Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Temporal Warden |
| Level / Exp | 30 / 34% |
| Size | medium |
| Lifes / Deaths | Killed by Beliwyn the rogue at level 7 on the 3rd Summertide 122nd year of Ascendancy at 03:46 0 / 7Killed by Ivonor the temporal stalker at level 22 on the 9th Haze 122nd year of Ascendancy at 21:24 Killed by Ivonor the temporal stalker at level 22 on the 10th Haze 122nd year of Ascendancy at 00:34 Killed by Velira the icy orc wyrmic at level 28 on the 59th Haze 122nd year of Ascendancy at 20:57 Killed by Ivadavea the elven cultist at level 29 on the 68th Haze 122nd year of Ascendancy at 23:29 Killed by Elybrenn the emperor wight at level 30 on the 2nd Allure 123rd year of Ascendancy at 20:45 Killed by Delyrim at level 30 on the 3rd Allure 123rd year of Ascendancy at 00:07 |
Primary Stats
| Strength | 35 (base 17) |
| Dexterity | 46 (base 19) |
| Constitution | 55 (base 37) |
| Magic | 73 (base 60) |
| Willpower | 21 (base 16) |
| Cunning | 19 (base 10) |
Resources
| Life | -87/1019 |
| Mana | 209/209 |
| Paradox | 407 |
| Positive | 136/137 |
| Healing Factor | 1.3093106667141 |
| Regeneration | 28.217507411703 |
Speed
| Mental | +18.402129032962% |
| Attack | +18.402129032962% |
| Movement | +10.000000000004% |
| Spell | +18.402129032962% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 2 |
| See Stealth | 24.938965473176 |
| See Invisible | 24.938965473176 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 105 |
| Accuracy | 48 |
| Crit Chance | 14% |
| APR | 39 |
| Speed | 0.59 |
Offense: Spell
| Spellpower | 46 |
| Crit Chance | 4% |
| Speed | 0.84457940762333 |
Offense: Mind
| Mindpower | 25.65 |
| Crit Chance | 4% |
| Speed | 0.84457940762333 |
Offense: Damage Bonus
| All | +0% |
Defense: Base
| Armour (hardiness) | 27 (35%) |
| Defense | 25.399214423978 |
| Ranged Defense | 25.399214423978 |
| Fatigue | 15 |
| Physical Save | 43.833333333333 |
| Spell Save | 44.3 |
| Mental Save | 34 |
Defense: Resistances
| All | 4%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 388 damage for 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 386 damage for 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (84% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 63 with a minimum range of 15. Its effects scale with your Willpower stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Bow Threading | 1.40 |
| 2/5 |
| 3/5 |
| 2/5 |
| 1/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 2/5 |
| 3/5 |
| 4/5 |
| 1/5 |
| Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 0.80 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
| talent | Temporal Hounds |
| talent | Premonition |
| talent | Contingency |
| talent | Weapon Folding |
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
| detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
| beneficial effect | Each turn will fire an arrow at Elybrenn the emperor wight. Arrow Echoes |
| beneficial effect | The target is regaining 17 life per turn and refreshing talents at twice the normal rate. Invigorate |
| beneficial effect | Increases attack, spell, and mind speed by 18%. 3 Time Dilation |
| beneficial effect | Increases the effectiveness of all healing the target receives by 10%. Empowered Healing |
| detrimental effect | Your body is cauterizing, burning for 21.58 damage each turn. Cauterize |
| beneficial effect | Reduces cold damage received by 18%. Premonition Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife& And now for a grave | done |
You failed to protect the injured seer from death by Bethonne the snow giant boulder thrower. Escort: injured seer (level 2 of Daikara) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj&WHITELIGHT_GREEN039;ve found the needed bloated horror heart. The Brotherhood of Alchemists* &039;t drink it, even if it tells you to.&WHITELIGHT_GREEN039;ve found the needed giant spider spinneret. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * &039; * You&WHITELIGHT_GREEN039;ve found the needed honey tree root. