Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 25 / 17% |
| Size | big |
| Lifes / Deaths | Killed by Gloreta the elven warrior at level 15 on the 22nd Dusk 122nd year of Ascendancy at 04:17 0 / 7Killed by Gloreta the elven warrior at level 15 on the 22nd Dusk 122nd year of Ascendancy at 06:10 Killed by Narry at level 20 on the 54th Dusk 122nd year of Ascendancy at 05:27 Killed by Geldavena the minotaur at level 21 on the 58th Dusk 122nd year of Ascendancy at 06:26 Killed by Nerolenn the fire wyrm at level 25 on the 79th Dusk 122nd year of Ascendancy at 08:47 Killed by Aduletta the fire drake at level 25 on the 79th Dusk 122nd year of Ascendancy at 12:43 Killed by Narry at level 25 on the 79th Dusk 122nd year of Ascendancy at 12:48 |
| Antimagic | Follower |
Primary Stats
| Strength | 46 (base 18) |
| Dexterity | 54 (base 46) |
| Constitution | 46 (base 14) |
| Magic | 10 (base 10) |
| Willpower | 17 (base 10) |
| Cunning | 58 (base 49) |
Resources
| Life | 848/848 |
| Stamina | 214/214 |
| Healing Factor | 1 |
| Regeneration | 6.0310189021253 |
Speed
| Mental | +4.4408920985006E-14% |
| Attack | 0% |
| Movement | -62.499943103858% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 3 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Barehand
| Damage | 77 |
| Accuracy | 44 |
| Crit Chance | 23% |
| APR | 29 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33.05 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| All | +0% |
Defense: Base
| Armour (hardiness) | 17 (37.584269662921%) |
| Defense | 32.10243902439 |
| Ranged Defense | 34.10243902439 |
| Fatigue | 0 |
| Physical Save | 32.1 |
| Spell Save | 24.225 |
| Mental Save | 36.125 |
Defense: Resistances
| All | 10%( 70%) |
Defense: Immunities
| Confusion Resistance | 24% |
| Disarm Resistance | 5% |
| Instadeath Resistance | 100% |
| Blind Resistance | 15% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 257 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 515% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Pugilism | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Tactical | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Technique / Grappling | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 2/5 |
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Technique / Field control | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Conditioning | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | Countering melee attacks: Has a 29% chance to get an automatic counter attack when avoiding a melee attack. (1.8 counters remaining) Counter Attacking |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +2. | done |
Escort: lone alchemist (level 2 of Ruins of Kor'Pul) | done |
Escort: lost anorithil (level 1 of Ruins of Kor'Pul) | done |
You failed to protect the lost sun paladin from death by fire drake. Escort: lost sun paladin (level 1 of Daikara) | failed |
You failed to protect the repented thief from death by Ivalranor the rattlesnake. Escort: repented thief (level 2 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Shade. Of trolls and damp caves | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj&WHITESLATE039;Needed: one faerlhing fang. I&039;m sure you&039; The Brotherhood of Alchemists* You&WHITESLATE039;Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn&039; Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You&WHITELIGHT_GREEN039;ve found the needed vial of fire wyrm saliva. * You&WHITEREDWHITESLATE039;Needed: one storm wyrm claw. I recommend severing one of dewclaws. They&039;ve never been blunted by use, so be careful you don&039;t get eaten.&WHITELIGHT_GREEN039;ve found the needed ice ant stinger. * &039; You have aided Ungrol of Last Hope in creating an elixir of brawn. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Burnstoker (0 def, 1 armour) Burnstoker (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 12 fire Changes resistances: +6% acid Changes resistances penetration: +5% fire Stamina each turn: +0.30 Maximum life: +33.00 Movement speed: +10% A pair of boots made of leather. |
| On hands | Zerysadir (4 def, 6 armour) Zerysadir (4 def, 6 armour)Requires: - Talent Armour Training Infused by nature Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +8 Physical power: +5 (+1 eff.) Armour: +6 Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Damage (Melee): 7 fire Changes resistances: +6% blight / +7% fire Changes damage: +6% acid / +5% fire Spell save: +11 (+6 eff.) Mental save: +6 (+3 eff.) Blindness immunity: +15% Disarm immunity: +5% Maximum life: +50.00 When used to modify unarmed attacks: Base power: 24.0 - 33.6 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +3 Armour Penetration: +16 Physical crit. chance: +8.0% Attack speed: 125% When this weapon hits: Battle Shout (10% chance level 3). When this weapon hits: Fire Breath (10% chance level 3). On weapon hit: * Slows global speed by 12% * 13% chance to corrode armour Burst (radius 2) on crit: +7 fire Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Rhyldir the Crackletide (0 def, 4 armour) Rhyldir the Crackletide (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 8 darkness Changes stats: +6 Str Changes resistances: +6% lightning Changes damage: +15% lightning A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+6 eff.) Mindpower: +3 (+2 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 60 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | Issosachik the steel ring Issosachik the steel ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +1 Str / +2 Wil Changes resistances: +12% physical Changes damage: +12% physical Rings can have magical properties. |
