Matir the level 1 Ogre Demonologist by Lorcanis

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceOgre
ClassDemonologist
Level / Exp1 / 81%
Sizebig
Lifes / Deaths

Primary Stats

Strength18 (base 15)
Dexterity9 (base 10)
Constitution12 (base 12)
Magic17 (base 15)
Willpower8 (base 10)
Cunning12 (base 10)

Resources

Life118/118
Stamina95/95
Vim100/100
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage18
Accuracy13
Crit Chance3%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower17
Crit Chance2%
Speed1

Offense: Mind

Mindpower10.4
Crit Chance2%
Speed1

Offense: Damage Bonus

All+0%

Defense: Base

Armour (hardiness)10.2 (56.923076923077%)
Defense5.65
Ranged Defense9.65
Fatigue18
Physical Save10.5
Spell Save8.75
Mental Save7

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Corruption / Demonic pact1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.10
2/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
0/5
0/5
0/5
0/5
Corruption / Infernal combat1.30
1/5
0/5
0/5
0/5
Corruption / Doom shield1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5

Generic Talents

Corruption / Black-magic1.30
1/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Corruption / Torment1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
1/5
1/5
0/5

Effects

detrimental effect

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Matir stops burning.

Resting starts...

Talent Flame Leash is ready to use.
Rested for 2 turns (stop reason: hostile spotted to the east (demonic clerk)).


Demonic clerk casts Flame.

Matir is on fire!

Demonic clerk&
fbd578LASTLIGHT_REDLASTLASTLASTfbd578LASTLIGHT_REDLASTLASTLASTfbd578LASTLIGHT_REDLASTLASTLASTLASTUID:4005:0fbd578LASTSLATELASTaaaaaaLASTSLATELASTLIGHT_GREENLASTSLATELASTLIGHT_STEEL_BLUELASTSLATELASTaaaaaaLASTLAST{bold}
You have no more lives left.
Matir deactivates Osmosis Shield.

Matir stops burning.

Matir deactivates Willful Tormenter.

Matir deactivates Bleak Outcome.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Investigator killed Matir!
Saving done.

Ran for 2 turns (stop reason: interesting character).


Saving game...