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You&WHITELIGHT_GREEN039;ve found the needed ritch stinger. * &039; | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Elenykalthondur the pair of dwarven-steel boots (0 def, 4 armour) Elenykalthondur the pair of dwarven-steel boots (0 def, 4 armour)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +4 Con Physical save: +7 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +10 (+5 eff.) Maximum stamina: +15.00 Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Quiver | quiver of yew arrows &039; (45/46, 37.5-52.5 power, 14 apr) quiver of yew arrows &039; (45/46, 37.5-52.5 power, 14 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 3 Base power: 37.5 - 52.5 Uses stats: 70% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.0% Capacity: 46 Turns elapse between self-loadings: 1 On weapon hit: * 40% chance to corrode armour * Random elemental explosion Damage (Ranged): +4 acid Burst (radius 1) on hit: +12 acid Arrows are used with bows to pierce your foes to death. |
| Light source | brass lantern &039; brass lantern &039;Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +5% arcane / +6% blight Maximum life: +44.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Quasit& Quasit&Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+4 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| Tool | Hathedunahad the iron pickaxe (dig speed 30 turns) Hathedunahad the iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) Changes stats: +1 Str / +3 Dex / +2 Wil / +4 Con Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Iveletira IveletiraInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +5 (+2 eff.) Changes stats: +6 Str / +2 Dex / +1 Cun / +5 Con Physical save: +10 (+3 eff.) Spell save: +7 (+2 eff.) Mental save: +8 (+4 eff.) Life regen: +0.80 Maximum life: +44.00 Infravision radius: +1 Healing mod.: +10% Rings can have magical properties. |
| On fingers | gold ring &039; gold ring &039;Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +7 Mag Changes resistances: +3% physical Spell save: +14 (+5 eff.) Life regen: +0.60 Maximum stamina: +15.00 Rings can have magical properties. |
| Around waist | skylord& skylord&Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Wil / +3 Cun / +2 Con Physical save: +11 (+4 eff.) Spell save: +11 (+4 eff.) Mental save: +16 (+7 eff.) Mindpower: +4 (+2 eff.) A belt that goes around your waist. |
| In main hand | Epoch& Epoch&Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +8 When wielded/worn: Damage (Ranged): 15 temporal Changes stats: +5 Dex / +4 Mag Changes damage: +10% temporal Talent mastery: +0.10 Chronomancy / Bow Threading Life regen: +2.00 Epoch& |
| On hands | Earthtreason the hardened leather gloves (0 def, 2 armour) Earthtreason the hardened leather gloves (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +8 Armour: +2 Damage when hit (Melee): 8 nature Changes stats: +5 Cun / +5 Dex Changes resistances: +6% nature Changes resistances penetration: +15% mind Changes damage: +3% nature It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 8 Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Hathurig the cured leather armour (2 def, 9 armour) Hathurig the cured leather armour (2 def, 9 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +9 Defense: +2 (+1 eff.) Fatigue: +7% Damage (Melee): 6 fire Damage (Ranged): 5 fire Changes resistances: +12% acid / +12% physical / +15% cold / +12% fire Changes resistances penetration: +10% acid Life regen: +1.00 Maximum life: +42.00 Healing mod.: +11% A suit of armour made of leather. |
| Cloak | Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Around neck | Eilinimilaith EilinimilaithPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +10 Physical crit. chance: +9.0% Damage (Melee): 8 light / 7 darkness Effects when hit in melee: * 6% chance to inflict damage reduction * 8% chance to blind Damage when hit (Melee): 8 mind Changes resistances: +9% acid Changes resistances penetration: +5% acid Changes damage: +8% light / +6% darkness / +9% mind Critical mult.: +25.00% Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. titan&titan& Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 15% chance to cause random gloom Damage (Melee): 16 bleed Effects on ranged hit: * 14% chance to cause random gloom Damage (Ranged): 8 bleed Changes stats: +3 Cun / +5 Con Physical save: +10 (+3 eff.) Hate when firing a critical mind attack: +1.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
