Karma the level 5 Superhuman White Monk by Carnal Carnage

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSuperhuman
ClassWhite Monk
Level / Exp5 / 22%
Sizemedium
Lifes / Deaths

Primary Stats

Strength27 (base 15)
Dexterity36 (base 23)
Constitution25 (base 15)
Magic20 (base 10)
Willpower34 (base 19)
Cunning20 (base 10)

Resources

Life332/332
Stamina172/172
Equilibrium0
Healing Factor1.05
Regeneration5.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+200%

Vision

Sight10
Lite4
Infravision6
See Stealth5
See Invisible6

Offense: Barehand

Damage35
Accuracy41
Crit Chance19%
APR1
Speed0.60

Offense: Spell

Spellpower20
Crit Chance19%
Speed1

Offense: Mind

Mindpower28
Crit Chance19%
Speed1

Defense: Base

Armour (hardiness)6 (30%)
Defense25
Ranged Defense25
Fatigue11
Physical Save23
Spell Save23
Mental Save31

Defense: Resistances

All 4%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance100%

Inscriptions (3/4)

Infusions
Infusions
Runes

Class Talents

Cunning / Tactical1.70
2/5
0/5
0/5
0/5
Technique / Rending1.30
3/5
0/5
0/5
0/5
Technique / Fending1.30
0/5
0/5
0/5
0/5
Technique / Black Belt1.30
0/5
0/5
0/5
0/5
Technique / Tireless Combatant1.30
2/5
0/5
0/5
0/5
Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Technique / Mending1.30
2/5
0/5
0/5
0/5
Technique / Martial Arts1.30
3/5
0/5
0/5
0/5
Technique / Combat techniques1.10
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
2/5
0/5
0/5
0/5
Wild-gift / Harmony1.80
3/5
0/5
0/5
0/5
Technique / Field control1.30
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
2/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
1/5
2/5
1/5
0/5
0/5

Effects

Quests

done
active
active

Equipment

Tool
Main armor
On hands
On head
Light source

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the south (wolf)).


Karma hits Wolf for 37 physical damage.

Karma hits Wolf for 34 physical damage.
Karma killed Wolf!

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 20 turns (stop reason: hostile spotted to the west (wolf)).


Karma uses Air Render.

Wolf is pinned to the ground.

Karma hits Wolf for 53 physical damage.

Karma rushes out!

Karma performs a melee critical strike against Wolf!
Karma hits Wolf for 67 physical damage.
Karma killed Wolf!

Resting starts...

Talent Air Render is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).


Talent Rush is ready to use.
Karma picks up (l.):
spinel.
There is a way to the hidden trollmire treasure here (press &039; or right click to use).
Ran for 32 turns (stop reason: at exit).