| On fingers | Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+6 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 20 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| Around neck | Obsidiantide ObsidiantideInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 15% chance to inflict damage reduction Changes stats: +1 Dex / +1 Con Changes resistances: +13% mind Grants telepathy: Dragon Confusion immunity: +24% Amulets can have magical properties. |
| Main armor | Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+7 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
| Light source | bright brass lantern of health bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +47.00 Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | Duveroddaran the Tempestrace (2 def, 0 armour) Duveroddaran the Tempestrace (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +5 Defense: +2 (+1 eff.) Changes stats: +3 Cun / +3 Dex Changes resistances penetration: +5% mind Changes damage: +3% lightning Mental save: +3 (+2 eff.) Maximum psi: +20.00 Mindpower: +8 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Xerann the hardened leather belt Xerann the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +1.0% Physical power: +5 (+1 eff.) Fatigue: -6% Damage when hit (Melee): 12 physical Changes stats: +1 Str Spell save: +8 (+4 eff.) Size category: +1 A belt that goes around your waist. |
Inventory
This item will automatically be transmogrified when you leave the level. movement infusion of the warrior (529% speed; 6 turns)movement infusion of the warrior (529% speed; 6 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 529% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. gold ringgold ring 0.10 Encumbrance. Type: jewelry / ring ; tier 3 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. dwarven-steel battleaxe (30-45 power, 2 apr)dwarven-steel battleaxe (30-45 power, 2 apr) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 30.0 - 45.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Xerida (31-43.4 power, 4 apr)Xerida (31-43.4 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 31.0 - 43.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 40% chance to corrode armour Changes damage: +9% arcane Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. insulating hardened leather beltinsulating hardened leather belt Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +9% cold / +7% fire A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Adelaith (11 def, 6 armour)Adelaith (11 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +11 (+6 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +8% Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 4 acid Changes stats: +4 Dex Changes resistances: +5% arcane Changes damage: +3% acid Movement speed: +20% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. BoltquencherBoltquencher Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 8 lightning Changes stats: +6 Cun Changes resistances: +9% acid Changes resistances penetration: +10% lightning Light radius: -7 Infravision radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Narry the Cornac Brawler level 17
40th Dusk 122nd year of Ascendancy at 15:13 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Narry the Cornac Brawler level 19
53rd Dusk 122nd year of Ascendancy at 07:27 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Narry the Cornac Brawler level 23
64th Dusk 122nd year of Ascendancy at 17:56 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Narry the Cornac Brawler level 21
59th Dusk 122nd year of Ascendancy at 00:05 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Narry the Cornac Brawler level 10
11st Dusk 122nd year of Ascendancy at 20:21 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Narry the Cornac Brawler level 20
53rd Dusk 122nd year of Ascendancy at 16:58 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Narry the Cornac Brawler level 19
52nd Dusk 122nd year of Ascendancy at 06:36 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Narry the Cornac Brawler level 9
9th Dusk 122nd year of Ascendancy at 17:59 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Narry the Cornac Brawler level 23
64th Dusk 122nd year of Ascendancy at 07:00 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Narry the Cornac Brawler level 17
35th Dusk 122nd year of Ascendancy at 23:38 see stats
Log
Grappled from Narry hits Xaba the lesser vampire for 31 physical damage.
Narry hits Xaba the lesser vampire for 37 physical, (slow 12%), , , 3 fire, (40 total damage).
Emubeth the snow giant thunderer casts Flame Leash.
Aduletta the fire drake casts Searing Light.
Aduletta the fire drake&
You twist your body in complex ways mitigating the blow by 55.
Narry is invigorated by the attack!
Aduletta the fire drake hits Narry for (14 resist armour), 198 light (198 total damage).
Grappling hits Xaba the lesser vampire for 26 physical damage.
Narry the level 25 cornac brawler was sun baked to death by Aduletta the fire drake on level 1 of Daikara.
You have no more lives left.
Narry deactivates Precise Strikes.
Narry is not stunned anymore.
Narry has released the hold.
Narry is no longer attuned.
Narry is free from the acid.
Narry deactivates Exploit Weakness.
Narry deactivates Striking Stance.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Aduletta the fire drake killed Narry!
Ran for 2 turns (stop reason: interesting character).
Talent Disengage is ready to use.
Talent Hack&039;Back is ready to use.
Talent Double Strike is ready to use.
Saving done.
Saving game...