Rungof& Rungof&Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
A different point of view (Insane (Adventure) difficulty)
55th Haze 122nd year of Ascendancy at 02:54 see stats
Anti-Antimagic! (Insane (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Delyrim the Skeleton Temporal Warden level 29
71st Haze 122nd year of Ascendancy at 18:32 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Delyrim the Skeleton Temporal Warden level 19
72nd Dusk 122nd year of Ascendancy at 11:59 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Delyrim the Skeleton Temporal Warden level 24
27th Haze 122nd year of Ascendancy at 05:28 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Delyrim the Skeleton Temporal Warden level 21
4th Haze 122nd year of Ascendancy at 19:14 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Delyrim the Skeleton Temporal Warden level 23
12nd Haze 122nd year of Ascendancy at 03:26 see stats
Home sweet home (Insane (Adventure) difficulty)
55th Haze 122nd year of Ascendancy at 03:13 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Delyrim the Skeleton Temporal Warden level 10
6th Dusk 122nd year of Ascendancy at 06:30 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Delyrim the Skeleton Temporal Warden level 20
75th Dusk 122nd year of Ascendancy at 01:44 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Delyrim the Skeleton Temporal Warden level 30
74th Haze 122nd year of Ascendancy at 19:07 see stats
Paradoxology (Insane (Adventure) difficulty)
Both killed your future self and got killed by your future self.By Delyrim the Skeleton Temporal Warden level 25
34th Haze 122nd year of Ascendancy at 02:25 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Delyrim the Skeleton Temporal Warden level 8
3rd Summertide 122nd year of Ascendancy at 21:52 see stats
Self-killer (Insane (Adventure) difficulty)
Killed your future self.By Delyrim the Skeleton Temporal Warden level 25
34th Haze 122nd year of Ascendancy at 02:25 see stats
Tales of the Spellblaze (Insane (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Delyrim the Skeleton Temporal Warden level 28
55th Haze 122nd year of Ascendancy at 02:54 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Delyrim the Skeleton Temporal Warden level 9
3rd Flare 122nd year of Ascendancy at 16:46 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Delyrim the Skeleton Temporal Warden level 28
55th Haze 122nd year of Ascendancy at 02:54 see stats
The Restless Dead (Insane (Adventure) difficulty)
Disturbed an old battlefield and survived the consequences.By Delyrim the Skeleton Temporal Warden level 30
2nd Allure 123rd year of Ascendancy at 19:58 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Delyrim the Skeleton Temporal Warden level 9
5th Flare 122nd year of Ascendancy at 12:16 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Delyrim the Skeleton Temporal Warden level 22
6th Haze 122nd year of Ascendancy at 13:23 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Delyrim the Skeleton Temporal Warden level 15
51st Dusk 122nd year of Ascendancy at 16:29 see stats
Log
Elybrenn the emperor wight hits Temporal hound for 81 physical damage.
Delyrim casts Invigorate.
Delyrim is invigorated.
Delyrim stops burning.
Delyrim has recovered!
Talent Guardian Unity is ready to use.
Talent Arrow Echoes is ready to use.
A shield forms around Elybrenn the emperor wight.
A shield forms around temporal hound.
A shield forms around Delyrim.
Burning from Elybrenn the emperor wight hits Delyrim for 69 fire damage.
Elybrenn the emperor wight receives 22 healing from Delyrim&LASTLIGHT_GREENLAST039;s healing light area effect.
Delyrim receives 26 healing from Delyrim&LASTfbd578LASTLIGHT_REDLASTLASTLASTLASTLASTElybrenn the emperor wight teleports some damage to Temporal hound!
Temporal hound hits Elybrenn the emperor wight for (22 absorbed), 12 temporal, (41 teleported), 0 physical (12 total damage).
Temporal hound hits Delyrim for (26 absorbed), 41 teleported (41 total damage).
Delyrim casts Dimensional Step.
Delyrim casts Arrow Echoes.
Talent Arrow Stitching is ready to use.
Cauterize hits Delyrim for 22 fire damage.
Delyrim casts Singularity Arrow.
Saving game...
