nd year of Ascendancy at 07:12 Killed by dredge captain at level 18 on the 17th Haze 122nd year of Ascendancy at 09:47 Killed by dredge at level 18 on the 17th Haze 122nd year of Ascendancy at 13:44 |
Primary Stats
| Strength | 43.002931520016 (base 13) |
| Dexterity | 29.502931520016 (base 12) |
| Constitution | 19 (base 12) |
| Magic | 13 (base 12) |
| Willpower | 61 (base 46) |
| Cunning | 45 (base 34) |
Resources
| Life | -6/264 |
| Hate | 100/100 |
| Psi | 189/300 |
| Psi_feedback | 110/110 |
| Healing Factor | 1.11 |
| Regeneration | 1.7205 |
Speed
| Mental | +37.467786745468% |
| Attack | 0% |
| Movement | +234.44663431036% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 6 |
| See Stealth | 13 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 69 |
| Accuracy | 27 |
| Crit Chance | 12% |
| APR | 2 |
| Speed | 0.73 |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41.9 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +7% |
| All | +4% |
| Physical | +30% |
| Mind | +7% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 41.3 (66.666666666667%) |
| Defense | 18.826026032005 |
| Ranged Defense | 18.826026032005 |
| Fatigue | 20 |
| Physical Save | 49.153538539734 |
| Spell Save | 40.183333333333 |
| Mental Save | 57.033333333333 |
Defense: Resistances
| Nature | 10%( 70%) |
| Cold | 6%( 70%) |
| Fire | 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 28% |
| Confusion Resistance | 28% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 26% |
| Bleed Resistance | 100% |
| Teleport Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 28% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 75 with a minimum range of 15. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 120 damage for 5 turns. The effect will scale with your magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 233 damage for 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Gloom | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Absorption | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Solipsism | 1.00 |
| 5/5 |
| 3/5 |
| 4/5 |
| 2/5 |
| Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Psionic / Feedback | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Kinetic Shield |
| talent | Gloom |
| talent | Augmentation |
| talent | Beyond the Flesh |
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
| beneficial effect | Cursed Form |
| beneficial effect | The target is rampaging! (+234% movement speed, +37% attack speed, +12% physical damage, +6 physical save, +6 mental save, 20/20 damage shrugged off this turn) Rampaging |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | active |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the repented thief from death by rattlesnake. Escort: repented thief (level 3 of Norgos Lair) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj&WHITELIGHT_GREEN039;ve found the needed skeleton mage skull. The Brotherhood of Alchemists* You&WHITESLATE039;Needed: one vial of greater demon bile. Don&039; Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You&WHITESLATE039;Needed: one storm wyrm claw. I recommend severing one of dewclaws. They&039;ve never been blunted by use, so be careful you don&039;t get eaten.&WHITESLATE039;Needed: one vial of elder vampire blood. Once you&039; You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * &039; * You&WHITELIGHT_GREEN039;ve found the needed bloated horror heart. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| Psionic focus | steel greatmaul of massacre (35.5-53.25 power, 2 apr) steel greatmaul of massacre (35.5-53.25 power, 2 apr)Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 2 Base power: 35.5 - 53.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Massive two-handed maul. |
| Light source | survivor& survivor&Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +5 Mental save: +5 Light radius: +2 See stealth: +7 See invisible: +5 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
| On feet | Yvaba the pair of hardened leather boots (0 def, 3 armour) Yvaba the pair of hardened leather boots (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Cun / +2 Con Physical save: +18 Mental save: +18 Poison immunity: +10% Teleport immunity: +20% A pair of boots made of leather. |
| Tool | woodsman& woodsman&Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | psionicist& psionicist&Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil Mental save: +6 Rings can have magical properties. |
| On fingers | psionicist& psionicist&Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil Mental save: +8 Blindness immunity: +26% See stealth: +6 See invisible: +5 Rings can have magical properties. |
| Around neck | gold amulet &039; gold amulet &039;Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +4 Fatigue: -7% Changes damage: +3% mind Physical save: +9 Mental save: +6 Life regen: +1.30 Amulets can have magical properties. |
| In main hand | icy dwarven-steel greatmaul of amnesia (44.5-66.75 power, 2 apr) icy dwarven-steel greatmaul of amnesia (44.5-66.75 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 44.5 - 66.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Special effect when this weapon hits: 25% chance to put talents on cooldown Damage when this weapon hits: +11 ice When wielded/worn: Damage when the wearer is hit: 6 mind Massive two-handed maul. |
| On hands | sand iron gauntlets of strength (+2) (0 def, 7 armour) sand iron gauntlets of strength (+2) (0 def, 7 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 Armour: +7 Changes stats: +2 Str Damage when the wearer hits(melee): 6 physical Changes damage: +4% physical Metal gloves protecting the hands up to the middle of the lower arm. |
| Around waist | rough leather belt &039; rough leather belt &039;Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 2 mind Changes resistances: +6% cold / +6% fire Changes damage: +3% temporal Psi each turn: +0.30 A belt that goes around your waist. |
| Cloak | Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven in its very fabric. |
| Main armor | dwarven-steel mail armour &039; (12 def, 15 armour) dwarven-steel mail armour &039; (12 def, 15 armour)Requires: - Strength 28 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +15 Defense: +12 Fatigue: +16% Changes stats: +1 Mag / +2 Wil / +5 Cun Mental save: +13 A suit of armour made of mail. |
Inventory
serendipitous steel amulet of constitution (+6) serendipitous steel amulet of constitution (+6)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +7 Defense: +5 Changes stats: +6 Lck / +3 Con Amulets can have magical properties. |
titan& titan&Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Con Physical save: +8 Rings can have magical properties. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Prothotipe& Prothotipe&Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Murkcrack (22/22, 16.5-19.8 power, 2 apr)Murkcrack (22/22, 16.5-19.8 power, 2 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 16.5 - 19.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 22 Special effect when this weapon crits: wounds the target Damage when this weapon hits(ranged): +12 darkness / +7 bleed Burst (radius 1) on hit: +8 arcane / +4 darkness Damage conversion: 10% arcane Shots are used with slings to pummel your foes to death. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Nightmare (Adventure) difficulty)
16th Haze 122nd year of Ascendancy at 07:13 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
28th Dusk 122nd year of Ascendancy at 20:36 see stats
Exterminator (Nightmare (Adventure) difficulty)
14th Haze 122nd year of Ascendancy at 21:48 see stats
The Arena (Nightmare (Adventure) difficulty)
2nd Summertide 122nd year of Ascendancy at 17:30 see stats
The secret city (Nightmare (Adventure) difficulty)
57th Dusk 122nd year of Ascendancy at 16:25 see stats
Log
Dredge hits Ce&LASTaaaaaaLASTTANLASTYELLOWLASTaaaaaaLASTLAST039;Nitha has shrugged off 20 damage and is ready for more.
Ce&LASTLIGHT_GREEN(5 psi heal).
Ce&LASTaaaaaaLASTYELLOWLASTaaaaaaLASTLASTCe&LASTaaaaaaLAST1133F3LASTYELLOWLASTaaaaaaLASTLASTUID:606227:0fbd578039;Nitha for 0 cold damage.
Rantha the Abomination uses Ice Claw.
Your hatred grows even as your life fades! (+4 hate)
Ce&LASTLASTCe&LASTLASTUID:606227:0fbd578039;Nitha for 6 to psi, 9 cold (15 total damage).
Ce&LASTYELLOWLASTLASTCe&LASTYELLOWLASTLASTUID:604224:0fbd578039;Nitha for (12 to psi shield), (13 dismissed), 5 to psi, 6 physical (11 total damage).
Ce&LASTaaaaaaLAST1133F3LASTYELLOWLASTaaaaaaLASTaaaaaaLASTYELLOWLASTaaaaaaLASTLAST039;Nitha has shrugged off 20 damage and is ready for more.
Ce&LASTCe&LASTLIGHT_GREEN(5 psi heal).
Ce&LASTLASTCe&LASTLASTCe&LASTYELLOWLASTLASTUID:604224:0fbd578039;Nitha for (12 to psi shield), (6 dismissed), 2 to psi, 3 physical (5 total damage).
Dredge has temporarily forgotten Clinch!
Dredge has temporarily forgotten Speed Sap!
Ce&LASTaaaaaaLAST1133F3LASTYELLOWLASTaaaaaaLASTaaaaaaLASTYELLOWLASTaaaaaaLASTLASTF53CBE
